• Title/Summary/Keyword: Creative Analysis

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Industry-University Cooperation Research Activities Through Idea Factory (Optimized Modeling in Butterfly Valve Disk by Creative Selection in Material) (Idea Factory를 통한 산학 협력 연구 활동 (소재의 적절한 선정을 통한 버터플라이 밸브 디스크의 최적화 모델링))

  • Kim, Yun-Hae;Park, Chang-Wook;Bae, Chang-Won;Kim, Han-Sol;Jung, Min-Kyo
    • Journal of Engineering Education Research
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    • v.19 no.6
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    • pp.44-48
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    • 2016
  • This research is one of the Industry-University cooperation in idea factory of Korea Maritime and Ocean University. Idea factory of Korea Maritime and Ocean University is trying to train creative talented students and discover ingenious ideas. The contents are consisted of the possibility for the replacement of a metal valve disk to composite valve disk in butterfly valve based on the diversification. Purpose in this study is to predict failure field by each fly by appling Tsai-Wu Failure Index.

Relationship between Service-Related Activities, Service Capability and Market Diffusion: Case of WiBro

  • Kim, Moon-Koo;Park, Jong-Hyun;Paik, Jong-Hyun
    • ETRI Journal
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    • v.36 no.3
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    • pp.490-497
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    • 2014
  • The market performance of WiBro in Korea has not been as expected, and its rapid diffusion in the near future is unlikely owing to the existence of competing services. There has been little research on the factors affecting this low market diffusion. This study is based on an analytical framework in which a lack of service capability and the insufficiency of service-related activities have resulted in the current poor market performance. An expert survey was conducted on WiBro specialists and verified using the analytical hierarchy process method. The result of this analysis is as follows: underinvestment in network deployment and marketing, insufficient promotional policies, and a shortage of service capabilities are to be analyzed as the main causes of WiBro's low market diffusion.

A Comparative Study of South Korea and Turkey: Attitudes, Beliefs, and Creative Student Oriented Teaching Practices of Middle School Mathematics Teachers

  • Corlu, M. Sencer;Erdogan, Niyazi;Sahin, Alpaslan
    • Research in Mathematical Education
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    • v.15 no.3
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    • pp.295-310
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    • 2011
  • Teachers' attitudes and beliefs are related to teaching practices and are dependent upon their teaching domain. The present study compares conceptual models of creative student oriented teaching practices of mathematics teachers in two OECD countries, South Korea and Turkey to provide an insight for teacher educators and policy makers. Teaching and Learning International Survey 2008 (TALIS 2008) data are used to test the fit of a path analysis model with a subsample of l337 middle school mathematics teachers ($N_{Korea}$ = 562 vs. $N_{Turkey}$ = 775). The study showed that Turkish teachers were younger and less experienced, whereas Korean teachers were better educated. Despite the statistical differences in attitudes, beliefs and practices between countries, it was found that the teaching practices of mathematics teachers in both countries were more complex than to be explained only through attitudes and beliefs.

The Role of Sketches in Fashion Design -Focus on a Case Study of a Professional Designer's Process-

  • Lee, Jung Soo
    • Journal of Fashion Business
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    • v.21 no.3
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    • pp.58-66
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    • 2017
  • This study investigated the key role of sketches in creative fashion design by observing the cognitive process of idea development through a professional's design problem solving using the medium of hand sketching. The three-part semi-constrained design experiment with a professional designer, in which the participant designer was provided a source of inspiration image and asked to design a small collection of outfits, identified a fashion designer's idea development process as involving two phases of sketch processes: lateral and vertical transformation. Analysis of the video/audio recording and corresponding interviews validated lateral transformation in the designer's use of sketches to represent interpretation of the provided inspiration source. Through sketching, the designer transferred fuzzy ideas onto paper. Vertical transformation was observed through the designer's modification of previous ideas after reflecting on earlier sketches, with various ideas divided, manipulated, discarded, regrouped, and combined through sketching activities. The designer's sketching process is valuable design knowledge that facilitates the idea development process and ultimately triggers generation of creative ideas. Understanding it may benefit practitioners and educators.

A construction of the exhibition evaluation support system based on GUI by visitors behavior analysis

  • Kim, Dae-Woong;Lee, Joong-Youp;Kaneko, Kousuke
    • International Journal of Contents
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    • v.7 no.3
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    • pp.48-59
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    • 2011
  • The present thesis is on a construction of the system which supports exhibition evaluation of curators, which automatically collects, keeps, and totalizes objective data on visitor behavior in museums, and which comprehensively displays the results by tables and graphs. The system is composed by access points and mobile exhibition exposition devices in the museum operating together. Obtainable visitor information include a user number, an average staying period, contents use hour, and exhibition viewing frequency. Prototype experiment at museums shows that the system is effective in efficient data collection and exhibition evaluation and is expected to become an information collecting tool for visitor research and an exhibition evaluation tool for exhibition improvement.

Development and Implementation of STEAM Program based on Programming using Kodu (Kodu를 이용한 프로그래밍 중심 STEAM 교육 프로그램 개발 및 적용)

  • Kim, Tae-Hun;Yang, Young-Hoon;Kim, Jong-Hoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.25 no.5
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    • pp.1020-1030
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    • 2013
  • The purpose of this study was to develop the STEAM educational program based on the computer programming. STEAM education has been recently attracted to a lot of people. We had a focus of computer science in STEM fields. We used the programming language f or learning KODU. We selected appropriate topics for STEAM education and learning programming. We developed the educational program of 30 hours about selected topics and had classes for 4th and 5th grade elementary students. In order to verify the effectiveness of the educational program, we analyzed the results of pre- and posttest about GALT(Group Assessment of Logical Thinking), TTCT(Torrance Tests of Creative Thinking), science-related affective domain, and mathematical interests and attitudes tests. In the analysis results, the education program we developed had positive impacts on creativity, logical thinking, and science-related affective domain of elementary school students.

Analysis of TRIZ and SIT Thinking Tool Utilization of Valuable Patents: Focused on the Patent Infringement Lawsuit Filed by Nokia (가치 있는 특허의 TRIZ 발명원리와 SIT 활용도 분석: 노키아 소송 특허를 중심으로)

  • Im, Yoywang
    • Journal of Engineering Education Research
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    • v.23 no.4
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    • pp.52-65
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    • 2020
  • This study aims to find the major creative ideation patterns embedded in the commercially valuable patents in the mobile communication industry. For the purpose, we analyze 171 cases of the patent infringement lawsuit filed by Nokia in the United States. It is examined that what kind of TRIZ inventive principles and SIT thinking tools were applied to resolve technical contractions in each of the 171 cases respectively. Among the 40 inventive principles of TRIZ, 'feedback' principle was used mostly and 'division' principle the next. Among the 5 thinking tools of SIT, 'attribute dependency' mostly used, and 'division' the next. This suggests that what kind of inventive principles or thinking tools should be considered preferentially to resolve technical contradictions in practically important technical problems in the mobile communication industry.

A Study of Laboratory Facilities for Technology.Industry Education in the middle school (중학교(中學校) 기술.산업(技術.産業) 교과(敎科) 교육(敎育)을 위한 실험.실습실(實驗.實習室) 시설(施設)에 관(關)한 연구(硏究))

  • Kim, Jong-Bok
    • Journal of the Korean Institute of Educational Facilities
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    • v.7 no.1
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    • pp.57-66
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    • 2000
  • Learning for educating creative thinking and problem solving abilities and for future-oriented method should have appropriate laboratory, experimental equipments and appliances. Technology laboratory model pertinent to experiment or activity for educating creative persons is suggested in the following : (1) It is considered that many problems of current education result from an overcrowded classes. The number of students per laboratory should be $30{\sim}40$ persons. (2) There should be sufficient activity spaces for students. Unlike normal classrooms laboratory should have various tools and materials, information, facility and equipment. (3) Flexible activity spaces for various activities should be provided for groups and individuals. (4) Safety facilities should be provided sufficiently. (5) Learning experiences of collection, analysis and utilization of information should be given. (6) Laboratories should be designed to be a place for self-propelled learning. They should be designed to be able to learn by individuals and small groups after taking into consideration the individual differences as students differ in interest, curiosity and ability.

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Analysis of Questioning used in Elementary Science Classes based on Teaching and Learning Processes (초등학교 과학과 교수·학습 과정에 따른 발문 유형 분석)

  • Lee, Sang-Gyun
    • Journal of the Korean Society of Earth Science Education
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    • v.7 no.2
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    • pp.276-285
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    • 2014
  • The purpose of this study is to investigate the pattern and characteristics of elementary school teaching and learning processes in science based classes. The study participants' class was recorded in video and instructional conversation transcription. The pattern of the observed class was analyzed using the classification frame suggested by Mogan &Saxton(2006). In result, the questioning for elicit information was most frequent and questioning for shape understanding and the questioning for press for reflection in its priority. In result, the presence of elicited questioning for the attainment of knowledge and understanding is more prominent in science-based classrooms. It was revealed that the participating teachers used the questioning sentence pattern more frequently and the self-sustained inquiry that accelerates creative thinking of the student was lacking. It was discovered that teaching elicited questioning, which accelerates creative thinking, as well as fact confirmation pattern is a necessary element of training for teachers.

A Study on the Method of Creative Space Composition in Interior Design - Focused on the Office Space (실내디자인의 창의적 공간구성 방법에 관한 연구 - 사무공간을 중심으로 -)

  • 한영호
    • Korean Institute of Interior Design Journal
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    • no.30
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    • pp.42-50
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    • 2002
  • This research deals with a new concept regarding creative enlargement in order for useful space composition. Architecture, through interior design case analysis has given birth to a new concept and inspiration altering interior designer's perspectives on the future environment. Focusing exclusively on those offices that express in design terms a commitment to such concepts as team-Working, just-in-time Working, virtual and mobile working and those using the newest technological tools and the latest space-planning concepts available. Emphasis is placed on how an office environment can be designed to encourage group working, the sharing of knowledge, a spirit of community within larger organizations, and non-territorial working-employees that work where and how they want supported by cordless technologies.