• 제목/요약/키워드: Content Expertise

검색결과 163건 처리시간 0.024초

고등학교 공학 교과 교육과정 텍스트 네트워크 분석 (Analysis of Text Network of The High School Engineering Subject Curriculum)

  • 정해영;허혜연
    • 공학교육연구
    • /
    • 제26권5호
    • /
    • pp.29-41
    • /
    • 2023
  • Using text network analysis, this research aimed to identify significant keywords associated with each period of the revised High School Engineering curriculum from 2009-2022 and to examine their interrelationships in order to analyse the observed changes. The results of this study can be summarised as follows. Firstly, a significant increase in the number of words was observed throughout the curriculum revisions, with prominent occurrences of terms such as 'engineering', 'understanding', 'problem', 'solution', 'learning', 'evaluation' and 'diversity'. Secondly, network analysis and examination of connection centrality for each subject revealed the connection relationship that represented distinct subject characteristics. Thirdly, the study of the engineering curriculum revealed shifts in emphasised content with each revision. Based on these findings, recommendations were formulated. Firstly, given the growing importance of engineering, it is imperative to conduct systematic research on engineering education in primary and secondary school contexts. Secondly, efforts should be made to strengthen the link between Engineering and Technogy・Home-economics subjects in secondary schools. Finally, high school engineering subjects should be used not only to explore engineering careers, but also to cultivate talents with interdisciplinary expertise.

A Study of AI Impact on the Food Industry

  • Seong Soo CHA
    • 식품보건융합연구
    • /
    • 제9권4호
    • /
    • pp.19-23
    • /
    • 2023
  • The integration of ChatGPT, an AI-powered language model, is causing a profound transformation within the food industry, impacting various domains. It offers novel capabilities in recipe creation, personalized dining, menu development, food safety, customer service, and culinary education. ChatGPT's vast culinary dataset analysis aids chefs in pushing flavor boundaries through innovative ingredient combinations. Its personalization potential caters to dietary preferences and cultural nuances, democratizing culinary knowledge. It functions as a virtual mentor, empowering enthusiasts to experiment creatively. For personalized dining, ChatGPT's language understanding enables customer interaction, dish recommendations based on preferences. In menu development, data-driven insights identify culinary trends, guiding chefs in crafting menus aligned with evolving tastes. It suggests inventive ingredient pairings, fostering innovation and inclusivity. AI-driven data analysis contributes to quality control, ensuring consistent taste and texture. Food writing and marketing benefit from ChatGPT's content generation, adapting to diverse strategies and consumer preferences. AI-powered chatbots revolutionize customer service, improving ordering experiences, and post-purchase engagement. In culinary education, ChatGPT acts as a virtual mentor, guiding learners through techniques and history. In food safety, data analysis prevents contamination and ensures compliance. Overall, ChatGPT reshapes the industry by uniting AI's analytics with culinary expertise, enhancing innovation, inclusivity, and efficiency in gastronomy.

Determinants of Live Commerce Acceptance: Focusing on the Extended Technology Acceptance Model (TAM)

  • Zhi Pan;Hee Jun Cho;Dong Hyuk Jo
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제17권10호
    • /
    • pp.2750-2767
    • /
    • 2023
  • Live Commerce is rapidly emerging as a new paradigm for the digital economy and consumption activities in the post-COVID era. Many prior studies have been conducted on Live Commerce, but studies focusing on the characteristics of sources of Live Commerce are insufficient. This study aimed to investigate the human factors of sources that affect consumers' intention to use Live Commerce. For this purpose, based on an expanded TAM (Technology Acceptance Model) through literature research, variables were set, and a survey was conducted targeting Korean consumers who have experienced purchasing products through Live Commerce. Excluding unreliable data, 201 responses were utilized in the analysis of this study. At first, the measurement tools were checked through validity and reliability verification, and correlation analysis was conducted to identify the relationships between variables. Then, the proposed hypotheses were verified through multiple regression analysis. As a result, firstly, the human factors of sources had a positive effect on PU (Perceived Usefulness). Secondly, the PEOU (perceived ease of use) had a positive effect on both PU and CS (Consumer Satisfaction). Thirdly, PU had a positive effect on CS and ITU (Intention to Use). Finally, CS with Live Commerce had a positive effect on the ITU. Through this study, we try to provide an understanding of consumer behavior in the Live Commerce environment and contribute to enhancing the service provider's ability to offer high-quality Live Commerce content.

가상현실 기반 소방안전체험관 운영 활성화 방안 연구 (A Study on Method to Activate the Operation of a Fire Safety Experience Center Based on Virtual Reality)

  • 김영숙;문광수
    • 한국재난정보학회 논문집
    • /
    • 제18권4호
    • /
    • pp.713-728
    • /
    • 2022
  • 연구목적: 본 연구의 목적은 소방안전체험관에서 안전교육을 담당한 전, 현직 직원을 대상으로 VR 안전체험 교육 콘텐츠 품질이 행동 의도에 미치는 영향을 파악하고 인터뷰를 통해 추가적인 운영 관련 의견을 수집하는 것이었다. 연구방법:소방안전체험관 전·현직 직원 93명을 대상으로 설문을 실시하고 체험관 15개소를 방문하여 인터뷰를 실시하였다. 연구결과: VR 안전체험교육 콘텐츠 품질 중 몰입감과 편리성이 이용 만족도, 추천 의도, 현업적용 의도에 유의미한 영향을 미쳤다. 그리고, 교육 효과에는 편리성, 심미적 체험이 유의미한 영향을 미쳤지만 몰입감, 다양성은 유의미한 영향을 미치지 않았다. 인터뷰에서는 VR 교육은 체험자 만족도가 높고 교육의 효과도 좋다는 의견을 제시하였다. 콘텐츠의 품질은 VR 교육의 중요한 요소로 특히 몰입감과 편리성이 중요하다고 하였다. 중장기적으로는 체험관의 인력, 전문성, 유지 보수 문제, 재난 분야별 표준 교수안 마련 등 필요하다고 하였다. 결론:본 연구 결과를 통해 VR 콘텐츠 품질이 행동 의도와 교육 효과에 영향을 미친다는 것과 VR 교육의 효과 증진을 위해 콘텐츠 품질 향상을 위한 노력과 투자가 필요하다는 것을 확인할 수 있었다. 그리고 인터뷰에서 도출된 내용은 효과적인 소방안전체험관 운영에 도움이 될 것이다.

간호대학생의 임상시험실무역량강화를 위한 '임상연구관리' 교과목 개발 (Development of Clinical Research Management: Enhancement of Nursing Students' Clinical Competency in Handling Clinical Trials)

  • 추상희;장연수;여기선;안지현;김두리
    • Journal of Korean Biological Nursing Science
    • /
    • 제16권3호
    • /
    • pp.192-200
    • /
    • 2014
  • Purpose: The aim of this study was to develop a new course entitled 'Clinical Research Management' to enhance nursing students' clinical competency in handling clinical trials. Methods: The goals and content of the existing current education program for clinical research professionals such as clinical research coordinators and clinical research associates provided by the Korea National Enterprise for Clinical Trials were analyzed to identify the core educational concepts. A focus group interview was performed to investigate essential competency levels for the professionals who were to begin their career in the area of clinical trials after graduating from the college of nursing. Through these initial processes, we identified the core competency required for clinical research professionals and the related course content. Goals and objectives based on the specified four competencies were set and confirmed by expertise review. Results: We developed a new course entitled Clinical Research Management, a 16-week elective subject consisting of various teaching and learning strategies based on four core competencies: basic knowledge on clinical trials, communication, risk management, and ethics. Conclusion: The results of this study will contribute to enhancing nursing students' clinical competency, including knowledge, skills, and attitudes relevant to clinical trials.

Cartoon Distribution Environment and Strategies for Sport Webtoon Development

  • MOON, Bo-Ra;HAN, Seung-Jin;SEO, Won-Jae
    • 산경연구논집
    • /
    • 제11권11호
    • /
    • pp.39-53
    • /
    • 2020
  • Purpose: With a rapid advance of communication technology, distributional systems of sport contents continue to show improvements. In particular, a traditional framework in creating sport cartoon has been influenced by the environment of the communication industry. Despite the development of distributional systems, the current sport cartoon industry still lacks in advancement. To this day, various research about sport contents have been conducted; yet, not many studies of the interaction between sport cartoons and communication technology have been done. In this respect, this study is to review the distributional environment of the sport cartoon industry and provide distributional strategies for developing sport cartoon industry. Research design, data, and methodology: In addition to in-depth interviews with five practitioners in sport cartoon industry, the study employed case study methodology. Interview data were analyzed by qualitative content analysis. Results: With new environments allowing anyone allowing to create and share webtoons, various genres including sports webtoons appear, and this became amotive to the growth of sports webtoons. Today, sports comics acted as a sports advertisement platform which not only created additional profit but also became an opportunity as a marketing method. On the contrary, the formal attributes of webtoons cause hardship in consistently creating sports webtoons. Hence, it is needed that supporting policies need to be established to nurture sport webtoon expertise. For example, Korea Creative Content Agency allows future webtoon authors to have an opportunity to be educated and equipped in producing creative sport webtoon contents. Moreover, revenue systems should be developed for motivating webtoon authors to involve in sport contents in their works. Conclusions: In order to promote the sports cartoon industry based on the findings, it is first necessary to create sports comics that reflect the formal characteristics of webtoons and the changing consumer environment. Second, it is important to acknowledge the industrial value of sports comics and it is necessary to promote policies regarding sports webtoon production and distribution from a national level. Third, by diversifying profits through OSMU and sports advertisements, it is possible to enhance the work environment and the treatment of authors. Implications and future directions were discussed.

도서관 유튜브(YouTube) 채널의 활성화 방안에 관한 연구 (A Study on Methods for Activating Libraries' YouTube Channel)

  • 노지윤;노영희
    • 정보관리학회지
    • /
    • 제37권3호
    • /
    • pp.1-24
    • /
    • 2020
  • 5G 시대 단말기의 다양화, 고화질 및 몰입형 중심의 SNS 전개로 동영상 중심의 소셜 미디어 패러다임이 계속적으로 심화되고 있다. 본 연구의 목적은 공공도서관에서 운영되고 있는 유튜브 채널의 운영과 제공 콘텐츠 현황에 대한 분석을 통해 다양한 활용 전략과 방안을 제안하는 데 있다. 본 연구에서는 도서관 유튜브 채널을 개설 및 운영하고 있는 국내의 44개 도서관과 구독자 수 1,000명 이상 도서관 유튜브 채널을 활발하게 활용하고 있는 국외 도서관 12개를 대상으로, 도서관 유튜브 채널의 구독자 수, 조회 수, 비디오 수 데이터 현황, 그리고 콘텐츠 내용과 전달 방식을 조사하였다. 분석 결과를 종합하여, 1) 도서관 유튜브 채널만이 가지는 특수성과 목적성을 확보, 2) 유튜브 채널의 홍보 및 접근성 제고, 3) 공공도서관에서 개설 및 운영하는 유튜브 채널임을 명시, 4) 이용자 친화적인 인터페이스로의 개선, 5) 도서관 전문성과 교육적 콘텐츠를 기획 및 제공, 6) 통합 유튜브 채널의 운영, 7) 이용자 기반 콘텐츠 제공 등의 도서관 유튜브 채널 활용방안을 제안하였다.

한국의 중등 정보·컴퓨터 교사양성 교육과정과 J07-CS 교육과정의 비교 (Comparison of Korean Informatics & Computer Teacher Training Curriculum and J07-CS Curriculum)

  • 안영희;김자미;이원규
    • 컴퓨터교육학회논문지
    • /
    • 제20권4호
    • /
    • pp.37-46
    • /
    • 2017
  • 2018년부터 중학교에서 필수로 실시되는 정보교육의 수준은 정보 컴퓨터 교사의 교과전문성에 의존한다. 본 연구는 중등 교사양성기관이 정보 컴퓨터 교사의 교과전문성을 담보하는 교육과정을 제공하고 있는지 분석하기 위한 목적이 있다. 목적 달성을 위해 첫째, 한국 중등 교사양성기관의 정보 컴퓨터 교사양성을 위한 교육과정 과목을 일본 정보학 분야 고등정보교육과정인 J07-CS의 내용체계를 기반으로 구성된 과목과 비교하였다. 둘째, 교육부에서 제시하는 기본이수과목과 비교하고 셋째, 각 대학의 기본이 수과목 개설 현황도 분석하였다. 연구 결과, 중등 교사양성기관에서 개설되는 정보관련 과목 수는 J07-CS의 과목 수와 비교하여 부족하였다. 비교기준을 기본이수과목으로 한정해도 내용요소가 부족하였고, 교사양성기관별 기본이수과목의 개설 비율도 낮았다. 2018년부터 실시되는 정보교육의 목표를 원활이 달성하기 위해서는 중등 교사양성기관의 교육과정에 대한 개선이 시급하다.

온라인 퍼스널 이미지 컨설팅 프로그램의 컨텐츠 현황 분석 (Analysis of On-line Personal Image Consulting Program Contents)

  • 김리라;정수인;김유정;김영인
    • 복식
    • /
    • 제62권4호
    • /
    • pp.58-68
    • /
    • 2012
  • Personal image concerns a person's talent, expertise, as well as the internal and external image. It is a core value that differentiates one individual from another. As personal branding via personal image management has become more important, there is a fast-growing number of online systems that provide self-test programs to analyze one's style and habits and also provide expert advice for not only styles but lifestyles as well. This study develops a systematic and objective personal image consulting system and offers basic information for the research of personal image making. For that purpose, the study attempts to examine the present state of global companies that use online image consulting programs and analyze their digital content. The results are as follows: 1) two domestic companies, Colorz and Atzine, and seven foreign companies, notably Covet and Boutique, were brisk in business; 2) two types of personal image-diagnosis programs - Visual search and Virtual matching - are now in operation; and 3) mobile applications exist as an evolved personal image-diagnosis program. With an increased interest in such programs, various companies at home and abroad are establishing systematic and scientific analysis systems, which are needed for personal image-making online. Under these circumstances, domestic companies are also urged to enhance levels of image-diagnosis content and actual commercialization and utilization, to develop programs that enable objectified, systematic personal image-making. To this end, the results of this study may serve as a helpful tool to consider future directions.

Integration of Tobacco Control in Masters of Public Health Curricula of India

  • Yadav, Aman;Goel, Sonu;Sharma, Vijay Lakshmi
    • Asian Pacific Journal of Cancer Prevention
    • /
    • 제15권14호
    • /
    • pp.5611-5615
    • /
    • 2014
  • Context: Tobacco is the single largest cause of preventable death among adults globally, as it is in India. Despite this alarming situation, there is very minimal inclusion of tobacco in formal education systems, including the medical discipline, in India. Aims: The present study analyzed the extent of integration of tobacco control related content in Masters of Public Health (MPH) curricula of various institutes in India. Materials and Methods: This cross-sectional study was conducted during January 2011 to May 2011 in all colleges of the country offering a MPH course. The colleges were enlisted using various internet search engines (Google Scholar, Pubmed, Medline), other published literature and snowball technique. A 50 items semi-structured questionnaire was designed, posted and e-mailed (followed by hard copy) to the Person-In-Charge of the MPH program. Statistical Analysis: Descriptive statistics were used to profile the tobacco control content in respective institutions. All data entry and analysis was conducted using SPSS (version 16) for windows. Results: The duration of the MPH course was two years in all institutes and had accreditation with some affiliated body. Tobacco related diseases were covered under 'non communicable diseases' section by every institute. However, a mere 41.4% of institute's had faculty who had received specialized training in tobacco control. More coverage was given to health risks and effects of smoking as compared to cessation interventions (5 A's), symptoms of withdrawal and pharmacological treatments. Only 25% of institutes were in process of introducing tobacco courses into their curricula. Lack of expertise and administrative barriers were cited as perceived major problems in inclusion of tobacco control in MPH curricula. Conclusions: It can be concluded that tobacco control is not receiving adequate attention in public health curricula in India. There is a need for coordinated efforts in the area of tobacco control so as to reduce morbidity and mortality from tobacco induced diseases.