• Title/Summary/Keyword: Creative Application

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Fabrication of a Single Molecule Detection System and Its Application: Connection between Ensemble and Single Molecule Measurements

  • Park, Mira;Lee, Heung Soon;Kim, DongHo;Song, Nam Woong
    • Journal of Photoscience
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    • v.11 no.32
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    • pp.47-53
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    • 2004
  • A laser scanning fluorescence microscope system has been fabricated for single molecule detection (SMD). Problems associated with the system set-up have been discussed along with proper suggestions. Based on the SMD results obtained by using the apparatus, a statistical method has been suggested to determine the minimum number of required molecules to form a group of uniform average in a selected error range.

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FCST, Its Foundation and Early History (FCST의 초기 역사)

  • Yin, Chang Shik;Lee, Young-Jun
    • Journal of TMJ Balancing Medicine
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    • v.1 no.1
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    • pp.9-12
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    • 2011
  • Objectives: Functional Cerebrospinal Therapy (FCST) is a rather new physiologic therapeutics. It has passed about two decades since its basic idea was founded. This study briefly reviewed its early history. Methods: The first FCST patient was a stroke patient in the year 1992. Basic ideas of FCST was devised one by one and later developed into a systematic clinical application. The first official lecture was held in the year 2004. Yinyang balance in the meridian-system-based network over the whole body was a mainstay idea. Results: As other stories on newly-developed therapeutics, there was an effort to make a breakthrough for difficult clinical problems, and followed by a creative initial idea along with incessant refinement in the early history of FCST. Conclusions: Patient-centered approaches was a mainspring in the development and refinement of FCST. History of FCST hereafter may well follow the trace.

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Evolutionary Analogy of 6-Step Problem Solving Method Based on TRIZ (TRIZ 기반의 6스텝 기반 문제해결 프로세서와 추론방법)

  • Jin, Taeseok
    • Journal of the Korean Society of Industry Convergence
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    • v.23 no.1
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    • pp.33-39
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    • 2020
  • In this research, Many people understand that the (accidental) tip and the "analogy" that leads to it have played a central role in many instances of creative problem solving.And it has been pursued as a way to get more hints to make a 'knowledge base' which is a collection of many cases. The Unified Systematic Inventive Thinking (USIT), which makes it easier to apply TRIZ, will seek out various ideas through a process of analyzing the current system and examining the ideal system more clearly. In this paper, we describe the rationale and application procedure of the "6 step thinking method" which improves the "4 step thinking method".

A Study of Developing the Practical work Integrated the Course of Study in Upper Grades

  • Tsukamoto, K.;Ohbuchi, Y.;Sakamoto, H.
    • Journal of Engineering Education Research
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    • v.17 no.4
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    • pp.48-53
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    • 2014
  • Recently, the tendency for young people losing interest in science has accelerated. This tendency is remarkable for not only Japan but also some countries of Asia. It is thought that this tendency was brought from the decrease of the chance to watch the actual manufacturing activities, and the decrease of the real experience which children makes something in their childhood. In order to bring up the capable engineers on such a social background, making a product practice which promotes the understanding of the application of theory for manufacturing products is important in addition to study by the text book. In this study, some practical work materials for the lower grades in the college were developed. Integration of the developed materials and the course of study becomes an effective teaching method of the of subjects on a special field. Arranging this practical work on the learning process makes a high effect of the integrated practical work on the curriculum.

A Study on Fashion Design by Application of Fashion Painting (패션페인팅(Fashion Painting)을 이용한 의상디자인 연구)

  • Jung, Kyung-Bock;Rhee, Jung-Hi
    • The Research Journal of the Costume Culture
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    • v.18 no.1
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    • pp.205-215
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    • 2010
  • In modern society as people adapt to social and cultural changes, people prefer high-scarcity designed products rather than standardized ones. Consequently, this adaptation lays a foundation in art and cultural domains to express uniqueness and individuality. The purpose of this study is to develop fashion designs by fusing fashion painting and handicraft techniques through creative and various artistic expressions. The researchers studied the sociocultural background of modern handicraft fashion using document-based research methods. Based on the characteristics of modern handicraft, we produced six garments that applied fashion painting techniques. In this study, the origin of fashion painting was found in ornaments such as tattoo or body-painting. We determined that modern designers were using various fashion painting techniques and motives as unique and advanced ornamentary skills. Harmonizing various handicraft techniques(dyeing, embroidery, quilt, patchwork, beads, fashion painting, etc.) centered on fashion painting enabled creation of unique fashion design through varieties of artistic expressions.

A Empirical Study on the IMS for Information in Small & Medium Enterprises (중소기업 정보화를 위한 IMS 인증제도에 관한 실증적 연구)

  • Park Jae-Yong
    • Management & Information Systems Review
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    • v.8
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    • pp.1-23
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    • 2002
  • Technical innovation is very important in the small and medium enterprises. All successful innovation stars from a creative ideas, it be a new application for a technology, the satisfaction of a new identified need or of an old need in a new way, or the manufacture of a product by a different method. The purpose of this study is to investigate into the implementation effect of IMS(information management system) for information in small and medium enterprises. This research analysis was done as to small and medium enterprises of 24. The Results for this research analysis was as follows. First, the satisfaction scored 4.10 in information level up of the small and medium enterprises. Second, increased effect productivity scored 3.37 in samples of 17. Thrid, increased management efficiency productivity scored 3.14 in samples of 17.

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A Study on the Application of Design Thinking-based Maker Education in Connection with Creative Experience Activity in Elementary School (디자인 사고 기반 메이커 교육의 초등학교 창의적 체험활동에의 적용방안 연구)

  • Lee, Saet-Byeol;Lee, Seung-Chul;Kim, Taeyoung
    • Proceedings of The KACE
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    • 2018.01a
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    • pp.63-67
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    • 2018
  • 미래형 인재의 필요성과 시대의 변화 및 요구를 반영하여 전 세계적으로 메이커 운동이 일어나고 메이커 활동의 교육적 가치를 인정받아 새로운 교육방법이자 패러다임으로서 우리나라의 메이커 교육도 점차 확산되고 있다. 하지만 학교 교육과정에서 활용할 메이커 교육 콘텐츠는 부족한 실정이며 2015 개정교육과정에 따라 소프트웨어 교육을 뒷받침하고, 초등학교에서 학교 교육과정의 변화를 받아들이면서 창의융합형 인재를 양성할 수 있는 소프트웨어 교육이 이루어질 수 있도록 디자인 사고 기반 메이커 교육프로그램을 개발하고자 한다.

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A Study on Industry and Learner's Demand-Based Curriculum Development on Nursing Education : A Case of P University (산업체 및 학습자 수요 간호 교육과정 개발에 관한 연구 : P 대학의 사례)

  • Shin, Hwa-Jin
    • Journal of Korean Clinical Health Science
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    • v.4 no.4
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    • pp.769-781
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    • 2016
  • Purpose. The purpose of this paper was to analyze the educational needs of industry which will hire learner and to develop curriculum to meet the demand. Methods. This study was a descriptive research based on survey results. In each questionnaire, the number of responses and ratios were measured to determine the priorities of the questionnaire items and the education demand was evaluated based on these priorities. Results. The core competency keywords for nurses in industry are knowledge, technology, and communication. In the industry needs for curriculum development, the importance of education to be strengthened for nurse training was found to be core basic nursing skills, nursing process application ability, communication ability, creative nursing problem solving ability, personality and foreign language ability. Conclusion. This study has laid the groundwork for the development of competency based curriculum based on environmental factors and reducing the problems of mis - matching between industry and education.

Application of Toe and TRIZ for Paradox Management (패러독스 경영을 위한 TOC와 TRIZ의 활용)

  • Song, Chang-Yong;Lee, Deok-Soo;Shinn, Seong-Whan
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.33 no.2
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    • pp.72-80
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    • 2010
  • Recently, paradox management is a new paradigm to solve the management dilemmas. This is a new perspective and a creative way of thinking to draw the synergic effect by pursuing simultaneously the conflicting elements. As one method for the paradox management, this paper proposes a process of combining the TOC (Theory Of Constraints) and TRIZ (Russian Theory of Inventive Problem Solving) and applies to a dilemma case in business environments.

A Study On Learning Game Using An Unity 3D (Unity 3D를 이용한 학습용 게임 개발)

  • Yoon, Seok-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.01a
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    • pp.327-332
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    • 2014
  • 본 논문에서는 Unity 3D 엔진을 이용하여 게임개발을 위한 학습용 앱의 구현 내용을 소개하였다. Unity 엔진을 이용하면 필드의 제작, 캐릭터 애니메이션 세팅, 스크립트 작성, Asset 관리, 레벨 디자인 등 많은 작업을 하나의 통합 환경에서 수행할 수 있다. 또한 컴파일 과정을 거치지 않아도 게임을 제작하는 도중 언제라도 실행해 볼 수 있기 때문에 개발에 걸리는 시간을 단축할 수 있다. 본 연구의 과정은 게임 앱 설계 관련 프로젝트의 수행이나 학습용 게임 개발의 학습 모형을 제시한 사례로 활용할 수 있다.

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