• Title/Summary/Keyword: Console In/Output

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Real-time user behavior monitoring technique in Linux environment (Linux 환경에서 사용자 행위 모니터링 기법 연구)

  • Sung-Hwa Han
    • Convergence Security Journal
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    • v.22 no.2
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    • pp.3-8
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    • 2022
  • Security threats occur from the outside, but more often from the inside. In particular, since the internal user knows about the information service, the security threat damage caused by the internal user is greater. In this environment, the actions of all users accessing information services should be monitored and recorded in real-time. However, the current operating system records only the logs of system and application execution, so there is a limit to monitoring user behavior in real-time. In such a security environment, damage may occur due to user's unauthorized actions. To solve this problem, this study proposes an architecture that monitors user behavior in real-time in a Linux environment. As a result of verifying the function to confirm the effectiveness of the proposed architecture, the console input values and output angles of all users who have access to the operating system are monitored in real-time and stored. Although the performance of the proposed architecture is somewhat slower than the identification and authentication functions provided by the operating system, it was confirmed that the performance was not at a level that users would recognize, and thus it was judged to be sufficiently effective. However, since this study focuses on monitoring the console behavior, it is impossible to monitor the behavior of user applications running in the background, so additional research is needed.

Underwater Drone Development for Ship Inspection Part 2: Monitoring System and Operation (선박 검사 수중 드론 개발 Part 2: 모니터링 시스템 및 운용)

  • Ha, Yeon-Chul;Kim, Jin-Woo;Kim, Goo;Jeong, Kyeong-Taek;Choi, Hyun-Deuk
    • Journal of the Institute of Convergence Signal Processing
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    • v.21 no.3
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    • pp.133-141
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    • 2020
  • In this paper, the communication method of data information accepted by underwater drones and the implementation method to console display of data information were described, and the function of integrated monitoring system interface and the design and implementation of sonar interface were explained. The operation and posture of underwater drones can be controlled using a controller connected to the console, and the distance information between underwater drones and obstacles is obtained from sonar so that they can be visually displayed on the console screen along with camera images. The integrated monitoring navigation console is implemented to suit improvements, making it convenient and easy for workers to use. In addition, by upgrading integrated monitoring and control software functions, the company added user-specific project management functions and the output of reports for hull inspection to make them different and competitive from other underwater drones.

Development and Performance of Automated Calibration System of Sound Level Meters (소음계 교정 자동화 시스템 개발 및 성능평가)

  • 김용태;조문재;이용봉;서재갑
    • Journal of KSNVE
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    • v.8 no.5
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    • pp.879-886
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    • 1998
  • An automated calibration system of sound level meters was developed and tested. As a standard sound source, the speaker unit(Forstex FE208) cabineted by 440$\times$390$\times$490 $\textrm{mm}^3$(LHW) volume wood box was adopted. Including this source, the driving part was found out to have a good linearity of sound pressure output vs AC voltage input. The Hybrid-Bisect/Newton-Raphson method modified by the linearity was adopted as a searching algorithm. Uisng GPIB interface, the console PC make the control, measurements, and calculations and finally make the accumulation of useful data and results automatically by the instructon in the program coded by C languate. Several trials of automatic calibration using this developed system give the reliable results.

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BomBart : Web-based Programming Environment Support to Graphic User Interface (그래픽 유저 인터페이스를 지원하는 웹 기반 프로그래밍 환경 '봄밭'의 설계 및 구현)

  • Cheon, Junseok;Song, Jiwon;Woo, Gyun
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.317-325
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    • 2017
  • There has been a growing interest in programming education recently. However, to use most programming languages the corresponding compiler and IDE have to be installed on computers. To tackle this issue, though there developed several web-based programming environment including Eclipse Che and JDOODLE, most of them does not support GUI nor Korean programming languages. This paper proposes a web-based programming environment called Bombart, which supports Saesark, a Korean programming language, with GUI output. It also supports a console-based input and output. To support both kinds of interfaces, two compiling subsystems are designed and implemented. To test the effectiveness of the GUI support of Bombart, all the Java tutorial codes on GUI are translated into Saesark and executed on top of Bombart. According to this test, 81.42% of codes can be successfully converted and executed.

A Study for Hybrid Honeypot Systems (하이브리드 허니팟 시스템에 대한 연구)

  • Lee, Moon-Goo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.11
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    • pp.127-133
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    • 2014
  • In order to protect information asset from various malicious code, Honeypot system is implemented. Honeypot system is designed to elicit attacks so that internal system is not attacked or it is designed to collect malicious code information. However, existing honeypot system is designed for the purpose of collecting information, so it is designed to induce inflows of attackers positively by establishing disguised server or disguised client server and by providing disguised contents. In case of establishing disguised server, it should reinstall hardware in a cycle of one year because of frequent disk input and output. In case of establishing disguised client server, it has operating problem such as procuring professional labor force because it has a limit to automize the analysis of acquired information. To solve and supplement operating problem and previous problem of honeypot's hardware, this thesis suggested hybrid honeypot. Suggested hybrid honeypot has honeywall, analyzed server and combined console and it processes by categorizing attacking types into two types. It is designed that disguise (inducement) and false response (emulation) are connected to common switch area to operate high level interaction server, which is type 1 and low level interaction server, which is type 2. This hybrid honeypot operates low level honeypot and high level honeypot. Analysis server converts hacking types into hash value and separates it into correlation analysis algorithm and sends it to honeywall. Integrated monitoring console implements continuous monitoring, so it is expected that not only analyzing information about recent hacking method and attacking tool but also it provides effects of anticipative security response.

A Study on TTX Traction Characteristics using Measurement System (계측시스템을 활용한 틸팅열차 추진장치 특성 연구)

  • Han, Young-Jae;Lee, Su-Gil;Park, Choon-Soo;Han, Seong-Ho;Lee, Jun-Seok;Jung, Kwon-Il
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.20 no.12
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    • pp.1093-1098
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    • 2007
  • Tilting trains are currently in operation in 13 countries around the world. With the advances in tilting technology, verification of economic efficiency, and changes in economic situations, the introduction of tilting trains will rapidly spread across the globe. The measurement system is composed of the industrial computers installed in the console and the measurement racks mounted on each car. It is utilized to accumulate the data by the communication card and the optical cable. The optical cable and power cable are coupled at the connector located in joint of train to make easy to disconnect car each other. The signal conditioner is designed to choose and to extend the channel for each sensor readily. The sensor measurement rack has adopted as decentralization method. It is installed in each car to minimize the cable length. In also, it is manufactured based on 19"rack and covered to protect the cable. In this study, the programs for measurement and analysis were also developed to understand the traction system characteristics of TTX. Using this measurement system, we studied that acceleration test, re-powering test, and gradually powering test. The acceleration performance of TTX is 1.735 km/h/s, and it is inner standard value. The notch test result from 1 to 7 steps, DC link voltage is under standard value, and the output electric current of inverter is controlled normally. From the test results, we saw the performances of the traction systems are normal.

Optimisation of multiplet identifier processing on a $PLAYSTATION^{(R)}$ 3 (플레이스테이션 3 상에서 수행되는 멀티플렛 식별자의 최적화)

  • Hattori, Masami;Mizuno, Takashi
    • Geophysics and Geophysical Exploration
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    • v.13 no.1
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    • pp.109-117
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    • 2010
  • To enable high-performance computing (HPC) for applications with large datasets using a $Sony^{(R)}$ $PLAYSTATION^{(R)}$ 3 ($PS3^{TM}$) video game console, we configured a hybrid system consisting of a $Windows^{(R)}$ PC and a $PS3^{TM}$. To validate this system, we implemented the real-time multiplet identifier (RTMI) application, which identifies multiplets of microearthquakes in terms of the similarity of their waveforms. The cross-correlation computation, which is a core algorithm of the RTMI application, was optimised for the $PS3^{TM}$ platform, while the rest of the computation, including data input and output remained on the PC. With this configuration, the core part of the algorithm ran 69 times faster than the original program, accelerating total computation speed more than five times. As a result, the system processed up to 2100 total microseismic events, whereas the original implementation had a limit of 400 events. These results indicate that this system enables high-performance computing for large datasets using the $PS3^{TM}$, as long as data transfer time is negligible compared with computation time.

Development of Social Network Game Engine based on ActionScript (액션 스크립트 기반의 소셜 네트워크 게임엔진의 개발)

  • Woo, Chong-Woo;Kim, Dae-Ryung
    • Journal of Internet Computing and Services
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    • v.13 no.1
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    • pp.125-134
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    • 2012
  • As the social networking service (SNS), Facebook, and Cyworld, is developing, the social network game and social business commerce based on this service is activated. Especially, the Social Network Game (SNG) is getting explosive interests and it becomes popular, because it is small scale and user can enjoy the game among close friends. The market for this game is getting larger every year, but still it has some limitations in developing the game. Especially, the current game engine is aiming for developing online or console game, and there is no exclusive game engine for developing SNG. Therefore, it takes lots of time for developing SNG with this game engine. In this paper, we described a design and development of the game engine optimized for developing SNG, which not only adapts the main characteristics of the previous game engine, but also considers the specific characteristics of the SNG. The engine also supports map for the simulation game that is the most popular game in SNG, and also provides modules and tools for developing character animation easily. The evaluation standard for the performance of the game engine is the output generation speed of image, text and character. And the results showed reasonable output speed for developing the SNG in generation of image, text, and character.