• Title/Summary/Keyword: Computing time-delay

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Development of GML Map Visualization Service and POI Management Tool using Tagging (GML 지도 가시화 서비스 및 태깅을 이용한 POI 관리 도구 개발)

  • Park, Yong-Jin;Song, Eun-Ha;Jeong, Young-Sik
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.141-158
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    • 2008
  • In this paper, we developed the GML Map Server which visualized the map based on GML as international standard for exchanging the common format map and for interoperability of GIS information. And also, it should transmit effectively GML map into the mobile device by using dynamic map partition and caching. It manages a partition based on the visualization area of a mobile device in order to visualize the map to a mobile device in real time, and transmits the partition area by serializing it for the benefit of transmission. Also, the received partition area is compounded in a mobile device and is visualized by being partitioned again as four visible areas based on the display of a mobile device. Then, the area is managed by applying a caching algorithm in consideration of repetitiveness for a received map for the efficient operation of resources. Also, in order to prevent the delay in transmission time as regards the instance density area of the map, an adaptive map partition mechanism is proposed for maintaining the regularity of transmission time. GML Map Server can trace the position of mobile device with WIPI environment in this paper. The field emulator can be created mobile devices and mobile devices be moved and traced it's position instead of real-world. And we developed POIM(POI Management) for management hierarchically POI information and for the efficiency POI search by using the individual tagging technology with visual interface.

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Boosting up the Mount Latency of NAND Flash File System using Byte-addressable NVRAM (바이트 접근성을 가지는 비휘발성 메모리 소자를 이용한 낸드 플래시 파일 시스템의 부팅시간 개선 기법)

  • Jeon, Byeong-Gil;Kim, Eun-Ki;Shin, Hyung-Jong;Han, Seok-Hee;Won, Yoo-Jip
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.3
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    • pp.256-260
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    • 2008
  • This paper describes an improvement of mount-time delay in NAND Flash file systems. To improve file system mount performance, this work configures a hierarchical storage system with byte-addressable NVRAM and NAND Flash memory, and let the meta data of a file system allocated in the NVRAM. Since the meta data are stored in NVRAM supporting data integrity some of the items, which are stored in Spare area and Object Header area of NAND Flash memory to control meta data of NAND Flash file system, could be eliminated. And also, this work eliminates the scanning operation of the Object Header area of previous work FRASH1.0. The scanning operation is definitely required to find out the empty Object Header address for storing the Object Header data and provokes a certain amount of performance loss in file generation and deletion. In this work, an implemented file system, so-called FRASH1.5, is demonstrated, featuring new data structures and new algorithms. The mount time of FRASH1.5 becomes twice as fast as that of the FRASH1.0. The performance in file generation gets improved by about $3{\sim}8%$. In particular, for most large-size files, the FRASH1.5 has 8 times faster mount time than YAFFS, without any performance loss as seen in the file generation.

LSTM-based Fire and Odor Prediction Model for Edge System (엣지 시스템을 위한 LSTM 기반 화재 및 악취 예측 모델)

  • Youn, Joosang;Lee, TaeJin
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.2
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    • pp.67-72
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    • 2022
  • Recently, various intelligent application services using artificial intelligence are being actively developed. In particular, research on artificial intelligence-based real-time prediction services is being actively conducted in the manufacturing industry, and the demand for artificial intelligence services that can detect and predict fire and odors is very high. However, most of the existing detection and prediction systems do not predict the occurrence of fires and odors, but rather provide detection services after occurrence. This is because AI-based prediction service technology is not applied in existing systems. In addition, fire prediction, odor detection and odor level prediction services are services with ultra-low delay characteristics. Therefore, in order to provide ultra-low-latency prediction service, edge computing technology is combined with artificial intelligence models, so that faster inference results can be applied to the field faster than the cloud is being developed. Therefore, in this paper, we propose an LSTM algorithm-based learning model that can be used for fire prediction and odor detection/prediction, which are most required in the manufacturing industry. In addition, the proposed learning model is designed to be implemented in edge devices, and it is proposed to receive real-time sensor data from the IoT terminal and apply this data to the inference model to predict fire and odor conditions in real time. The proposed model evaluated the prediction accuracy of the learning model through three performance indicators, and the evaluation result showed an average performance of over 90%.

Design of FPGA Camera Module with AVB based Multi-viewer for Bus-safety (AVB 기반의 버스안전용 멀티뷰어의 FPGA 카메라모듈 설계)

  • Kim, Dong-jin;Shin, Wan-soo;Park, Jong-bae;Kang, Min-goo
    • Journal of Internet Computing and Services
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    • v.17 no.4
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    • pp.11-17
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    • 2016
  • In this paper, we proposed a multi-viewer system with multiple HD cameras based AVB(Audio Video Bridge) ethernet cable using IP networking, and FPGA(Xilinx Zynq 702) for bus safety systems. This AVB (IEEE802.1BA) system can be designed for the low latency based on FPGA, and transmit real-time with HD video and audio signals in a vehicle network. The proposed multi-viewer platform can multiplex H.264 video signals from 4 wide-angle HD cameras with existed ethernet 1Gbps. and 2-wire 100Mbps cables. The design of Zynq 702 based low latency to H.264 AVC CODEC was proposed for the minimization of time-delay in the HD video transmission of car area network, too. And the performance of PSNR(Peak Signal-to-noise-ratio) was analyzed with the reference model JM for encoding and decoding results in H.264 AVC CODEC. These PSNR values can be confirmed according the theoretical and HW result from the signal of H.264 AVC CODEC based on Zynq 702 the multi-viewer with multiple cameras. As a result, proposed AVB multi-viewer platform with multiple cameras can be used for the surveillance of audio and video around a bus for the safety due to the low latency of H.264 AVC CODEC design.

Energy-efficient Correlated Data Placement Techniques for Multi-disk-based Mobile Systems (다중 디스크 기반 모바일 시스템 대상의 에너지 효율적인 연관 데이타 배치 기법)

  • Kim, Young-Jin;Kwon, Kwon-Taek;Kim, Ji-Hong
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.3
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    • pp.101-112
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    • 2007
  • Hard disks have been the most prevalent secondary storage devices and these days their usage is becoming more important in mobile computing systems due to I/O intensive applications such as multimedia applications and games. However, significant power consumption in the disk drives still limits battery lifetimes of mobile systems critically. In this paper, we show that using several smaller disks (instead of one large disk) can be an energy-efficient secondary storage solution on typical mobile platforms without a significant performance delay. Also, we propose a novel energy-efficient technique, which clusters related data into groups and migrates the correlated groups to the same disk. We compare this method with the existing data concentration scheme, and also combine them. The experiments show that our technique saves the energy consumption up to 34% when a pair of 1.8' disks is used instead of a single 2.5' disk with a negligible increase in the average response time. The results also show that our method also saves up to 14.8% of disk energy consumption and improve the average I/O response time by up to 10 times over the existing scheme.

Data Synchronization Among Mobile Servers in Wireless Communication (무선통신 환경에서 이동 서버간의 데이터 동기화 기법)

  • Kim, Eun-Hee;Choi, Byung-Kab;Lee, Eung-Jae;Ryu, Keun-Ho
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.901-908
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    • 2006
  • With the development of wireless communication techniques and mobile environment we are able to transmit data between mobile systems without restriction of time and space. Recently, researches on the data communication between mobile systems have focused on a small amount of sending out or receiving data and data synchronization at a fixed server and mobile clients in mobile environment. However, two more servers should be able to move mutual independently, information is shared with other systems, and data is synchronized in the special environment like a battlefield situation. Therefore, we propose a data synchronization method between systems moving mutual independently in mobile environment. The proposed method is an optimization solution to data propagation path between servers that considers limited bandwidth and process of data for disconnection communication. In addition, we propose a data reduction method that considers importance and sharing of information in order to reduce data transmission between huge servers. We verified the accuracy of data after accomplishing our data synchronization method by applying it in the real world environment. Additionally, we showed that our method could accomplish data synchronization normally within an allowance tolerance when we considered data propagating delay time by server extension.

Implementation and Performance Evaluation of Transaction Protocol for Wireless Internet Services (무선 인터넷 서비스를 위한 트랜잭션 프로토콜의 구현과 성능평가)

  • Choi, Yoon-Suk;Lim, Kyung-Shik
    • Journal of KIISE:Information Networking
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    • v.29 no.4
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    • pp.447-458
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    • 2002
  • In this paper, we design and implement Wireless Transaction Protocol(WTP) and evaluate it for wireless transaction processing in mobile computing environments. The design and implementation of WTP are based on the coroutine model that might be suitable for light-weight portable devices. We test the compatibility between our product and the other products such as Nokia, Kannel and WinWAP For the evaluation of WTP, we use an Internet simulator that can arbitrary generate random wireless errors based on the Gilbert model. In our experiment, the performance of WTP is measured and compared to those of Transmission Control Protocol(TCP) and TCP for Transactions. The experiment shows that WTP outperforms the other two protocols for wireless transaction processing in terms of throughput and delay. Especially, WTP shows much higher performance In ease of high error rate and high probability of burst errors. This comes from the fact that WTP uses a small number of packets to process a transaction compared to the other two protocols and introduces a fixed time interval for retransmission instead of the exponential backoff algorithm. The experiment also shows that the WTP performance is optimized when the retransmission counter is set to 5 or 6 in case of high burst error rate.

A Context Free Grammar based Algorithm for Generating Playable Transcoding Paths of the Multimedia Presentation with Different End-to-End QoS (종단간 상이한 QoS를 갖는 멀티미디어 연출 재생을 위한 CFG 기반의 변환 경로 생성 알고리즘)

  • Chon, Sung-Mi;Lim, Young-Hwan
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.699-708
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    • 2002
  • Since various terminals and different networks get involved in playing of a multimedia presentation, the case that the presentation QoS at a destination should be different from the QoS of multimedia data at a source occurs frequently. For playing the multimedia presentation, the multimedia data at a source should be transcoded into the multimedia data satisfying the QoS required at the terminal. The problem of generating the transcoding path is that, for a given multimedia presentation, different transcoding paths depending the terminal and networks should be generated. That is, a fixed transcoding path cannot be applied to a multimedia presentation. Instead, whenever the terminal and network to play the presentation get determined, a proper transcoding path should be regenerated automatically. In this paper, the algorithm for generating the transcoding path and the method for checking the playability of the generated path are proposed. The generating algorithm adopted the technique of Context Free Grammar in describing the set of transcoding resources and a user's transcoding rules in order to utilize the well-known compiler techniques. For the playability check, a method of computing the transcoding time and the delay time between data units are proposed. Finally all the proposed methods were implemented in the stream engine, called Transcore and the presentation-authoring tool, called VIP, we had developed. And the test results with a sample scenario were presented at the last.

Performance Analysis of Soft Handoff Methods using Simulation (시뮬레이션을 이용한 소프트 핸드오프 방식의 성능 분석)

  • Han, Kyung-Sook;Kim, Tae-Jung
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.4
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    • pp.411-420
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    • 2000
  • The performance of soft handoffs of CDMA mobile communication systems is potentially determined by several factors such as handoff-related system parameters (T_ADD, T_DROP, T_COMP, T_TDROP), mobile stations' mobility, service areas, capacity of base stations. Due to the importance of handoffs in mobile communications, several methods have been proposed and tested through computer simulations to prove the efficiency of proposed methods. Different assumptions on the above mentioned factors often produce different simulation results. Therefore, the credibility of a simulation result is directly determined by the objectivity of the assumptions made by the simulation. This paper proposes a new soft handoff method that controls handoff delay time based on a mobile station's speed, and compares it with the current method of CDMA systems. The simulation results showed that the new method is much more efficient for mobile stations that are free in their moving direction and space than for those restricted in their moving direction and space. In addition, the results showed that even the same handoff method may produces different simulation results depending on whether a service area is modeled as two-dimensional space or three-dimensional space. These results indicate the importance of suitable models of user mobility, especially the movement types and space allowed for mobile stations, which have been neglected in simulation studies of mobile communications.

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Frame Transmission and Channel Changing Methods of IEEE 802.15.4 Nodes in WiFi Traffic Interference Environment (WiFi 트래픽의 간섭환경에서 IEEE 802.15.4 노드의 프레임 전송 및 채널변경 방법)

  • Song, Myong Lyol
    • Journal of Internet Computing and Services
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    • v.15 no.1
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    • pp.179-191
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    • 2014
  • In this paper, a frame transmission method to make IEEE 802.15.4 nodes run at a new channel and its characteristics are studied when they experience difficulties in transmission of frames due to WiFi traffic. The researches on evaluating the interference from WiFi traffic, searching for a new channel with little interference or not, and changing the operating channel are analyzed. In an wireless channel overlapped with IEEE 802.11 network, the transmission delay of IEEE 802.15.4 frames, the collision of frames in sending IEEE 802.15.4 frames without applying CSMA-CA algorithm, and the operation of IEEE 802.11 nodes are explained. A transmission method of frames including frame-formated code blocks in order to use the rest part of collided IEEE 802.15.4 frame is proposed. In the experiments of the proposed method, it is observed that frame-formated code blocks are synchronized and received by receivers in case of collision, and then the collided positions in IEEE 802.15.4 frame and the characteristics of frame reception rate are analyzed. The experimental results show that the performance of the proposed method is improved in comparison to an existing method when we measure the time taken to send a channel change command and get the response in order to avoid the interference from WiFi traffic.