• 제목/요약/키워드: Computer-Based

검색결과 33,673건 처리시간 0.049초

컴퓨터 평가 기반 학습 시스템 설계 및 개발 연구 (A Study on the Design and Development of Computer Based Learning and Test System)

  • 허균
    • 수산해양교육연구
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    • 제27권4호
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    • pp.1160-1171
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    • 2015
  • The purpose of this study is to design and develop a computer based learning and test system, which supports not only testing learner's ability but also learning contents with giving feedback and hint. In order to design and develop a computer based learning and test system, Visual Basic dot Net software is used. The system works in three stages: sequential problem solving stage, randomized problem solving stage, and the challenge stage of pass/fail. The results of this study are as follows: (a) We propose the context of design for the computer based learning and test system. (b) We design and develop items display function with sequential and random algorithm in this system. (c) We design and develop pass/fail function by applying SPRT(Sequential Probability Ratio Testing) algorithm in the computer based learning and test system.

Evaluating AI Techniques for Blind Students Using Voice-Activated Personal Assistants

  • Almurayziq, Tariq S;Alshammari, Gharbi Khamis;Alshammari, Abdullah;Alsaffar, Mohammad;Aljaloud, Saud
    • International Journal of Computer Science & Network Security
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    • 제22권1호
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    • pp.61-68
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    • 2022
  • The present study was based on developing an AI based model to facilitate the academic registration needs of blind students. The model was developed to enable blind students to submit academic service requests and tasks with ease. The findings from previous studies formed the basis of the study where functionality gaps from the literary research identified by blind students were utilized when the system was devised. Primary simulation data were composed based on several thousand cases. As such, the current study develops a model based on archival insight. Given that the model is theoretical, it was partially applied to help determine how efficient the associated AI tools are and determine how effective they are in real-world settings by incorporating them into the portal that institutions currently use. In this paper, we argue that voice-activated personal assistant (VAPA), text mining, bag of words, and case-based reasoning (CBR) perform better together, compared with other classifiers for analyzing and classifying the text in academic request submission through the VAPA.

Comparison of Computer and Human Face Recognition According to Facial Components

  • Nam, Hyun-Ha;Kang, Byung-Jun;Park, Kang-Ryoung
    • 한국멀티미디어학회논문지
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    • 제15권1호
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    • pp.40-50
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    • 2012
  • Face recognition is a biometric technology used to identify individuals based on facial feature information. Previous studies of face recognition used features including the eye, mouth and nose; however, there have been few studies on the effects of using other facial components, such as the eyebrows and chin, on recognition performance. We measured the recognition accuracy affected by these facial components, and compared the differences between computer-based and human-based facial recognition methods. This research is novel in the following four ways compared to previous works. First, we measured the effect of components such as the eyebrows and chin. And the accuracy of computer-based face recognition was compared to human-based face recognition according to facial components. Second, for computer-based recognition, facial components were automatically detected using the Adaboost algorithm and active appearance model (AAM), and user authentication was achieved with the face recognition algorithm based on principal component analysis (PCA). Third, we experimentally proved that the number of facial features (when including eyebrows, eye, nose, mouth, and chin) had a greater impact on the accuracy of human-based face recognition, but consistent inclusion of some feature such as chin area had more influence on the accuracy of computer-based face recognition because a computer uses the pixel values of facial images in classifying faces. Fourth, we experimentally proved that the eyebrow feature enhanced the accuracy of computer-based face recognition. However, the problem of occlusion by hair should be solved in order to use the eyebrow feature for face recognition.

웹 환경에서 HL7 메시지 기반 전자의무기록 공유 시스템 설계 (Design of EMR Sharing System based on HL7 Message over Web Environment)

  • 유재명;이승철;김일곤;조훈;범희승;이귀상
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 하계종합학술대회 논문집(1)
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    • pp.285-288
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    • 2004
  • This paper has been studied a EMR Sharing System using HL7 Message and CDA Document. HL7 Message is a Transaction for clinical data sharing between hospital-based. The CDA for document exchange supports shared care between hospital-based and community-based physicians, knowledge integration by permitting external links to other documents, and outcomes research through the capture of discrete and coded clinical data. And then this paper has designed XML based CDA for document exchange and interactive Hospital-based Transaction based on HL7 Message.

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신뢰성이론을 바탕으로 한 통합 컴퓨터 보안 모형에 관한 연구 (An Integrated Computer Security Model Based on the General Trust Theory)

  • 이상근;유상진
    • Asia pacific journal of information systems
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    • 제12권1호
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    • pp.123-138
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    • 2002
  • For the last two decades, there has been much research on computer abuse from the perspective of the general deterrence theory based on objectism, which covers security policy, security awareness programs, and physical security system. The traditional view offered by the general deterrence theory indicates that security policy, security awareness, and security system play a major role in preventing computer abuse. In spite of continuous organizational efforts and investments based on these systematic factors, the incidence of computer abuse in organizations is still rapidly increasing. This paper proposes another perspective-the social control theory based on subjectism-in preventing computer abuse. According to the social control theory, organizational trust, which comprises organizational attachment, commitment, involvement and norms, can prevent computer abuse by reducing insider's computer abuse. The aim of this article is to assess the role of organizational trust come from attachment, commitment, involvement, norms in preventing computer abuse. The results indicate that both organizational trust and deterrent factors are effective in preventing computer abuse.

컴퓨터를 활용한 수학학습에서의 사회적 측면 (Social aspects of computer based mathematics learning)

  • 류희찬;권성룡
    • 대한수학교육학회지:수학교육학연구
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    • 제9권1호
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    • pp.263-278
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    • 1999
  • Computer with various powerful functions has profound potential for mathematics instruction and learning. As computer technology progress, its applicability to mathematics education become more comprehensive. Not only its functional development but various psychological positions also changed the way computer technology utilized in mathematics education. In behaviorist's perspective, computer viewed as a teaching machine and constructivist viewed computer as microworld where students could explore various mathematical contents. Both theoretical positions emphasized individual aspect of learning because behaviorist tried to individualize learning using computer and constructivist focused on the process of individual construction. But learning is not only a individual event but also a social event. Therefore we must take social aspect into account. This is especially important when it comes to computer based learning. So far, mathematics loaming with computer weighed individual aspect of loaming. Even in microworld environment, learning should be mediated by teacher and collaborative learning activities. In this aspect, the roles of teacher and peers are very important and socio-cultural perspective sheds light on the computer based learning. In socio-cultural perspective, the idea of scaffold is very important in learning and students gradually internalize the social dimension and scaffolding is gradually faded. And in the zone of proximal development, teacher and more competent peers guide students to formulate their own understanding. In sum, we must take following points into account. First of all, computer should not be viewed as a medium for individualized teaming. That is, interaction with computer should be catalyst for collaborative activities with peers. So, exploration in computer environment has to be followed by small group activities including small group discussion. Secondly, regardless of the role that computer would play, teacher should play a crucial role in computer based learning. This does not mean teacher should direct every steps in learning process. Teacher's intervention should help student construct actively. Thirdly, it is needed to conceptualize computer in learning situation as medium. This would affect learning situation and result in the change of pre-service and in-service teacher training. Computer to be used effectively in mathematics classroom, researches on assessment of computer based learning are needed.

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초등학생의 컴퓨팅 사고력 신장을 위한 퍼즐 기반 컴퓨터과학 수업모형 및 프로그램 개발 (A Development of a Puzzle-Based Computer Science Instruction Model and Learning Program to improve Computational Thinking for Elementary School Students)

  • 오정철;김종훈
    • 수산해양교육연구
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    • 제28권5호
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    • pp.1183-1197
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    • 2016
  • The purpose of this study is to develop a Puzzle-Based Computer Science Instruction Model and Learning Program and to confirm the effects. To do so, we selected 2 classes with a similar level of pre-computational thinking in elementary schools in the Jeju Province. After that, from 2 classes, we designated the 5th grade students in 'D' elementary school as group A and designated students of the same grade in 'J' elementary school as group B. In a total of 28 sessions during an 18 week period, a Puzzle-Based Computer Science Learning Program was used with 31 students in group A, and the traditional computer science course was used with 25 students in group B. The results showed that there were significant improvements in computational thinking, which is computational cognition and its creativity, of the students in group A compared to students in group B. Also, this study proved that the Puzzle-Based program correlated with positive changes group A students' Science-Related Affective Domain. In this paper, on the basis of proven effectiveness, we introduce the Puzzle-Based Computer Science Instruction Model and Learning Program as an alternative to traditional, computer science education.

Mathematical Knowledge Construction in Computer Based Learing

  • Lee, Joong-Kwoen
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제5권1호
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    • pp.13-24
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    • 2001
  • Using computer technology in teaching school mathematics creates new instructional environments. The emphases on the use of computer technology in the classrooms and in particular the use of computer-based exploration as a context of mathematics instruction have been reflected in the recommendation of the NCTM (Curriculum and Evaluation Standards for School Mathematics, 1989). Although the power of using computer technology in the exploration of mathematical problems has been recognized and stressed by many educators, we do not have many research studies on mathematics in computer-based explorations. Especially research has failed to clarify how computer technology can contribute to the construction of procedural and conceptual knowledge of mathematics. Up to now most researches on procedural and conceptual knowledge in computer environments have only focused on classifying programming languages which program language has more random access and rich interrelationship characteristic in relation to conceptual knowledge in humans, and which computer language has more characteristic flavor of procedural knowledge. How computer-based explorations affect the knowledge construction of mathematics, therefore, emerges as an issue of research on teacher education program for theoretical framework. This situation leads to do research on the effectiveness of using computer explorations in pre-service teacher education in terms of procedural and conceptual knowledge construction.

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초등과학교육과정과 컴퓨터교육에 관한 연구 (A study on the Elementary Science Curriculum and Computer Based Education)

  • 정진우
    • 한국과학교육학회지
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    • 제8권2호
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    • pp.17-22
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    • 1988
  • Computer based instruction in the elementary science curriculum will be played an important role through the fifth curriculum reform from the 1989 school year. This is essential for the science instruction because the strategies on the problem-solvings and inquiry approaches can be utilized for the science classroom. Computer education can be thought as the education about the computer and the education using the computer. Of them the education using the computer means the computer assisted instruction(CAI) what is called all the possible activities using the computer in the classroom. Student achievement as the result of CAI depends on the learning activities of students and the instructional techniques and strategies of teachers using the computer. However, computer based education to enhance the student achievement is pointed out the lacks of the standardized Korean alphabet code and the compatibility of qualified software. These problems will be relieved according to the coding for the Korean alphabet of SUPER PILOT program language.

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언어평가에 대한 컴퓨터 기술의 활용방안 (A Status Quo Study of Using Computer Technology for Language Testing)

  • 이영식
    • 한국영어학회지:영어학
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    • 제3권4호
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    • pp.571-588
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    • 2003
  • The purpose of this study is to investigate into the various ways that the computer technology is used for language testing. Three uses of computer technology are mentioned: 1) computer-adaptive language testing and computer-based language testing, 2) the scoring of performance-based language assessment, and 3) the development and use of psychometric tools for analyzing the scoring results. Although the various uses of computer technology could provide expanded possibilities for language testing development, the developers should be reminded that they are currently subject to indepth research which could support their validity. In this regard, the advantages and limitations of some uses of computer technology for language testing are discussed.

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