• Title/Summary/Keyword: Contents Mapping

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Interactive Projection Mapping as a mean maintaining brand identity of corporation - Based on KIA Tigers (기업 브랜드 아이덴티티 유지 도구로서 Interactive Projection Mapping - 기아 타이거즈를 중심으로)

  • Shin, Chang-Woo;Han, Ji-Ae;Kim, Byung-Wook
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.85-86
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    • 2014
  • 본 연구의 목적은 브랜드 홍보 잠재력이 낮아지고 있는 기업 브랜드의 아이덴터티 유지를 위한 도구로서 Projection Mapping의 활용 방안을 고찰하는 것이다. 브랜드 홍보 잠재력이 낮아지고 있는 지역 대표 기업인 기아 타이거즈를 연구 대상으로 선정하고, Brand Identity측면에서 Durability, Differentiation, Coherence, Flexibility 특성 중심으로 Interactive Projection Mapping을 구현하였다. 제작과정은 크게 C4d 를 활용한 홍보 영상 제작, VVVV와 Touch Sensor을 활용한 행동에 반응하는 영상 제어 과정으로 이루어졌다.

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Mapping of Synchronized Contents with Music to 3 Dimensional Spatial Cloned Human-Object (3차원 공간으로 복제된 인간 형상 오브제에 음악과 동기화한 콘텐츠의 매핑)

  • Bae, Moon-Kyoung;Lyu, Jae-Ha;Kim, Sangwook
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.620-627
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    • 2014
  • In the contemporary age, social environment has changed from analog to digital. As a media is developed, the public is more familiar to digital than analog. In this society, media art rises as new art. One of the most useful methods in the media art is projection mapping. In this paper, I propose a realization process of artwork 'Cloned Me' that is realized by projection mapping method. Artwork is formed by projecting image contents that are visualized a music on a steel structure. It is different from media facade that the object projected contents has a story composition. It is a strength that the object and contents are connected by story and composition. Also it can be modified each other easily for harmony because the structure is assembly-type. A face that is projected by beam projection is consist of unique structure not fixed rectangular frame. Artwork 'Cloned Me' has significance that it reflects the present age to develop digital cloning.

Development of Property Mapping Contents between Open BIM Data and Automated Code Checking System (개방형BIM 데이터와 법규 자동화 검토 시스템 간 속성 매핑 체계 개발)

  • Kim, Inhan;Bae, Jongyeon;Choi, Jungsik
    • Korean Journal of Computational Design and Engineering
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    • v.22 no.2
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    • pp.118-128
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    • 2017
  • Many countries have been developing BIM-based building code checking system and studies in the utilization of Industry Foundation Classes (IFC) in building code checking. IFC is the open standard of BIM format. Currently, there is a disadvantage that could not include all of the attribute for the regulations of each country and there is the problem with the interoperability of the different defined IFC approach between BIM software. This study focus on developing, derived object and property by comparing through domestic regulation and IFC2x3 specification provided by the buildingSMART and classified review type depending on the interoperability of derived information. According to classified review type, the IFC data structure was established and property mapping contents were developed by including BIM software compatible information and creating a type of review plan. When the developed property mapping contents are applied into BIM-based building code checking system, checking of the BIM data generated from various fields is made effective and thus improving the interoperability of information.

A study on the transparent screen projection mapping using depaysement (데페이즈망 기법을 활용한 투명스크린 프로젝션 맵핑 연구)

  • Park, Ki-Deok;Kim, Tae-Hyoung;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.331-340
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    • 2013
  • Depaysement, suggested by the well-known surrealist Rene Magritte, has been used for and applied to many media. Application of depaysement through various media such as TV, commercial, and advertisement, attempted to provide interest by deviation from fixed ideas and visual shock, placing common objects in new and strange environment. The study applied screen projection mapping using a transparent screen and objet for different purposes to projection mapping media, applying depaysement to the artwork 'Illusion' in order to suggest visual pleasure, possibility as a new media, and projection mapping using transparent screen and objet. The work cases were suggested by applying expressive methods and effects according to three classifications - modulation of space, combination of conflicting images, and transformation and change of objects - in depaysement, and analyzed by types based on classification of the layout, typography, image, color, and time. Through 'Illusion,' new objet and characteristics of the media are applied and expanded by using projection mapping and depaysement.

Performance Estimation of Tone Mapping for HDR Images (HDR이미지 톤 매핑 알고리즘의 성능 평가)

  • Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.4
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    • pp.182-186
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    • 2021
  • Tone mapping operator is designed to reproduce visibility of real-world scenes such as HDR images on limited dynamic range display devices. This paper presents and implements compare and to estimate some tone mapping algorithms commonly used. The evaluation is performed by applying tone mapping operators on 7 HDR images, and by presenting the results with subjective estimation. Reinhard tone mapping algorithm is the best in the visual experimental results. The goal of this work is to discuss what is visible of high dynamic range on a normal display device and to determine to which better algorithm is. This work motivates us to make more progress through the new proposal of tone mapping operator on future work.

A Research on 3D Texture Production Using Artificial Intelligence Softwear

  • Ke Ma;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.178-184
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    • 2023
  • AI image generation technology has become a popular research direction in the field of AI, which is widely used in the field of digital art and conceptual design, and can also be used in the process of 3D texture mapping. This paper introduces the production process of 3D texture mapping using AI image technology, and discusses whether it can be used as a new way of 3D texture mapping to enrich the 3D texture mapping production process. Two AI deep learning models, Stable Diffusion and Midjourney, were combined to generate high-quality AI textures. Finally, the lmage to material function of substance 3D Sampler was used to convert the AI-generated textures into PBR 3D texture maps. And applied in 3D environment. This study shows that 3D texture maps generated by AI image generation technology can be used in 3D environment, which not only has short production time and high production efficiency, but also has rich changes in map styles, which can be quickly adjusted and modified according to the design scheme. However, some AI texture maps need to be manually modified before they can be used. With the continuous development of AI technology, there will be great potential for further development and innovation of AI-generated image technology in the 3D content production process in the future.

A Study of Algorithm for Digital Technology (디지털 기술의 알고리즘에 관한 연구)

  • Youn, Choong-Mo;Kim, Jae-Jin
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.633-637
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    • 2009
  • In this paper, we present the reuse module library generating algorithm and register-transfer (RT) library generating algorithm considering the power consumption of reuse module for field-programmable gate array (FPGA) technology mapping in order to implement into the circuit for calculating power consumption. To realize the circuit of calculation of power consumption, the FPGA is selected. Considering lookup table (LUT) conditions of selected FPGA, technology mapping process is conducted to minimize the total power consumption. With these information, the circuit is realized using suitable given power consumption among allocated results of modules.

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Improved Viewing Quality of 3-D Images in Computational Integral Imaging Reconstruction Based on Round Mapping Model

  • Shin, Dong-Hak;Kim, Nam-Woo;Yoo, Hoon;Lee, Joon-Jae;Lee, Byoung-Ho;Kim, Eun-Soo
    • ETRI Journal
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    • v.29 no.5
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    • pp.649-654
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    • 2007
  • In this paper, we propose a computational integral imaging reconstruction (CIIR) method using a round mapping model to improve the viewing quality of 3-D images. The proposed CIIR method can overcome the problem of non-uniformly reconstructed images caused by the conventional method. To show the usefulness of proposed method, some experiments are carried out and the results are presented.

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Specification and Implementation of Projective Texturing Node in X3D

  • Kim, In-Kwon;Jang, Ho-Wook;Yoo, Kwan-Hee;Ha, Jong-Sung
    • International Journal of Contents
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    • v.12 no.2
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    • pp.1-5
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    • 2016
  • Extensible 3D (X3D) is the ISO standard for defining 3D interactive web- and broadcast-based 3D content integrated with multimedia. With the advent of this integration of interactive 3D graphics into the web, users can easily produce 3D scenes within web contents. Even though there are diverse texture nodes in X3D, projective textures are not provided. We enable X3D to provide SingularProjectiveTexture and MultiProjectiveTexture nodes by materializing independent nodes of projector nodes for a singular projector and multi-projector. Our approach takes the creation of an independent projective texture node instead of Kamburelis's method, which requires inconvenient and duplicated specifications of two nodes, ImageTexture and Texture Coordinate.

Global Status of Korea's Media Firms and Their Future Strategies (한국 미디어 기업의 글로벌 위상과 미래 전략)

  • Kim, Dae-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.9
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    • pp.174-186
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    • 2011
  • This research addresses global status of Korean media firms and their future directions. Mapping of major international media firms all over the world is used in order to explain global status fully. In the four categories that classified media firms using Forbes Global 2000 mapping, all Korean media firms are included in the fourth group, which is the weakest in terms of global competitiveness. Therefore, it is essential to trace appropriate global strategy from the media industry value chain that has competence. This paper finds out that Korea has advantage in the contents, terminal, and next generation networks. That means alliance strategies of contents-terminal-next generation network have advantage to evolve into global media firms. Moreover, Korean media companies should adopt selection and concentration strategy in terms of geographical expansion. As Korea's broadcasting and game contents are already popular in Asian and Latin American regions, they would better to enter the emerging markets. In so doing, terrestrial broadcasters and game service providers should lead the way.