• Title/Summary/Keyword: Content Sharing

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Research for the satisfaction of social network service - Functional elements of Instagram and Facebook - (소셜 네트워크 서비스의 만족도를 위한 연구 - 인스타그램과 페이스북의 기능적 요소를 중심으로 -)

  • Choi, Seula-A;Hong, Mi-Hee
    • Cartoon and Animation Studies
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    • s.40
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    • pp.423-442
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    • 2015
  • In a digital environment that is keep in change content from smart phones to tablet PC are a social network service is holding deep place in our lives. Social networking applications has building a network and communication with others than other application, it means that Social networking applications are sharing not only personal purpose in that trend of variety and competition of these social networks can be expected to trend and be developed thru analysis of user certification. this study of social network service application is proposed to developing of application thru analyze the two-effective application which is high ranked in google store. the theoretical foundation was set based on the seven elements of the social network service of the information structures designed by Jean Smith. This study proceeded analysis is for the functional elements of Facebook and Instagram, and the advantages and disadvantages through survey research. As a result of the empirical analysis to user of Instagram and face book of communication, identity, satisfaction for the group are equally. Instagram is about the presence, reputation, and Facebook has had a high level of satisfaction for each sharing and relationship. Facebook got high satisfaction from sharing features, but user feel of discomfort in the randomly showing advertising content. Instagram is not showing off advertise on common page of content, it is good point to be complementary to facebook. And, Instagram hashtag is good for convenience, but satisfaction is high with Facebook. in order to increase the satisfaction of Instagram, it is necessary to consider the main advantage of the communication and the functional aspects of the share from facebook.

A Study on the Method of Making One-person media YouTuber Makeup Video Content (1인 미디어 유튜버 메이크업 동영상 콘텐츠 제작 기법 연구)

  • Chae Won Shin;Tai Gi Kwak
    • Journal of the Korea Fashion and Costume Design Association
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    • v.26 no.3
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    • pp.179-192
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    • 2024
  • YouTube, the most representative video sharing platform, is used by millions every day. New videos across various fields, such as daily life, beauty, games, eating, fashion, and music are constantly being uploaded. Among the content available on YouTube, beauty-related videos are particularly popular. Creators who produce and share beauty-related content on online media platforms are known as beauty creators. There is a significant amount of beauty-related content produced in response to high public interest. Most of this content focuses on sponsored advertisements related to product relevance and attitudes, such as makeup tutorials, hairstyle creation, and new product reviews. However, there is a lack of research on the diverse environments of self-media beauty creators and basic makeup production techniques. This study investigated the content composition of individual media YouTube beauty creators and examined the current status of YouTube beauty creators in Korea. This research is necessary for the development of diverse content and videos by beauty creators. Based on these findings, a makeup technique was developed for YouTube beauty creators, considering the production environment of marketing content and video production steps. This study aims to expand and specialize the broad range of content environments of beauty creators and develop makeup techniques that can be effectively used in YouTube content production.

Web-based Knowledge Management Model for Mid-Term and Long- Term Nuclear R&D Using Web Knowledge DataBase (웹 지식 데이터베이스를 활용한 원자력 중장기 연구개발 웹 기반 지식관리 모델)

  • 정관성;한도희
    • The Journal of Society for e-Business Studies
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    • v.5 no.2
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    • pp.143-150
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    • 2000
  • This paper presents a methodology how to utilize management of research scheduling plan, processing, and results using Web Knowledge Database System, which integrates research knowledge management model under the Research & Development Environment. The content of this paper consists of description on utilization of the Web Knowledge Database System, sharing of the Research Knowledge through design data review, communications, and management of research knowledge flow during the Research & Development Period.

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A Platform-independent Smart Content Sharing Model (플랫폼 독립적 스마트 콘텐츠 공유 모델)

  • Moon, Yong-Hyuk;Kwon, Hyeok-Chan;Seo, Dong-Il;Youn, Chan-Hyun
    • Annual Conference of KIPS
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    • 2011.04a
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    • pp.224-225
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    • 2011
  • 본 고에서는 다양한 공유 환경에서 사용자의 콘텐츠 이용을 저해하지 않으면서, 콘텐츠의 중립적 사용과 안정성을 동시에 충족시킬 수 있도록 고안된 플랫폼 독립적 콘텐츠 공유 시스템에 대하여 논의한다. 특히, 본 시스템은 별도로 정의된 Bytecode 형태의 보안 코드를 플랫폼 독립적으로 해석하는 기능의 Secure Virtual Machine 기반으로 구현되는 제안상의 특징이 있다.

License Distribution Mechanism for the Rights Sharing Between Consumers

  • Liu, Zong-Hua;Lee, Byung-Wook;Han, Myung-Mook
    • Annual Conference of KIPS
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    • 2007.05a
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    • pp.981-984
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    • 2007
  • Most existing DRM systems give too much power to rights holders and have not concerned the requirements of the consumers. In this paper, we propose a mechanism for license distribution that considers the distribution of rights between consumers. we describe the protection of digital content in two digital licenses, formal license and peer license. Also we propose an extending mechanism to control the distribution of rights between consumers. For this mechanism, we define it by extending the ODRL model in the end.

Multimedia Information and Authoring for Personalized Media Networks

  • Choi, Insook;Bargar, Robin
    • Journal of Multimedia Information System
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    • v.4 no.3
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    • pp.123-144
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    • 2017
  • Personalized media includes user-targeted and user-generated content (UGC) exchanged through social media and interactive applications. The increased consumption of UGC presents challenges and opportunities to multimedia information systems. We work towards modeling a deep structure for content networks. To gain insights, a hybrid practice with Media Framework (MF) is presented for network creation of personalized media, which leverages the authoring methodology with user-generated semantics. The system's vertical integration allows users to audition their personalized media networks in the context of a global system network. A navigation scheme with dynamic GUI shifts the interaction paradigm for content query and sharing. MF adopts a multimodal architecture anticipating emerging use cases and genres. To model diversification of platforms, information processing is robust across multiple technology configurations. Physical and virtual networks are integrated with distributed services and transactions, IoT, and semantic networks representing media content. MF applies spatiotemporal and semantic signal processing to differentiate action responsiveness and information responsiveness. The extension of multimedia information processing into authoring enables generating interactive and impermanent media on computationally enabled devices. The outcome of this integrated approach with presented methodologies demonstrates a paradigmatic shift of the concept of UGC as personalized media network, which is dynamical and evolvable.

Distributed Medium Access Control for N-Screen Multicast Services in Home Networks

  • Hur, Kyeong
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.567-572
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    • 2016
  • N-screen is an emerging technology to support multimedia multicasting, content sharing and content mobility. N-screen service providers should obtain the technology that provides the highest quality content seamlessly. Distributed nature of WiMedia distributed-MAC protocol can provide full mobility support, and achieves seamless medium access method in contrast to IEEE 802.15.3. So, in this paper, WiMedia distributed-MAC protocol is adopted and an asynchronous multicast transmission (AMT) technology is proposed to enhance performance of seamless N-screen wireless service based on distributed-MAC. The ACK frame transmissions are not required for multicast transmissions. By using this property in AMT, if a device is a multicast receiver, its reserved time slots can be reserved by the other devices with 1-hop distance. Furthermore, each N-screen device broadcasts and shares the information including an order in asynchronous traffic reservations to reduce conflicts in determining the transmission order of asynchronous N-screen packets. Therefore, AMT scheme expands the number of time slots available and throughputs for multicast and asynchronous traffic reservations when comparing with the distributed-MAC standard system. N-screen communications based on distributed-MAC with the proposed AMT shows a new framework for realizing N-screen wireless service with the full content mobility.

Content analysis in the impact of twitter message type on Receiver Response (트위터 메시지 유형이 메시지 수용자 반응에 미치는 영향에 관한 내용분석 연구)

  • Moon, Sung-kyun;Yoo, Hee-Sook;Kwon, Kon-Woo
    • The Journal of Information Systems
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    • v.23 no.4
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    • pp.1-24
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    • 2014
  • This study is intended to examine two issues related with social media messages. At first, the authors investigate that how they can categorize messages in the social media and how corporate twitters and brand twitters communicate with consumers. Secondly, after dividing messages in the social media into several groups, the authors investigate how each type of messages differ one another in terms of the consumer response. For examining these research issues, the authors gather twitter message data of global top 100 brands and categorize messages into 5 types (i.e., interactivity, diversion, information sharing, promotional, content) based on the motivation of communication and the format of the messages. Especially, the authors use content analysis methodology, which is normally used as the qualitative approach, in order to identify the type of messages. Furthermore, the authors present interactivity type of messages can communicate better with consumers and induce more favorable responses from consumers in the social media than any other type of messages. This research can provide implications in terms of theoretical, methodological, and managerial perspective.

A Methodology to Estimate the Unit Price of User Contribution in P2P Streaming System - A Case Study

  • Kim, Jung-Hyun;Moon, Sean;Kim, Gun-Hee;Kim, Hee-Jung;Park, Sung-Choon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.376-380
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    • 2009
  • Peer-to-Peer content delivery technology recently begins to be used not only for file sharing applications such as eDonkey but also for every kind of content services. KBS, a broadcasting company in Korea, is aggressively driving to apply Peer-to-Peer technology to KBS's commercial internet video service but we found that there are two big huddles. First, end users may refuse to share their own resources for KBS's cost reduction using Peer-to-Peer content delivery technology. Second, it may cause that the number of free-riders increases and the efficiency of the overall system would fall. From commercial service provider's perspective, we have to avoid that end users have unfavorable impressions on the service and the usefulness of Peer-to-Peer technology decreases. In order to overcome these problems, we studied how to offer incentive to end users and how much incentive would be reasonable, and then applied the result to real service for verification.

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Provisioning Anonymous Communication in Ad Hoc Networks (Ad Hoc 네트워크상에서 익명성을 보장하는 방법에 관한 연구)

  • Kang, Seung-Seok
    • Journal of the Korea Society for Simulation
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    • v.15 no.1
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    • pp.77-85
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    • 2006
  • The cost of downloading content from the Internet may be costly for mobile device users using its 3G connection, because the 3G connection cost to download data from the Internet is a function of the amount of data downloaded. This paper introduces an approach in which mobile devices, called peers, form an ad hoc network and share their downloaded content with others. As an example, spectators may want to collect/share information about players and game records in a stadium. In an art gallery, visitors may want to retrieve some background information about the displayed work from the nearby ad hoc network. In an outdoor class, a teacher may download today's topic files from the Internet, and all students may share the content with minimal or no cost paid. This is possible if mobile device has both a 3G interface and a wireless LAN interface. If the peers want to improve privacy md discourage traffic analysis when sharing content, this paper describes a low-delay anonymous connection between the sending peer and the receiving peer using two additional peers. Simulation results show that the transmission time overhead of the anonymous connection may increase 50% or less as the number of peers increase or the peers are scattered over the larger area.

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