• Title/Summary/Keyword: Constructive Simulation

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Research on System Architecture and Simulation Environment for Cyber Warrior Training (사이버전사의 훈련을 위한 시스템 구축 방안 연구)

  • Ahn, Myung Kil;Kim, Yong Hyun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.2
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    • pp.533-540
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    • 2016
  • It is important to establish the environment for cyber warrior training, testing support and effectiveness analysis in order to cope with sharply increasing cyber threat. However, those practices cannot be easily performed in real world and are followed with many constraints. In this paper, we propose a live/virtual M&S-based system for training/testing and constructive M&S-based system for effectiveness analysis to provide an environment similar to real world. These can be utilized to strengthen the capability to carry out cyber war and analyze the impact of cyber threat under the large-scale networks.

THE CONSTRUCTIVE METHOD OF FUZZY RULES OF A CLASS OF DATA

  • Liang, Zhisan;Zhang, Huaguang;Zeungnam, Bien
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.568-572
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    • 1998
  • This paper defines Fuzzy Logic Units(FLUs) which are piece wise finite elements in multidimension Euclidean space, and redefines triangular membership functions which are different from those defined in traditional literature. By analyzing FLUs, this paper gives a constructive method of fuzzy rules in fuzzy logic systems based on finite element method. The simulation results of single machine to infinite bus system show the effectiveness of the proposed method in this paper.

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Similarity Analysis and API Mapping with HLA and DDS for L-V-C Realization (L-V-C 실현을 위한 HLA와 DDS간 유사성 분석 및 API 매핑)

  • Cho, Kunryun;No, Giseop;Kim, Chongkwon
    • Journal of KIISE
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    • v.42 no.5
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    • pp.621-628
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    • 2015
  • The rapid growth of network technology makes the high-tech weapon. Thus, in the modern war, the ability to immediately use of the high-tech weapon is important. To realize this ability, continuous trainning is necessary but, this trainning spends many money. To improve the budget efficiency, Modeling and Simulation(M&S) are used. However, they seriously decrease the reality. Recently, the system which can support the combination of Live with Virtual simulation is on the rise. The typical example is L-V-C Environment and many kind of middleware which can support the L-V-C Envrionment are already proposed. Previous middleware can support the interoperability between different simulations but, it cannot completely interoperate three(Live, Virtual, Constructive) simulation environments. In this paper, to solve this problem, we propose the scheme which is combination between different middlewares. And we conduct the API mapping between HLA and DDS which are typical middleware and verify the scheme.

Simulation in VTS

  • Jeong, Gi-Nam;Kim, Jong-Cheol;Park, Geon-Ho;Park, Geum-Bae;Park, Su-Hwan;Kim, Man-Jae
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2015.07a
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    • pp.296-298
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    • 2015
  • 자율적인 행위자들로서 서로 영향을 끼치며 상호작용하는 선박들을 관제하는 VTSO는 불확실성으로 인한 위험을 극복하기 위해서는 적극적으로 상황을 파악하여 최선의 의사결정을 하여야 한다. VTSO는 항상 미래의 상황을 예측하면서 업무를 수행하여야 하는데 이때 VTSO에게 요구되는 것이 바로 시뮬레이션 능력이다. 시뮬레이션은 삽화기억의 구성적 성격을 활용하는 것으로서 삽화기억의 메커니즘은 미래 계획에도 그대로 활용된다. 본고에서는 반사실적 사고가 시뮬레이션에 어떻게 작동되는가를 살펴보고, VTS 상황에 이를 적용하여 보았다. 특히 반사실적 사고와 시뮬레이션을 통해서 VTSO가 업무역량을 향상시키기 위해서 어떻게 학습하여야 하는가를 고찰하였다.

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Three Dimensional Direct Monte Carlo Simulation on OLED Evaporation Process (유기EL 증착 공정에 대한 3차원 Monte Carlo 해석)

  • Lee, Eung-Ki
    • Journal of the Semiconductor & Display Technology
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    • v.8 no.4
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    • pp.37-42
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    • 2009
  • The performance of an OLED(organic luminescent emitting device) fabrication system strongly depends on the design of the evaporation cell-source. Trends in display sizes have hauled the enlargement of mother glass substrates. The enlargement of substrates requires the improvement and the enlargement of the effusion cell-source for OLED evaporation process. The deposited layers should be as uniform as possible, and therefore it is important to know the effusion profile of the molecules emitted from the cell-source. Conventional 2D DSMC algorithm cannot be used for simulating the new concept cell-source design, such as a linear source. This work concerns the development of 3D DSMC (direct simulation Monte Carlo) analysis for simulating the behavior of the evaporation cell-sources. In this paper, the 3D DSMC algorithm was developed and the film thickness profiles were obtained by the numerical analysis.

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A study on Perspective and Cases of Data Interoperability of Synthetic Environment Database (통합 환경 데이터베이스 상호운용성의 사례 및 향후 발전방향에 관한 연구)

  • 김형철;윤석준
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.43-50
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    • 2003
  • 시뮬레이션의 궁극적인 목표인 분산 시뮬레이션은 Virtual Simulation과 Constructive Simulation 이외에 Live Simulation이 동시에 참여하여 동일한 환경 내에서 상호작용 하는 것을 추구하고 있다. 따라서 서로 다른 목적과 기술로 제작된 시뮬레이션은 통합된 환경 내에서 사실적으로 상호작용 해야만 할 것이다. 통합 환경(Synthetic Environment)은 시각적 영상을 표현하기 위한 Visual Database 이상의 의미를 내포하고 있다. 상호운용성(Interoperability)은 타 Model 및 Simulation에서 부터 제공되는 기능을 사용하거나 기능을 제공할 수 있는 유용성(Availability)을 뜻하기 때문에 표준화된 통합 환경의 사용 및 교환을 요구한다. 1980년대 중반, 미 국방성은 Image Generator 제작 회사마다 독자적인 데이터베이스 포맷을 사용함으로 인해 시뮬레이터 데이터베이스의 중복성이 야기되고 있다는 것을 지적하고 통합 환경 데이터 교환 문제를 해결하기 위한 최초의 관련 연구를 수행하였다. Virtual Simulation에서 막대한 비용이 소모되는 시뮬레이터 데이터베이스의 제작 및 유지 보수에 들어가는 이중적인 비용 절감에 대한 관심은 최근 SEDRIS에 이르러 표준 교환에 대한 명세의 필요성이 보다 구체화되어 지구상에 존재하는 각종 주변 환경을 기술하기 위한 통합 환경표현 및 교환의 표준화가 진행되고 있다. 국내에서는 문화콘텐츠진흥원, 한국게임산업개발원, 한국전자통신연구원, 국방과학연구소, 서울대, 아주대, 세종대 등을 중심으로 연구가 진행 중이며, 그중 세종대학교는 SEDRIS 데이터로 사용될 원본 데이터의 충실도와 신뢰도를 향상시킬 수 있는 방법을 연구하고 있다. SEDRIS는 그 응용가능성이 무궁무진하여 향후 인공적인 가상환경을 대표하는 용어로 사용될 것이며, 공개된 표준을 통한 소스 데이터의 공유로 상호운용성을 위한 초석을 제공하여 궁극적으로는 비용 절감 효과가 있을 것으로 전망된다.

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Command and control modeling for computer assisted exercise (훈련시뮬레이션에서의 지휘통제 모델링)

  • Yun, Woo-Seop;Han, Bong-Gyu;Lee, Tae-Eog
    • Journal of the Korea Society for Simulation
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    • v.25 no.4
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    • pp.117-126
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    • 2016
  • We suggest the C2 modeling method to develop a simulation model for training command groups which consist of commanders and staffs. By using C2 models in constructive simulation models, combat entities or units directly receive and execute orders from a command group without mediating human role players. We also compare combat results from suggested modeling method with the results of existing models by building and implementing a simulation model with C2 models. Our analysis by comparison demonstrates advantages of suggested method to model C2 for computer assisted exercises.

Time Synchronization Scheme of Cyber-Physical Systems for Military Training Systems (국방 훈련체계용 가상물리시스템 시간 동기화 기법)

  • Hong, Seok-Joon;Lee, Woo-Yeob;Joe, In-Whee;Kim, Won-Tae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.12
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    • pp.1814-1823
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    • 2016
  • LVC(live-virtual-constructive) integrated training system is a representative cyber-physical system. Each systems in a LVC system has different time domain, resolution and operation methods. So, it is very important to integrate different middlewares as a common middleware for heterogeneous systems using inter-working GWs. Especially, since the LVC system uses different time, it is necessary to study the method for guaranteeing causality and time synchronization among the events from different systems. In this study, we propose an time synchronization scheme to integrate the virtual and constructive system which use the simulation time of HLA (High Level Architecture)/ RTI (Run Time Infrastructure) into the live system based on the OMG DDS (Data Distribution Service). We propose a precise time synchronization scheme based on HLA time management and clock federate between participants and federates which are the communication objects of DDS and HLA/RTI respectively. In addition, we verified that time is well-synchronized among heterogeneous systems using the suggested scheme by implementing and demonstrating simulation applications on each middleware.

Simulation and Experiment of Distorted LFM Signals in Shallow Water Environment

  • Na, Young-Nam;Jurng, Mun-Sub;Shim, Tae-Bo;Kim, Chun-Duck
    • The Journal of the Acoustical Society of Korea
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    • v.17 no.2E
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    • pp.16-25
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    • 1998
  • This paper attempts to examine the characteristics of underwater acoustic signals distorted in shallow water environments. Time signals are simulated using an acoustic model that employs the Fourier synthesis scheme. An acoustic experiment was conducted in the shallow sea near Pohang, Korea, where water depth is about 60m. The environment in the simulation is set up so that it approximates the experimental condition, which can be regarded as range-independent. The signal is LFM(linar frequency modulated) type centered on one of the four frequencies 200, 400, 600 and 800Hz, each being swept up or down with the bandwidth of 100Hz. To analyze the signal characteristics, the study introduces a spectrum estimation scheme, pseudo Wigner-Ville distribution (PWVD). The simulated and measured signals suffer great interference by the interaction of neighboring rays. Although there are constructive or destructive interference, the signals keep LFM characteristics well. This is thought that only a few dominant rays of small loss contribute to the receive signals in a shallow water environment.

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A Study on the Development of 3D Manufacturing Simulation Using VRML (VRML을 이용한 3차원 가공 시뮬레이션 개발에 관한 연구)

  • 이창우;이성수
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.1626-1629
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    • 2003
  • The study is expressed on the web browser using virtual reality of developer manufacturing process and method or manufactured goods conviction for designer and developer with visualized model. This study purpose of basic feature with VRML file and Java and VRML with AWT to get WC code was presented. The study process is equal to the real thing modeling on using Pro/Engineer and exports on the VRML1.0. The condition converts VRML1.0 to VRML2.0 on the CROSS ROADS. And then Cosmo World is coding and manufacturing simulation is expressed on the Cosmo Player.

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