• Title/Summary/Keyword: Craft Education

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Exploring the Direction of Korean Maker Education for Activating Maker's Movement in the 4th Industrial Revolution (4차 산업혁명 시대 한국형 메이커 교육의 방향성 탐색)

  • Byun, Moon Kyoung;Choe, In Soo
    • Journal of Engineering Education Research
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    • v.21 no.2
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    • pp.39-50
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    • 2018
  • In the 4th industrial revolution, the maker movement is spreading around the world with the fusion of advanced technology with product manufacturing. Already in developed countries such as the US and Japan, the emphasis is on maker education that integrates education into traditional makers' movement. Through this, we are fostering young talents who will lead the fourth industrial revolution era. Domestic maker education is mainly performed in the maker space, and is limited to the IT field using Arduino and App-Inventor. Therefore, it has the limitation of fostering IT-oriented makers. Therefore, it is affecting the proliferation of the maker's movement because of the difficulty of participation of the general public. The purpose of this study was to understand the characteristics of maker 's movement and to suggest the direction of Korean maker education. In order to accomplish the purpose of research, we analyzed the case of convergent maker education at D Creation Economic Innovation Center, which combines IT and culture technology. We conducted a case study on maker education(VR production project, electronic publishing, beads craft, leather craft, IoT) which was held from July 8 to August 30, 2017 five times. We conducted interviews with five preliminary makers who participated in all the courses of the education, and five instructors who acted as professional makers with pre- developed questionnaires. The results of the study were derived by applying the Thematic Analysis method after opening the contents of the interview. Based on the results of the study, we could suggest characteristics of Korean makers and future direction of maker education.

A Study on Problem and Improvements of Registration System in Water Leisure Crafts (수상레저기구 등록 시스템의 문제점과 개선 방안)

  • Yang, Young-Cheol;Lee, Jae-Hyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.273-282
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    • 2016
  • This study analyzed the origin and status of the registration system of water leisure craft to suggest an improvement plan for the ocean leisure industry. To identify the transition of the registration system, related water leisure craft, registration procedures and revised acts from "water leisure safety act", which was established in the early 2000 and enacted since then were examined. To understand the problems raised, the management of the registration system and related other systems were analyzed. The results were as follows. First, the registration system was designed just to check the number of registrations of water leisure craft so it does not provide various and useful information that administrators and registrants want. Second, it is impossible to utilize and reconstruct the information regarding water leisure craft. In addition, the current registration system does not have a data sharing system with the Ministry of Government Administration and Home Affairs so self-governing administrations are not connected to each other or to other electronic government systems. To resolve these problems, the construction of a new registration system is required. The new registration system of water leisure craft should facilitate not only processing registration files and administration work, but also multiple electronic governmental services that provide the water leisure users with useful information and encourage them to learn about their craft management and so on.

A Study on the Mind of Joseon's Acupuncture and Moxibustion Technology (조선 침구(鍼灸)의 지향에 대한 소고(小考))

  • Jeon, Jongwook
    • Journal of Korean Medical classics
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    • v.32 no.3
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    • pp.59-71
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    • 2019
  • Objectives : This paper looks at the history of East Asian acupuncture and moxibustion in the context of the general orientations of craft and art. It is understood that acupuncture and moxibustion was the ultimate integration of reason and craft in which text and experience mutually influenced each other throughout its development. In Joseon, the pursuit of integration between the body and the order of the Heaven and Earth was particularly prominent. Methods : As in the words of Zhunagzi(莊子), the state in which something that deeply touches the mind manifests in the hands has been understood as the ultimate state in modern and ancient art. Starting here, I examined the possibility that Korean acupuncture and art has evolved from such foundations step by step. Major acupuncture and moxibustion texts were examined historically, starting with "Shenyingjing(神應經)", leading to "Junggan-Shenyingjing (重刊神應經)", "Chimgu-Gyeongheombang(鍼灸經驗方)", "Chijongjinam(治腫指南)", "Chijongjinam-Joseonchambon治腫指南朝鮮?本", "Chimgutaegilpyeonjip(鍼灸擇日編集)", "Chimgu-Myeonggam(鍼灸明鑑)". Introductions and main contents of the texts were analyzed and presented appropriately. Results : East Asian acupuncture and moxibustion has developed based on the study of pathways that correspond to Shen, of the accordance and harmony between body and the order of Heaven and Earth together with theoretical refinement, technical development, and acceptance of new discoveries. In the perspective of craft, this was motivated by artistic passions such as '得於心 應於手' and '醫者意也'. In the case of refined acupuncture methods, due to their difficulty in education and transmission there has been some fluctuation. Conclusions : Korea, China, and Japan share a largely similar philosophical and cultural basis. Reason and craft, text and experience mutually influenced each other while the core of refined acupuncture was widely shared. However, a certain bifurcation point could be detected.

The Face of Traditional Cloth Tradition of Tuban Society, East Java, Indonesia

  • Ciptandi, Fajar;Sachari, Agus
    • Fashion, Industry and Education
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    • v.16 no.1
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    • pp.56-69
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    • 2018
  • Tuban area in East Java, Indonesia, has a role as one of international ancient trading ports since 11th century. For that role, Tuban has accepted many foreign cultures that are brought by other nations, such as Tionghoa and Gujarat. The improvement of Tuban that involves international relationship clearly influences the forms of tradition and culture that is shown in Tuban nowadays. It is believed that from those tradition and cultures owned by people of Tuban, producing cloth is one of the oldest tradition maintained by the people. Those clothes, as one of traditional products, have unique identity that differ them to other regions. It is because the uniqueness of people's knowledge about cosmology concept, and skill owned by the people that passes through generations. This research explains the condition of traditional cloth tradition of Tuban society with fundamental ground data and explains elements that intervenes the tradition, and forms resulted from it.

Branch and Bound Algorithm for the Facility Layout Problem Without Shape Distortion

  • Kim, Chae-Bogk;Kim, Yung-Sik;Lee, Dong-Hoon
    • Journal of the Korean Operations Research and Management Science Society
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    • v.21 no.2
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    • pp.59-70
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    • 1996
  • Given the flow matrix, plant size (rectangle shape) and department sizes, the algorithm in this paper provides the plant layout with rectilinear distance measure. To construct automated facility design, eigenvector approach is employed. A branch and bound computer code developed by Tillinghast is modified to find the feasible fits of departments without shape distortion (see [1])in the plant rectangle. The computational results compared with CRAFT are shown.

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Study on the activation of ceramic culture education (도자문화 교육의 활성화 방안 연구)

  • Kim, Sung-Min
    • Journal of Digital Convergence
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    • v.12 no.3
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    • pp.377-382
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    • 2014
  • Culture of Latin cultura culture derived from a translation of the original meaning of words was farming and cultivation, culture, art and later became the will of. British anthropologist E. B. Tyler book "primitive cultures, Primitive Culture" (1871) Culture in the "knowledge. Beliefs Arts. Morality. Law. Practices, including as a member of human society acquired the totality of skills or habits," he gave the definition. Culture can be seen in the human reason, of the form of action, not genetic thing by playing by learning to learn from the community and received the whole thing says. Thus, the prevalence of active cultural power of vigorous training is possible can. In this sense, our ceramic culture also reaffirming the importance of education and the reorganization is needed. Culture and what it takes to become a force larger than the act of teaching. Who supply the consumer with the culture and the sharing of feelings that can be read properly considering the skater to the consumer unless the formation of culture is impossible. In this regard, this study realized the importance of education and culture, as the current situation in our country and the activation of ceramic craft education is to provide.

A Study of Creative to Improve the Learning Ability of the Environment for an Elementary School Classroom Design Improvements (초등학교 교실의 창의적 학습능력 향상을 위한 환경디자인 개선을 위한 연구)

  • Jo, Nam Ju;Lee, Hyun Jung
    • Journal of the Korea Furniture Society
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    • v.23 no.4
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    • pp.388-394
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    • 2012
  • Korean elementary school facilities are a lot of changes since the mid-1990s. Creative learning ability to become more important. Interior space environment and the hardware changes needed improvement. In this study, depending on the teaching methods and curriculum characteristics to suggest design guidelines for a more effective lesson plan by changing the terran out. Open education free to enhance the development and creativity of the human spirit, the human, and realize the value of education is to increase the relevance of education for self-realization and social. Space for open educational practices through advanced layout is proposed. There is a need for the development of new school furniture for a variety of lay-out. It is important to develop a spatial variability in new school furniture.

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Research on Professional Groups through Learning of Professional Game Players (전문가 집단 양성을 위한 프로게이머 발달 및 학습 모형 연구)

  • Kim, Sa-Hoon H.;Park, Sang-Wook W.
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.23-34
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    • 2010
  • The current interests in e-sports is being extended to the fields of education these days. Professional game players, so called as 'Pro-Gamers', therefore, should be recognized as human resource for education, and the theoretical foundation for them needs to be established. This study examines informal learning styles, motivation, and interactions among professional game players in South Korea. The aim of this grounded theory study is to discover the trajectory of professional game players' experiences and explain what properties and interactions they are facing depending on the stage of the trajectory. This study conceptualizes educational meaning within and across the society of StarCraft Pro-Gamers, providing suggestions for the management of human resource using models constructed. Data was analyzed by interviewing 1 consultant, 2 directors and 9 Pro-Gamers. By analyzing the data, this study explored what learning strategies Pro-Gamers construct and apply in their trajectory as Pro-Gamers. It includes how they organize learning, how they formulate their motivation and goals, how they cooperate and compete, what curricula they adapt, how they become one of the ace players overcoming their slump, and how informal education works in practice in the interaction among members of a StarCraft Pro-Gamer team. Finally, in this paper the stage theory was presented. It is argued that when the stage of the players shifts (Stage Shifting). It also brings changes to proficiency properties, emotional properties, interactional properties and educational properties related to each stage. Stages are categorized by five levels: Enjoying, Struggling, Achieving, Slumping, and Recovering. Although each stage has its own properties, the stages are grouped by two main properties, one of which is a Communicative Stage and the other is a Practicing Stage.

A Study of Korean Culture of Embroidery Art in Modern Times (한국 근대 자수문화 연구)

  • Kwon, Hea Jin
    • Journal of the Korean Society of Costume
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    • v.63 no.8
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    • pp.1-13
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    • 2013
  • This study examines the processes and characteristics of modern Korean embroidery art from the beginning of Korean modern times to 1945 which was the year of independence from Japan. An objective basis is presented by the analysis of articles and illustrations from the press and publications of the corresponding times. The significance of this study is to research the modern Korean embroidery art, which connected traditional times with modern Korean culture in order to investigate its identity. Due to Korea's modern embroidery art being started in the Japanese colonial times, there are some limits in it because of it being influenced by Western modern embroidery art and Japanese embroidery design. However, modern Korean embroidery art expanded from the private space to public space such as schools, open lectures and exhibitions. It has also accepted diverse foreign embroidery forms, which have been commercialized and accepted as art. The embroidery craft as commerce and art has given women the chance to achieve economic independence and to improve their social status. Modern Korean embroidery was art for the modern woman who had been educated in academic art, as well as a liberal art for wealthy housewives. It was the foundation of economic independence for poor rural women. It can be concluded that Modern Korean embroidery art has been accepted and developed by women in modern times.

Experiencing the Art/Craft/Handmade/Studio Furniture Aesthetics in Postmodernism Theoretically (III) -Creating a piece of wood furniture by transforming the Postmodern furniture aesthetics through the interpretation of metaphor-

  • Daniel, Vesta. A.H.;Moon, Sun-Ok
    • Journal of the Korea Furniture Society
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    • v.20 no.3
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    • pp.205-212
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    • 2009
  • Through this study, I explored a creation of the postmodern furniture aesthetics through the transformation by student's interpretation in experiencing the art/craft/handmade/studio furniture aesthetics in postmodernism theoretically for 'wood culture experience class' or 'wood love experience class' by the Korea Forest Service because the class tends to focus on making simple wood works involved just in the practical part. Qualitative conceptual analysis as the principal methodology was used to achieve the theoretical context in the experience programs. Following the lesson one on defining the postmodern aesthetics in New Design furniture as metaphor and the lesson two on interpreting an aesthetics of art and everyday life with the wood furniture which expresses the metaphorical and symbolical aesthetics appeared as New Design furniture in postmodernism in the previous papers, I developed lesson three on creating an object using eco-friendly materials like wood in transforming an aesthetics of postmodern furniture as the final stage of the study. Therefore, the students will be able to create a piece of eco-friendly wood furniture for our environment as metaphor transformed by his/her perspective regarding a piece of selected New Design furniture.

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