• Title/Summary/Keyword: Control Object

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An Object-Oriented Analysis and Design Methodology for Secure Database Design -focused on Role Based Access Control- (안전한 데이터베이스 설계를 위한 객체지향 분석·설계 방법론 -역할기반 접근제어를 중심으로-)

  • Joo, Kyung-Soo;Woo, Jung-Woong
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.6
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    • pp.63-70
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    • 2013
  • In accordance with the advancement of IT, application systems with various and complex functions are being required. Such application systems are typically built based on database in order to manage data efficiently. But most object-oriented analysis design methodologies for developing web application systems have not been providing interconnections with the database. Since the requirements regarding the security issues increased, the importance of security has become emphasized. However, since the security is usually considered at the last step of development, it is difficult to apply the security during the whole process of system development, from the requirement analysis to implementation. Therefore, this paper suggests an object-oriented analysis and design methodology for secure database design from the requirement analysis to implementation. This object-oriented analysis and design methodology for secure database design offers correlations with database that most existing object-oriented analysis and design methodologies could not provide. It also uses UMLsec, the modeling language, to apply security into database design. In addition, in order to implement security, RBAC (Role Based Access Control) of relational database is used.

The Relationship between Object Relations and Parenting Behavior of Mothers of ADHD Children (주의력결핍 과잉행동장애 아동 어머니의 대상관계와 부모양육행동)

  • Son, A-Young;Park, Eun-Jin;Lee, Dae-Hwan;Choi, Young-Min;Kim, Bong-Seog
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.22 no.4
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    • pp.228-235
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    • 2011
  • Objectives : This study was conducted to compare the object relations and parenting behavior of the mothers of children with attention-deficit hyperactivity disorder (ADHD) with that of the mothers with normal children. Methods : In this study, we studied 64 mothers of children who were diagnosed with ADHD and 90 mothers of normal children. The mothers completed the Bell Object Relations Inventory (BORI), the Parenting Behavior Inventory (PBI), the Parenting Stress Index (PSI) and the Parenting Sense of Competence (PSOC) scale. Results : As compared with the mothers of normal children, the mothers of children with ADHD showed significantly different results for the parenting stress and parenting efficacy. For parenting behavior, the mothers of children with ADHD perceived their mothering as being more neglectful. On the other hand, the mothers of the normal control group perceived their mothering as being more affectionate and the fathers as being more reasonable and monitoring. Conclusion : This study suggests there is a significant difference of object relation between the mothers of children with ADHD and the mothers with normal children. The object relation pathology of the mothers of children with ADHD might contribute to impaired parenting behavior. The result of the present study indicate that inadequate grandparental rearing behavior affects the insecure object relation of their child (the mother), and a mother's insecure object relation affects their parental stress and parenting efficacy.

Design and Implementation of Object Storage Engine for Large Multimedia Objects (대용량 멀티미디어 객체를 위한 객체저장엔진의 설계 및 구현)

  • Jin, Ki-Sung;Chang, Jae-Woo
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.4
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    • pp.376-388
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    • 2002
  • Recently, although there are strong requirements to manage multimedia data, there are a few researches on efficient storage and retrieval of multimedia data. In this paper, we design an object storage engine which can store and retrieve various multimedia objects efficiently. For this, we design an object manager for storing a variety of multimedia data and an inverted file manager for indexing unformatted text objects. In addition, we implement the objects storage engine which can support concurrency control and recovery schemes of DBMS by integrating the object manager and the inverted file manager with the SHORE low-level storage system. Finally, we develope a TIROS(Thesis Information Retrieval using Object Storage engine) system in order to verify the usefulness of our object storage engine.

A Study on the Non-everydayness of Interior Object - Focused on Nigel Coates' Early Commercial Interior Design - (실내디자인에서 Object의 비일상성 연구 - Nigel Coates의 초기 상업공간작품을 중심으로 -)

  • Suh, Jeong-Yeon
    • Journal of the Korea Furniture Society
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    • v.23 no.2
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    • pp.185-194
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    • 2012
  • Contemporary society maintains mass-product system that keeps endless cycle of making and consuming. In this vein, everyday life becomes to be under the control of function and efficiency. On the contrary, the people are getting to have a desire of escaping from this everydayness, that is, the desire for non-everydayness. British architect, Nigel Coates understood the potentiality of contemporary metropolis which produce new experiences through their heterogeneities. During 1980s, Japanese economic bubble provided rich nourishment to the desire for non-everydayness based on consumers' tastes. Nigel Coates snatched this phenomena and designed commercial spaces aligned to the non-everydayness. He shows very eloquent version of escaping sense. We can find the exquisite quality of non-everydayness through design vocabulary of object's form and arrangement. In the viewpoint of object form, Coates adopted classical statues of Greek, that is antique, and modern gadgets such as airplane wings and seats. Also, we can find abundant gestures of curvilineal contours throughout the objects he designed. As for the objects' arrangement, he introduced repetition and curved composition that can stimulate human interaction with interior scape.

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Development of an efficient algorithm for the minimum distance calculation between general polyhedra (일반적인 다면체 사이의 최소거리 계산을 위한 효율적인 알고리즘의 계산)

  • 임준근;오재윤;김기호;김승호
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1876-1879
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    • 1997
  • This paper developes an efficient algorithm for the minimum distance calculation between general polyhedra(convex and/or concave). The polyhedron approximates and object using flat polygons which composed of more than three veritices. The algorithm developed in this paper basically computes minimun distance betwen two convex polygons and finds a set of polygons whcih makes a global minimum distance. The advantage of the algorithm is that the global minimum distance can be computed in any cases. But the big disadvantage is that minimum distance computing time is repidly increased with the number of polygons which used to approximate an object. This paper developes a method to eliminate unnecessary sets of polygons, and an efficinet algorithm to compute a minimum distance between two polygons in order to compensate the inherent disadvantage of the algorithm. It takes only a few times iteration to find minimum distance for msot polygons. The correctness of the algortihm are visually tested with a line which connects two points making a global minimum distance of simple convex object(box) and concave object(pipe). The algorithm can find minimum distance between two convex objects made of about 200 polygons respectively less than a second computing time.

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A Object-oriented Program Dependency Graph for Object-oriented Program Representation (객체지향 프로그램 표현을 위한 객체지향 프로그램 종속성 그래프)

  • Ryu, Hee-Yeol;Park, Joong-Yang;Park, Jae-Heung
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.10
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    • pp.2567-2574
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    • 1998
  • Many software engineering tools and techniques rely on fraphic representations of software, such as control flow graphs, program dependene graphs, or system dependence graphs. Existing graphic representations for object-oriented programs are compkicated, reduplicated. We thus propose a new graphic representation for object-oriented programs. Object-oriented Program Dependency Graph (OPDG). An OPDG consists of class dependence graph, class hierarchy graph and procedure dependence graph. Other features of OPDG are (1) the representation is compact; (2) the representation is easy to extend for the incremental development of a program; and (3) the repreesentation can be extended to provide dynamic information.

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A Study on Object Tracking for Autonomous Mobile Robot using Vision Information (비젼 정보를 이용한 이동 자율로봇의 물체 추적에 관한 연구)

  • Kang, Jin-Gu;Lee, Jang-Myung
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.2
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    • pp.235-242
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    • 2008
  • An Autonomous mobile robot is a very useful system to achieve various tasks in dangerous environment, because it has the higher performance than a fixed base manipulator in terms of its operational workspace size as well as efficiency. A method for estimating the position of an object in the Cartesian coordinate system based upon the geometrical relationship between the image captured by 2-DOF active camera mounted on mobile robot and the real object, is proposed. With this position estimation, a method of determining an optimal path for the autonomous mobile robot from the current position to the position of object estimated by the image information using homogeneous matrices. Finally, the corresponding joint parameters to make the desired displacement are calculated to capture the object through the control of a mobile robot. The effectiveness of proposed method is demonstrated by the simulation and real experiments using the autonomous mobile robot.

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Multiple Human Recognition for Networked Camera based Interactive Control in IoT Space

  • Jin, Taeseok
    • Journal of the Korean Society of Industry Convergence
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    • v.22 no.1
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    • pp.39-45
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    • 2019
  • We propose an active color model based method for tracking motions of multiple human using a networked multiple-camera system in IoT space as a human-robot coexistent system. An IoT space is a space where many intelligent devices, such as computers and sensors(color CCD cameras for example), are distributed. Human beings can be a part of IoT space as well. One of the main goals of IoT space is to assist humans and to do different services for them. In order to be capable of doing that, IoT space must be able to do different human related tasks. One of them is to identify and track multiple objects seamlessly. In the environment where many camera modules are distributed on network, it is important to identify object in order to track it, because different cameras may be needed as object moves throughout the space and IoT space should determine the appropriate one. This paper describes appearance based unknown object tracking with the distributed vision system in IoT space. First, we discuss how object color information is obtained and how the color appearance based model is constructed from this data. Then, we discuss the global color model based on the local color information. The process of learning within global model and the experimental results are also presented.

Digital Twin and Visual Object Tracking using Deep Reinforcement Learning (심층 강화학습을 이용한 디지털트윈 및 시각적 객체 추적)

  • Park, Jin Hyeok;Farkhodov, Khurshedjon;Choi, Piljoo;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.145-156
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    • 2022
  • Nowadays, the complexity of object tracking models among hardware applications has become a more in-demand duty to complete in various indeterminable environment tracking situations with multifunctional algorithm skills. In this paper, we propose a virtual city environment using AirSim (Aerial Informatics and Robotics Simulation - AirSim, CityEnvironment) and use the DQN (Deep Q-Learning) model of deep reinforcement learning model in the virtual environment. The proposed object tracking DQN network observes the environment using a deep reinforcement learning model that receives continuous images taken by a virtual environment simulation system as input to control the operation of a virtual drone. The deep reinforcement learning model is pre-trained using various existing continuous image sets. Since the existing various continuous image sets are image data of real environments and objects, it is implemented in 3D to track virtual environments and moving objects in them.

Development of a Project Schedule Simulation System by a Synchronization Methodology of Active nD Object and Real Image of Construction Site

  • Kim, Hyeon Seung;Shin, Jong Myeong;Park, Sang Mi;Kang, Leen Seok
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.344-348
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    • 2015
  • The image data of the web camera is used to identify the construction status of the site in a remote office and it can be used for safety management. This study develops a construction schedule simulation system based on the active nD object linked with real image data of web camera from the construction site. The progress control method by 4D object uses a method that the progress of each activity is represented with different colors by progress status. Since this method is still based on a virtual reality object, it is less realistic description for practical engineers. Therefore, in order to take advantage of BIM more realistic, the real image of actual construction status and 4D object of planned schedule in a data date should be compared in a screen simultaneously. Those methodologies and developed system are verified in a case project where a web camera is installed for the verification of the system.

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