• Title/Summary/Keyword: Creative Analysis

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A Pattern on Keyword of the Creative Economy through Utilizing Big Data Analysis (빅 데이터 분석을 활용한 창조경제 키워드에 대한 패턴)

  • Jin, Chan-Yong;Nam, Soo-Tai
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.143-144
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    • 2016
  • 빅 데이터 분석은 기존 데이터베이스 관리 도구로부터 데이터를 수집, 저장, 관리, 분석할 수 있는 역량을 말한다. 또한, 대량의 정형 또는 비정형 데이터 집합으로부터 가치를 추출하고 결과를 분석하는 기술을 의미한다. 대부분의 빅 데이터 분석 기술 방법들은 기존 통계학과 전산학에서 사용되던 데이터 마이닝, 기계 학습, 자연 언어 처리, 패턴 인식 등이 해당된다. 글로벌 리서치 기관들은 빅 데이터를 2011년 이래로 최근 가장 주목받는 신기술로 지목해오고 있다. 따라서 대부분의 산업에서 기업들은 빅 데이터의 적용을 통해 가치 창출을 위한 노력을 기하고 있다. 본 연구에서는 다음 커뮤니케이션의 빅 데이터 분석도구인 소셜 매트릭스를 활용하여 키워드 분석을 통해 창조경제 키워드 의미를 분석하고자 한다. 또한, 분석결과를 바탕으로 이론적 실무적 시사점을 제시하고자 한다.

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Teaching mathematically gifted students through Mentor-Project Studying (사사프로젝트 학습을 통한 수학영재 지도)

  • Jeon, Young-Ju
    • Journal of the Korean School Mathematics Society
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    • v.9 no.2
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    • pp.163-177
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    • 2006
  • A new teaching-learning method is needed to improve creative problem-solving ability of the gifted students at mathematics. In response to this demand, I applied mentor-project studying to the mathematically gifted class students of Chungnam Science High School. The purpose of this monograph is to analyze in what situations they demonstrated mathematical creativity and whether the interactions among the gifted in the process of studying were of great help toward improving creativity. The effectiveness of mentor-project studying was especially verified by the analysis of creative problem-solving test results.

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A Study on Aesthetic Characters of Textile Design on the Modern Fashion -Concentrating on the 1990s- (현대 패션에 사용된 텍스타일 디자인의 미적 특성에 관한 연구 -1990년대 작품을 중심으로-)

  • 조말희
    • The Research Journal of the Costume Culture
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    • v.6 no.3
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    • pp.157-174
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    • 1998
  • This study investigated aesthetic characters of textile design on the modern fashion in 1990s. 1. Spiritual desolation caused by modern society of high-technology made people be interested in ethnic image. 2. It was expressed aesthetic beauty by application of various kinds of art for more new and creative designs. 3. Resistance against environmental pollution or ecosystem destruction caused by scientific technology and industrial development pursed ecology, so lots of natural patterns were used. 4. It was persued beauty of simplicity and visual angels by using geometrical graphism. 5. Self-consciousness or resistance of period was expressed by deconstructive symbol. Accordingly, textile design is expressed related to the trend of modern fashion, the current thought of the times, social phenomenon and art. So we need various analysis on above factors. Then, it will be helpful to develope the creative and distinguished fashion design.

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The Analysis of Computational Thinking Practices in STEAM Program and its Implication for Creative Problem Solvers in the 21st Century

  • Park, Young-Shin;Green, James
    • Journal of the Korean earth science society
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    • v.41 no.4
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    • pp.415-434
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    • 2020
  • The purpose of this study was to explore if, what kinds of, how much computational thinking (CT after this) practices could be included in STEAM programs, and what kinds of CT practices could be improved to make STEAM revitalized. The CT analyzing tool with operational definitions and its examples in science education was modified and employed for 5 science-focused and 5 engineering-focused STEAM programs. There was no discerning pattern of CT practices uses between science and engineering STEAM programs but CT practices were displayed depending on their topics. The patterns of CT practices uses from each STEAM program could be used to describe what CT practices were more explored, weakly exposed, or missing. On the basis of these prescription of CT practices from each STEAM program, the researchers could develop the weakly exposed or missing CT practices to be improved for the rich experience in CT practices during STEAM programs.

Factors Related To Creative Achievement In Engineering Students (공과대학생의 창의적 성취에 영향을 주는 요인 탐색: 경진대회 수상팀을 중심으로)

  • Kang, Seung-Hee
    • Journal of Engineering Education Research
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    • v.12 no.3
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    • pp.59-72
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    • 2009
  • The purpose of this study was to find out the factors related to creative achievement of engineering students. 14 participants were interviewed. After finishing all interview, the data were analysed using a thematic approach. As a result, 8 principal themes emerged from the data.

Development of IoT Middleware using XML (IoT기반 XML 미들웨어 플랫폼 개발)

  • Kong, Seung-Hun;Kim, Byeong-Jun;Shin, Kyoo-Jae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.353-355
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    • 2018
  • The aim of this paper is Although a large amount of sensor data is generated in the manufacturing process of a manufacturing company and the necessity of utilizing sensor data is felt, there is a real difficulty in collecting a large amount of sensor data and introducing analysis / service. Using W3C Web document standard format, XML based technology, it collects data to provide production status and equipment status information, and researches middleware for sensor data processing that user can analyze.

Experimental Analysis of A3C and PPO in the OpenAI Gym Environment (OpenAI Gym 환경에서 A3C와 PPO의 실험적 분석)

  • Hwang, Gyu-Young;Lim, Hyun-Kyo;Heo, Joo-Seong;Han, Youn-Hee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.545-547
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    • 2019
  • Policy Gradient 방식의 학습은 최근 강화학습 분야에서 많이 연구되고 있는 주제로, 본 논문에서는 강화학습을 적용시킬 수 있는 OpenAi Gym 의 'CartPole-v0' 와 'Pendulum-v0' 환경에서 Policy Gradient 방식의 Asynchronous Advantage Actor-Critic (A3C) 알고리즘과 Proximal Policy Optimization (PPO) 알고리즘의 학습 성능을 비교 분석한 결과를 제시한다. 딥러닝 모델 등 두 알고리즘이 동일하게 지닐 수 있는 조건들은 가능한 동일하게 맞추면서 Episode 진행에 따른 Score 변화 과정을 실험하였다. 본 실험을 통해서 두 가지 서로 다른 환경에서 PPO 가 A3C 보다 더 나은 성능을 보임을 확인하였다.

A Study on the Instructional Design of Flipped Learning for 'Creative Problem Solving Methodology' Course ('창의적문제해결방법론' 교과목의 플립러닝 수업 설계에 관한 연구)

  • Han, Jiyoung
    • Journal of Engineering Education Research
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    • v.22 no.1
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    • pp.22-28
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    • 2019
  • The purpose of this study is to develop instructional design model of flipped learning suitable for engineering education field and to draw out effects and improvements by applying it to actual lessons for engineering college students. Literature review and case studies were conducted to achieve the purpose of the study. For a case study, flipped learning was applied to 'creative problem solving methodology' which is a liberal arts course of engineering college at D university in Gyeonggi-do. As a result of the literature review, the PARTNER model was applied and weekly instructional guide was presented by each stage. In addition, the results of analysis on the reflection journal showed that the students were more able to achieve the deepening learning stage through active participation in class than the existing class, and found that they had a more challenging plan after the class.

The Implementation and Analysis of Facial Expression Customization for a Social Robot (소셜 로봇의 표정 커스터마이징 구현 및 분석)

  • Jiyeon Lee;Haeun Park;Temirlan Dzhoroev;Byounghern Kim;Hui Sung Lee
    • The Journal of Korea Robotics Society
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    • v.18 no.2
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    • pp.203-215
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    • 2023
  • Social robots, which are mainly used by individuals, emphasize the importance of human-robot relationships (HRR) more compared to other types of robots. Emotional expression in robots is one of the key factors that imbue HRR with value; emotions are mainly expressed through the face. However, because of cultural and preference differences, the desired robot facial expressions differ subtly depending on the user. It was expected that a robot facial expression customization tool may mitigate such difficulties and consequently improve HRR. To prove this, we created a robot facial expression customization tool and a prototype robot. We implemented a suitable emotion engine for generating robot facial expressions in a dynamic human-robot interaction setting. We conducted experiments and the users agreed that the availability of a customized version of the robot has a more positive effect on HRR than a predefined version of the robot. Moreover, we suggest recommendations for future improvements of the customization process of robot facial expression.