• 제목/요약/키워드: Creative Analysis

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패션 디자인에서의 인간-AI 공동창조(HAIC) 사례 연구 (A Case Study of Human-AI Co-creation(HAIC) in Fashion Design)

  • 정경희;이미숙
    • 패션비즈니스
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    • 제27권4호
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    • pp.141-162
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    • 2023
  • With the prospect that integrating creative AI in the fashion design field will become more visible, this study considered the case of creative fashion design development through Human-AI Co-creation (HAIC). Methodologically, this research encompasses a literature review and empirical investigations. In the literature review, the fashion design and creative HAIC processes, and the possibilities of integrating AI in fashion design were considered. In the empirical study, based on the case analysis of generating fashion design through HAIC, the HAIC type according to the role and interaction method, and characteristics of humans and AI was considered, and the HAIC process for fashion design was derived. The results of this study are summarized as follows. First, HAIC types in fashion design are divided into four types: AI-driven passive HAIC, human-driven passive HAIC, flexible interaction-based HAIC, and integrated interaction-based value creation HAIC. Second, the stages of the HAIC process for creative fashion design can be broadly divided into semantic data integration, visual ideation, design creation and expansion, design presentation, and design/manufacturing solution and UX platform creation. Third, in fashion design, HAIC contributes to human ability, enhancement of creativity, achievement of efficient workflow, and creation of new values. This research suggests that HAIC has the potential to revolutionize the fashion design industry by facilitating collaboration between humans and AI; consequently, enhancing creativity, and improving the efficiency of the design process. It also offers a framework for understanding the different types of HAIC and the stages involved in the creative fashion design process.

A Case Study on the Implement of Teaching and Learning Models aiming at Training Creative Engineers: focused on the SICAT

  • KWON, Sungho;OH, Hyunsook;KIM, Sungmi
    • Educational Technology International
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    • 제11권1호
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    • pp.27-46
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    • 2010
  • The purpose of this paper is to apply the newly developed SICAT teaching and learning model to the actual scene of teaching and learning and draw a point of discussion for utilizing teaching and learning model, by uncovering the satisfaction of students and the inhibiting/facilitating elements when using the model. SICAT(Scientific Inquiry and Creative Activity with Technology; from here on SICAT), a teaching and learning model custom-built for engineering education, was developed, as more and more people paid attention to the demand for creative engineers. It was developed from the basis of PBL(Problem Based Learning), includes three sub-types which can be applied to the actual theory, design, and experimentation fields within engineering education. The three sub-types, which are ARDA(Analysis-Reasoning Activity & Discussion-Argumentation Activity), CoCD (Collaboration Activity & Capstone Design Activity), and ReSh(Reflection Activity & Sharing Activity), respectively support deductive and argumentation activities, creative design and collaboration activities, and retrospection and sharing activities. However, no research has been conducted to investigate whether or not there are inhibiting or facilitating elements in the application procedure, or what the rate of satisfaction for students is, when applying the SICAT model, which was newly developed to innovate existing engineering education, to the actual site of teaching and learning. Therefore, this research applied three types of SICAT teaching and learning models to the theory, design, and experimentation classes at the department of materials science and engineering at Hanyang University for eight weeks. After application, the students, teachers and tutors were surveyed and interviewed, and then the results analyzed in order to uncover inhibiting/facilitating elements and the rate of satisfaction. The satisfaction rate of students from the SICAT teaching and learning model was 3.78(in a perfect score of 5: The A type-3.65, The C type-3.80, The R type-3.90), and inhibiting/facilitating elements were drawn from the aspects of learning activities, support system. In conclusion, they can be contributed for implications of SICAT teaching and learning model universal use at engineering education in University.

OPERATION SKILL ANALYSIS USING PRIMITIVE STATIC STATES IN HUMAN-OPEATED WORK MACHINE

  • Mitsuhiro Kamezaki;Hiroyasu Iwata;Shigeki Sugano
    • 국제학술발표논문집
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    • The 3th International Conference on Construction Engineering and Project Management
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    • pp.230-236
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    • 2009
  • Double-front construction machinery, which was designed for complicated tasks, requires intelligent systems that can provide the quantitative work analysis needed to determine effective work procedures and that can provide operational and cognitive support for operators. Construction work environments are extremely complicated, however, and this makes state identification difficult. We therefore defined primitive static states (PSS) that are determined using on-off data for the lever inputs and manipulator loads for each part of the grapple and front and that are completely independent of the various environmental conditions and operator skill levels. To confirm the usefulness of PSS, we performed experiments with a demolition task by using our virtual reality simulator. We confirmed that PSS could robustly and accurately identify the work states and that untrained skills could be easily inferred from the PSS-based work analysis. We also confirmed in skill-training experiments that advice information using PSS-based skill analysis greatly improved work performance. We thus confirmed that PSS can adequately identify work states and are useful for work analysis and skill improvement.

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지역문화생태계와 청년예술가 - Creative Sector Holistic Model을 적용한 광주 청년예술가들의 창작 활동 저해요인에 관한 연구 - (Local Cultural Ecosystem and Emerging Artists: A Study on Hindering Factors in Creative Activities of Young Artists in Gwangju by Adopting Creative Sector Holistic Model)

  • 김미연;김인설
    • 예술경영연구
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    • 제51호
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    • pp.5-34
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    • 2019
  • 이 연구는 지역문화생태계 내 청년예술가의 위치와 이들이 교류하는 생태계 내 주요 이해관계자들과의 역학관계를 중심으로 청년예술가들의 지속적인 창작 활동을 저해하는 환경적 요인을 파악하기 위해 실행된 질적 연구이다. 이 연구의 중심질문은 '무엇이 청년예술가의 지속적인 창작 활동을 저해하고 지역의 예술현장에서 떠나게 만드는가?'로, 청년예술가들의 경험과 시각에 중점을 두고 연구를 진행하였다. 본 연구에서 수집된 인터뷰 자료는 2016년부터 2018년까지 국비로 광주에서 지원된 청년예술가 지원사업을 기획·실행하는 과정에서 축적된 자료이다. 이 연구는 전술한 2년간의 지원사업 진행 과정에서 만난 회화, 문학, 조각, 영상, 국악, 시각디자인, 공예 등의 분야에서 활동하는 20-34세 사이의 29명의 청년예술가와의 공식 및 비공식 인터뷰를 통해 수집된 자료를 분석한 결과다. 자료의 분석을 위해 생태계 논리를 창조산업에 적용하고 구조화시킨 Creative Sector Holistic Model(Wyszomirski, 2008)을 차용하여, 공공인프라(General Public Infrastructure)에 포함된 옹호단체(Advocacy), 전문예술기관(Professional Associations), 공공기금(Public Funding), 정책(Policy) 내 이해관계자와 지역 청년예술가들 간의 관계와 경험, 그리고 인식을 중심으로 구성된 주요 의미를 도출하였다. 분석 결과, 경제적 어려움만이 청년예술가의 지속적인 작품 활동을 중단시키는 요인은 아니었다. 지역의 건강한 문화예술생태계의 부재 혹은 불균형에서 파생된 다양한 저해 요소들이 파악됐으며, 이는 생태계 내 근원적 문제와 원인을 파악하는 것이 매우 중요한 사안임을 방증한다. 지역의 청년예술가 지원사업은 따라서 해당 지역의 생태학적 지형을 파악하고, 생태계 내 역학관계와 문제점을 밝혀가는 과정을 통해 해당 사업의 효과와 장기적 영향을 기대할 수 있을 것으로 판단된다.

공학설계기반 오션클린업(Ocean Clean-up) 수업이 STEAM태도와 창의공학적 문제해결성향에 미치는 효과 (The Effect of Engineering Design Based Ocean Clean Up Lesson on STEAM Attitude and Creative Engineering Problem Solving Propensity)

  • 이동영;이효진;남윤경
    • 한국지구과학회지
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    • 제44권1호
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    • pp.79-89
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    • 2023
  • 본 연구의 목적은 공학설계 기반 오션 클린업 수업이 STEAM 태도와 창의공학적 문제해결성향에 미치는 영향을 알아보는 것이다. 또한 이 과정에서 학생들이 공학설계 기반 수업에서 접하는 흥미로운 점을 파악하고자 하였다. 본 연구에서는 공학설계를 전공한 교수 1명과 석사 이상의 공학설계 전문가 5명이 함께 공학설계를 기반으로 한 6차시의 과학수업을 개발하여 검토하였다. 수업의 주제는 실제 오션 클린업 프로젝트에서 구현된 방법을 기반으로 해양 오염을 줄이기 위한 과학 및 공학적 해결과정의 설계 및 구현으로 선정되었다. 공학설계 과정은 NGSS(2013)에서 제시한 공학 설계 모형을 활용하였으며, 최적화 과정을 통해 재설계를 경험할 수 있도록 구성하였다. 효과를 검증하기 위해 Park et al.(2019)이 개발한 STEAM 태도 설문지 및 Kang and Nam(2016)이 개발한 창의공학적 문제해결성향 검사 도구를 사용하였다. 효과성 검정을 위한 통계분석을 위해 사전 및 사후 t-검정을 사용하였다. 또한, 학습자가 경험한 흥미로운 점의 내용은 기술적인 응답을 받아 전사하고, 중심도 분석을 통해 분석 및 시각화하였다. 결과는 과학 수업에서 공학설계 기반 오션 클린업 수업이 STEAM 태도와 창의공학적 문제해결성향 모두에 긍정적인 영향을 미친다는 것을 확인하였다 (p< .05). 또한, 비정형 데이터 분석 결과, 학습자가 학습에 관심을 갖는 요인으로 이공계 지식, 공학적 경험, 협동과 협업이 나타나 공학적 경험이 중심 요인임을 확인하였다.

무용창작에 적용된 『로미오와 줄리엣』의 이중성 표현분석 (Representational Analysis of Duality applied in Dance Creation at the Romeo and Juliet)

  • 안주경
    • 한국콘텐츠학회논문지
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    • 제12권12호
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    • pp.146-155
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    • 2012
  • 이 연구는 세익스피어의 "로미오와 줄리엣"에 나타난 모순구조와 사랑의 이중성에 대한 실제 창작 작품을 분석하여 장면별 움직임의 적용과 의미연구를 시도하였다. 연구자는 작품에 나타난 모순구조와 사랑의 이중성을 versus(대(對))의미로 설정하고 이를 작품 "Romiet&Julio zwei Versus"로 창작하여 공연에 나타난 사랑의 이중성을 분석하였다. 분석도구는 라반의 동작분석방법으로 신체, 에포트, 공간, 쉐입의 네 가지로 구분하여 분석되었다. 분석결과 원작에 나타난 사랑의 이중성은 작가의 다원적 시각의 표현이며, 역설적 대비보다는 동질성의 극적구조로 나타났다. 창작 작품분석결과 사랑의 이중성은 궁극적으로 새로운 차원의 절대적 균형을 이루는 중요한 요인으로 작용되었음이 입증되었다.

초등 과학 교과서에서 창의적 문제해결력 분석특 개발과 적용 - 5, 6학년 1학기 교과서를 중심으로 - (Development and Application of a Creative Problem Solving Analysis Framework for Elementary School Science Textbook - Focused on the 5th and 6th grade 1st semester -)

  • 김현정;최선영;강호감
    • 한국초등과학교육학회지:초등과학교육
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    • 제22권2호
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    • pp.163-172
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    • 2003
  • The purpose of this study was to develop the analytic framework of Creative Problem Solving(CPS) for elementary school science textbook. For this purpose, we developed the framework based on the theories of problem, definition of problem solving and various kinds of CPS model. The six elements of the framework for content analysis were extracted through theoretical examination: problem introduction, problem statement, solution thinking, formulating hypothesis, testing hypothesis, and assessment. The developed framework was applied to the extbooks for the 5th and the 6th grades 1st semester in elementary science textbook of the 7th national curriculum. The results of this study were as follows: 1. The scores of the framework for content analysis in the 5th grade were slightly higher than those of the 6th grade, but there were no significant difference. 2. The comparison of the scores between the elements of the framework was found that the scores on the elements of testing hypothesis and formulating hypothesis were higher than those of the other elements. 3. The comparison of the scores between the units was found that the scores of the framework for the 9th unit (“trip of water”) of the 5th grade were higher than those of the other units, which were presented lower level than 1.0 (50.0%) score of the framework. 4. The comparison of the scores between the intensive course and the regular coures in the 6th grade textbook was showed that the scores on the intensive course were higher than the basic course. In conclusions, it was found that the problem introduction and problem statement in the textbook should be amended, and that various information and activities should be presented in the textbook.

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기초간호과학 해부학 교육에의 창의적 교수법 적용 및 효과 (The Application and Effects of Creative Training Techniques to an Anatomy Subject for Biological Nursing Science Education)

  • 정석희
    • Journal of Korean Biological Nursing Science
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    • 제11권2호
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    • pp.183-194
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    • 2009
  • Purpose: It is aimed to empirically apply and examine the effects of Creative Training Techniques (CTT) that focus on student-centered educational environment to an anatomy subject for biological nursing science education. Methods: A triangulation that combines cross-sectional survey and content analysis was used and the data were collected in 2008. Participants were 301 freshmen students attending one junior nursing college in Seoul, Korea. A questionnaire was distributed to 301 students, 289 of whom responded (response rate 96.0%), and used for data analysis. Factor analysis, reliability analysis, and descriptive statistics were conducted by using data analysis SPSS 14.0 KO for Windows programs. In addition contents analysis was conducted. Results: 1) CTT Increased the relationship between professor and students ($3.12{\pm}0.92$), 2) Students preferred the various team leader choosing method ($3.25{\pm}0.93$), 3) Model and image materials helped the learning ($3.71{\pm}0.89$). Conclusion: CTT can be used to enhance students' learning effectiveness. Intervention programs intensified by CTT may be useful to improve students' learning abilities in nursing science education.

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ICT 인프라와 투자 환경이 혁신에 미치는 영향 : 세계혁신지수를 중심으로 (The effects of ICT infrastructure and investment environment on innovation : Focused on Global Innovation Index)

  • 최진용;김상유
    • 한국정보시스템학회지:정보시스템연구
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    • 제29권3호
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    • pp.159-178
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    • 2020
  • Purpose The purpose of this study is to demonstrate the relationship between ICT(Information & communication technology) infrastructure, investment environment, and innovation performance from a national perspective. Design/methodology/approach We derived 5 hypotheses based on the literature review. To measure each concept, We converted the scores of each country provided by the Global Innovation Index into a 7 Likert scale and performed a regression analysis. Findings According to the empirical analysis result, this study confirmed that knowledge and technology output mediated the relationship between ICT infrastructure and creative goods and services. In addition, this study confirmed that the investment environment has a moderating effect between ICT infrastructure and knowledge and technology output.

적정기술기반 공학설계에서 디자인 사고의 적용을 위한 대학생들의 설계활동 분석 (An Analysis of the Design Activities in Appropriate Technology based Engineering Design in order to utilize the Concept of Design Thinking)

  • 김윤아;한윤식
    • 공학교육연구
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    • 제19권5호
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    • pp.25-34
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    • 2016
  • The concept of the design thinking can be effective in engineering design process especially in developing the appropriate technology product. In this paper we analyze the student's design activities during the 'Creative and Integrated Design Academy for the other 90%' to solve the problems in the developing countries from the perspective of the design thinking. Based on this analysis we propose the direction of the creative and integrated design activities to solve the appropriate technology products and also the direction of the future engineering design process.