• 제목/요약/키워드: Content, Media

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네트워크 미디어 유튜브에 나타난 서울중심 언론의 지역 언론 콘텐츠 전재: TV매일신문의 원희룡부인 인터뷰 사례 분석 (Taking all the Glory of Regional News Media by Seoul-based ones: A YouTube Interview Reporting Case of TV Maeil Shimnum)

  • 박한우;윤호영
    • 한국콘텐츠학회논문지
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    • 제22권6호
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    • pp.135-144
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    • 2022
  • 본 연구는 디지털 환경이 지역 언론의 기회라 보는 견해에도 불구하고, 기존의 디지털 콘텐츠 유통 구조에서 행사되는 네트워크 권력 논리가 지역 언론에게 어떻게 불리하게 작용하는지 살펴보는 연구이다. 보다 구체적으로, 지역 언론의 콘텐츠를 인용하여 네트워크 트래픽을 가져가서 수익을 올리고 지역 언론의 콘텐츠는 정작 정당한 보상을 받지 못하는 일이 빈번해지고 있는 사례를 분석했다. TV매일 신문의 원희룡 지사 부인 인터뷰에 대한 유튜브 네트워크 분석을 통해 보여줌으로써, 네트워크 미디어 권력이 지역 언론의 콘텐츠를 어떻게 소외시키는지 보여주고자 하였다. 연구 결과에 따르면, 인터뷰 영상을 인용하는 형식을 띄면서도 원본 출처를 언급하지 않거나, 실상 핵심적 내용을 보도하여 원본 영상을 찾아볼 필요가 없게 만들면서 유튜브 시청 수익을 가져가는 형태가 나타남을 알 수 있었다. 본 연구는 지역 언론의 디지털 콘텐츠 유통 전략이 기존의 네트워크 미디어 질서에서 NFT와 같은 새로운 질서를 구축할 필요성이 있음을 제기하고 있다.

소셜미디어 음식 콘텐츠 이용수준에 따른 20-30대의 건강행동 및 식습관에 대한 단면 조사연구 (Health behaviors and eating habits in people's 20s and 30s according to food content usage level on social media: a cross-sectional study)

  • 방서연;정복미
    • 대한지역사회영양학회지
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    • 제28권5호
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    • pp.392-403
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    • 2023
  • Objectives: This study was intended to investigate adults' health behaviors and eating habits according to their levels of social media use. Methods: From May 27 to July 11, 2022, an online survey was conducted of 452 male and female social media users in their 20s and 30s, and their eating habits and health behaviors were compared and analyzed according to their degree of social media use. For each of the three levels of food content use, the frequency of social media content use, and the total score range of average social media viewing time per day were divided into three parts, and a group with a score of less than 2 points was classified as low-use; a group with a score of 2 or more and less than 3 points was classified as middle-use; and a group with a score of 3 points or more was classified as high-use. Results: The use of food content was higher in women than in men (P < 0.001), and higher in those in their 20s than in those in their 30s (P < 0.001). The group with a high level of food content use showed a higher rate of post-use hunger than the group with a low level (P < 0.01). The experience of eating after using food content was also higher in the group with a high level of use than in the group with a low level of use (P < 0.001). The group with a normal or high level of food content use had more negative eating habits than the group with a low level. Conclusions: The study highlighted the need to provide desirable food content to people in their 20s and 30s with negative eating habits and to promote them so that they can use the right healthy nutrition-related content.

중국, 태국, 인도네시아의 소셜미디어 뷰티 콘텐츠 분석 (An Analysis of Beauty-Related Contents in Social Media in China, Thailand, and Indonesia)

  • 허유선;전재훈
    • 한국의류산업학회지
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    • 제23권3호
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    • pp.307-322
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    • 2021
  • This study examined the influence of social media on the beauty industry and analyzed beauty-related content on social media in China, Thailand, and Indonesia. The existing literature was reviewed and four social media platforms that display the active sharing of beauty-related content in the three stated countries were selected. Five information sources were then chosen from each social media platform and 115 top posts from these sources analyzed. Beauty-related material was shared on discrete social media platforms in the three countries. Differences were found in the presentation types, themes, and message strategies of the content depending on the type of product and services provided by each social media platform. The content on Xiao Hongshu in China consisted of images showcasing product specifications along with a focus on honest and detailed empirical product review messages from its general users. From Taobao Zibo, Wang Hong conveyed powerful and influential information that communicated instantly with viewers and delivered entertaining and sensory messages. In Thailand earnest reviews of beauty products were offered, along with firsthand testimonials through traditional content uploaded on YouTube. In Indonesia, beauty influencers posted creative and sensational photographs of makeup products on image-centered Instagram. This study expands the current scholarship on social media platforms and extends the scope of the extant research on beauty-related content in Asian countries. The practical implications of this study include useful indications on how beauty brands can use social media to promote their products.

Tag를 이용한 CBF방식의 컨텐츠 선호도 예측 방법 (A Study on Contents Preference Prediction Method using Tags based on Content-based Filtering)

  • 엄태광;최성환;이재황
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.613-614
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    • 2008
  • A content recommendation according to users preferences comes up in the Internet application due to contents overwhelming. This paper newly proposes a method to predict contents preference using tags in conjunction with Content-Based Filtering. By implementing this method, this paper cleans up the contents sparsity problem in Content-Based Filtering, and shows the outstanding improvements.

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미디어 교육 교육과정 모델 구성에 관한 연구 (Study on Curriculum Model Construction of Media Education)

  • 김양은
    • 한국언론정보학보
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    • 제37권
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    • pp.73-99
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    • 2007
  • 이 논문은 미디어 교육의 교육과정을 구성하기 위한 모델을 제시하는데 목적을 두고 있다. 미디어 교육은 역사적으로 다양한 패러다임에 의해서 개념 및 목표가 변화해 왔다. 이같은 변화는 결과적으로 미디어 교육의 교육내용도 변화시켰다. 미디어 교육 교과과정 설계 모델은 국가별로 매우 다양한 모습을 나타내고 있다. 따라서 이 논문에서는 영국, 캐나다, 독일, 호주, 미국 등의 대표적인 미디어 교육 모델을 살펴보았다. 이를 토대로 국내 미디어 교육에서 활용할 수 있는 미디어 교육의 교육내용 설계를 위한 모델을 제시하고자 했다. 일반적으로 외국의 미디어 교육 교과과정 설계 모델은 개념 중심의 접근방식을 채택하고 있다. 따라서 연구에서도 개념 중심의 접근방식을 채택하고 있다. 하지만, 미디어 교육의 교과과정을 설계하기 위한 모델에서 '개념'을 '내용'과 '목표' 차원으로 분리해서 제시하였다. 이 연구에서는 미디어 교육의 목표를 미디어 지식, 미디어 감상, 미디어 분석, 미디어 생산으로 분류하였으며, 미디어 교육의 내용을 미디어, 텍스트, 이용자의 3가지로 재구성했다. 이는 교육현장에서 포함될 교육내용을 목표차원으로 분리해서 사용할 수 있으며, 4가지 제시된 목표의 균형적 감각을 기를 수 있을 것으로 기대된다.

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영상콘텐츠 제작을 위한 대학 교양 커리큘럼 개발 -영상콘텐츠의 이해와 제작- (Development of University Liberal Education Curriculum for Creating Video Content -Understanding and Production of Video Content-)

  • 박성대
    • 한국멀티미디어학회논문지
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    • 제23권6호
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    • pp.792-801
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    • 2020
  • Today, the media environment has changed dramatically with the development of Internet transmission technology, computer performance, and various media production technologies. In particular, video content is widely used every day through mobile device or computer connected to the Internet. In addition, the ability to produce video content today is more important than ever, as the use of video content is also increasing in the area of information delivery and communication over the Internet. In this study, it was developed a liberal education curriculum in universities for the production of video content. The developed curriculum was composed of a combination of an online curriculum for theory and an offline curriculum for practicum. In the online curriculum, a 54 DOOR contents were developed to allow students to learn the theoretical knowledge and basic making techniques related to the production of video content. In an offline 15-week practicum curriculum, it covered the practical training contents of video content production that should be acquired every week. This developed liberal education curriculum aims to give non-major students in universities the opportunity to learn the technology of producing video content and to foster the ability to communicate in the media environment by using the video content produced.

Representation of Disabled Community in Mainstream Media

  • Teng, Chan Eang;Joo, Tang Mui
    • International Journal of Knowledge Content Development & Technology
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    • 제10권2호
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    • pp.19-37
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    • 2020
  • There are limited research questioning the relationship between the disabled community and media, particularly in Malaysia. The lack of awareness and common assumption of specialty towards the disabled community have caused a small amount of local disability researches that question the relationship between the disabled community and the media. This research aims to find out the types of representation of disability in the Malaysian mainstream media, particularly press. Interview with visual disabled personnel and content analysis from news coverage of mainstream press are deployed in the study. The findings indicated the invalidity of disability culture as the misrepresentation of disabled community in Malaysia is not as severe as depicted by scholars because the news coverage focusing on them is getting more positive. Besides that, disabled people are not defensive towards the terms used to refer them as long as media practitioners do not over amplify their disability. The application of charity approach is still common in news coverage to portray the disabled community as victim, and therefore they are partially marginalized due to the misrepresentation in Malaysian mainstream press.

모바일 기기 환경의 인터렉티브 모션 기반 콘텐츠 개발 도구와 DEVS 모델링 (DEVS Modeling for Interactive Motion-based Mobile Contents Authoring Tool)

  • 주승환;최요한;임용수;서희석
    • 디지털산업정보학회논문지
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    • 제11권2호
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    • pp.121-129
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    • 2015
  • Interactive media is a method of communication in which the output from the media comes from the input of the users. The interactive media lets the user go back with the media. Interactive media works with the user's participation. The media still has the same purpose but the user's input adds the interaction and brings interesting features to the system for a better enjoyment. We need a digital content using a dynamic motion and gesture of the mobile device. We made an authoring tool for content producers to easily create interactive content. We have tried to take advantage of the interaction by using a touch screen and a gravity sensor of the mobile device. This interaction may lead to allow the user to participate in the content, it can be used as a key device to assist in engagement. Furthermore, our authoring tool can be applied to various fields of publishing content.

Analysis of Storage and Retrieval Results of Audio Sources and Signatures using Blockchain and Distributed Storage System

  • Lee, Kyoung-Sik;Kim, Sang-Kyun
    • 방송공학회논문지
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    • 제24권7호
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    • pp.1228-1236
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    • 2019
  • Recently, media platforms such as YouTube and Twitch provide services that can generate personal revenue by utilizing media content produced by individuals. In this regard, interest in the copyright of media content is increasing. In particular, in the case of an audio source, competition for securing audio source copyright is fierce because it is an essential element for almost all media content production. In this paper, we propose a method to store the audio source and its signature using a blockchain and distributed storage system to verify the copyright of music content. To identify the possibility of extracting the audio signature of the audio source and to include it as blockchain transaction data, we implement the audio source and its signature file upload system based on the proposed scheme. In addition, we show the effectiveness of the proposed method through experiments on uploading and retrieving audio files and identify future improvements.

유아용 뉴미디어 콘텐츠의 재미 요소 (Fun Factors of New Media Content for Kids)

  • 정지용
    • 한국콘텐츠학회논문지
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    • 제18권10호
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    • pp.40-52
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    • 2018
  • 뉴미디어 시대에 미디어는 놀이의 한 영역이고 이는 유아들에게도 마찬가지다. 유아용 콘텐츠에 대한 기존의 연구는 학습용 콘텐츠에 대한 연구나 디자인과 같은 특정 요소에 대한 연구 위주로 이루어졌으나 실제 유아들을 위해 개발되는 콘텐츠들 중 재미와 즐거움을 주목적으로 하는 콘텐츠들이 큰 비중을 차지한다. 이에 본 연구는 유튜브에서 단기간에 구독자 수를 가장 많이 확보한 유아용 콘텐츠인 엉뚱발랄 콩순이, 캐리와 장난감 친구들, 그리고 핑크퐁의 재미 요소를 분석하였다. 분석 결과 미디어 환경의 특성과 관련이 높은 재미 요소는 자기결정감과 독립성이고 콘텐츠의 특성에 대한 재미 요소는 감각적 생생함, 공감, 신체적 역동감이며 콘텐츠 연계 활동의 특성에 대한 재미 요소는 자기표현감과 대인교류감으로 정리할 수 있다. 본 연구는 유아들이 뉴미디어 환경에서 콘텐츠를 선택, 소비하고 이를 놀이로 연계하는 전반적인 과정에 대하여 포괄적으로 재미 요소를 분석함으로써 콘텐츠의 특성을 보다 폭넓게 이해하는 시각을 제공하였다.