• Title/Summary/Keyword: Core-Based Multicast Tree

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A Method of Selecting Candidate Core for Shared-Based Tree Multicast Routing Protocol (공유기반 트리 멀티캐스트 라우팅 프로토콜을 위한 후보 코어 선택 방법)

  • Hwang Soon-Hwan;Youn Sung-Dae
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1436-1442
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    • 2004
  • A shared-based tree established by the Core Based Tree multicast routing protocol (CBT), the Protocol Independent Multicast Sparse-Mode(PIM-SM), or the Core-Manager based Multicast Routing(CMMR) is rooted at a center node called core or Rendezvous Point(RP). The routes from the core (or RP) to the members of the multicast group are shortest paths. The costs of the trees constructed based on the core and the packet delays are dependent on the location of the core. The location of the core may affect the cost and performance of the shared-based tree. In this paper, we propose three methods for selecting the set of candidate cores. The three proposed methods, namely, k-minimum average cost, k-maximum degree, k-maximum weight are compared with a method which select the candidate cores randomly. Three performance measures, namely, tree cost, mean packet delay, and maximum packet delay are considered. Our simulation results show that the three proposed methods produce lower tree cost, significantly lower mean packet delay and maximum packet delay than the method which selects the candidate cores randomly.

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(A Centroid-based Backbone Core Tree Generation Algorithm for IP Multicasting) (IP 멀티캐스팅을 위한 센트로이드 기반의 백본코아트리 생성 알고리즘)

  • 서현곤;김기형
    • Journal of KIISE:Information Networking
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    • v.30 no.3
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    • pp.424-436
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    • 2003
  • In this paper, we propose the Centroid-based Backbone Core Tree(CBCT) generation algorithm for the shared tree-based IP multicasting. The proposed algorithm is based on the Core Based Tree(CBT) protocol. Despite the advantages over the source-based trees in terms of scalability, the CBT protocol still has the following limitations; first, the optimal core router selection is very difficult, and second, the multicast traffic is concentrated near a core router. The Backbone Core Tree(BCT) protocol, as an extension of the CBT protocol has been proposed to overcome these limitations of the CBT Instead of selecting a specific core router for each multicast group, the BCT protocol forms a backbone network of candidate core routers which cooperate with one another to make multicast trees. However, the BCT protocol has not mentioned the way of selecting candidate core routers and how to connect them. The proposed CBCT generation algorithm employs the concepts of the minimum spanning tree and the centroid. For the performance evaluation of the proposed algorithm, we showed the performance comparison results for both of the CBT and CBCT protocols.

The Design of Multicase Key distribution Protocol based CBT(Core Based Tree) (CBT(Core Based Tree)를 기반으로 한 멀티캐스트 키 분배 프로토콜 설계)

  • Kim, Bong-Han;Lee, Jae-Gwang
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.4
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    • pp.1184-1192
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    • 2000
  • Multicast has communication mechanism that is able to transfer voice, video for only the specific user group. As compared to unicast, multicast is more susceptive to attack such as masquerading, malicious replay, denial of service, repudiation and traffic observation, because of the multicast has much more communication links than unicast communication. Multicast-specific security threats can affect not only a group's receivers, but a potentially large proportion of the internet. In this paper, we proposed the multicast security model that is able to secure multi-group communication in CBT(Core Based Tree), which is multicast routing. And designed the multicast key distribution protocol that can offer authentication, user privacy using core (be does as Authentication Server) in the proposed model.

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An Efficient Core-Based Multicast Tree using Weighted Clustering in Ad-hoc Networks (애드혹 네트워크에서 가중치 클러스터링을 이용한 효율적인 코어-기반 멀티캐스트 트리)

  • Park, Yang-Jae;Han, Seung-Jin;Lee, Jung-Hyun
    • The KIPS Transactions:PartC
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    • v.10C no.3
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    • pp.377-386
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    • 2003
  • This study suggested a technique to maintain an efficient core-based multicast tree using weighted clustering factors in mobile Ad-hoc networks. The biggest problem with the core-based multicast tree routing is to decide the position of core node. The distance of data transmission varies depending on the position of core node. The overhead's effect on the entire network is great according to the recomposition of the multicast tree due to the movement of core node, clustering is used. A core node from cluster head nodes on the multicast tree within core area whose weighted factor is the least is chosen as the head core node. Way that compose multicast tree by weighted clustering factors thus and propose keeping could know that transmission distance and control overhead according to position andmobility of core node improve than existent multicast way, and when select core node, mobility is less, and is near in center of network multicast tree could verification by simulation stabilizing that transmission distance is short.

Optimization of Tree-like Core Overlay in Hybrid-structured Application-layer Multicast

  • Weng, Jianguang;Zou, Xuelan;Wang, Minhong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.12
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    • pp.3117-3132
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    • 2012
  • The tree topology in multicast systems has high transmission efficiency, low latency, but poor resilience to node failures. In our work, some nodes are selected as backbone nodes to construct a tree-like core overlay. Backbone nodes are reliable enough and have strong upload capacity as well, which is helpful to overcome the shortcomings of tree topology. The core overlay is organized into a spanning tree while the whole overlay is of mesh-like topology. This paper focuses on improving the performance of the application-layer multicast overlay by optimizing the core overlay which is periodically adjusted with the proposed optimization algorithm. Our approach is to construct the overlay tree based on the out-degree weighted reliability where the reliability of a node is weighted by its upload bandwidth (out-degree). There is no illegal solution during the evolution which ensures the evolution efficiency. Simulation results show that the proposed approach greatly enhances the reliability of the tree-like core overlay systems and achieves shorter delay simultaneously. Its reliability performance is better than the reliability-first algorithm and its delay is very close to that of the degree-first algorithm. The complexity of the proposed algorithm is acceptable for application. Therefore the proposed approach is efficient for the topology optimization of a real multicast overlay.

A Method of Selecting Core for the Shared-Tree based Multicast Routing (공유 트리 기반 멀티캐스트 라우팅을 위한 코어 선택 방법)

  • Hwang, Soon-Hwan;Youn, Sung-Dae
    • The KIPS Transactions:PartC
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    • v.10C no.7
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    • pp.885-890
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    • 2003
  • The Core Base Tree (CBT) multicast routing architecture is a multicast routing protocol for the internet. The CBT establishes a single shared tree for a multicast connection. The shared tree Is rooted at a center node called core. The location of the core may affect the cost and performance of the CBT. The core placement method requires the knowledge of the network topology In this Paper, we propose a simple and effective method for selecting the core. This method requires the distance vector information. in addition, we used results that calculated sample correlation coefficient. And then we select suitable routing algorithm according to member's arrangement states in muliticast group. we select core node that have minimum average cost or PIM-SM protocol is selected. The performance of this method is compared with several other methods by extensive simulations (i.e mean delay, maximum delay, and total cost). Our results shows that this method for Selecting Core is very effective.

Multicast Routing Strategy Based on Game Traffic Overload (게임 트래픽 부하에 따른 멀티캐스트 라우팅 전략)

  • Lee Chang-Jo;Lee Kwang-Jae
    • Journal of Game and Entertainment
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    • v.2 no.1
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    • pp.8-16
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    • 2006
  • The development of multicast communication services in the Internet is expected to lead a stable packet transfer even though On-Line Games generate heavy traffic. The Core Based Tree scheme among many multicast protocols is the most popular and suggested recently. However, CBT exhibits two major deficiencies traffic concentration or poor core placement problem. Thus, measuring the bottleneck link bandwidth along a path is important to understand the performance of multicast. We propose a method in which the core router's state is classified into SS(Steady State), NS(Normal State) and BS(Bottleneck State) according to the estimated link speed rate, and also the changeover of multicast routing scheme for traffic overload. In addition, we introduce Anycast routing tree, an efficient architecture for constructing shard multicast trees.

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An Internet Multicast Routing Protocol with Region-based Tree Switching (지역망간의 트리전환을 이용하는 인터넷 멀티캐스트 라우팅 프로토콜)

  • Kim, Won-Tae;Park, Yong-Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.2
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    • pp.234-243
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    • 2000
  • We design a modified network architecture with condsidering current Internet network model and traffic characteristics, and propose EDCBT(Enhanced Dispersed Core-based Tree) multicast routing protocol, which enhances scalabity, reliability, end-to-end delay and resource utilization EDBCT adopts bidirectional dispersed shared trees and manages both of intradomain and interdomain multicast trees for a multicast group. Each regional multicast tree is estabilshed from its core router and they are interconnected by the operation between border routers on edges of each regional network. As a result, interdomain multicast tree can be easily established. We introduce a new concept named RBTS(Region-based Tree Switching), which dramatically enhances QoS and network utilization. Finally, protocol performance and the effect of core router location are evaluated with MIL3 OPNet network simulator, in terms of end-to-end delay, packet loss and throughput.

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Determination of Multicast Routing Scheme for Traffic Overload in On-Line Game (온라인 게임에서 트래픽 부하 상태에 따른 멀티캐스트 라우팅 방식의 결정)

  • Lee, Kwang-Jae;Doo, Gil-Soo;Seol, Nam-O
    • Journal of Korea Game Society
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    • v.2 no.1
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    • pp.30-35
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    • 2002
  • The deployment of multicast communication services in the Internet is expected to lead a stable packet transfer even in heavy traffic as in On-Line Game environment. The Core Based Tree scheme among many multicast protocols is the most popular and suggested recently. However, CBT exhibit two major deficiencies such as traffic concentration or poor core placement problem. So, measuring the bottleneck link bandwidth along a path is important for understanding the performance of multicast. We propose not only a definition of CBT's core link state that Steady-State(SS), Normal-State(NS) and Bottleneck State(BS) according to the estimation link speed rate, but also the changeover of multicast routing scheme for traffic overload. In addition, we introduce anycast routing tree, a efficient architecture for construct shard multicast trees.

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An Anycast Routing Algorithm by Estimating Traffic Conditions of Multimedia Sources

  • Park, Won-Hyuck;Shin, Hye-Jin;Lee, Tae-Seung;Kim, Jung-Sun
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.213-215
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    • 2003
  • Multimedia has to carry data of heterogeous types. Multicast communication techniques can supply the most appropriate infrastructures to such multimedia. Of many multicast protocols, the core based tree (CBT) protocol is the most concentrative studies are conducted on. The CBT places a core router at center of the shared tree and transfers data through the tore router. However, the CBT has two problems due to centralizing all network traffics into a core router. First it can raise bottleneck effect at a core router. Second, it is possible to make an additive processing overhead when core router is distant from receivers. To cope with the problems, this paper proposes an intelligent anycast routing protocol. The anycast routing attempts to distribute the centralized traffic into plural core routers by using a knowledge-based algorithm. The anycast routing estimates the traffic characteristics of multimedia data far each multicast source, and achieves effectively the distributing that places an appropriate core router to process the incoming traffic based on the traffic information in the event that request of receivers are raised. This method prevent the additional overhead to distribute traffic because an individual core router uses the information estimated to multicast sources connected to oneself and the traffic processing statistics shared with other core neuters.

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