• 제목/요약/키워드: Creative Analysis

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PEOE 수업모형을 적용한 수업이 학습자의 장·단기 파지 및 정의적 영역에 미치는 효과 (The Effects of PEOE-Based Class on Learners' Long- and Short-Term Retention and Affective Area)

  • 최성봉
    • 수산해양교육연구
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    • 제25권4호
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    • pp.878-890
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    • 2013
  • The purpose of this study is to apply the PEOE class model that can enhance students' scientific creative problem-solving ability and self-directed learning ability in the middle school science subject and analyze the effects of it on students' long- and short-term retention, scientific creative problem-solving ability, and self-directed learning characteristics. And the paper has gained the following results: First, according to the result of analysis through the pre-test, post-test, and delay test to examine the effects of PEOE-based class on learners' long- and short-term retention, it is found to be statistically significant in the significant level of .05. In other words, the class using PEOE influences learners' short-term retention significantly, but it is even more effective in transmitting the concept that students acquire into their long-term memory. Second, according to the result of analysis through the pre-test and post-test to examine the effects of PEOE-based class on learners' scientific creative problem-solving ability, it is found to be statistically significant in the significant level of .05 in general. However, 'elaboration' and 'originality', the subfactors of scientific creative problem-solving ability, do not indicate significant effects. Third, according to the result of analysis through the pre-test and post-test to examine the effects of PEOE-based class on learners' self-directed learning characteristics, it is found to be statistically significant in the significant level of .05 as a whole. However, 'openness' and 'future-oriented self-understanding', the subfactors of self-directed learning characteristics, do not exert significant effects. Based on the above study results, it can be concluded that PEOE-based class is more effective for learners' academic achievement in science, scientific creative problem-solving ability, and self-directed learning characteristics than lecture-method instruction regarding the middle school science unit of 'The Properties of Air and Weather Change'.

미각센서를 이용한 중국산 감초와 우즈베키스탄산 광과감초의 감별 (Discrimination of Chinese Glycyrrhiza uralensis and Uzbek Glycyrrhiza glabra Using Taste Sensor)

  • 최고야;김영화;채성욱;이혜원;고병섭;이미영
    • 대한본초학회지
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    • 제26권1호
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    • pp.35-39
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    • 2011
  • Objectives : Genetic analysis and taste pattern were performed to identify species between Glycyrrhiza uralensis and G. glabra which are officially listed in Korean Pharmacopoeia IX as origin of Gamcho(g$\={a}$nc$\v{a}$o, licorice root, Glycyrrhizae Radix et Rhizoma). Methods : Genetic analysis showed that identification between two species was done by comparing base sequence of ITS(intergenic transcribed spacer) and trnH-psbA regions from eleven Gamchoes sold in market. There was different taste pattern using by taste sensor in Glycyrrhiza uralensis and G. glabra. Results : Genetic analysis showed that six Gamchoes from China were identified as Glycyrrhiza uralensis and five Gamchoes from Uzbekistan were G. glabra. From the results of taste pattern, sourness and astringency of Glycyrrhiza uralensis from China were significantly higher than G. glabra from Uzbekistan, and aftertaste of astringency, aftertaste of umami, and saltiness of Glycyrrhiza uralensis were signicantly low as compared to G. glabra. There is no significant difference between two species in terms of bitterness, aftertaste of bitterness, and umami. Conclusions : Taken together, Glycyrrhiza uralensis from China and G. glabra from Uzbekistan were identified by taste sensor, and this technic could be applied to establishment of taste pattern marker for identification of different species located in various regions.

크리에이티브 패션 디자인의 전개 방법에 관한 연구 (A Study on the Expansion Methodology of Creative Fashion Design)

  • 공미선;채금석
    • 복식
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    • 제55권2호
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    • pp.45-57
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    • 2005
  • The creative fashion design is the technique which ran be obtained through the structural analysis of the relationship between principle, element-combination and idea-expression. In the research, as the results of theoretical survey of design structure and idea-expression, the structural and subjective designs are classified and defined: a. the structural design is analyzed with the existing examples based on the combinational Idea-expression of the O.C.L method, and b. the subjective design is also analyzed connecting the real examples to Cordon method, Synetic method, Association method, and expansive idea-expression-method obtained by the Experiences of Geometrical Combinations. The research can be summarized as follows: 1. The creative fashion design which emphasizes the geometrical structure utilizes the modification method whirh combines the shapes and constructs extraordinary structural beauty coming from the complex structural principle, that is, emphasis and balance. 2. The creative fashion design which emphasizes specific subjects utilizes the modification method which mimics representative and plastic resemblances and constructs symbolic structural beauty coming from the simple structural principle, that is, material elements.

Otto Kleppner의 시각화 모델을 통한 국내 부동산광고의 시각화 분석(신문광고 크리에이티브를 중심으로) (A analysis on visualization of advertisements for domestic real estate through Otto Kleppner′s visualization model (Focused on the creative of advertising in newspaper))

  • 박광래
    • 디자인학연구
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    • 제15권2호
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    • pp.27-36
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    • 2002
  • Otto Kleppner의 시각화 모델을 통한 국내 부동산광고의 시각화 분석(신문광고 크리에이티브를 중심으로) 캡션(caption)없는 일러스트레이션에 대한 설명은 보는 이에 따라 그 해석이 구구하듯이 크리에이티브(creative)에서도 컨셉을 시각화하는 방법에 따라 주목효과도 다르게 나타나고 궁극적으로는 광고의 수용효과도 달라지리라 본다. 본 연구에서는 신문광고에서 큰 비중을 차지하고 있는 부동산 광고를 보다 효율적으로 제작하기 위한 방안의 하나로, Otto Kleppner의 시각화 모델을 통한 국내 부동산광고의 시각화분석을 통해 시각화 실태와 현황을 알아보고, 이를 토대로 문제점과 개선방향을 제시함으로써 합리적이고 효율적인 부동산광고의 크리에이티브를 수행하기 위한 기틀을 마련하고자 하였다.

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A Study on the Case of Design Thinking with Fusion System

  • Kim, Gok Mi;Jeon, Ju Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권3호
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    • pp.163-168
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    • 2021
  • Unlike in the past, profit-making companies use design thinking to solve their customers' essential needs rather than just solving problems in a conventional way. Design syncing is a creative strategy to solve problems by using designers' senses and methods in the process of design. Design thinking is a new way of thinking for designers to design their own ways and solve problems. In other words, design thinking can solve complex problems in a new and creative way. In order to realize the necessary functions, an aggregation of relevant elements in accordance with the new law can create an innovative design. Additionally, if a convergence system is applied that is organized and regularly functional to accomplish the functions of different kinds, design-thinking outcomes can make the necessary functions more specific. Through our research, we would like to explore the differential features of design and discuss the direction of design for consumer needs through a case analysis of design thinking with creative convergence system. We would like to propose competitive design product development and creative design thinking through case analysis such as products and systems with design thinking applied. We hope that this research will help businesses and individuals who make design thinking a problem.

창조적 사고 방법의 공간디자인 적용에 관한 연구 - 트리즈를 중심으로 - (A Study on the Adaption of Creative Thinking Methodologies in the Spatial Design - Focused on TRIZ -)

  • 김성혜
    • 한국실내디자인학회논문집
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    • 제22권4호
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    • pp.33-40
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    • 2013
  • This study aims to recognize that creative thinking methodologies can be adopted in the spatial design. The concept of 'Convergent' and 'Divergent' used in structure of intellect model by Guilford is chosen to understand the character of creative thinking methodologies. Technical and physical contradictions is analyzed for '40 inventive principles' of TRIZ and spatial design works. Through this study, we recognize that the creative thinking methodologies consist of analysis, idea generation and evaluation phase. The psychological inertia that limits the creative thinking should be move away from solving problem, and convergent and divergent thinking have peculiarities to be adopted in condition and to be harmonized, and to set the direction of solving technical problems through to reach the target point integrated way of thinking is needed. '40 inventive principles' by Altshuller are based on engineering and useful in many areas of fields. However some principles are not accepted in design process because these are not considered in design field and paradigm is changed from machine to nature. Nowadays, nature is a prime issue for sustainable human life, because it has sustainable recycle structure and saving energy ways. Thus, creative thinking, including TRIZ is useful in design education and progress, and should be an essential element to get a new design paradigm.

초등정보영재의 동기와 부모지지에 따른 창의적 산출물 성취도 차이 분석 (Analysis of the Difference in Creative Product Achievement for Informatics Gifted Children by their Motive and Parental Support)

  • 곽소아;권대용;이원규
    • 컴퓨터교육학회논문지
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    • 제17권3호
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    • pp.41-51
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    • 2014
  • 최근 정보영재 교육기관은 정보영재의 창의적 활동을 장려하고 이를 지속, 확장 시킬 수 있도록 다양한 노력을 하고 있다. 그러나 관련 연구가 부족하고 대부분의 연구가 정보영재의 인지적인 측면에만 집중되어 있어, 정보영재의 특성을 반영한 창의적 활동 교육을 제공하는 데 한계가 있다. 따라서 본 연구는 초등 정보영재 56명의 창의적 산출물 성취도를 평가하고 그 결과를 정의적, 환경적 변인들과 함께 종합적으로 분석하였다. 분석 결과 초등정보영재의 창의적 산출물 성취도는 내적동기가 높을수록 더 높은 것으로 나타났으며, 부모의 지지 또는 외적동기에 따른 유의한 차이는 없었다.

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공과대학생의 종합설계에 대한 창의융합 인식 비교 (The Awareness Comparison about Creative Converged Competence for the Capstone Design among Engineering Students)

  • 윤석범;장은영
    • 실천공학교육논문지
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    • 제11권1호
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    • pp.9-15
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    • 2019
  • 졸업 연구작품 제작에 참여한 학생들과 참여하지 않은 학생들에게서 인식되는 창의적 능력, 창의적 성격, 창의적 리더십 및 융합적 사고와 관련된 역량을 파악하였다. 창의적 능력에서는 참여 학과 학생들에게서 다양한 전공 분야의 이해를 통한 아이디어 창출에 대한 부분의 교육에 더 많은 교육과정과 비교과 활동의 운영이 필요하나 전체적으로는 비참여 학생보다는 높은 긍정적 결과를 얻었다. 창의적 리더십 및 융합적 사고에서는 종합설계와 졸업작품을 진행한 학생이 더 긍정적인 면을 보여주었으며 미참여 학과 학생들은 고등사고, 복잡한 현상의 논리적 분석 및 전체적 파악 등에서 창의적 역량이 부족함을 나타내었다.

영유아교사의 구성주의 교육신념이 창의적 교수행동에 미치는영향: 교수효능감의 매개효과를 중심으로 (Effects of Early Childhood Teacher's Constructivist Educational Beliefs on Creative Teaching Behavior: Focusing on the mediating effect of teaching efficacy)

  • 김성은;조우미
    • 한국보육지원학회지
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    • 제18권6호
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    • pp.59-73
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    • 2022
  • Objective: The purpose of this study is to verify the effect of early childhood teacher's constructivist educational beliefs and teaching efficacy on creative teaching behavior. Methods: The subjects of this study were 262 early childhood teachers working in daycare centers and kindergartens all over the country. A questionnaire was administered which assessed early childhood teacher's constructivist educational beliefs, teaching efficacy, and creative teaching behavior. SPSS 28.0 was used for data analysis. Results: First, the constructivist educational beliefs of early childhood teachers had a positive effect on teaching efficacy. Second, it was found that early childhood teachers' constructivist educational beliefs and teaching efficacy had a positive effect on creative teaching behavior, and at the same time, early childhood teachers' constructivist educational beliefs were partially mediated by teaching efficacy. Conclusion/Implications: This study revealed the mediating effects of teaching efficacy in constructivist educational beliefs and creative teaching behavior relationships. Therefore, in order to promote creative teaching behavior of early childhood teachers, efforts should be made to increase teaching efficacy based on constructivist educational beliefs.

Research on Creative Expression Utilizing AI Technology in 3D Animation Production

  • Chenghao Wang;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제13권2호
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    • pp.148-153
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    • 2024
  • This article embarks on an exploration of how the burgeoning landscape of AI technology is reshaping and augmenting creative expression within the realm of 3D animation. As AI continues to evolve and mature, its integration into the process of 3D animation creation has become an increasingly focal point of investigation and analysis. The article undertakes a comprehensive examination of the myriad applications of AI within the domain of 3D animation, shedding light on its multifaceted contributions to various aspects of the creative process. Furthermore, it delves into the transformative impact that AI technology has on enhancing creative expression within 3D animation, particularly through increased productivity, personalized content creation, and the expansion of creative boundaries. By automating repetitive and time-consuming tasks inherent in traditional production methods, AI liberates artists and animators to unleash their creative ingenuity and push the boundaries of their craft. Through empirical research and case studies, the article elucidates how AI serves as a catalyst for innovation, fostering a conducive environment for the exploration of novel techniques and artistic styles.