• Title/Summary/Keyword: Content design

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Analysis of Research Trend on Wayfinding Issues in Korea (길찾기(Wayfinding) 관련 국내 연구동향 분석)

  • Kim, YoungJoo
    • Korean Institute of Interior Design Journal
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    • v.24 no.6
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    • pp.38-46
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    • 2015
  • The purpose of this study was to identify the research trend through content analysis of the previous researches on wayfinding issues in the field of spatial design in Korea. Total 91 research articles published in domestic academic journals from 1991 to 2015 were collected through the online search and analyzed using descriptive statistics. As conceptual framework for content analysis, research article publication year, academic field based on journal title, research methodology, target space for analysis, and type of research purpose were included. The major findings were as follows. Substantially, wayfinding research in Korea was begun in 1990s and was peaked in the latter half of 2010s. Healthcare facilities including hospitals and nursing homes were most frequently analyzed as target space, i.e., research subject. Majority of the researches analyzed were published in the diverse journals of design area. In many cases, qualitative research methods such as spatial construction analysis using Space Syntax, field study, observation, interview, etc were used by the researchers frequently. It was found that the majority of researchers focused on behavioral and psychological response of space users in the process of wayfinding. For further study, it is recommended to extend the scope of analysis to sign system which support effective wayfinding. In addition, foreign academic journal articles should be included for in-depth analysis.

A Study on Application of Ethnography for the User Research in Designing Korean Express Train

  • Kim, Hyun-Jeong;Lee, Kyn-Pyo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.389-393
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    • 2000
  • Ethnography, a major research method in Anthropology, has been recently applied in human-centered design research. Since ethnography has empirical, naturalistic, holistic and eclectic characteristics, it is needed a guideline to apply ethnography into design research in accordance with a characteristic of project. Design project in which ethnography is applied can be categorized by two criteria; degree of newness of project goal(existing user-potential user) and limitedness of worksite(site-oriented-work-oriented). Among work-site activities, technology in use, and user group culture, it should be decided which content to content to focus more than others and thus what kinds of research techniques to apply in the ethnographic research.Case study was to design an interior of a Korean express train. This project is site-oriented and has an existing-potential users. Therefore, video ethnography was effectively applied to obtain chronological data of activity potential users. Therefore, video ethnography was effectively applied to obtain chronological data of activity flow, and participant observation was applied to obtain statistical data of synchronous activities. Case study shows a concrete process example of how to apply ethnography into design research.

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Analysis of Game Interface Design Elements towards Battle Ground (게임 인터페이스 디자인 요소분석 : 베틀 그라운드를 중심으로)

  • Huaqian, Xie;Song, Seung-keun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.287-288
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    • 2018
  • Developing games is a popular work in itself and a field of commercial development. It also occupies an important position in the design field as well. Because the game has a high commercial value and a design role in the game. This study examines the interface in terms of usability evaluation to see how to design the interface that corresponds to the appearance of the game. For this purpose, the previous research is examined and the interface elements derived from the survey are used as questionnaire items. The results of this study are expected to help guide the design of game interface design.

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Analysis on Spatial Characteristics of Supportive Housing through Case Study of Competition Award-winning Works (공모전 수상작 사례분석을 통한 지원주택의 공간특성 분석)

  • Lee, Yeunsook;Oh, Ahyeon;Jang, Miseon
    • Korean Institute of Interior Design Journal
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    • v.25 no.4
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    • pp.125-134
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    • 2016
  • This study intends to identify the spatial characteristics by carrying out the case studies of supportive housing examples of the Top Ten Projects awarded by the AIA Committee on Environments. Information of 7 awarded works was collected and content analysis was made according to design concepts and spatial compositions. As a result, the major design concepts applied to the examples were categorized into 5 points of regeneration of community, accessibility to the community, enhancement of spatial capability, participation and consensus of stakeholders and resident support services. Many supportive houses were built as a project to regenerate the deprived area and to reactivate the community through supplying supportive houses. In addition, supportive houses were developed by independent house type and shared house type and diverse scopes and sizes of community spaces were provided by including residents' exclusive community spaces that provide diverse services to vulnerable residents in addition to individual residential spaces and the community spaces that promote the consensus of residents and community people. The results of this study are expected to be used as basic material that provides the direction of desirable spatial design for introducing supportive housings in Korea.

Effects of YouTube Hair Beauty Content Usage Motivation and Reliability on Content Satisfaction and Continuous use Intention (유튜브 헤어미용 콘텐츠 이용동기와 신뢰도가 콘텐츠 만족도 및 지속이용의도에 미치는 영향)

  • Lee, Young-jo;Choi, Myo-Sun;Jung, Ki-bbeum;Oh, Seung-Hyun;Ma, Eun-Jung;Yun, Su-Mi
    • Journal of Convergence for Information Technology
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    • v.10 no.9
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    • pp.251-261
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    • 2020
  • The purpose of this research is to examine the relationship between motivation, reliability, satisfaction, and sustainability of YouTube content and suggest the implications needed for content consumption or production of beauty workers in the future as K-beauty's interest is increasing due to the global Hallyu craze, and beauty industry workers are also watching YouTube hair care content and exchanging the latest trends. The analysis methods included frequency analysis, factor analysis, reliability analysis, correlation analysis, and multi-recovery analysis. As a result, the correlation between the motivation for content use, reliability, satisfaction, and persistence was shown, the motivation for content use was statistically significant (+) and the impact of content reliability on YouTube content satisfaction and sustainability (a significant statistical+).

Design of Subject-based Community Model by Linkage Heterogeneous Content: Focused on Field of Biological Science

  • Ahn, Bu-Young;Kim, Ji-Young;Oh, Chung-Shick;Lee, Myung-Sun
    • International Journal of Contents
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    • v.6 no.3
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    • pp.10-14
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    • 2010
  • Researchers in Korea and elsewhere have carried out a wide variety of important research activities in their respective fields, producing valuable research results. For such diverse research results to be shared and exchanged among researchers working in the same discipline and research subject there needs to be a community environment based on free utilization of information. Against this backdrop, this study seeks to classify and reprocess the reference/factual content owned by the KISTI (Korea Institute of Science and Technology Information), a state-run distributor of information on science and technology, by the different research subjects. It also seeks to develop and provide a community model based on the concepts of open archiving and open access for the researchers specialized in the related fields of research. This community model is developed focusing on the research results from the field of bioscience, where the most extensive studies are currently being conducted. To develop the community model, this study: (a) surveys the current status of the content owned by KISTI; (b) analyzes the patterns and characteristics of biological scientific content among the KISTI-owned content; and (c) designs a web platform where researchers can freely upload/download research results.

The Development of Content Management System for Culture & Tourism Based on Recursive Relation Object Model (순환관계 객체모델에 기반한 문화관광 콘텐츠관리시스템 개발)

  • Shin Dong-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.263-273
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    • 2006
  • The remarkable development of the internet causes us to have too many homepages and content, to be specialized and subdivided, and to need 'CMS'(Content Management System). Currently, CMS have been developed by many solution providers and studied in many ways. However, it is hard to find a system which is able to construct the specified Culture & Tourism content rapidly and managed them efficiently. Step on these requirement, this paper focus on design and implementation of unified CMS based on recursive relation object model which can be satisfied the demand of the usual people's information service of Culture & Tourism and which can be installed and managed the standardized Culture & Tourism content easily.

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Design & Implementation of DRM System for End-to-end Content Protection (End-to-end 콘텐츠 보호를 위한 DRM 시스템 설계 및 구현)

  • Jeong Yeon-Jeong;Yoon Ki-Song
    • The KIPS Transactions:PartC
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    • v.13C no.1 s.104
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    • pp.35-44
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    • 2006
  • Current technologies on digital rights management (DRM) have focused on security and encryption as a means of solving the issue of unauthorized copying, that is, locking the content and limiting its distribution to only purchasers. But, illegal content copy should be protected not only from purchasers but also from other principals such as media distributors and content providers. In this paper, we designed and implemented end-to-end digital lights management system that can cover a content protection on the overall value-chains of content distribution. Proposed system provides content protection and secure management of digital rights in creator, provider, and distributor like in purchaser. Accordingly it can provide an environment protecting each principal's digital rights and prohibiting illegal usage of content.

Smart Study's Strategy in the Kids Content Industry: VRIO Framework

  • LEE, Jun-Ho;KIM, Taejoong;PARK, Hyunjun
    • The Journal of Economics, Marketing and Management
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    • v.8 no.3
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    • pp.1-8
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    • 2020
  • Purpose: Korea has a long history of kid's content industries. Also, Korea's kid's content market has been thriving for a long time, but recently, a company called Smart Study has sharply raised Korea's status because of its competitive advantage and capability in the kid's content industry. Research design, data and methodology: This research has explored and examined how Smart Study was successful in kid's content industries. Also, the research examined the present and potential competitors in the kid's content industry. Results: We investigated and explored how they were different from other Korean kid industries through value, rare, inimitability, and organization (VRIO) framework. Conclusions: One of the primary reasons for their success is because Smart Study has strengths in marketing that brand character and making consumers loyal to the company. Lastly, this paper attempted to explain how they have promoted their company and investigated how other companies promote themselves in the kid's content industry. This paper has limitations. We could not explain all the fields of kid content. The kids' content has developed tremendously, but there are many hidden parts. It has been successful in Korea and is still growing and proliferating. Also, there is a slight lack of scarcity in distribution methods.

Analysis of freshness of rice depending on packing materials using MANOVA (다변량 분산분석을 이용한 포장 재질에 따른 쌀의 신선도 분석)

  • Kim, Seong-Ju
    • The Korean Journal of Applied Statistics
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    • v.29 no.7
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    • pp.1421-1428
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    • 2016
  • This paper concerns the freshness of rice depending on packing materials using MANOVA. Freshness of rice is measured in terms of moisture content and rice flavor. Ordinary paper and charcoal-coated paper are compared as packing materials. Storing places are considered as a block. The bivariate observations of moisture content and the rice flavor are compared using MANOVA for a completely randomized block design. It is observed that there is a significant difference between ordinary paper and charcoal-coated paper. Therefore we apply ANOVA for moisture content and rice flavor, respectively. Significant differences are observed for the moisture content but not for the rice flavor.