• 제목/요약/키워드: Content Generation

검색결과 1,079건 처리시간 0.022초

Numerical Evaluations of the Effect of Feature Maps on Content-Adaptive Finite Element Mesh Generation

  • Lee, W.H.;Kim, T.S.;Cho, M.H.;Lee, S.Y.
    • 대한의용생체공학회:의공학회지
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    • 제28권1호
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    • pp.8-16
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    • 2007
  • Finite element analysis (FEA) is an effective means for the analysis of bioelectromagnetism. It has been successfully applied to various problems over conventional methods such as boundary element analysis and finite difference analysis. However, its utilization has been limited due to the overwhelming computational load despite of its analytical power. We have previously developed a novel mesh generation scheme that produces FE meshes that are content-adaptive to given MR images. MRI content-adaptive FE meshes (cMeshes) represent the electrically conducting domain more effectively with far less number of nodes and elements, thus lessen the computational load. In general, the cMesh generation is affected by the quality of feature maps derived from MRI. In this study, we have tested various feature maps created based on the improved differential geometry measures for more effective cMesh head models. As performance indices, correlation coefficient (CC), root mean squared error (RMSE), relative error (RE), and the quality of cMesh triangle elements are used. The results show that there is a significant variation according to the characteristics of specific feature maps on cMesh generation, and offer additional choices of feature maps to yield more effective and efficient generation of cMeshes. We believe that cMeshes with specific and improved feature map generation schemes should be useful in the FEA of bioelectromagnetic problems.

A Study on the Direction of Department of Contents, University Curriculum Introduction According to the Development Status of Image-generating AI

  • Sung Won Park;Jae Yun Park
    • Journal of Information Technology Applications and Management
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    • 제30권5호
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    • pp.107-120
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    • 2023
  • In this study, we investigate the changes and realities of the content production process focusing on Image generation AI revolutions such as Stable Diffusion, Midjourney, and DELL-E, and examine the current status of related department operations at universities and Find out the status of the current curriculum. Through this, we suggest the need to produce AI-adaptive content talent through re-establishing the capabilities of content-related departments in art universities and quickly introducing curriculum. This is because it can be input into the efficient AI content development system currently being applied in industrial fields, and it is necessary to cultivate talent who can perform managerial and technical roles using various AI systems in the future. In conclusion, we will prepare cornerstone research to establish the university's status as a source of talent that can lead the content industry beyond the AI content production era, and focus on convergence capabilities and experience with the goal of producing convergence talent to cultivate AI adaptive content talent, suggests the direction of curriculum application for value creation.

콘텐츠 디자인교육을 위한 의사 결정 트리 활용 방법과 사례연구 (Method and Case Study of Decision Tree for Content Design Education)

  • 김성곤
    • 문화기술의 융합
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    • 제5권4호
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    • pp.283-288
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    • 2019
  • 수강생들의 정보와 경험 부족을 극복하기 위해, 의사 결정 트리를 활용한 콘텐츠 기획 트리를 개발하였다. 콘텐츠 기획 트리는 수강생들이 개발할 주제와 스토리를 선택하는 나무 몸통 생성단계, 해당 스토리를 바탕으로 개발 가능한 형태 '범주'를 선택하는 부모 가지 생성단계, 해당 콘텐츠를 효과적으로 제작하는 흥미 '효과'를 선택하는 자식가지 생성단계 그리고 시각화할 멀티미디어 표현 '요소'를 선택하는 잎사귀 생성단계로 구성된다. 교육 모델은 게임기획 디자인과 정보시각화 강의에 적용되었고, 각 강의에서 사용된 범주, 효과 그리고 요소의 예를 사례로 제시한다. 교육 모델은 145개 팀 프로젝트에 사용되었고, 단계별 학습 프로세스로 효율성을 확인하였다.

현장 실감형 콘텐츠 활용을 통한 차세대 교육에 관한 연구 (A Study on the Next Generation Education through the Use of Field Realistic Content)

  • 김상중
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2023년도 제67차 동계학술대회논문집 31권1호
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    • pp.69-70
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    • 2023
  • 본 논문은 디지털시대의 변화와 코로나 19로 인해 차세대 디지철 시대는 새로운 교육 환경으로 진화하고 변화하는 교육 페러다임이 바뀌고 있다. 최근 지속적으로 성장하고 인기 있는 AR, VR 현장 실감형 콘텐츠를 교육에 활용 할 때 더욱 학습 효과가 있다는 다양한 이론과 사례분석을 통해 교육과정, 비 교육과정에 직접 접목하여 활용하고 그 효과를 통한 모형을 제시하여 수업의 질적 양적 향상에 기여하고자 한다.

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사용자 제작 콘텐츠의 활성화 요인에 대한 정성적 연구: 구비문학 이론을 중심으로 (A Qualitative Study on Facilitating Factors of User-Created Contents: Based on Theories of Folklore)

  • 정승기;이기호;이인성;김진우
    • Asia pacific journal of information systems
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    • 제19권2호
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    • pp.43-72
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    • 2009
  • Recently, user-created content (UCC) have emerged as popular medium of on-line participation among users. The Internet environment has been constantly evolving, attracting active participation and information sharing among common users. This tendency is a significant deviation from the earlier Internet use as an one-way information channel through which users passively received information or contents from contents providers. Thanks to UCCs online users can now more freely generate and exchange contents; therefore, identifying the critical factors that affect content-generating activities has increasingly become an important issue. This paper proposes a set of critical factors for stimulating contents generation and sharing activities by Internet users. These factors were derived from the theories of folklores such as tales and songs. Based on some shared traits of folklores and UCC content, we found four critical elements which should be heeded in constructing UCC contents, which are: context of culture, context of situation, skill of generator, and response of audience. In addition, we selected three major UCC websites: a specialized contents portal, a general internet portal, and an official contents service site, They have different use environments, user interfaces, and service policies, To identify critical factors for generating, sharing and transferring UCC, we traced user activities, interactions and flows of content in the three UCC websites. Moreover, we conducted extensive interviews with users and operators as well as policy makers in each site. Based on qualitative and quantitative analyses of the data, this research identifies nine critical factors that facilitate contents generation and sharing activities among users. In the context of culture, we suggest voluntary community norms, proactive use of copyrights, strong user relationships, and a fair monetary reward system as critical elements in facilitating the process of contents generation and sharing activities. Norms which were established by users themselves regulate user behavior and influence content format. Strong relationships of users stimulate content generation activities by enhancing collaborative content generation. Particularly, users generate contents through collaboration with others, based on their enhanced relationship and specialized skills. They send and receive contents by leaving messages on website or blogs, using instant messenger or SMS. It is an interesting and important phenomenon, because the quality of contents can be constantly improved and revised, depending on the specialized abilities of those engaged in a particular content. In this process, the reward system is an essential driving factor. Yet, monetary reward should be considered only after some fair criterion is established. In terms of the context of the situation, the quality of contents uploading system was proposed to have strong influence on the content generating activities. Among other influential factors on contents generation activities are generators' specialized skills and involvement of the users were proposed. In addition, the audience response, especially effective development of shared interests as well as feedback, was suggested to have significant influence on contents generation activities. Content generators usually reflect the shared interest of others. Shared interest is a distinct characteristic of UCC and observed in all the three websites, in which common interest is formed by the "threads" embedded with content. Through such threads of information and contents users discuss and share ideas while continuously extending and updating shared contents in the process. Evidently, UCC is a new paradigm representing the next generation of the Internet. In order to fully utilize this innovative paradigm, we need to understand how users take advantage of this medium in generating contents, and what affects their content generation activities. Based on these findings, UCC service providers should design their websites as common playground where users freely interact and share their common interests. As such this paper makes an important first step to gaining better understand about this new communication paradigm created by UCC.

Generation Z in Jakarta's Attitude Towards COVID-19 Ad Distribution on YouTube

  • CHRISTIAN, Michael;PARDEDE, Ratlan;INDRIYARTI, Eko Retno
    • 유통과학연구
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    • 제20권3호
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    • pp.13-22
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    • 2022
  • Purpose: Thisstudy aims to measure the attitudes of Generation Z in Jakarta towards advertisements containingCOVID-19 information. Research design, data and methodology: This study is a quantitative method with partial least square structural equation modeling (PLS-SEM) with SMART PLS as an analytical tool. The sample size is 216 participants was obtained randomly through a questionnaire distributed online. This study consisted of exogenous variables (advertising content, value, irritation, and economic benefits), endogenous variables (attitudes towards advertising), and some moderating roles. Results: The results of thi study explain that this generation's attitude towards advertising is affected by the content and value aspects embedded in advertisements. Value can be formed from creativity in making advertising content as interesting and informative as possible. Interestingly, this study also found that the irritation aspect and economic benefits had no effect on the audience's attitude towards the advertisement. Neither the irritating aspect of advertising nor the economic value that is formed acts as a moderator of the content and the value of the ad. Conclusions: The ongoing pandemic and periodic adjustments to government policies regarding COVID-19, these results can be compared with other advertisements for future studies, especially those using the same variables as this study.

XML을 이용한 디지털 건축문화유산 콘텐츠 저작 도구 (An Digital Architectural Heritage Content Authoring Tool Using XML)

  • 이종욱;이지형;이지현
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2016년도 제53차 동계학술대회논문집 24권1호
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    • pp.40-43
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    • 2016
  • 전문적인 건축 정보가 제공되는 건축문화유산 콘텐츠를 위해서는 콘텐츠에서의 디지털 문화유산은 실재 문화유산의 구조 및 구성을 반영하여야 한다. 즉, 건축문화유산의 구성 요소인 부재를 기반으로 제작된 디지털 문화유산이 콘텐츠에서 제공되어야 한다. 본 연구에서는 XML기반의 건축문화유산 정보구조를 정의하고 이를 기반으로 한 콘텐츠 저작도구 및 체험 콘텐츠를 소개한다.

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Generation Z and Its OTT Usage Patterns: The Case of Netflix in Korea

  • Ahn, Jungah
    • International Journal of Contents
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    • 제18권1호
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    • pp.65-75
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    • 2022
  • This study aims to reveal the various differences within the factors that influence use satisfaction, continuous use intention, and media substitution intention, specifically in regard to the use motives and use behaviors of Netflix viewers. This study's results demonstrate that the following various factors affected use satisfaction, continuous use intention, and media substitution intention in differential ways. Firstly, the diversity of content influenced use satisfaction to a greater degree than social relations; and the diversity of content, social relations, and active participation all positively influenced continuous use intention. In other words, the more positively users appreciated the diversity of content, and the more strongly they had social relations, and the more actively they participated within communities, the greater degree to which they increased their continuous use intention for Netflix. However, the diversity of content and the convenience of use also had a negative effect on the media substitution intention for Netflix, which means that the more diverse the content and the more convenient the use of Netflix, the fewer the number of users who intended to cancel Netflix and subscribe to another OTT service or resubscribe to traditional media sources.

메탄-공기 예혼합 선회화염에서 수소첨가와 선회강도 영향에 관한 연구 (A Study on the Effects of Hydrogen Addition and Swirl Intensity in CH4-Air Premixed Swriling Flames)

  • 김한석;조주형;김민국;황정재;이원준
    • 한국수소및신에너지학회논문집
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    • 제30권6호
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    • pp.593-600
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    • 2019
  • The combustion characteristics of methane/hydrogen pre-mixed flame have been investigated with swirl stabilized flame in a laboratory-scale pre-mixed combustor with constant heat load of 5.81 kW. Hydrogen/methane fuel and air were mixed in a pre-mixer and introduced to the combustor through a burner nozzle with different degrees of swirl angle. The effects of hydrogen addition and swirl intensity on the combustion characteristics of pre-mixed methane flames were examined using particle image velocimetry (PIV), micro-thermocouples, various optical interference filters and gas analyzers to provide information about flow velocity, temperature distributions, and species concentrations of the reaction field. The results show that higher swirl intensity creates more recirculation flow, which reduces the temperature of the reaction zone and, consequently, reduces the thermal NO production. The distributions of flame radicals (OH, CH, C2) are dependent more on the swirl intensity than the percentage of hydrogen added to methane fuel. The NO concentration at the upper part of the reaction zone is increased with an increase in hydrogen content in the fuel mixture because higher combustibility of hydrogen assists to promote faster chemical reaction, enabling more expansion of the gases at the upper part of the reaction zone, which reduces the recirculation flow. The CO concentration in the reaction zone is reduced with an increase in hydrogen content because the amount of C content is relatively decreased.

실내 수증기 발생량 예측을 위한 습기 전달 모델의 검증에 관한 연구 (Verification of the Validity of Moisture Transfer Model for Prediction of Indoor Moisture Generation Rate)

  • 이동권;김의종;최원기;서승직
    • 한국태양에너지학회 논문집
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    • 제26권1호
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    • pp.41-47
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    • 2006
  • Moisture in a building is one of the most important variables influencing building performance, human health, and comfort of indoor environment. However, there are still lacks in the knowledge of understanding the moisture problem well and controlling moisture. Accordingly, in order to provide the fundamental data to control moisture contents in the indoor air, this study was to predict moisture contents transferred through building envelopes and indoor moisture generation rate. Moisture transfer model was made by physical relations in each node, and the indoor moisture generation rate was gained by comparing the model with experimental analyses. From the study, we found out that moisture generation rate was critical and day-periodic, so that we predicted the indoor moisture content by substituting the constant value gained from the average in a day for the moisture generation rate.