• Title/Summary/Keyword: Contents Production

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Pricing Mechanism of Production Factors in the Broadcasting Industry (드라마 제작산업의 가격 결정 메커니즘)

  • Roh, Dong-Ryul
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.618-632
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    • 2016
  • In Korea's drama industry, a production factor has several prices, not one, bucking the general economic theory. The price changes depending upon the broadcaster, the producer, and even the genre. The price gets determined by such factors as the scarcity, the substitutability, the overall budget size, and so on. For star actors, the price stands for their popularity and ego, which makes them strive so desperately for a higher pay than competitors. The rise of the production factor price has outpaced that of the production budget, to cause undesirable structural problems. It is deemed that the running guarantee could be a way to rationalize the pricing system for production factors in Korea.

Design and Implementation of Apparel Product Support System based on SOA Environment (SOA 환경 기반의 의류 생산지원 시스템 설계 및 구현)

  • Han, Jong-Jin;Choi, Dong-Oun;Song, Hang-Suk
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.1-9
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    • 2008
  • SOA sorts function of old applications by function unit that have business meaning, and through standard call interface, do orchestration by component unit of service. System that developed in this paper predicts production point of time when order with frugality of production raw material. And reduce original register resources purchase expense and production costs in proper stock and increase company's competitive power. Also, design and implementation production management system for many species small quantity production of SOA base that reflect this analyzing correctly company's manufacturing process and original register resources supply and demand present condition.

A Comparative Study of Virtual Reality Content Creation Education by Learner (학습자에 따른 가상현실 콘텐츠 제작 교육의 비교 연구)

  • Nam, Choong Mo;Kim, Chong Woo
    • Journal of The Korean Association of Information Education
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    • v.22 no.5
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    • pp.585-592
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    • 2018
  • As the software education which utilizes the virtual reality in the education field becomes more interested in the teachers and the students, researches are being conducted for the education of virtual reality contents production. The purpose of this study is to analyze the curriculum, outcomes, and evaluation results of virtual reality contents production for educational students, elementary school students, and middle school students. As a result of analysis on each group, there was no difference in adaptability to specific tools, differences in ability of object production in production, and self-confidence and interest in production and utilization of virtual reality in learning attitude.

Using 3D Sweetening for Efficient Directing Space in Stereoscopic Image (3D 스위트닝 과정을 이용한 입체영상의 효율적인 공간 연출)

  • Kim, Myung-Ha;Hong, Hyun-Ki
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.63-71
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    • 2012
  • Depth understanding is important for stereoscopic and various methods including space design and cognitive science should be taken account in contents production. Among them, human scientific engineering such as human factor needs to be touched. More specifically, when the stereoscopic designer determines a binocular disparity, the viewpoint of the camera has to be matched with that of the audience. In this process, the structural problem by the distortion due to the dichoptic error is happened, Therefore, 3D sweetening process based on geometric re-analysis and human scientific engineering to minimize the visual fatigue is significant. This paper analyzes the inconsistency problems of the viewpoint in stereoscopic images, and we produce the stereoscopic image contents based on human factors.

A Study of Technical Innovation Model of Digital Contents (디지털콘텐츠의 기술기반 진화모델연구)

  • Han, Chang-Wan
    • Cartoon and Animation Studies
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    • s.10
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    • pp.159-178
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    • 2006
  • Digital Media have been advanced and disseminated at the same time around the world. Digital contents have been evolved while Product Technology and Process Technology of 3D Digital Animation and On-line game have completed the innovative developments. First of all, several problems can be occurred when product technology can not lead the evolvement of digital contents. To accomplish the evolvement of both product technology and process technology of digital contents, the whole production system and process system must be modulized. Modulization of system can be completed by the consistent and stable integration of platform. Modulization of production system can bring out the modulization of product technology and then the modulization of technology can speed up the commercialization and market test.

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A Study on Storytelling Plan of Stereo-scopic 3D Animation the Motif for the Tourist Attractions in Local Government : Focused on cases of the Creation of Cheongdo-gun, Gyeongbuk and Nam-gu, Ulsan (지자체 관광자원을 모티브로 한 3D입체애니메이션의 스토리텔링 기획에 관한 연구: 울산 남구와 경북 청도의 제작사례를 중심으로)

  • Kong, Jiheun;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.260-267
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    • 2015
  • The Ministry of Culture, Sports and Tourism has been implementing the 'Local Government 3D Contents Production Support Project' since 2010 to foster the 3D contents industry and secure high-quality 3D contents of local governments. This is part of national support for securing 3D media contents of local governments. In particular, stereo-scopic 3D animation is in the spotlight as media contents appropriate for simultaneous implementation of pleasure of narrative and high-level of presence to promote tourism resources of local governments. But existing stereo-scopic 3D animation-related studies are mostly concentrated in three dimensional effect expression for particular scenes or theater. Therefore, this study extracted elements required for storytelling planning by analyzing production cases of stereo-scopic 3D animation using tourism resources of local governments which have been recognized for a high quality of work.

흑미와 밀가루를 첨가한 Sponge Cake의 제조

  • 정동식;이진철;은종방
    • Proceedings of the Korean Society of Postharvest Science and Technology of Agricultural Products Conference
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    • 2003.10a
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    • pp.224.1-224
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    • 2003
  • The production of black rice in Korea has been increasing, as more Koreans are tending to blend black rice with medium-grain rice for serving. This increased production creates an opportunity for developing new products. In this study, the properties of sponge cakes produced from a blend of black rice flour (BRF) and wheat flour (WF) are investigated. Black rice sponge cakes (BRSC) were produced with constant process variables (e.g. baking temperature, fermentation time and BRP content (10, 20 & 30%)). Proximate compositions, farinogram, amylogram and extensogram analyses of BRSC were determined by AACC method. BRSC color was expressed to Hunter L, a and b values using a colorimeter. Sensory properties were evaluated by a trained 5-member panel. Moisture contents in BRSC decreased with increasing contents of BRF, while ash and protein contents were increased. Farinograph and amylograph data did not differ significantly between treatments, while extensograph data decreased with increasing BRF contents. With increasing BRF contents, Hunter L value decreased, while Hunter a value increased. When using 20% of BRP, sensory scores of BRSC were the highest in color, flavor and taste. In conclusion, 20% of BRF would be the optimum amount for producing sponge cake with BRP and WF.

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Trials of the Utilization Method in Mixtures Swards II. Effects of grasing and cutting management on foragequality and soil hardness (혼파초지의 이용방법 비교시험 II. 방목 및 예취이용이 목초의 품질과 토양경도에 미치는 영향)

  • 신재순;이필상;박근제;윤익석
    • Journal of The Korean Society of Grassland and Forage Science
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    • v.10 no.2
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    • pp.96-101
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    • 1990
  • This field experiment was undertaken to find out the effect of grazing and cutting management on the forage quality and soil hardness at different legumes sown swards of the experimental field of Livestock Experiment Station in Suweon, from August 1985 to October 1988. The results obtained are as follows: 1. Crude protein, crude fat and ash contents under grazing were higher than these under cutting, but showed the reverse results in crude fiber and nitrogen free extracts contents. Average in vitro dry matter digestibility (IVDMD) under grazing (72 %) was a little higher than that under cutting (71 %). On the other hand, there was little difference among the mixtures swards in mineral contents and IVDMD. 2. The contents of Ca, P and Mg were a little high in the cutting, but K and Na contents were in gazing. Ca: P ratio in grazing (2.97) was slightly higher than that of cutting (2.94). 3. Production of energies(TDN, StE and NEL) with cutting were appeard to increase by 19.4 %, 13.5 %and 19.0 % than those of grazing, respectively. Mixtures swards including alfalfa showed more production both grazing and cutting. 4. Soil hardness in the top lOcm of soil by cattle grazing was changed from 15.5mm at startihg year to 22.6 mm after 3 years, but in cutting slightly increase from 15.5mm to 16.2mm. Generally it was low in early spring and high in autumn.

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The Study about Necessity of Production Managing Program in 3D Animation - Focus on Lighting Production Pipeline - (3D애니메이션에서 제작관리프로그램의 필요성에 관한 연구 - 라이팅 제작파이프라인 중심으로 -)

  • Lee Jung-Ho;Kim Hyun-Jo
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.66-75
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    • 2006
  • Korea animation industry has a face with many difficulties even if the worldwide animation industry is booming stage. The funding of korea animation industry has been getting decreased from the outside which are ordinary investors and government since 'Wonderful Days' showed on the screen in 2003 didn't has enough box-office profits. In this kinds of circumstance, Animation producers should check out the current production system very closely and restructure improvement factors resolutely. It is very important issue that the serious problems that have been repeated in the past like the absence of planning skill and saving time and money through the improvement of production system. Therefore, the purpose of this thesis is to check out the whole production process used in the current 30 animation industry and analyzes problems, show the necessity of the production management program that makes a given condition of the effective production system in 3d animation.

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