• Title/Summary/Keyword: Core Contents

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Research on Efficient Usage of 3D Stereoscopic Technology (3D 스테레오스코픽(Stereoscopic)기술의 효율적 활용에 관한 연구)

  • Kim, Ji-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.138-145
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    • 2010
  • Stereoscopic technology can be regarded as core basis technology which is commonly requested in field of next generation stereoscopic multi media information communication. Realization of stereoscopic image in order to express natural images that are close to reality is a part that human constantly put effort, it first began with visual recognition system, went through stereo picture by using binocular disparity and were conducted as video clip stereoscopic age. Life is changing, a new culture is formed, there were technological development which realized imagination as reality based on expansion of IT industry and core trend, and there is 3D stereoscopic image technology in the center. We will look at technology development tendency and development strategy of 3D stereoscopic image in this essay, and will suggest efficient usage plan of 3D stereoscopic image technology for continuous market expansion.

Implementation of OpenVG Accelerator based on Multi-Core GP-GPU (멀티코어 GP-GPU 기반의 OpenVG 가속기 구현)

  • Lee, Kwang-Yeob;Park, Jong-Il;Lee, Chan-Ho
    • Journal of IKEEE
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    • v.15 no.3
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    • pp.248-254
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    • 2011
  • Recently, processing burden of CPU is growing because of graphical user interface according to enhance the performance of mobile devices and various graphical effects and creation of contents with 3D graphical effect or Flash animation. Therefore, the GPU are introduced to mobile device for support to variety contents. In this paper, OpenVG accelerator was implemented based on multi-core GP-GPU. OpenVG accelerator is verified using the sample image provided by Khronos group, and overall function is processed by only instruction set without dedicate hardware. The performance of processing the Tiger Image was 2 frames/sec.

A Study on the Space of Film - Focused on Hitchcock's Film - (영화에서의 공간에 관한 연구 - 히치콕의 영화를 중심으로 -)

  • Zhang, Shu;Choi, Won-Ho
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.376-382
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    • 2020
  • In the 1970s and 1980s, space installations in films became a new approach to film research. Many film directors and theoretical scholars believe that the space setting in films, other than textual stories, is an important core of film narrative research. Early film scholars have proposed that the film space with sensory narrative mode as the core motive force can promote people's in-depth understanding of the film content. Therefore, many researchers have tried to emphasize the importance of space in films through Hitchcock's films, but have not analyzed the elements and techniques of film space performance in detail. Reviewing the Hitchcock's classic crime film, through the space set in the traditional film, we can discover the movie techniques and concepts related to space. Therefore, this study takes Hitchcock's classic crime film as an example, and through analysis of film space expression techniques, attempts to propose factors for film space creation and bring new spatial perception effects to the audience.

A Study Based on Alienation Theory to Analyze Different Modes in Meta- Fictional Games

  • Qi Yi;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.185-190
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    • 2023
  • With the continuous development of the game field, the subdivision of game types is becoming more and more precise. There are also more and more games that draw on some achievements in other fields in their game design. Among them are meta-fiction games based on metafiction. This article will explore whether the combination of a meta-fiction game and a side-scrolling game with a unique visual experience is appropriate. If the side-scrolling game is the external form of the game, then the meta-fiction game is the internal content core of the game. The degree of fit between the external form and the internal core will undoubtedly determine the lower limit and upper limit of the game quality. Based on alienation theory, this article takes several highly rated side-scrolling games on the market as examples to conduct a theoretical analysis on the compatibility of side-scrolling games and metafiction games. The analysis results suggest that compared to first-person games, side-scrolling games with a unique third-person perspective have the best compatibility with meta-games.

Analysis of the Marginal and Internal Fit of Dental Zirconia Core Using Optical Coherence Tomography(OCT) (광간섭단층영상기를 이용한 치과용 지르코니아 코어의 적합도 분석)

  • Kim, Jae-Hong;Kim, Ki-Baek
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.240-247
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    • 2012
  • Marginal and internal fit is an important part of the longevity of dental restorations. The purpose of this study was to analysis the marginal and internal fit of zirconia core by dental CAD/CAM system using innovative and non-destructive methods such as optical coherence tomography(OCT) and compare with conventional method such as silicone replica technique(SRT). Ten dental stone models of abutment of maxillary right central incisal were manufactured and scanned. Ten zirconia cores were fabricated with commercial CAD/CAM system. To measure the marginal and internal fit of each sample, five point of fitness were measured using 2 different methods(OCT and SRT). Statistical analysis was performed using independent sample t-test(${\alpha}$=0.05). OCT and SRT groups were not significantly different(P>0.05). By this results, analysis the fitness of dental restorations using OCT were acceptable measuring method.

Solutions for Design Creativity Barriers (디자인 창의성 저해요소의 해결방안)

  • Kim, Dong-Ha
    • The Journal of the Korea Contents Association
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    • v.20 no.11
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    • pp.15-27
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    • 2020
  • In the design process that focuses on problem solving, in general, two or three barriers to design creativity appear at the same time and are linked to increase difficulty. Because the design problem always arises in unusual, unique, weird, and difficult to define, it is not possible to extract the correct answer through the formula and the answer is always plural. This study aims to present solutions and prove their effectiveness as a follow-up study that seeks to overcome the representative obstacles to design creativity discussed in the previous study. To this end, a qualitative study was conducted to find solutions to the obstacles suggested in the previous study and to devise key solutions(creativity development cards). At the same time, a quantitative research methodology using experiments and statistical analysis was adopted. After grasping the core characteristics of an object using the creativity development card, it was able to approach the creative solution by utilizing the reductive analysis of the original such as transformation of the core characteristics, reconsideration of essential problems and intentional differentiation. As a result, it was confirmed that the proposed solutions were effective not only as a method of overcoming the barriers to design creativity, but also in improving creativity.

Family Member Network of Kings in Chosun Dynasty (조선왕조 가계 인물 네트워크)

  • Kim, Hak-Yong
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.476-484
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    • 2012
  • Family member network of kings in Chosun dynasty shows scale free network properties as if most social networks do. One of distinct topological properties of the network is relatively high diameter that reflects dataset composed of the one generation continuously falling to next one. When k-core algorithm as a useful tool for obtaining a core network from the complex family member network was employed, it is possible to obtain hidden and valuable information from a complex network. Unfortunately, it is found that k-core algorithm is not useful tool for applying narrow and deep structural network. The family member network is composed of kings, queens, princes, and princesses. It is possible to separate sub-family members and to construct sub-family member networks such as queen-centered, prince-centered, and princess-centered networks. Sub-family member networks provide an useful and hidden information. These results provide new insight that is analyzed by network-based approaches for the family member of the kings in the Chosun dynasty.

Neighborhood Region Connection Development with Core Tourist Area Visitor Behavior Characteristics (핵심관광지 방문객 유형분석을 통한 인근지역 연계개발 : 강화도 중심)

  • Kwon, Dong-Keug
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.398-407
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    • 2010
  • The purpose of this study is to explain the neighborhood region "gimpo northwest area" connection development make use of a core tourist area "kanghwado" of visitor behavior characteristics. this is a foundation data for research of kanghwado behavior characteristics. For this research, the description of the current study were as follows. First kanghwado revisitors of high potentialities visit gimpo northwest area. so its demanded same or different attraction development and make an target marketing from kanghwado revisitors. Second the gimpo northwest keep the accent on development history and experience education of housewives families. Third publicity board parking area and infrastructure is demanded on the 48th street. Forth Han river and Imjin river meeting point gimpo north area, each other kanghwado gimpo west put opposite Yeomha river there can see point the west sea. therefore we need waterside attraction.

An Optimal Implementation of Object Tracking Algorithm for DaVinci Processor-based Smart Camera (다빈치 프로세서 기반 스마트 카메라에서의 객체 추적 알고리즘의 최적 구현)

  • Lee, Byung-Eun;Nguyen, Thanh Binh;Chung, Sun-Tae
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.17-22
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    • 2009
  • DaVinci processors are popular media processors for implementing embedded multimedia applications. They support dual core architecture: ARM9 core for video I/O handling as well as system management and peripheral handling, and DSP C64+ core for effective digital signal processing. In this paper, we propose our efforts for optimal implementation of object tracking algorithm in DaVinci-based smart camera which is being designed and implemented by our laboratory. The smart camera in this paper is supposed to support object detection, object tracking, object classification and detection of intrusion into surveillance regions and sending the detection event to remote clients using IP protocol. Object tracking algorithm is computationally expensive since it needs to process several procedures such as foreground mask extraction, foreground mask correction, connected component labeling, blob region calculation, object prediction, and etc. which require large amount of computation times. Thus, if it is not implemented optimally in Davinci-based processors, one cannot expect real-time performance of the smart camera.

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A Study of CPC-based Technology Classification Analysis Model of Patents (CPC 기반 특허 기술 분류 분석 모델)

  • Chae, Soo-Hyeon;Gim, Jangwon
    • The Journal of the Korea Contents Association
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    • v.18 no.10
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    • pp.443-452
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    • 2018
  • With the explosively increasing intellectual property rights, securing technological competitiveness of companies is more and more important. In particular, since patents include core technologies and element technologies, patent analysis researches are actively conducted to measure the technological value of companies. Various patent analysis studies have been conducted by the International Patent Classification(IPC), which does not include the latest technical classification, and the technical classification accuracy is low. In order to overcome this problem, the Cooperative Patent Classification(CPC), which includes the latest technology classification and detailed technical classification, has been developed. In this paper, we propose a model to analyze the classification of the technologies included in the patent by using the detailed classification system of CPC. It is possible to analyze the inventor's patents in consideration of the relation, importance, and efficiency between the detailed classification schemes of the CPCs to extract the core technology fields and to analyze the details more accurately than the existing IPC-based methods. Also, we perform the comparative evaluation with the existing IPC based patent analysis method and confirm that the proposed model shows better performance in analyzing the inventor's core technology classification.