• Title/Summary/Keyword: Copying

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Program Plagiarism Detection based on X-treeDiff+ (X-treeDiff+ 기반의 프로그램 복제 탐지)

  • Lee, Suk-Kyoon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.4
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    • pp.44-53
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    • 2010
  • Program plagiarism is a significant factor to reduce the quality of education in computer programming. In this paper, we propose the technique of identifying similar or identical programs in order to prevent students from reckless copying their programming assignments. Existing approaches for identifying similar programs are mainly based on fingerprints or pattern matching for text documents. Different from those existing approaches, we propose an approach based on the program structur. Using paring progrmas, we first transform programs into XML documents by representing syntactic components in the programs with elements in XML document, then run X-tree Diff+, which is the change detection algorithm for XML documents, and produce an edit script as a change. The decision of similar or identical programs is made on the analysis of edit scripts in terms of program plagiarism. Analysis of edit scripts allows users to understand the process of conversion between two programs so that users can make qualitative judgement considering the characteristics of program assignment and the degree of plagiarism.

Analysing the Meaning of Quality Management in Cross-border Business Cooperations by using Benchmarking Methodology

  • Basler, Maurice;Voigt, Matthias;Woll, Ralf
    • International Journal of Quality Innovation
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    • v.8 no.2
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    • pp.57-68
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    • 2007
  • Benchmarking is more than just a comparison of measures about different company's performance in a wider sense. It is a methodology of learning-comparing-learning, at least within small and medium sized enterprises. This learning is not just limited to learn by copying successful concepts from other enterprises or competitors. It starts in learning more about the own company, about its structure and processes causing its own success or its failure. This kind of learning is necessary before the enterprise starts watching for a suitable Benchmarking partner. Learning from each other's strengths and weaknesses is the main goal of the European research project Quality beyond Borders! By using the Benchmarking methodology, small and medium sized enterprises get the opportunity to take part in a Benchmarking study and can learn more about the different strengths and weaknesses of other enterprises on both sides of the border. The results of such a Benchmarking can help to identify potentials for future cooperations among German and Polish enterprises in the same market or business. These potentials can lie in different ways of realising the same success or top-position. The Benchmarking study is not focused on an special business or region. That helps to find out trends for different kinds of top-positions, which can be claimed in all markets within a country. Every trend is characterised by different success factors which are responsible for the success in this top-position. In a first overview, the results of the Benchmarking study show 5 different groups of top-positions within a market which all have different profiles regarding to the importance of their success factors. By the end of the Benchmarking study it will be possible, to give answer about the special reasons for different kind of successes of these groups. These answers can be related to a special region within a country, a special business or of course related to possible differences in the expression of the group success factors in comparison of both countries.

Design and implementation of Android obfuscation technique using layout file transformation (레이아웃 파일 변환을 이용한 안드로이드 난독화 기법의 설계 및 구현)

  • Park, Heewan
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.1-7
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    • 2020
  • Android apps are mostly distributed as an apk files, and when the apk file is uncompressed, resource files such as xml files, images, and sounds related to app design can be extracted. If the resources of banking or finance-related apps are stolen and fake apps are distributed, personal information could be stolen or financial fraud may occur. Therefore, it is necessary to make it difficult to steal the design as well as the code when distributing the app. In this paper, we implemented a tool to convert the xml file into Java code and obfuscate using the Proguard, and evaluated the execution performance. If the layout obfuscation technique proposed in this paper is used, it is expected that the app operation performance can be improved and the illegal copying damage caused by the theft of the screen design can be prevented.

A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.300-303
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    • 2011
  • Owing to the improvement in CPU processing speed of Phones (hardware of smartphone), 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly. Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.

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Android Storage Access Control for Personal Information Security (개인정보를 위한 안드로이드 저장장치 접근제어)

  • You, Jae-Man;Park, In-Kyoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.123-129
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    • 2013
  • Android file system is vulnerable to the external access of system resources via its arbitrary access mode and need user's control for SD and UMS medias due to its open architecture. In response to the device control, there is a drawback that its controlability is valid only in the case of embedded linux kernel with VDC function. Hence the solution is to directly implement VDC through system call, with another security module for device storage than system module being added to android system. In this paper the new method of android storage access control for personal information is proposed via VDC for mount system of storage. The access method for SD and UMS were implemented using VDC and mount mechanism. This access control system has been designed to control the granted users in kernel level if files are flowed out by copying. As a result, it was proved through testing that the access control system has exactly detected the write access operation.

A Feature Point Recognition Ratio Improvement Method for Immersive Contents Using Deep Learning (딥 러닝을 이용한 실감형 콘텐츠 특징점 인식률 향상 방법)

  • Park, Byeongchan;Jang, Seyoung;Yoo, Injae;Lee, Jaechung;Kim, Seok-Yoon;Kim, Youngmo
    • Journal of IKEEE
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    • v.24 no.2
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    • pp.419-425
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    • 2020
  • The market size of immersive 360-degree video contents, which are noted as one of the main technology of the fourth industry, increases every year. However, since most of the images are distributed through illegal distribution networks such as Torrent after the DRM gets lifted, the damage caused by illegal copying is also increasing. Although filtering technology is used as a technology to respond to these issues in 2D videos, most of those filtering technology has issues in that it has to overcome the technical limitation such as huge feature-point data volume and the related processing capacity due to ultra high resolution such as 4K UHD or higher in order to apply the existing technology to immersive 360° videos. To solve these problems, this paper proposes a feature-point recognition ratio improvement method for immersive 360-degree videos using deep learning technology.

A Study on the effect of electromagnetic interference in adjacent antenna apertures of multi-function radar for Integrated MAST (통합마스트용 다기능위상배열 레이다의 인접 안테나 개구면 전자파 간섭 영향성 연구)

  • Jung, Chae-Hyun;Ryu, Seong-Hyun;Lee, Hang-Soo;Han, Jae-Sub;Kim, Young-Wan;Kang, Yeon-Duk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.2
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    • pp.117-122
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    • 2020
  • In this paper, we study the electromagnetic interference in adjacent antenna aperture of multi-function radar for Integrated MAST of naval ship, which is operating plural radars, with test result of two different X-band antennas. Two antennas is placed in the test fixture copying the part of Integrated MAST for the experiment. The test figure is modeled to see the electromagnetic interference when antenna beam is steered by using electromagnetic analysis tool. Also, 6 test scenarios is determined to verify experimentally and each test scenario is run in an anechoic chamber. At the test antenna #1 radiates a pulse signal and the signal from the antenna #2 is stored and analyzed in the optic data format through a receiving device. Based on the result, the effect of electromagnetic interference is suggested when multi-function radars in the Integrated MAST are operating in adjacent distance.

A Comparative Study on the Literature of the Cooking Product of Grain(Rice, Gruel) in Imwonshibyukji(I) ("임원십육지"의 곡물 조리가공(밥.죽)에 관한 문헌 비교 연구(I))

  • 김귀영;이춘자;박혜원
    • Journal of the East Asian Society of Dietary Life
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    • v.8 no.4
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    • pp.360-378
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    • 1998
  • Imwonshibyukji was a copying manuscript written around 1825, the 27th year of king Soonjo of the Josun Dynasty. It was a massive home encyclopedia of total 52 books and 100 volumes. The unpublished 'Jeongjoji' of its 17-20th volumes analyzed the cooking methods on the steamed rice and gruel and studied the degree of their usefulness and medical values in the light of the cooking process science. The cooking method on the steamed rice was composed of 14 items, and the general introduction outlined 6 kinds of the rice. These were all quoted from Chinese literatures. The 11 items present the methods on the general production of the rice, 2 on the cooking process, and 1 on the preservation. The main material of the rice was rice, and others were naked barley, prosomillet, foxtail millet, glutinous millet, etc. , and the secondary materials were glutinous rice, small red bean, black soybean, potato, bamboo seed, jujube, taro, gaertner, chestnut powder, persimmon power, julib(Zizania caduciflora), mangcho(Erigeron canadensis), namchok(Nandina domestica), licorice root, nitrous, peach, palmicha(schizandra, jinseng, cheonmoondong(Asparagus), and honey are mixed), etc. The literatures quoted in the rice were all 33, in which 23 were Chinese (69.7%) and 10 were Korean (30.3%). In the case of gruel, the cooking methods on the general gruel were described in 41 items, and on the gruel for a medical treatment were in 48 items, in which there was not a cooking method on the gruel but only its medical values were presented. The materials used for the general gruel were approximately 60 kinds: rice, glutinous rice, munbean, job's tears, rye, soybean, black sesame seed, antler of cervidae, chicken, crucian carp, and various medical materials, etc. The gruel was mainly used for protection and medical treatment, and partly for food for hungry people. The literatures quoted in the gruel were total 57, in which 26 were Korean(45.6%), and 31 were Chinese (54.4%). It can be their characteristics that Almost all of the Chinese literatures on the methods of the steamed rice and gruel do not exist.

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A Study on the Development of Fashion Design Practice Model Applying the Methodology of the Design Cycle -Focused on Demna Gvasalia's Design Method- (The Design Cycle(TDC) 방법을 활용한 패션디자인 실습모형 개발 연구 -뎀나 바잘리아의 디자인 방법을 중심으로-)

  • Lee, Hyunseung;Park, Juhee;Lee, Jaejung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.42 no.1
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    • pp.40-57
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    • 2018
  • This study investigated the design practice model based on the creative fashion designer's methodology in fashion education. 'The Design Cycle' was the criterion used to analyze the design method of Demna Gvasalia who is one of the outstanding contemporary designers. After that, this study's practice model was then developed and experimented to verify its effectiveness in design practice as based on Gvasalia's method where ready-to-wear products were firstly dissembled then re-constructed with new designs created based on re-constructed results. To test its effectiveness, a student oriented design workshop was held to extract design results through the practice model; in addition, the students also conducted a survey to evaluate the effectiveness of the method. According to the self-evaluation result, the participants generally accept the design efficiency through the distinctive process. An evaluation by three fashion experts was also conducted. Experts assessed that the model is recommendable for seniors having knowledges on 'Construction', it is appropriate to deal with the trickled-down copying trend that could promote student interest and generate separate results according to different visions. Therefore, it could be accepted that the applicability of this study's practice model was confirmed.

한국어 합성 동사성 명사의 어휘구조와 다중 동사성명사 구문

  • 류병래
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2001.06a
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    • pp.141-144
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    • 2001
  • 본 논문의 목적은 ‘다중 동사성 명사 구문’(Multiple Verbal Noun Construe-tions)의 논항실현 양상을 이론 중립적으로 고찰해 보고, 이 분석을 제약기반 문법 이론인 최근의 핵 심어주도 구구조문법 (Head-driven Phrase Structure Grammar)틀 안에서, 특히 다중계승위 계를 가정하는 제약기반 어휘부를 기반으로 형식화해 논항의 실현과정을 기술하고 설명하는 것이다. 우선 일본어의 유사한 현상을 분석한 Grimshaw & Mester (1988)의 격실현 양상에 관한 일반화를 기반으로 한국어 동사성명사구문의 논항실현 양상을 ‘논항전이’ (argument transfer)라는 이론적 장치를 이용해 형식화할 수 있음을 보이고, 동사성 합성명사의 논항구조를 만들기 위해 ‘논항합성’(argument composition)이라는 이론적 장치를 제안한다. 나아가서 다중 동사성 명사구문의 논항실현 과정에서 보이는 겹격표지 현상을 ‘격 복사’(case copying)를 제안해 동사성 명사의 격표지가 합성 명사에서 분리되어 문장단위에서 실현될 때 동일한 격을 복사해 실현한다는 점을 주장하고자 한다. 이 주장을 뒷받침하기 위해 수동과 능동 등 문법기능의 변화현상에서 하위범주화된 요소들의 격변화가 자의적이 아님을 실례를 들어 보여 주고자 한다. 일본어의 경동사 (light verbs)에 관한 분석 인 Grimshaw Meste, (1988) 이래 한국어에서도 이와 유사한 구문에 대한 재조명이 활발하게 이루어져 왔다 (Ryu (1993b), 채희락 (1996), Chae (1997) 등 참조). 한국어에서 ‘하다’와 동사성명사(verbal nouns)가 결합하여 이루어진 ‘동사성명사구문’ (Verbal Noun Constructions)에 대한 기존의 논의는 대부분 하나의 동사성 명사가 ‘하다’나 ‘되다등 소위 문법기능을 바꾸는 ‘경동사’들과 결합하여 복합술어가 되는 문법적 현상에 초점이 맞춰져 있었다. 그와 비교해서 동사성 명사의 어근이 두 개 이상 결합하여 동사성명사들끼리 합성명사(compound nouns)를 이루고 그 동사성 합성명사가 문법기능의 변화를 바꾸는 ‘경동사’와 결합하여 이루어진 복합술어에 대해서는 논의가 거의 없는 형편이다. 특히 이 지적은 핵심어주도 구절구조문법틀 내에서는 논란의 여지가 없다. 본 논문의 대상은 바로 이러한 합성 동사성명사의 논항구조와 동사성명사에 의해 하위범주화된 논항들의 문법적 실현양상이다.

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