• 제목/요약/키워드: Content design

검색결과 4,523건 처리시간 0.033초

공동주택 현상설계의 BIM 프로세스 적용 방안에 관한 연구 (A Study on the BIM based architectural design process for APT. competition)

  • 이광수;민영기;김명근;고인룡
    • 한국디지털건축인테리어학회논문집
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    • 제11권3호
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    • pp.89-97
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    • 2011
  • Accelerating economic growth since the 1960s, penetration rate of the House of Commons has been increased. However, design competition has been imposed for improve of the qualitative level in modern because it was quantitative increasing. Even though its design quality is improved by introducing design competition, distorting the design is increased for the purpose of election. For that reason, errors of information and design changes are increased. So BIM(Building Information Modeling) is adopted to solve the problems. In this study, BIM process on the basis of the existing design process was to clean up and LoI(Level Of Information) based on the level of information was newly defined. Working-level of the design competition is plan-basic design. LOI level is LOI1-LOI2 in plan and Lol3-LOI4 in basic design. At each step of the operation was to clean up the level of detail and content. Also exchange of data in each area and feedback about content are to clean up.

A P2P-to-UPnP Proxy Gateway Architecture for Home Multimedia Content Distribution

  • Hu, Chih-Lin;Lin, Hsin-Cheng;Hsu, Yu-Feng;Hsieh, Bing-Jung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권1호
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    • pp.406-425
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    • 2012
  • Deploying advanced home networking technologies and modern home-networked devices in residential environments provides a playground for new home applications and services. Because home multimedia entertainment is among the most essential home applications, this paper presents an appealing home media content sharing scenario: home-networked devices can discover neighboring devices and share local media content, as well as enormous amounts of Internet media content in a convenient and networked manner. This ideal scenario differs from traditional usages that merely offer local media content and require tedious manual operations of connection setup and file transfer among various devices. To achieve this goal, this study proposes a proxy gateway architecture for home multimedia content distribution. The proposed architecture integrates several functional mechanisms, including UPnP-based device discovery, home gateway, Internet media provision, and in-home media content delivery. This design addresses several inherent limitations of device heterogeneity and network interoperability on home and public networks, and allows diverse home-networked devices to play media content in an identical and networked manner. Prototypical implementation of the proposed proxy gateway architecture develops a proof-of-concept software, integrating a BitTorrent peer-to-peer client, a UPnP protocol stack, and a UPnP AV media server, as well as media distribution and management components on the OSGi home gateway platform. Practical demonstration shows the proposed design and scenario realization, offering users an unlimited volume of media content for home multimedia entertainment.

중학교 기술·가정① 교과서 복식디자인 분야 내용 분석 (The Content Analysis of Clothing Design part in the middle-school Textbook of Technology and Home Economics①)

  • 박은희
    • 한국의상디자인학회지
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    • 제19권3호
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    • pp.49-61
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    • 2017
  • The purpose of this study was to analyze the organizational framework and contents of the clothing design section of the middle school textbook of Technology & Home-economics(1) of the revised curriculum in 2009. The scope this study lies in external characteristics such as framework, contents and the like from the Home Economics area of textbooks by seven publishers chosen from those that were authorized by the Ministry of Education, Science and Technology in 2012. The result showed that the seven textbooks have the same top Unit 'Juvenile Life' and mid-Unit 'Clothing and Self-expression' but that smaller units were different and diverse in content. In the small unit 'Clothing and Self-expression' of the clothing design section, contents are structured to be put into practice by understanding and exercising the concept; the contents are offered as design theories, clothes design, clothing, and activities/investigation. Hanbok (Korean traditional clothes) clothing was proposed in all textbooks in an order of the right way for Hanbok clothing, names of Hanbok, kinds of Hanbok and the order of wearing Hanbok. Accordingly, this study found the seven textbooks were constructed corresponding to the revised curriculum 2009 for the clothing design section of Technology & Home-economics(1). This study suggests students can build their own insight for viewing society, the country and the world as well as appreciate their own importance in establishing consciousness if they go forward in solving the various problems they face in home life by grafting practical reasoning.

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Design and Implementation of a Content Model for m-Learning

  • Shon, Jin Gon;Kim, Byoung Wook
    • Journal of Information Processing Systems
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    • 제10권4호
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    • pp.543-554
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    • 2014
  • It is difficult for mobile learners to maintain a high level of concentration when learning content for more than an hour while they are on the move. Despite the attention span issue, many m-learning systems still provide their mobile learners with the same content once used in e-learning systems. This has called for an investigation to identify the suitable characteristics of the m-learning environment. With this in mind, we have conducted a survey in hopes of determining the requirements for developing more suitable m-learning content. Based on the results of the survey, we have developed a content model comprised of two types: a segment type and a supplement type. In addition, we have implemented a prototype system of the content model for Apple iPhones and Android smartphones in order to investigate a feasibility study of the model application.

전자책 뷰어의 사용만족에 영향을 주는 품질 요인: 콘텐츠 유형별 비교 (e-Book Viewer's Quality Factors Influencing User Satisfaction: Comparison by Content Type)

  • 윤혜정;김두중;이중정
    • 한국전자거래학회지
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    • 제20권2호
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    • pp.73-91
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    • 2015
  • 정보기술의 발달은 유형의 '책'에서 무형의 '전자책'으로의 인식 전환을 불러 왔고, 전체 도서출판 시장에서 전자책 시장의 증가세는 두드러지게 나타나고 있다. 하지만, 무형의 콘텐츠와 독자를 연결시켜주는 접점(인터페이스)의 역할을 하는 전차책 뷰어에 대한 연구는 거의 이루어지지 않았다. 따라서 본 연구에서는 단말기나 PC 등에 설치하는 전자책 뷰어의 사용만족에 영향을 주는 요인을 규명하고, 이러한 관계가 콘텐츠 유형별로 어떻게 다른지를 살펴보았다. 전자책 뷰어의 품질을 시스템 품질과 인터페이스 품질로 구분하여, 용이성, 기능다양성, 상호작용성, 디자인 편리성, 직관적 디자인, 감성적 디자인을 독립변수로 설정하였다. 또한 이러한 품질 속성이 종속변수인 사용만족에 미치는 영향이 대표적인 전자책 콘텐츠 유형인 만화, 소설, 학습 콘텐츠에 따라 어떤 차이가 있는지 살펴보았다. 가설 검증 결과에 따르면, 전체 그룹에 있어서는 상호작용성을 제외한 모든 독립변수가 사용만족에 유의한 영향을 주는 것이 밝혀졌다. 콘텐츠 유형별로는 만화를 볼 때 전자책 뷰어의 용이성, 디자인 편리성, 감성적 디자인의 품질이 높을수록 사용만족이 높았으며, 소설을 볼 때에는 전자책뷰어의 직관적 디자인, 감성적 디자인의 품질이 높을수록 사용만족이 높았고, 학습 콘텐츠에서는 전자책 뷰어의 기능 다양성과 상호작용성이 높을수록 사용만족이 높았다. 본 연구의 결과가 향후 전자책 뷰어의 설계 및 기획, 전략과 구축에 유용한 가이드라인이 되길 희망해본다.

혼합물 실험 계획법에 의한 팽화미 첨가 쌀죽의 최적 배합비 분석 (Optimal Mixture Ratio for Rice (Oryza sativa L.) Gruel Supplemented with Puffed Rice by Mixture Design)

  • 구경형;최은정;구민선
    • 동아시아식생활학회지
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    • 제23권2호
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    • pp.218-226
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    • 2013
  • This study examined the optimal mixture ratio of rice gruel supplemented with puffed rice by mixture design. The quality characteristics of rice gruel samples were examined according to mixture ratios at eleven experimental points. The high soluble solid content and viscosity of gruel samples were significantly dependent on rice (short grain) content instead of glutinous rice. The viscosity ranged from $2,891{\sim}9,153\;cP{\cdot}s$ and soluble solid content ranged from $8.23{\sim}10.13^{\circ}Brix$ at the eleven experimental points. The mixture with the highest solid content and viscosity, 12% rice gruel sample was $10.10{\sim}10.13^{\circ}Brix$ and $9,150{\sim}9,153\;cP{\cdot}s$. The L color of sample decreased with decreasing rice content, while "a" (redness) and "b" (yellowness) values slightly increased. In the sensory evaluation, samples with higher amount of puffed rice and glutinous rice scored higher for brown color, flavor and sweetness than high-content rice samples. The response surface and trace plot results showed that increasing of puffed rice increased the brown color, sweet taste and sticky aftertaste. From the results of the F-test, viscosity, "a" (redness) and "b" (yellowness) values fit a quadratic model with significant probabilities within 0.05%. The optimum predicted formulations of rice gruel containing puffed rice were 1.69% of puffed rice, 0.47% of glutinous rice and 9.84% of rice, respectively.

한국 여자 수영복 디자인의 변천(I) (A Study on the Korean Women's Swimwear Design(I))

  • 김혜경;조은정;최형민
    • 한국의류산업학회지
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    • 제6권5호
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    • pp.558-564
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    • 2004
  • The purpose of this study was to examine the design characteristics of women's swimwear from 1955 to 1969 in Korea using documentary research sources. Both visual and linguistic elements found in the illustrations and advertisements that appeared in periodicals from 1955 to 1969 were used as primary sources. The primary sources were 아리랑, 여상, 여성계, 여성동아, 여원, 주부생활. The methods of content analysis and frequency seriation were combined to analyze the data obtained from the primary sources. Seriational analysis of the data were performed by ordering the frequency chronologically for the entire fifteen-year period. As the result of the study, it was found that the design of the swimwear during this period changed consistently in terms of swimwear type, shape of thigh line, textile design and decorative details. The degree of skin exposure was also continuously increased in different body parts.

한·중 저가 화장품 콘텐츠의 패키지 디자인요소 비교 분석 (Comparison Analysis on Package Design Elements of Low-Price Cosmetic Contents in Korea and China)

  • 왕소혜;박영심;김치용;이창근
    • 한국멀티미디어학회논문지
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    • 제19권8호
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    • pp.1553-1563
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    • 2016
  • Thesedays, not only a quality of a product but also a design of it plays an important role. Throughout this analysis, I would like to discuss how a design of package works in the cosmetics with the fact that low cost cosmetics sales better than high cost cosmetics. In this research, there are five samples each for Korean and Chinese low-costed cosmetics to yield a result about an element of package design. Based on that result, there was an survey about two different package design followed by the research problems. Throughout research, an attention and familiarity of package which was considered of characteristics of China was more effective on Chinese consumers. In order to activate the content market of cosmetics, it is utilized to manufacture taking into account the maximum of the design elements in the package design is a conclusion that affect the time of purchase. In this paper, one in which I hope to help in the development of being utilized as a basis article content market industry for pre-market research foray into the Chinese market is South Korean cosmetics.

호환성 및 상호운용성이 개선된 콘텐츠관리시스템의 설계 및 구현 (Design and Implementation of Content Management System for Improvement of Compatibility and Publication)

  • 민병원
    • 디지털융복합연구
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    • 제12권2호
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    • pp.257-262
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    • 2014
  • 오늘날 사용자제작콘텐츠(UCC: user created content)가 급속도로 확산되고 있으나, 그 제작 및 재생 플랫폼이 서로 달라 콘텐츠 상호간의 호환성이 떨어지고 저작 환경의 상호운용성이 부실하여 방대한 콘텐츠의 제작, 배포, 관리에 있어 많은 문제점이 발생하고 있다. 본 논문에서는 이러한 문제점을 해결하기 위하여 상호운용성이 개선된 콘텐츠관리시스템(CMS: content management system)을 제안하고, 콘텐츠를 생성 변형 가공할 수 있는 표준 플랫폼과 콘텐츠 탑재 또는 이관 시 반복적인 작업을 최소화함으로써 효과적이고 신속한 배포 관리를 가능하게 하는 새로운 시스템을 설계한다. 특히 제안된 시스템은 서비스 범위 내의 사이트가 다양하고 대용량일 경우, 기존의 점대점 콘텐츠 이동에서 발생하는 호환성 문제를 해결하기 위하여, 콘텐츠 배포방식을 단일형 배포방식에서 중앙집중형 배포방식으로, 서비스 형태를 사이트 링크 방식에서 DB 링크 방식으로, 콘텐츠 상호 연결 형태를 단방향에서 양방향으로 개선함으로써 상호운용성이 크게 개선된 콘텐츠관리 기술을 채택하였다. 기존 시스템과의 비교를 통하여 제안된 시스템이 호환성 및 상호운용성 측면에서 개선된 성능을 나타냄을 입증하였다.