• Title/Summary/Keyword: Core Based Tree(CBT)

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(A Centroid-based Backbone Core Tree Generation Algorithm for IP Multicasting) (IP 멀티캐스팅을 위한 센트로이드 기반의 백본코아트리 생성 알고리즘)

  • 서현곤;김기형
    • Journal of KIISE:Information Networking
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    • v.30 no.3
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    • pp.424-436
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    • 2003
  • In this paper, we propose the Centroid-based Backbone Core Tree(CBCT) generation algorithm for the shared tree-based IP multicasting. The proposed algorithm is based on the Core Based Tree(CBT) protocol. Despite the advantages over the source-based trees in terms of scalability, the CBT protocol still has the following limitations; first, the optimal core router selection is very difficult, and second, the multicast traffic is concentrated near a core router. The Backbone Core Tree(BCT) protocol, as an extension of the CBT protocol has been proposed to overcome these limitations of the CBT Instead of selecting a specific core router for each multicast group, the BCT protocol forms a backbone network of candidate core routers which cooperate with one another to make multicast trees. However, the BCT protocol has not mentioned the way of selecting candidate core routers and how to connect them. The proposed CBCT generation algorithm employs the concepts of the minimum spanning tree and the centroid. For the performance evaluation of the proposed algorithm, we showed the performance comparison results for both of the CBT and CBCT protocols.

Efficient Backbone Core Tree Generation Algorithm (효과적인 Backbone Core Tree(BCT)생성 알고리즘)

  • 서현곤;김기형
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.214-216
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    • 2002
  • 본 논문에서는 many-to-many IP 멀티캐스팅을 위한 효율적인 Backbone Core Tree(BCT)생성 알고리즘에 대하여 제안한다. 본 논문의 제안기법은 Core Based Tree(CBT)에 기반을 두고 있다. CBT는 공유 트리를 이용하여 멀티캐스트 자료를 전달하기 때문에 Source Based Tree에 비하여 각 라우터가 유지해야 하는 상태 정보의 양에 적고 적용하기 간단하지만, Core 라우터 선택의 어려움과 트래픽이 Core로 집중되는 문제점을 가지고 있다. 이에 대한 보완책으로 Backbone Core Tree기법이 제안되었는데, 본 논문에서는 주어진 네트워크 위상 그래프에서 최소신장 트리를 만들고, 센트로이드를 이용하여 효율적인 BCT를 생성하는 알고리즘을 제안한다.

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A Method of Selecting Core for the Shared-Tree based Multicast Routing (공유 트리 기반 멀티캐스트 라우팅을 위한 코어 선택 방법)

  • Hwang, Soon-Hwan;Youn, Sung-Dae
    • The KIPS Transactions:PartC
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    • v.10C no.7
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    • pp.885-890
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    • 2003
  • The Core Base Tree (CBT) multicast routing architecture is a multicast routing protocol for the internet. The CBT establishes a single shared tree for a multicast connection. The shared tree Is rooted at a center node called core. The location of the core may affect the cost and performance of the CBT. The core placement method requires the knowledge of the network topology In this Paper, we propose a simple and effective method for selecting the core. This method requires the distance vector information. in addition, we used results that calculated sample correlation coefficient. And then we select suitable routing algorithm according to member's arrangement states in muliticast group. we select core node that have minimum average cost or PIM-SM protocol is selected. The performance of this method is compared with several other methods by extensive simulations (i.e mean delay, maximum delay, and total cost). Our results shows that this method for Selecting Core is very effective.

Congestion Control of CBT Multicast Routing Mechanism with load balancing methods (로드 밸런싱을 이용한 CBT 멀티캐스트 라우팅 프로토콜의 혼잡제어기법)

  • Yoe, Hyun;So, Sun-Hwe;Lee, Yoon-Ju
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.6
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    • pp.1083-1088
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    • 2001
  • In this paper, we propose a new CBT(core-based tree)multicast routing Mechanism by load balancing mechanism. CBT may result in traffic concentration and bottlenecks near the core routers since traffic from all sources nodes the same set of links as approaches the core. So the router have to load packet to new core router for such congestion. Congestion information is given by rtt(round trip time) between designed core router and the other router.

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A Simulation of BCT(Backbone Core Tree) Generation Algorithm for Multicasting (멀티캐스팅을 위한 BCT생성 알고리즘의 시뮬레이션)

  • 서현곤;김기형
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.05a
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    • pp.67-71
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    • 2002
  • 본 논문에서는 many-to-many IP 멀티캐스팅을 위한 효율적인 BCT(Backbone Core Tree)생성 알고리즘의 시뮬레이션 방법에 대하여 제안한다. BCT는 기법은 CBT(Core Based Tree)에 기반을 두고 있다. CBT는 공유 트리를 이용하여 멀티캐스트 자료를 전달하기 때문에 Source based Tree에 비하여 각 라우터가 유지해야 하는 상태 정보의 양에 적고, 적용하기 간단하지만, Core 라우터 선택의 어려움과 트래픽이 Core로 집중되는 문제점을 가지고 있다. 이에 대한 보완책으로 BCT기법이 제안되었는데, 본 논문에서는 주어진 네트워크 위상 그래프에서 최소신장 트리를 만들고, 센트로이드(Centroid)를 이용하여 효율적인 BCT를 생성하는 알고리즘을 제안하고 시뮬레이션 방법을 제시한다.

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Congestion Control of CBT Multicast Routing Mechanism with load balancing on Internet (로드 밸런싱을 이용한 CBT 멀티캐스트 라우팅 프로토콜의 혼잡제어기법)

  • Yoe, Hyun;So, Sun-Hwe;Lee, Yoon-Ju
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.154-157
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    • 2001
  • In this paper, we propose a new CBT(core-based tree)multicast routing Mechanism by load balancing mechanism. CBT may result in traffice concentration and bottlenecks near the lore routers since traffice from all sources nodes the same set of links as approaches the core. So the router have to load packet to new core router for such congestion. Congestion information is given by rtt(round trip time) between designed core router and the other router.

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The Design of Multicase Key distribution Protocol based CBT(Core Based Tree) (CBT(Core Based Tree)를 기반으로 한 멀티캐스트 키 분배 프로토콜 설계)

  • Kim, Bong-Han;Lee, Jae-Gwang
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.4
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    • pp.1184-1192
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    • 2000
  • Multicast has communication mechanism that is able to transfer voice, video for only the specific user group. As compared to unicast, multicast is more susceptive to attack such as masquerading, malicious replay, denial of service, repudiation and traffic observation, because of the multicast has much more communication links than unicast communication. Multicast-specific security threats can affect not only a group's receivers, but a potentially large proportion of the internet. In this paper, we proposed the multicast security model that is able to secure multi-group communication in CBT(Core Based Tree), which is multicast routing. And designed the multicast key distribution protocol that can offer authentication, user privacy using core (be does as Authentication Server) in the proposed model.

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Multicast Routing Strategy Based on Game Traffic Overload (게임 트래픽 부하에 따른 멀티캐스트 라우팅 전략)

  • Lee Chang-Jo;Lee Kwang-Jae
    • Journal of Game and Entertainment
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    • v.2 no.1
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    • pp.8-16
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    • 2006
  • The development of multicast communication services in the Internet is expected to lead a stable packet transfer even though On-Line Games generate heavy traffic. The Core Based Tree scheme among many multicast protocols is the most popular and suggested recently. However, CBT exhibits two major deficiencies traffic concentration or poor core placement problem. Thus, measuring the bottleneck link bandwidth along a path is important to understand the performance of multicast. We propose a method in which the core router's state is classified into SS(Steady State), NS(Normal State) and BS(Bottleneck State) according to the estimated link speed rate, and also the changeover of multicast routing scheme for traffic overload. In addition, we introduce Anycast routing tree, an efficient architecture for constructing shard multicast trees.

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An Anycast Routing Algorithm by Estimating Traffic Conditions of Multimedia Sources

  • Park, Won-Hyuck;Shin, Hye-Jin;Lee, Tae-Seung;Kim, Jung-Sun
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.213-215
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    • 2003
  • Multimedia has to carry data of heterogeous types. Multicast communication techniques can supply the most appropriate infrastructures to such multimedia. Of many multicast protocols, the core based tree (CBT) protocol is the most concentrative studies are conducted on. The CBT places a core router at center of the shared tree and transfers data through the tore router. However, the CBT has two problems due to centralizing all network traffics into a core router. First it can raise bottleneck effect at a core router. Second, it is possible to make an additive processing overhead when core router is distant from receivers. To cope with the problems, this paper proposes an intelligent anycast routing protocol. The anycast routing attempts to distribute the centralized traffic into plural core routers by using a knowledge-based algorithm. The anycast routing estimates the traffic characteristics of multimedia data far each multicast source, and achieves effectively the distributing that places an appropriate core router to process the incoming traffic based on the traffic information in the event that request of receivers are raised. This method prevent the additional overhead to distribute traffic because an individual core router uses the information estimated to multicast sources connected to oneself and the traffic processing statistics shared with other core neuters.

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A Method of Selecting Candidate Core for Shared-Based Tree Multicast Routing Protocol (공유기반 트리 멀티캐스트 라우팅 프로토콜을 위한 후보 코어 선택 방법)

  • Hwang Soon-Hwan;Youn Sung-Dae
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1436-1442
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    • 2004
  • A shared-based tree established by the Core Based Tree multicast routing protocol (CBT), the Protocol Independent Multicast Sparse-Mode(PIM-SM), or the Core-Manager based Multicast Routing(CMMR) is rooted at a center node called core or Rendezvous Point(RP). The routes from the core (or RP) to the members of the multicast group are shortest paths. The costs of the trees constructed based on the core and the packet delays are dependent on the location of the core. The location of the core may affect the cost and performance of the shared-based tree. In this paper, we propose three methods for selecting the set of candidate cores. The three proposed methods, namely, k-minimum average cost, k-maximum degree, k-maximum weight are compared with a method which select the candidate cores randomly. Three performance measures, namely, tree cost, mean packet delay, and maximum packet delay are considered. Our simulation results show that the three proposed methods produce lower tree cost, significantly lower mean packet delay and maximum packet delay than the method which selects the candidate cores randomly.

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