• 제목/요약/키워드: Computer-using subject

검색결과 613건 처리시간 0.023초

경인지역 임상간호사의 간호업무 전산화활용에 관한 태도 조사연구 (A Survey on Nurses' Attitudes for Computerization in Nursing Practice in Kyung In Province)

  • 강익화;황은아
    • 간호행정학회지
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    • 제1권2호
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    • pp.325-337
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    • 1995
  • This study attempted to increase quality of nursing care by assessing the nurses' attitudes for computerization in nursing practice and ensuring right recognition and attitude for computerized system. Study subjects are 311 nurses who are working at 4 general hospitals. Those hospitals are selected according to the degree of computerized in Kyoung In Province. Study instrument consists of 20 items and 12 general questionnaire which was developed by Brodt and Stronge(1985) and modified by Lee(1991). Data collection was done from april 19th in 1995 to april 29th. Data gathered were analized number, t-test, ANOVA by using SPSS. The study results are as follows : 1. Study subject's attitude for computer application showed positive response as mean score of 3.44 especially nurses who had experience using computer showed 100% pro-response. 2. Study subject's attitude by age was significant statistically(F=3.9589, p=.0038), among them age 25-30 revealed the highest positive scores, and age 40 showed the lowest positive scores. 3. Study subject's attitude by education level showed no significant difference(F=1.4182, 2437), and those who are more educated showed more positive response. 4. Study subject's attitude by duty years showed no significant difference(F=2.2648, p=.0622), and those who had 7- 9 duty years had the highest positive attitude however those who have 10 duty years showed lowest positive attitude. 5. Study subject's attitude by position revealed no significant difference(F=2.0017, p=.1369), and the charge nurse groups who were using computer showed the highest scores. 6. Study subject's attitude by computerized type showed significant difference(F=23.9665, p=.0000), and G hospital which had computer system in nursing area obtained the highest positive scores. 7. study subject's attitude by presence of computer education showed no significant differenec(F=.9002, P=.3435), and non computer educated groups showed the highest positive response. 8. Study subject's attitude by computer education place revealed no significant difference(F=4.3723, p=.0020). and the groups who were taught individually or in the institution obtained the highest positive scores. 9. Study subject's attitude by duty year computer use showed no significant response(F=.9591, P=.3282), and groups of computer use showed the high degree of positive response. 10. Study subject's attitude by duty year using computer showed significant difference(F=5.9174, p=.0009),and the groups using computer for 6 years or group of 4-6 years showed the highest degree of positive response and the groups using computer for 1 year showed the lowest degree of positive response.

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Development of Science Subject Program based on Programming Learning to Improve Computational Thinking Ability in middle school

  • Lee, Hye-Young;Lee, Tae-Wuk
    • 한국컴퓨터정보학회논문지
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    • 제20권12호
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    • pp.181-188
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    • 2015
  • In this paper, we propose a Science subject program based on programming learning to improve computational thinking ability in middle school. As the necessity of software education rises recently, the subject of information was designated as the mandatory subject in elementary, middle and high schools. In order to cultivate the ability that enables the leaners to search the knowledge in need by themselves and raise troubleshooting method, not the existing indoctrination, his thesis was willing to improve Computational Thinking ability and improve the ability of considering and thinking the matters by using scratch language. For that, this thesis developed and suggested science subject program that utilizes the programming learning.

STEAM 기반 통합교과 학습이 초등학생의 창의적 인성에 미치는 영향 (The Effects of STEAM-Based Integrated Subject Study on Elementary School Students' Creative Personality)

  • 권순범;남동수;이태욱
    • 한국컴퓨터정보학회논문지
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    • 제17권2호
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    • pp.79-86
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    • 2012
  • 본 논문의 목적은 STEAM기반 통합학습 프로그램을 통하여 초등학생의 창의적 인성을 향상시키는데 있다. 이를 위해 본 연구에서는 통합학습과 STEAM에 대한 내용을 분석한 후 통합학습 프로그램의 모형을 적용하여 교육용 로봇을 활용한 콘텐츠 자료를 개발하고 이를 초등학교 현장에 적용하여 그 결과를 분석하였다. 본 연구를 위해 실험집단과 통제집단으로 나눈 후 t-검정을 적용하였고, 통계적으로 유의미한 결과를 얻었다. 이를 통해 STEAM 기반 통합교과 학습은 초등학생의 창의적 인성 향상에 긍정적인 영향을 보이는 것으로 나타났다.

단체법중 프로그램을 이용한 변수와 제약조건에 관한 연구 (A Study of Variables and Subject to the Restrictions using the Program of Simplex Method)

  • 고용해
    • 산업경영시스템학회지
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    • 제3권3호
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    • pp.49-53
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    • 1980
  • Computer program about the simplex method -one of the most popularity used linear programming- has been studied. Variable and subject to the restriction are growing according to the growing of all of the problem. In this paper, the problem that can be solved by simplex method may be processed with enormous block unit ( $50\;{\times};\50$ ). Because of using computer all of the problem can be solved more accurately and quickly. In appendix, computer program and running example are recorded.

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중학교 컴퓨터 교과의 효율적인 운영방법에 관한 연구 (A Study on Effective Operation Methods of Computer Subject in Middle School Curriculum)

  • 이경아;전영국;정종인
    • 컴퓨터교육학회논문지
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    • 제7권6호
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    • pp.13-25
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    • 2004
  • 지식 정보화 사회에 컴퓨터 교육은 날로 그 중요성이 증대되어 왔다. 그러나 현재 중학교에서 컴퓨터교육은 재량활동 영역의 선택과목으로 운영되고 있다. 이러한 선택운영은 컴퓨터 교과의 경시 풍조를 가져오고, 이러한 운영으로 인한 부적절한 수업시수는 컴퓨터 교육의 현실성과 실효성을 떨어뜨리고 있다. 따라서 본 논문에서는 현재 운영되고 있는 다양한 형태의 선택 과목 운영 방법들을 비교 분석하고, 운영방식에 따라 나타나는 여러 가지 문제점을 파악하였다. 이러한 문제점을 분석하여 컴퓨터과목을 운영할 때 가장 적합한 방법을 찾아내고 학교교육에서 컴퓨터과목이 효율적으로 운영될 수 있는 방안을 제안하고자 한다.

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The Plural Subject Account of Group Beliefs Using Grounding Concept

  • Koo, Ja-Rok
    • 한국컴퓨터정보학회논문지
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    • 제20권11호
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    • pp.17-23
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    • 2015
  • In this paper, we propose a plural subject account of group beliefs using grounding concept, which bridges the gap between the two main approaches of ACLs, the mentalistic accounts and the social commitment accounts. The key idea of this Gilbert's plural subject account of group beliefs is to extend the grounding logic into the common ground framework for the semantics of ACLs which is fully verifiable, fully formalized and easily applicable. Thus, we formalize the proper group belief concept using common ground framework and we define the semantics of the primitive speech acts of FIPA-ACL such as inform, request and confirm as case studies. Also, we illustrate our framework on an e-commerce agent purchase negotiation and compare this proposed framework with two traditional semantics for ACLs.

정보·컴퓨터 중등교사 임용시험 문항 분석 (The Analysis of Questions in Employment Examination for Secondary School Teachers in Information · Computer)

  • 여지원;강오한
    • 컴퓨터교육학회논문지
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    • 제12권5호
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    • pp.15-22
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    • 2009
  • 본 논문에서는 다음과 같은 내용을 중심으로 연구를 수행하였다. 첫째, 2009학년도 임용시험의 정보 컴퓨터 표시과목에서 출제된 문항을 전공 영역별로 분류하고 영역별 비중과 배점을 분석하였다. 둘째, 설문지를 통해서 (1) 문항의 전공영역 분포와 교사능력 검증에 대한 의견, (2) 시험의 난이도, 시간배정, 교과내용학과 교과교육학의 비율에 대한 의견, (3) 교수그룹과 응시자 그룹의 인식을 조사하고 그 결과를 비교 분석하였다. 본 연구 결과에 따르면 출제 문항은 출제의도대로 각 과목별 영역에서 비율이 고르게 출제되었다. 또한 1차 시험과 2차 시험에 대한 설문조사 결과 각각에 대해 교수 그룹과 응시자 그룹 간에 유의미한 차이는 없는 것으로 나타났다.

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자동 범주유창성검사 평가를 향하여: 단어 군집화를 활용한 그룹간 구별 (Towards Automatic Evaluation of Category Fluency Test Performance : Distinguishing Groups using Word Clustering)

  • 이용재;;이희진;박종철
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2012년도 한국컴퓨터종합학술대회논문집 Vol.39 No.1(B)
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    • pp.471-473
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    • 2012
  • The Category Fluency Test (CFT) is a widely used verbal fluency test. The standard measure of scoring the test is the number of distinct words that a subject generates during the test. Recently, other measures have also been proposed to evaluate performance, such as clustering and switching. In this study, we examine clusters and switches can be assessed using word similarity measures. Based on these measures, we can distinguish between subject groups.

A Study on the Development and Implementation of Computational Thinking Education Framework

  • Choe, Hyun-Jong;Lee, Tae-Wuk
    • 한국컴퓨터정보학회논문지
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    • 제21권9호
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    • pp.177-182
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    • 2016
  • In this paper, we propose the computational thinking education framework which provides three steps of computational thinking process and three kind of activities about computational thinking learning in class. The key idea of this framework is to provide the guidelines of designing activity steps of teaching and learning computational thinking in class using three axles of framework such as problem area, process of learning, and steps of computational thinking process. After designing a framework, we show that sample course of programming education program containing contents of Informatics subject in middle school by implementing our framework. Proposed framework and programming education program in middle school will be the good case study and guide to implement computational thinking concerned education programs in elementary, secondary, and universities.