• Title/Summary/Keyword: Contents business

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A Comparative Study of the Digital Content Industry and its Assessment Frame (디지털 콘텐츠 세부산업의 평가프레임 제안 및 유망성 비교분석)

  • Park, Dong-Un;Park, Young-Seo;Kim, Eun-Sun
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.38-44
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    • 2006
  • With the expansion of internet diffusion, the digital content industry in such sector game, animation and e-learning shows rapid growth and, accordingly it becomes important for policy makers to provide its technical R&D directions ensuring successful commercialization. This paper provides details on the business and industry assessment, and further, proposes substantial support over industries as well as academia. The Business Opportunity Engineering(BOE) process, revised and systemized assessment frame of the seven steps of SRIC-BI process, has been applied to assess and compare the digital content business and industry.

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The Decision of Famous Business Areas for Small and Middle Enterprises (중소기업 유망 사업분야 선정 방법론에 대한 고찰)

  • Park, chang kirl;Hahn, hyuk;Roh, hyun sook
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.462-467
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    • 2007
  • All of enterprises are diversifying it's business items for going concern. But it is very difficult to find a successful business items because they should be in front of various risk factors. Especially the small and middle enterprises are inferior to the large enterprises in every way likes technology development, marketing and human resources etc. So, it can be a decisive decision making to branch out to them. Because they should concentrate their resources for it. This research introduce systematic approach of the decision of famous business items for small and middle enterprises.

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A Study on the AR Game Analysis and Business Model (AR게임 분석과 비즈니스 모델에 관한 연구)

  • Kang, Ye-seul;Kang, Ji-yeong;Yoon, Hee-young;Hwang, Jin-ju;Chang, Young-hyun;Ko, Chang-Bae
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.4
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    • pp.49-54
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    • 2016
  • Development of AR/VR has expanded computer games from indoor static contents to outdoor dynamic contents. The syndrome of 'Pokemon Go' which is a representative AR game was born, and Nintendo's stock price shot up a massive 120%. Although some people gained profits, new damages are emerging including illegal intrusion or road accidents because it is a type of game to visit real locations. There are reported about 114 thousand road accidents related to the game. This study aims to examine the trends of AR game in 2016 and analyze damages and positive cases to suggest a method for preventing accidents due to the AR game, and a business model.

A Framework For Web Service Evolution using UML and OWL-S (UML과 OWL-S를 사용한 웹 서비스 진화 프레임워크)

  • Kim, Jin-Han;Lee, Chang-Ho;Lee, Jae-Jeong;Lee, Byung-Jeong
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.269-277
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    • 2007
  • Web service is an important technology to develop business to business e-commerce application. From a business perspective of time to market, dynamic evolution offers flexibility that software can adapt to unforeseen and fluctuating business requirements. OWL-S, based on OWL, is a service ontology language. The semantics provided by OWL support automation of service discovery, invocation, and service composition. In this paper we propose a framework to support dynamic evolution of service-oriented applications. We extend use-case analysis method to derive service description by defining requirements concept and mapping from requirement concept to activity diagram. A prototype is provided to show the validity of this framework.

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Analysis of a Repair Processes Using a Process Mining Tool (프로세스 마이닝 기법을 활용한 고장 수리 프로세스 분석)

  • Choi, Sang Hyun;Han, Kwan Hee;Lim, Gun Hoon
    • The Journal of the Korea Contents Association
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    • v.13 no.4
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    • pp.399-406
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    • 2013
  • Recently, studies about process mining for creating and analyzing business process models from log data have received much attention from BPM (Business Process Management) researchers. Process mining is a kind of method that extracts meaningful information and hidden rules from the event log of enterprise information systems such as ERP and BPM. In this paper, repair processes of electronic devices are analyzed using ProM which is a process mining tool. And based on the analysis of repair processes, the method for finding major failure patterns is proposed by multi-dimensional data analysis beyond simple statistics. By using the proposed method, the reliability of electronic device can be increased by providing the identified failure patterns to design team.

An Empirical Study on Consumer Acceptance of IPTV Service

  • Kim, Jung;Ryu, Myong-Hwan;Lee, Dong-Won
    • 한국IT서비스학회:학술대회논문집
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    • 2008.11a
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    • pp.153-156
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    • 2008
  • In recent years, IPTV attracts great attention along with the digital convergence of communication and media technologies. IPTV combines the advantages of TV and Internet and changes our lifestyle dramatically. In addition, the IPTV service is capable of becoming a new business model which has huge growth potentials in technology-converging marketplaces. This study examines critical factors on the consumer's adoption of the IPTV service. Based on the Innovation Diffusion Theory (IDT), IPTV specific attributes and personal characteristics, we derive eight key factors in the research model. compatibility, ease of use, image, diversity of contents, interactivity, monetary value, social influence, and user satisfaction. Using the partial least square (PLS) method on the data collected through a web-based survey, we test our research model with several hypotheses. From this study, we find that diversity of contents, compatibility and interactivity have a significant indirect effect on the use of IPTV service via user satisfaction, and user satisfaction and social influence also have a significant direct impact on the IPTV use. These findings not only provide practical insights on the consumer acceptance of new technology-converging services, but also help managers to plan their marketing strategies better.

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ANALYZING RELATIONSHIPS THE AMONG WEB LINK STRUCTURE, WEBPAGE KEYWORD, AND POPULAR RANK : Travel Industry (웹링크 구조, 키워드, 사이트인기도 간의 관계성 분석에 관한 연구 : 관광산업을 중심으로)

  • Joun, Hyo-Jae;Cho, Nam-Jae
    • Journal of Information Technology Applications and Management
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    • v.13 no.4
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    • pp.167-180
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    • 2006
  • Websites in the Internet are uncontrollable domain and various contents in websites lead people's activities and thoughts and new business paradigms for the future. These phenomena are from expanding the social network based on the endless growth of information technology. Websites are composed with many of links and communicating and expanding their virtual area by links, inbound, outbound, onsite, and of offsite links. Research and practice in digital information on the web have focused on finding and measuring artifacts, factors and attributes of web structure and contents from the perspective that information is a resource and property of products and services. Websites links is one of the core artifacts for understanding the virtual area. This study identifies the role of web link structure and webpage keyword as artifacts and examines their relationships by webpage rank by a minimal hub as performance in the business websites that are serving tourism information. Discovering relationships of links provides managerial insights on organizations virtual activities and systematic understandings about digitalized organizational information in the information use environment.

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A Case Study on Job Competence Evaluation for the A Course Based on NCS Using VA(Visual Analytics) (VA를 활용한 NCS 기반 교과목의 직무능력평가 사례 연구)

  • Choi, seok-hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.369-370
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    • 2017
  • 본 연구는 VA(Visual Analytics: 시각적 분석방법)을 활용하여 NCS 기반 교과목 운영에 따른 직무능력평가의 적합성 여부를 밝히고 수행준거별 직무능력 평가 유형의 분석 자료를 시각적으로 제시하고자 하였다.

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