• Title/Summary/Keyword: Computing Platform

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Convergence-Information Strategy between Big Data and Wearable Computing (빅데이터와 웨어러블 컴퓨팅의 융합정보화 전략)

  • Lee, Tae-Gyu;Shin, Seong-Yoon;Lee, Hyun-Chang
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.218-220
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    • 2014
  • Data economy era is rapidly approaching where big data plays the pivotal role of creating new values and solving various problems. This paper aims at designing Korea's new strategic direction of informatization in the big data age. For this purpose, paradigm shift of our society and the new role of IT together with the discussion on open platform and big data focused on its potentials and new possibilities are analyzed, which leads to the conclusion that big data will be a main engine for creating new values. Based on the results of the analysis, three kinds of strategic direction is designed. The first direction is on national vision making and 'data analysis-based creative nation' is suggested. The second direction is on catalyst making and 'smart government utilizing the power of big data' is proposed in details. The third direction is on sustainable leading mechanism and 'collaborative governance between stakeholders' is suggested.

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A Study on the Impacts of the PaaS Cloud Adoption on the IT Support Organization (PaaS 클라우드 도입이 IT 지원조직의 구성방식에 미치는 영향에 대한 연구)

  • Hur, Yoonseok;Park, Jong-Kook;Lee, Nam-Yong;Kim, Jong-bae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.61-62
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    • 2014
  • With the introduction of the Cloud Computing, the IT Support organization is facing a new organizational challenge. Especially, the PaaS(Platform as a Service) cloud provisions all of the servers, the network, the storage, the OS, and the middleware installation & configurations without the IT subject experts. This change requires the researches on the new role of the IT Support staff, the collaboration among the skill groups, the conflicts between the IT Support and the Line of Business. But there is no study on this perspective. Hence this paper will study the negative forces against the adoption of the PaaS and the associated organizational changes. This finding can help the IT organization define the new organization structure and the skill set to easy the conflicts, and prepare the transformation for the PaaS adoption.

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The Design of Application Model using Manufacturing Data in Protection Film Process for Smart Manufacturing Innovation (스마트 제조혁신을 위한 보호필름 공정 제조데이터의 활용모델 설계)

  • Cha, ByungRae;Park, Sun;Lee, Seong-ho;Shin, Byeong-Chun;Kim, JongWon
    • Smart Media Journal
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    • v.8 no.3
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    • pp.95-103
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    • 2019
  • The global manufacturing industry has reached the limit to growth due to a long-term recession, the rise of labor cost and raw material. As a solution to these difficulties, we promote the 4th Industry Revolution based on ICT and sensor technology. Following this trend, this paper proposes the design of a model using manufacturing data in the protection film process for smart manufacturing innovation. In the protective film process, the manufacturing data of temperature, pressure, humidity, and motion and thermal image are acquired by various sensors for the raw material blending, stirring, extrusion, and inspection processes. While the acquired manufacturing data is stored in mass storage, A.I. platform provides time-series image analysis and its visualization.

REAL-TIME COLLISION RESPONSE BETWEEN CLOTH AND SPHERE OBJECT IN UNITY (유니티 게임 엔진에서의 구형 물체와 천 시뮬레이션간의 실시간 충돌 및 반응 처리 연구)

  • Kim, Min Sang;Song, Wook;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
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    • v.19 no.6
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    • pp.53-62
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    • 2018
  • As the performance of computer hardware has been increased in recent years, more realistic computer generated objects can be created and presented in personal computers and portable digital devices as well. For this reason, digital contents, including computer graphics, require virtual objects that are more realistic and representable in real-time on various devices, thus it requires more computational costs. In order to support the production of contents including computer graphics, games, and animations on multi-platform, Unity or unreal engines are mainly used. To represent more realistic behavior of virtual objects in a simulation, a virtual object must collide with other virtual objects and present the plausible interaction, as in the real world. However, such dynamic simulation requires a large amount of computational cost, and most portable devices cannot provide these dynamic simulations in real-time. In this paper, we proposed a GPGPU computation based dynamic cloth simulation to represent collision and response with spherical object in real-time. We believe that the proposed method can be useful for readily producing realistic digital contents.

Optimization Study of Toom-Cook Algorithm in NIST PQC SABER Utilizing ARM/NEON Processor (ARM/NEON 프로세서를 활용한 NIST PQC SABER에서 Toom-Cook 알고리즘 최적화 구현 연구)

  • Song, JinGyo;Kim, YoungBeom;Seo, Seog Chung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.3
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    • pp.463-471
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    • 2021
  • Since 2016, National Institute of Standards and Technology (NIST) has been conducting a post quantum cryptography standardization project in preparation for a quantum computing environment. Three rounds are currently in progress, and most of the candidates (5/7) are lattice-based. Lattice-based post quantum cryptography is evaluated to be applicable even in an embedded environment where resources are limited by providing efficient operation processing and appropriate key length. Among them, SABER KEM provides the efficient modulus and Toom-Cook to process polynomial multiplication with computation-intensive tasks. In this paper, we present the optimized implementation of evaluation and interpolation in Toom-Cook algorithm of SABER utilizing ARM/NEON in ARMv8-A platform. In the evaluation process, we propose an efficient interleaving method of ARM/NEON, and in the interpolation process, we introduce an optimized implementation methodology applicable in various embedded environments. As a result, the proposed implementation achieved 3.5 times faster performance in the evaluation process and 5 times faster in the interpolation process than the previous reference implementation.

OneNet Cloud Computing Based Real-time Home Security System (OneNet 클라우드 컴퓨팅 기반 실시간 홈 보안 시스템)

  • Kim, Kang-Chul;Zhao, Yongjiang
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.1
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    • pp.101-108
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    • 2021
  • This paper builds a real-time home security system based on the OneNet cloud platform to control the status of the house through a smartphone. The system consists of a local part and a cloud part. The local part has I/O devices, router and Raspberry Pi (RPi) that collects and monitors sensor data and sends the data to the cloud, and the Flask web server is implemented on a Rasberry Pi. When a user is at home, the user can access the Flask web server to obtain the data directly. The cloud part is OneNet in China Mobile, which provides remote access service. The hybrid App is designed to provide the interaction between users and the home security system in the smartphone, and the EDP and RTSP protocol is implemented to transmit data and video stream. Experimental results show that users can receive sensor data and warning text message through the smartphone and monitor, and control home status through OneNet cloud.

Exploring News Sharers' Characteristics and Factors Affecting News Sharing Behavior (온라인 뉴스 공유자의 특성 및 뉴스 공유에 미치는 요인 탐색)

  • Hwang, HaSung;Jiang, XueJin;Zhu, LiuCun
    • Journal of Internet Computing and Services
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    • v.21 no.6
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    • pp.105-112
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    • 2020
  • The present study aims to explore news sharers' characteristic. Specifically, it aims to look at news sharers' demographic characteristics, old media news usage and new media news usage. Besides, it also explores factors affecting news sharing behavior. The study used the second data of Korea Press Foundation. Findings from surveys suggest that first, news sharers are younger and have higher education than not news sharers. Second, news sharers use less news through old media while more news through new media. Third, political orientation, portal, SNS and online video platform new usage, messenger news reliability have positive effects on news sharing, while age and portal news reliability have negative effects on it. Based on these findings, implication, limitations, and topics for future research are discussed.

Research Trend of the Remote Sensing Image Analysis Using Deep Learning (딥러닝을 이용한 원격탐사 영상분석 연구동향)

  • Kim, Hyungwoo;Kim, Minho;Lee, Yangwon
    • Korean Journal of Remote Sensing
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    • v.38 no.5_3
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    • pp.819-834
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    • 2022
  • Artificial Intelligence (AI) techniques have been effectively used for image classification, object detection, and image segmentation. Along with the recent advancement of computing power, deep learning models can build deeper and thicker networks and achieve better performance by creating more appropriate feature maps based on effective activation functions and optimizer algorithms. This review paper examined technical and academic trends of Convolutional Neural Network (CNN) and Transformer models that are emerging techniques in remote sensing and suggested their utilization strategies and development directions. A timely supply of satellite images and real-time processing for deep learning to cope with disaster monitoring will be required for future work. In addition, a big data platform dedicated to satellite images should be developed and integrated with drone and Closed-circuit Television (CCTV) images.

Analysis of 3D Building Construction Applications in Augmented Reality

  • Khan, Humera Mehfooz;Waseemullah, Waseemullah;Bhutto, Muhammad Aslam;Khan, Shariq Mahmood;Baig, Mirza Adnan
    • International Journal of Computer Science & Network Security
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    • v.22 no.10
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    • pp.340-346
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    • 2022
  • Construction industry is considered as one of the oldest industries in the world since human came into being and the need of their own space is realized. All this led to make the world a space of many beautiful constructive ventures. As per the requirements of today's world, every industry is recognizing the need for use and adoption of modern as well as innovative technologies due to their benefits and timely production. Now construction industry has also started adopting the use of modern and innovative technologies during their projects but still the rate of adoption is so slow. From design to completion, construction projects take a lot to manage for which technology based solutions have continuously been proposed. These include Computer Aided Design (CAD), building information modeling (BIM) and cloud computing have been proved to be much successful until now. The construction projects are high budgeted, and direly require timely and successful completion with quality, resource and other constraints. So, the researchers observe the need of more clear and technology based communication between the construction projects and its constructors and other stakeholders is required before and during the construction to take timely precautions for expected issues. This study has analyzed the use of Augmented Reality (AR) technology adopting GammaAR, and ARki applications in construction industry. It has been found that both applications are light-weighted, upgradable, provide offline availability and collaborative environment as well as fulfil most of the requirements of the construction industry except the cost. These applications also support different screen size for better visualization and deep understanding. Both applications are analyzed, based on construction's application requirements, usability of AR and ratings of applications user collected from application's platform. The purpose of this research is to provide a detail insight of construction applications which are using AR to facilitate both the future developers and consumers.

A Study on Novel Steganography Communication Technique based on Thumbnail Images in SNS Messenger Environment (SNS 메신저 환경에서의 썸네일 이미지 기반의 새로운 스테가노그래피 통신 기법 연구)

  • Yuk, Simun;Cho, Youngho
    • Journal of Internet Computing and Services
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    • v.22 no.6
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    • pp.151-162
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    • 2021
  • Steganography is an advanced technique that hides secret messages by transforming them into subtle noise and spreading them within multimedia files such as images, video and audio. This technology has been exploited in a variety of espionage and cyber attacks. SNS messenger is an attractive SNS Service platform for sending and receiving multimedia files, which is the main medium of steganography. In this study, we proposed two noble steganography communication techniques that guarantee the complete reception rate through the use of thumbnail images in the SNS messenger environment. In addition, the feasibility was verified through implementation and testing of the proposed techniques in a real environment using KakaoTalk, a representative SNS messenger in south korea. By proposing new steganography methods in this study, we re-evaluate the risk of the steganography methods and promoted follow-up studies on the corresponding defense techniques.