• 제목/요약/키워드: Content Based

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CCN에서 실시간 콘텐츠 인기도 기반 캐시 정책 (A Real-time Content Popularity-Based Cache Policy in Content Centric Network)

  • 서민근;권태욱
    • 한국전자통신학회논문지
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    • 제18권6호
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    • pp.1095-1102
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    • 2023
  • CCN(: Content Centric Network)은 기존 네트워크 구조를 개선하기 위해 등장한 네트워크로, 주소 대신 콘텐츠 이름에 기반하여 통신한다. 캐시를 활용하여 트래픽을 분산시키고, 중간노드에서 콘텐츠를 전송함으로써 응답시간 감소 효과를 가져오고 있다. 본 논문에서는 CCN 환경에서 제한된 CS 공간을 효율적으로 활용할 수 있도록 인기도를 고려한 캐시 정책을 제안한다. 어떤 콘텐츠에 우선순위를 두어 저장하고 방출할지를 결정하는지에 따라 CCN의 성능이 크게 달라질 수 있다. 가장 효율적인 캐시 교체를 위해 생성자 인기도, 생성자 거리, 콘텐츠 히트수를 기반으로 콘텐츠 인기도를 계산해 우선순위를 정하는 실시간 콘텐츠 인기도 기반 효율적인 캐시 교체정책을 제안하였으며, 새로운 정책의 효율성을 실험을 통해 입증하였다.

CCVN에서 RSU를 활용한 콘텐츠 탐색 및 전송 기법 (RSU-based Protocol for Content Search and Delivery in Content-Centric Vehicular Network)

  • 신동근;최현석;이의신
    • 한국콘텐츠학회논문지
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    • 제21권8호
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    • pp.10-19
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    • 2021
  • 차량 간의 콘텐츠 공유를 위해서 Content-Centric Vehicular Network (CCVN)에 관한 연구가 진행되었다. CCNV에서 단일 홉 또는 다중 홉 기반의 기본의 콘텐츠 탐색 및 전달 기법들은 낮은 콘텐츠 탐색 확률과 높은 네트워크 트래픽 오버헤드를 가진다. 본 논문은 콘텐츠 탐색 확률을 높이고 네트워크 트래픽을 줄이기 위해 RSU를 활용한 콘텐츠 탐색 및 전송 기법을 제안한다. 제안 기법에서 RSU는 통신 범위 내에 속한 차량들의 이동성 정보를 이용하여 일정시간 간격으로 커뮤니케이션 트리를 구성한다. 커뮤니케이션 트리가 구성된 이후, RSU는 콘텐츠 요청 차량의 요청에 따라 후보 차량들 중에 최소 비용으로 콘텐츠를 제공할 수 있는 차량을 최적의 콘텐츠 제공 차량으로 선택한다. 선택된 콘텐츠 제공 차량은 구성된 커뮤니케이션 트리를 통해 콘텐츠 요청 차량에게 콘텐츠를 전송한다. 시뮬레이션 결과에서는 제안 기법이 기존 기법들보다 더 나은 성능을 보여준다.

프로그래밍 방식의 객체 기반 영상 콘텐츠 제작 기술 동향 (Trends in Programmable Object-Based Content Production Technologies)

  • 이재영;김태원;추현곤;이한규;석왕헌;강정원;허남호;김흥묵
    • 전자통신동향분석
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    • 제37권4호
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    • pp.70-80
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    • 2022
  • With the rapid growth in media service platforms providing broadcast programs or content services, content production has become more important and competitive. As a strategy to meet the diverse needs of global consumers for a variety of content and to retain them as long-term repeat customers, global over-the-top service providers are increasing not only the number of content productions but also their production efficiency. Moreover, a considerable amount of scene composition in the flow of content production work appears to be combined with rendering technology from a game engine and converted to object-based computer programming, thereby enhancing the creativity, diversity, quality, and efficiency of content production. This study examines the latest technology trends in content production such as virtual studio technology, which has emerged as the center of content production, the use cases in various fields of artificial intelligence, and the metadata standards for content search or scene composition. This study also examines the possibility of using object-based computer programming as one of the future candidate technologies for content production.

Does cost matter: How customer adopts the fee-based online content services?

  • Choi Jeon-Gil;Hong Soon-Goo;Kim In-Jai;Lee Sang-Guen
    • 한국정보시스템학회지:정보시스템연구
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    • 제13권1호
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    • pp.121-134
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    • 2004
  • As Internet usage widely grows, online content services such as newspaper, magazine, music, game and movie are provided with a fee-based subscription. Many content services providers consider charging a usage fee into its service provisions as one of the Internet business models for increasing revenue. There are customer resistances to adopting the fee-based service provision on the Web. Previous research in information systems (IS)has focused on the analysis of adoption of information technology or systems in the individual ororganization level. No principle research has been carried out on the user adoption behavior of online content services provisions. As users actively access content services on the Web, it needs to explore user adoption behavior in different settings. Many IS researcher have employedquantitative approaches, even though they deal with the process of user behavior regarding the information technology or system. In this study, we attempt to discover how customers adopt the fee-based provision of online content services by employing grounded theory, one of the principal qualitative research methods.

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A Unit of Information-Based Content Adaptation Method for Improving Web Content Accessibility in the Mobile Internet

  • Yang, Stephen J.H.;Zhang, Jia;Chen, Rick C.S.;Shao, Norman W.Y.
    • ETRI Journal
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    • 제29권6호
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    • pp.794-807
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    • 2007
  • In the mobile Internet, users generally work with handheld devices with limited computing power and small screens. Their access conditions also change frequently. In this paper, we present a novel method supporting intelligent content adaptation to better suit handheld devices. The underpinning is a unit of information (UOI)-based content adaptation method, which automatically detects semantic relationships among the components of Web contents and then reorganizes page layout to fit handheld devices based on identified UOIs. Experimental results demonstrate that our method enables more sensitive content adaptation.

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WCR을 이용한 노상토 함수량의 측정 및 밀도 영향 평가 (Effect of Density on WCR Measurement of Water Content in Subgrade Soils)

  • 이치헌;박성완;정진훈;권순민
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2005년도 춘계 학술발표회 논문집
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    • pp.1199-1204
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    • 2005
  • The purpose of field monitoring system in KHC-Test Road located at Joongbu-Inland Highway, is to provide the performance data for traffic and environmental loadings from pavement surface. Among them, water content reflectometers(WCR) are used to measure the volumetric water content of subgrades soils used in test roads. However, most of the WCRs are not well-calibrated based on the field conditions. In this study, the laboratory based test is performed at various density conditions to evaluate the volumetric water content in subgrade Soils with a WCR. Based on the laboratory testings, the effect of density on WCR measurement are well evaluated for predicting the volumeric water content.of subgrades soils in KHC-Test road.

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지식창출형 콘텐츠 기반 창조산업 육성방안 (A Study on Creative Industry Development Vision based on Digital Contents)

  • 노시춘;방기천
    • 디지털융복합연구
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    • 제10권2호
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    • pp.47-53
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    • 2012
  • 경제위기를 디지털콘텐츠산업 육성으로 극복하려는 노력이 국내외에서 경주되고 있고 국가의 미래가 디지털콘텐츠 산업에 달려있다. 우리나라는 국민 개개인 성향이 창의력에서 결코 뒤지지 않음을 우리는 많은 문화, 예술, 역사 사례에서 발견할 수 있다. 이같은 국민적 창의력을 디지털 콘텐츠 기반의 창조산업 육성으로 연결할 경우 엔터테인먼트 콘텐츠 소재만이 아닌 창조지식기반 경제의 핵심 플랫폼으로서의 기능과 역할을 발휘할 수 있다. 이를 위해 창의적이고 효율적인 창조산업 육성 방향을 마련해야 한다. 주요국 창조산업 성공사례 벤치마크, 창의성을 바탕으로 한 한국적 창조산업 비전 개발, 콘텐츠 정책 추진체계 리엔지니어링, 콘텐츠 클러스터 체계를 구축하는 정책이 필요하다. 융합시대의 u-미디어 콘텐츠 시장은 정부, 기업, 소비자의 선순환 구조로 형성되며 이같은 유통체계가 활성화됨으로써 활력을 위한 시너지 효과를 얻게 된다. 무엇보다 콘텐츠산업 기반의 대내외적인 성장동력을 확보하는 것이 핵심이다. 디지털콘텐츠 비전은 디지털콘텐츠가 국가사회 발전성장의 모멘텀으로 기여될 수 있도록 정책 역할모델을 변화시켜가는 일련의 과정이 필요하다.

Main Content Extraction from Web Pages Based on Node Characteristics

  • Liu, Qingtang;Shao, Mingbo;Wu, Linjing;Zhao, Gang;Fan, Guilin;Li, Jun
    • Journal of Computing Science and Engineering
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    • 제11권2호
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    • pp.39-48
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    • 2017
  • Main content extraction of web pages is widely used in search engines, web content aggregation and mobile Internet browsing. However, a mass of irrelevant information such as advertisement, irrelevant navigation and trash information is included in web pages. Such irrelevant information reduces the efficiency of web content processing in content-based applications. The purpose of this paper is to propose an automatic main content extraction method of web pages. In this method, we use two indicators to describe characteristics of web pages: text density and hyperlink density. According to continuous distribution of similar content on a page, we use an estimation algorithm to judge if a node is a content node or a noisy node based on characteristics of the node and neighboring nodes. This algorithm enables us to filter advertisement nodes and irrelevant navigation. Experimental results on 10 news websites revealed that our algorithm could achieve a 96.34% average acceptable rate.

감성 상태 기반의 영상 저작물 스토리 분석 시스템 및 분석 방법 개발에 관한 연구 (A Study on System for Analyzing Story of Cinematographic work Based on Estimating Tension of User)

  • 우정권
    • 공학교육연구
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    • 제18권6호
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    • pp.64-69
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    • 2015
  • A video-work story analysis system based on emotional state measurement includes a content provision unit which provides story content of a video-work, a display unit which displays content provided by the content provision unit, an emotional state measurement unit which measures a tense-relaxed emotional state of a viewer viewing the displayed story content, a story pattern analysis unit which analyzes the tense-relaxed emotional state measured from the emotional state measurement unit according to a scene in the story content provided by the content provision unit, and a story pattern display unit which prints out an analysis result or displays the analysis result as an image. The emotional state measurement unit measures a tense or relaxed emotional state through one or more analyses among a brainwave analysis, a vital sign analysis, or an ocular state analysis. A writer may obtain support in an additional scenario modification work, and an investor may obtain support in making a decision through the above description. Furthermore, the video-work story analysis system and analysis method based on emotional state measurement may extract a particular pattern with respect to a change in an emotional state of a viewer, compile statistics, and analyze a correlation between a story and an emotional state.

Design of Subject-based Community Model by Linkage Heterogeneous Content: Focused on Field of Biological Science

  • Ahn, Bu-Young;Kim, Ji-Young;Oh, Chung-Shick;Lee, Myung-Sun
    • International Journal of Contents
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    • 제6권3호
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    • pp.10-14
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    • 2010
  • Researchers in Korea and elsewhere have carried out a wide variety of important research activities in their respective fields, producing valuable research results. For such diverse research results to be shared and exchanged among researchers working in the same discipline and research subject there needs to be a community environment based on free utilization of information. Against this backdrop, this study seeks to classify and reprocess the reference/factual content owned by the KISTI (Korea Institute of Science and Technology Information), a state-run distributor of information on science and technology, by the different research subjects. It also seeks to develop and provide a community model based on the concepts of open archiving and open access for the researchers specialized in the related fields of research. This community model is developed focusing on the research results from the field of bioscience, where the most extensive studies are currently being conducted. To develop the community model, this study: (a) surveys the current status of the content owned by KISTI; (b) analyzes the patterns and characteristics of biological scientific content among the KISTI-owned content; and (c) designs a web platform where researchers can freely upload/download research results.