• Title/Summary/Keyword: Content creation

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Analysis of Performance Factor of the Movie-The Handmaiden by Adapting (영화 <아가씨>의 각색에 따른 영화 흥행 요인 분석)

  • Choi, Young-Mi;Jo, I-Un
    • The Journal of the Korea Contents Association
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    • v.17 no.12
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    • pp.417-425
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    • 2017
  • The goal of this study is analysing a box office success of The Handmaiden in terms of modified space-time and character. The movie which has original novel induces desire of watching by decreasing property of experience good of movie based narrative of novel. Contrary to novel that is set in Victorian age, the movie changed contents that make a character who realizes masculine of colonialism and women oppressed by man escape through transcending class by adopting period of Japanese occupation. It hereby decreases negative effect by substituting growth and solidarity of women for the element of homosexuality. Also the gender discussion about crimes against female when the movie was running increases factor of sympathy of characters and accord with subject of the movie. Beside that, The reasons of success are detector, star system of actor, effective public marketing of movie trailer and selection of movie won the award for best picture at a film festival.. Movie through adapting novel enhances ability of various creation and blow up appreciation of spectator. The differentiation of adapted hit movie is that the altered content is creative, has subject that corresponding with universal awareness transcending space-time and expresses property of media effectively.

CTKOS : Categorized Tag-based Knowledge Organization System (카테고리형 태그 기반의 지식조직체계 구현)

  • Yoo, Dong-Hee;Kim, Gun-Woo;Choi, Keun-Ho;Suh, Yong-Moo
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.59-74
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    • 2011
  • As more users are willingly participating in the creation of web contents, flat folksonomy using simple tags has emerged as a powerful instrument to classify and share a huge amount of knowledge on the web. However, flat folksonomy has semantic problems, such as ambiguity and misunderstanding of tags. To alleviate such problems, many studies have built structured folksonomy with a hierarchical structure or relationships among tags. However, structured folksonomy also has some fundamental problems, such as limited tagging to pre-defined vocabulary for new tags and the timeconsuming manual effort required for selecting tags. To resolve these problems, we suggested a new method of attaching a categorized tag (CT), followed by its category, to web content. CTs are automatically integrated into collaboratively-built structured folksonomy (CSF) in real time, reflecting the tag-and-category relationships by majority users. Then, we developed a CT-based knowledge organization system (CTKOS), which builds the CSF to classify organizational knowledge and allows us to locate the appropriate knowledge.

A Study on the Knowledge Formation Process of Wikipedia in Korea through Big Data Analysis (빅데이터 분석을 통해 본 한국 위키피디아의 지식형성 과정에 관한 연구)

  • Lee, Jungyeoun;Jeon, Suhyeon
    • Journal of the Korean Society for information Management
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    • v.37 no.2
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    • pp.171-195
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    • 2020
  • This study analyzed the collaborative process in time series by dismantling the edit log big data of Wikipedia Korea, a representative online collaboration community, from early 2002 to 2019. Analysis elements were extracted from the document edit records, formatted in standardized XML, and analyzed using Python and R. The ways of editors' contribution, the characteristics of data contents, and the trend of document creation were explained by the analysis. An active contribution of a small set of editors and a loose participation of the majority were revealed. In addition, sociocultural characteristics that appear in online communities were also found in Wikipedia Korea. A new, diverse set of external resources is necessary to sustain the collective intelligence. An effort to settle new editors into the wikipedia community and an openness through circulation structure to avoid the exclusiveness of the management group are suggested.

The Design and development of online learning modules for the broadcasting content-based e-PBL (방송콘텐츠 기반 e-PBL을 위한 온라인 학습모듈 설계 및 개발)

  • Jung, Joon-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.1
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    • pp.105-115
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    • 2012
  • This study paid attention to the possibility of broadcasting contents as a learning resource, which promoted the knowledge composition and the process of creation from the software having enriched contents not a delivering tool for the information in one direction. and tried to implement it thru e-PBL, which is one of teaching-learning models in e-learning. In order to implement the possibility of broadcasting contents in the e-PBL enviroment as a learning resource, the study focused on the design and development of e-PBL based on the broadcasting contents and found out the educational possibility for the broadcasting contents as the learning resource in e-PBL enviroment. This study focused on the design of learning module and development process which integrated strategic plans to maximize the utilization of broadcasting contents including development of online learning community. Also, This is verified by applying the learning module was to prove a differentiation.

A Study on the Need for a Mobile Application Development Educational Program using an Authoring Tool (저작도구를 이용한 모바일 애플리케이션 개발 교육프로그램의 필요성에 대한 연구)

  • Chang, Young-Hyun;Oh, Sang-Yeob
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.253-258
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    • 2014
  • To ensure excellence in logical software education for smart IT technologies in schools, the study was conducted to determine whether a course on mobile application (app) content creation using an app authoring tool can be introduced as a part of the regular curriculum. As an approach method, five sessions of related training for characterized high school teachers as well as three sessions for elementary, middle and general high school teachers nationwide and a satisfaction survey were conducted for a total of five surveys. The average of 91.4% for more than moderately satisfied' is judged to reflect the perception of a highly successful study. In conclusion, the introduction of an app development education program using an authoring tool in schools is considered essential, and furthermore, the need for establishing new national technical qualifications is still rising.

Development of Educational Model for ICT-based Convergence Expert (ICT 기반의 융합전문가 양성을 위한 교육모형 개발)

  • Ryu, Gab-Sang
    • Journal of the Korea Convergence Society
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    • v.6 no.6
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    • pp.75-80
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    • 2015
  • To train convergence experts ICT infrastructure must be learned IoT use capabilities of things. In this paper, targeted to students that are majoring in computer science, and for the design of the curriculum and the educational model that handles education of operation in general for training IoT-related education for five months to experts of convergence training describe the contents. Course is the basic ability of the process, core competence course, is divided into real-life capability process and on-site training course, was constructed in a total of 10 stages of the process details. Curriculum, it was designed to learn sensing technology, network technology, security, and content production technology. This educational model is utilized for job creation human resource training project of 2015 Ministry of Employment and Labor, it demonstrated the utility to contribute in order to achieve a high completion and the employment rate. Applicable to future university education plans to expand the curriculum, including courses that complement the Java.

The Value of Performing Arts Content and Convergence Structure -Focused on Performing Arts Live Video- (공연예술콘텐츠의 가치와 융합적 구조 -공연예술실황영상을 중심으로-)

  • Young, Hur-Lan
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.241-255
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    • 2016
  • This study aims at examining the making and distribution course of performing arts and its converged form with technology and industry in terms of the Contents Promotion Act. Since the 2000s, the inter-area contents making and sharing methods have been changing the making and distribution structure of performing arts. The recent production of performing arts contents live videos extends the areas of arts creation and communication beyond the time and spatial boundaries of performing arts and changes the existing systems. The performing arts which started with nowness and spatio-temporal restriction on the premise is now creating a new platform over the spatio-temporal boundary through the live video. Performing arts, in convergence with the areas of technology and industries, expands universal approaches and shows the public value of cultural fairness at public performing arts centers. In this context, this study aims at seeking the possible extension of performing arts contents by examining how the so-called high-class performing arts such as opera, theatre and classical music combines with the visual industry.

Effects of Glutamine, Glycine and Nucleosides/Nucleotide Mixture on Intestinal Mucosal Growth in Rats (흰쥐의 소장 점막 세포의 성장에 미치는 Glutamine, Glycine과 Nucleosides/Nucleotide 혼합물의 효과)

  • 이선영;오현인
    • Journal of the Korean Society of Food Science and Nutrition
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    • v.26 no.1
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    • pp.130-136
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    • 1997
  • Total parenteral nutritional effect was induced by surgical creation of Thiry-Vella fistula(TVFs) in rats. Glutamine, glycine or nucleosides/nucleotide mixture in solution was injected into the loops for 2, 4, 6, 8 days. Control animals received a 0.9% saline solution. Results include weight gain, total protein, DNA, [$^3$H] thymidine incorporation into DNA, morphometry of the intestine in both TVFs and intestine in continuity. Perfusion of nucleosides/nucleotide mixture into the bypassed loops caused an increase in total protein, DNA content, villous height, villous surface area in loops. The injection of glycine into loops caused an increase in [$^3$H] thymidine incorporation but the mean values of the protein and DNA contents were not significantly different from those in group Cont and group Nuc. Overall values for group Gln were slightly higher than those of the control but the differences were not statistically significant. This study suggests that this animal model may be useful for studying the effect of dietary factors on intestinal growth and maturation, separating the direct effect of diet from systemic effect on the intestine.

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Development of Intuitive Author for 3D Game/Animation Contents (효율적인 3D 게임 및 애니메이션 콘텐츠 제작을 위한 직관적인 저작 기술 개발)

  • Ji, Su-Mi;Lee, Jeong-Joong;Kim, Sung-Gook;Woo, Kyeong-Deok;Baik, Sung-Wook
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.780-791
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    • 2010
  • This paper presents a semi-autonomous authoring method which can intuitively create 3D game/ animation contents for unexperienced users. In particular, this method considers their convenience to provide them with easier authoring environments. The 3D game/animation contents created by this method consist of several scene components connected to each other in a logical flow structure. Thus, it is possible to easily understand the overview of 3D content description for its production and manipulate these scene components for efficient management. Four different genres of game/animation contents have been developed by using an authoring tool based on this method. According to results of a survey intended for game developers who created game contents with the authoring tool, this method is shown to save contents development cost/time as well as raise the efficiency and convenience of whole process of contents creation to the expected level.

REL Rights document editing and client system based on MPEG-21 Framework (MPEG-21 프레임워크에 기반의 REL 저작권 문서편집 및 클라이언트 시스템)

  • 조휘경;송병규;김태희;홍진우;정회경
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.520-524
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    • 2003
  • Problem of compatibility, content protection, contents circulation ok. was caused between contents offerer and consumers by indiscreet right technical development about digital contents. The MPEG committee proposed MPEG-21 framework for these problem solution and for right managing in MPEG-21 inside XML(eXtensible Markup Language)'s structure REL(Right Expression Language) that is a right expression language propose. Contents protection, circulation, standard right information representation for administration that is reasonable and is the transposition enemy mutually by REL's use doing based on this MPEG-21 were available. Fast correspondence about new technology is necessary circumstance because present MPEG-21 is in study step and REL edit solution as infra technology is required. Also, development of REL document edit system is required mere because this REL document edit has difficulty in edit except expert with MPEG-21 Framework. In this paper, designed and embody about REL document mastication system that right creation and edit are available efficiently about contents easily without comprehension of MPEG-21 framework and client system that present consumption method of REL right document.

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