• Title/Summary/Keyword: Content creation

Search Result 540, Processing Time 0.021 seconds

Development of Update Methods for Configuration Data of NETCONF Protocol considering Multiple Network Administrators (다수 네트워크 관리자를 고려한 NETCONF 프로토콜의 설정 데이터 갱신 기법 개발)

  • Lee, Yang-Min;Cha, Mi-Yang;Lee, Jae-Kee
    • Journal of Internet Computing and Services
    • /
    • v.14 no.5
    • /
    • pp.27-38
    • /
    • 2013
  • Currently a number of managers exist to manage heterogeneous networks, in this situation, the NETCONF protocol for efficient network management has been proposed as a new protocol. However, the standard NETCONF protocol stack continuous improvement since the establishment but in four layers still have some problems. Especially in situations where there are multiple administrators, problems are more highlighted in operation layer. In this paper, we focus on these issues and the Operation layer has improved the efficiency and flexibility of operations among NETCONF four layers. Additionally, for the inefficiency of updates improved the device settings based on improved operation techniques. In addition, standard protocol NETCONF did not proposed content layer data structure and we propose standard technique of content layer that can generate configuration structure of devices. Improved the three techniques are applied appropriately to the NETCONF, the proposed method and the existing NETCONF was performed experiment to compare with experimental four factors. Compare key factor are four kind as maintaining the probability of network function, the reaction performance about command, the number of control packets, performance of data creation in content layer. Such factors after performing the experiment, the proposed method in this paper is superior to the existing NETCONF and there was confirmed by analysis Experimental results.

Video Retrieval System supporting Adaptive Streaming Service (적응형 스트리밍 서비스를 지원하는 비디오 검색 시스템)

  • 이윤채;전형수;장옥배
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.9 no.1
    • /
    • pp.1-12
    • /
    • 2003
  • Recently, many researches into distributed processing on Internet, and multimedia data processing have been performed. Rapid and convenient multimedia services supplied with high quality and high speed are to be needed. In this paper, we design and implement clip-based video retrieval system on the Web enviroment in real-time. Our system consists of the content-based indexing system supporting convenient services for video content providers, and the Web-based retrieval system in order to make it easy and various information retrieval for users in the Web. Three important methods are used in the content-based indexing system, key frame extracting method by dividing video data, clip file creation method by clustering related information, and video database construction method by using clip unit. In Web-based retrieval system, retrieval method ny using a key word, two dimension browsing method of key frame, and real-time display method of the clip are used. In this paper, we design and implement the system that supports real-time display method of the clip are used. In this paper, we design and implement the system that supports real-time retrieval for video clips on Web environment and provides the multimedia service in stability. The proposed methods show a usefulness of video content providing, and provide an easy method for serching intented video content.

Designing the Record Management Functions for Record Content Using Advantages of Cloud Storage (클라우드 저장소 장점을 활용한 기록 콘텐츠 관리기능 설계)

  • Yim, Jin-Hee
    • Journal of Korean Society of Archives and Records Management
    • /
    • v.19 no.3
    • /
    • pp.271-292
    • /
    • 2019
  • Recently, the central administrative agency changed its business management system to cloud-based On-nara 2.0. To transfer and manage the records of the cloud business management system, the National Archives Service has developed and distributed a cloud-based records management system. It serves as an opportunity to maximize the benefits of cloud computing and redesign the records management to be more effective and efficient. The process and method of electronic record management can be transformed through digital technologies. First, we can change the transfer method for electronic records. When the business and the records management systems share the same cloud storage, it is possible to transfer the content files between the two systems without moving the contents files physically, thus copying only the metadata and reducing the cost and the risk of integrity damage. Second, the strategy for allocating storage space for contents can be conceived. Assuming that the cloud storage is shared by the business and the record management systems, it is advantageous to distinguish the storage location based on the retention period of the content files. Third, systems that access content files, such as records creation, records management, and information disclosure systems, can share the cloud storage and minimize the duplication of content files.

A Research of Relationship between Animation Content and Traditional Folk Culture: Centered around Michel Ocelot's <Kirikou et la Sorcière>(Kirikou and the Sorceress) and KBS Satellite Channel's <Animentary Korean Folklore>. (애니메이션 콘텐츠 창작소재와 전통 민속문화와의 만남: 미셸 오슬로의 <키리쿠와 마녀>와 KBS 위성 TV <애니멘터리 한국설화>를 중심으로)

  • Lee, Jong-Seung
    • Cartoon and Animation Studies
    • /
    • s.19
    • /
    • pp.65-88
    • /
    • 2010
  • The purpose of this article is to investigate the relation the animation to culture archetype, focusing on the case of the matter for animation content creation. Furthermore, in the paper, we also study about the animation industry development using various cultural archetypes such as the tale, myth, legend, folk tale, which are usable for animation content industry. For purposes of this study, we analyzed the aspects of power of folk tale and the essential vitality of folk tale in KBS Satellite Channel's and Michel Ocelot's $\grave{e}$re>. Above all, the origin of literature, folk tales are characterized by their uniqueness of each people as well as the global universality, being reproduced over and over again in oral literature. In the existent mode, folk tales have a firm structure because of storytelling, and have characteristics of performance and tradition on the basis of this structure. These characteristics can make emotional experience deepen and insure quality of narrative experience through direct communications. In this context, comparing folk tales of diverse forms of each nation and discovering the ethnicism and universality would not only be critical in the animation content development aspects, but provide precious data for effective animation marketing to apply One Source-Multi Use.

  • PDF

A Study on the production of Music Content Using Artificial Intelligence Composition Program (인공지능 작곡 프로그램을 활용한 음악 콘텐츠 제작 연구)

  • Park, Dahae
    • Trans-
    • /
    • v.13
    • /
    • pp.35-58
    • /
    • 2022
  • This study predicts the paradigm shift that the development of artificial intelligence technology will bring to the production of music content, and suggests that works created through collaboration between artificial intelligence and humans can have artistic value as finished products. Anyone can easily produce music content using artificial intelligence composition programs, and it has become an opportunity to inspire artists with various attempts and creative ideas. Although artificial intelligence technology provides convenience in human life and benefits a lot in the efficient aspect of work, it is difficult to escape the perception of data-based pattern music in the art field so far. Pattern music with many quantitative elements is not recognized as a complete creation due to the absence of abstract symbolism or meaning pursued by art. However, it predicts that if qualitative elements such as emotions and creativity are given to artificial intelligence music through human collaboration, it can be recognized as a complete work of art. The development of artificial intelligence technology increases access to culture and art from the public, and it can be expected that anyone can enjoy it as well as aesthetic experiences. In addition, various contents can be produced by improving individual digital literacy, and it is an opportunity to share and communicate with others. As such, artificial intelligence technology serves as a medium connecting the public with culture and art, and is narrowing the gap between humans and technology through art activities. Along with this cultural phenomenon, we predict the possibility of research on the production of artificial intelligence music contents with artistic value and the development of various convergence and complex art contents using artificial intelligence technology in the future.

A Study on The Metaverse Content Production Pipeline using ZEPETO World (제페토 월드를 활용한 메타버스 콘텐츠 제작 공정에 관한 연구)

  • Park, MyeongSeok;Cho, Yunsik;Cho, Dasom;Na, Giri;Lee, Jamin;Cho, Sae-Hong;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
    • /
    • v.28 no.3
    • /
    • pp.91-100
    • /
    • 2022
  • This study proposes the metaverse content production pipeline using ZEPETO World, one of the representative metaverse platforms in Korea. Based on the Unity 3D engine, the ZEPETO world is configured using the ZEPETO template, and the core functions of the metaverse content that enable multi-user participation such as logic, interaction, and property control are implemented through the ZEPETO script. This study utilizes the basic functions such as properties, events, and components of the ZEPETO script as well as the ZEPETO player which includes avatar loading, character movement, and camera control functions. In addition, based on ZEPETO's properties such as World Multiplayer and Client Starter, it summarizes the core synchronization process required for multiplay metaverse content production, such as object transformation, dynamic object creation, property addition, and real-time property control. Based on this, we check the proposed production pipeline by directly producing multiplay metaverse content using ZEPETO World.

A Study on Online Sharing Platforms and Sub-Contents in the Field of the Performing Arts - Focusing on the Case of 『Cirque du Soleil Entertainment』 (공연예술분야 온라인 공유 플랫폼 및 서브 콘텐츠 연구 - 『태양의 서커스 엔터테인먼트』 사례를 중심으로)

  • Kim, Ga-Eun;Park, Jin-Won
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.2
    • /
    • pp.22-34
    • /
    • 2022
  • This study examines the forms and current status of online performance content production in the field of the performing arts through diversified video media platforms. For this, it studied the leading case of Cirque du Soleil Entertainment and analyzed the unique brand value innovation elements of Cirque du Soleil, the background and current status of the digital hub platform of "Cirque Connect", and its various sub-contents that have diversified original contents. Digital platform applications and sub-content production in the field of the performing arts require an understanding of the needs of the public, who are familiar with media content appreciation, and strategic planning that takes into consideration everything from the initial stages of performance planning to the creation of varied sub-contents. This will promote the improvement of sub-content quality and increase the product value of digital contents in the performing arts through distinctions made from other various forms of cultural and artistic contents. environments in which information from various perspectives related to performance works can easily be accessed through online platforms will enhance the popularity of the performing arts field and allow the performing arts industry to expand its base in rapidly changing cultural enjoyment methods. For the performing arts field to be competitive within cultural trends that are being diversified, the most important tasks to be completed are gaining brand value innovation that enhances the artistic and cultural value of performance works and based on this, producing various sub-contents.

Study on the design education of the Campustown YouTube creator content production program and its application to the Korean church (캠퍼스타운 유튜브 크리에이터 콘텐츠 제작 프로그램 설계 교육과 한국교회에 적용에 관한 연구)

  • Jeung Gwan Lee;Hee Kyoung Kim
    • Journal of Christian Education in Korea
    • /
    • v.79
    • /
    • pp.197-217
    • /
    • 2024
  • Research purpose : The purpose of this study is to support specialized education in the fields of Christian broadcasting, culture, video, and art to provide learning opportunities for content production and creators, and to inform prospective creators of Christian content production and talent cultivation, church education, and the correct values ??of Christianity through media. Research content and method : With this purpose, we will first examine the situation of the COVID-19 pandemic and the Korean church. Then, we will present the results of supporting specialized education in the fields of broadcasting, culture, video, and art implemented by the Campustown Business Group of Church Induk University to provide youth with learning opportunities for content production and creators, and to see how it helped in the creation of prospective creators and the cultivation of talent. Next, at this point, churches should actively accept media, educate and actively utilize it in church ministry, and provide media education. Finally, media education will prepare for the untact era that will come in the future, and convey the correct values ??of the church. Conclusion and Suggestion : The Korean church needs to reconstruct the YouTube environment by educating the MZ generation on YouTube production and upload. The reason is that the Korean church currently needs to restore the essential function of church education. Once again, transitioning to a growing and mature church requires new religious

Analysis of ICT literacy levels of elementary and middle school students according to their skill sets (초.중학생의 영재분야에 따른 ICT 리터러시 능력 수준 분석)

  • Lee, SeungJin;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
    • /
    • v.16 no.2
    • /
    • pp.69-78
    • /
    • 2013
  • For the increasingly complicated and technology dependent 21st century, ICT literacy is being emphasized by education authorities as a key ability needed to succeed in a knowledge-based society. Accordingly, since 2007, several studies have been conducted to measure the ICT literacy levels of students. This study aimed at analyzing how ICT literacy levels vary according to students' skill sets from the viewpoint of educational convenience. To fulfill this goal, the ICT literacy abilities of 167 elementary students and 159 middle school students (all receiving education at "gifted students" education centers) were compared with the following results. First, elementary students displayed differences with regards to 'computer and network' and 'information society and ethics' among the content elements, and 'critical mind' and 'information communication' among capability elements according to their skill sets. Second, middle school students displayed differences with regards to 'information society and ethics' and 'information organization and creation' elements according to their skill sets. The significance of this study lies in the fact that it measured the ICT literacy levels of --and made suggestions for education to-- students specially gifted in information, science and mathematics rather than general students.

  • PDF

Influence of SiO2 Content on Wet-foam Stability for Creation of Porous Ceramics

  • Bhaskar, Subhasree;Park, Jung Gyu;Cho, Gae Hyung;Seo, Dong Nam;Kim, Ik Jin
    • Journal of the Korean Ceramic Society
    • /
    • v.51 no.5
    • /
    • pp.511-515
    • /
    • 2014
  • The thermodynamic instability of bubbles in wet-foam colloidal suspension is due to the substantial area of their gas/liquid interface. Several physical processes lead to gas diffusion from smaller to larger bubbles, resulting in a coarsening and Ostwald ripening of wet foam. This includes a narrowing of the bubble size distribution. The distribution and microstructure of porous ceramics, the adsorption free energy and Laplace pressure of $Al_2O_3$ particle-stabilized colloidal suspension, and $SiO_2$ content were investigated for tailoring the bubble size. Wet-foam stability of more than 80% is related to the degree of hydrophobicity with contact angles of $62-70^{\circ}$ achieved from the surfactant. The contact angle replaces part of the highly energetic interface and lowers the free energy of the system. This leads to an apparent increase in the surface tension (26-33 mN/m) of the colloidal suspension.