• Title/Summary/Keyword: Computer usage

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The Effects of the Organizational Characteristics and the Level of Information System Usage to the Performance of Electronic Data Interchange (조직특성 및 정보시스템의 운용수준과 EDI의 성과)

  • 오희장;양천석;김현민
    • Journal of the Korea Computer Industry Society
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    • v.2 no.2
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    • pp.235-246
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    • 2001
  • The purpose of this study is to analysis the effects of the organizational characteristics(firm size and fitness of business) and the level of information system usage(maturation of system and user's participation) to the EDI performance(level of usage and satisfaction). The sample used in this research consists of 101 EDI users. The results of this study can be summarized as follows: First, the fitness of business in organization have considerable effect to the satisfaction in the EDI system. Second, the user's participation have a positive effects to both the level of usage and the satisfaction in the EDI system. And the maturation of system have effect only to the level of usage in the EDI system. Those results are useful in the EDI management and operational policy.

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Downlink Performance Improvement of TDD CDMA Cellular Networks with Time Slot and Fixed Hopping Station Allocations

  • Zhou, Rui;Nguyen, Hoang Nam;Sasase, Iwao
    • Journal of Communications and Networks
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    • v.9 no.3
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    • pp.247-253
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    • 2007
  • In this paper, downlink capacity of time duplex division (TDD) based cellular wireless networks utilizing fixed hopping stations is investigated. In the network, a number of fixed subscriber stations act as hopping transmission stations between base stations and far away subscribers, forming a cellular and ad hoc mobile network model. At the radio layer, TDD code division multiple access (CDMA) is selected as the radio interface due to high efficiency of frequency usage. In order to improve the system performance in terms of downlink capacity, we propose different time slot allocation schemes with the usage of fixed hopping stations, which can be selected by either random or distanced dependent schemes. Performance results obtained by computer simulation demonstrate the effectiveness of the proposed network to improve downlink system capacity.

A Study of Resource Utilization Improvement on Cloud Testing Platform

  • Kuo, Jong-Yih;Lin, Hui-Chi;Liu, Chien-Hung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.7
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    • pp.2434-2454
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    • 2021
  • This paper developed the software testing factory-cloud testing platform (STF-CTP) to address the software compatible issues in various smart devices. Software developers who only require uploading the application under test (AUT) and test script can test plenty of smart devices in STF-CTP. The challenge for the cloud test platform is how to optimize the resource and increase the performance in the limited resource. This paper proposed a new scheduling mechanism and a new process of the system operation which is based on the OpenStack platform. We decrease about 40% memory usage of OpenStack server, increase 3% to 10% Android device usage of STF-CTP, enhance about 80% test job throughput and reduces about 40% test job average waiting time.

A Convergence Study of Effects of Usage Time of Computer Game on Thickness of Trunk Muscles and Pressure Pain Threshold (컴퓨터 게임 사용 시간이 몸통 근육의 근 두께와 압력 통증 역치에 미치는 영향에 관한 융합연구)

  • Lee, Seol-A;Yang, No-yul;Choung, Sung-Dae
    • Journal of the Korea Convergence Society
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    • v.10 no.3
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    • pp.67-72
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    • 2019
  • The purpose of this study was to analyze the effects of computer game usage time on trunk muscle thickness and pressure pain threshold. The 33 study participants were divided into Group A, which spent less than 10 hours per week playing computer games; Group B, which spent between 10 and 20 hours per week playing computer games; and Group C, which spent more than 20 hours per a week playing computer games. The thickness of the participants' upper trapezius (UT), pectoralis minor (PM), anterior scalene (AS), and middle scalene (MS) muscles as well as the pressure pain threshold of their UT, PM, AS, MS, and levator scapular (LS) were measured. The study found that the PM, AS, and MS muscle thickness in group C was significantly greater than in the other groups (p<.05), and the UT, AS, PM, and LS pressure pain threshold in group C was significantly lower than in other groups (p<.05). Therefore, those who use computers for a long period of time during the week should recognize that their computer usage may cause musculoskeletal disorders.

A Study on the Types of Internet Usage and Household Work Using Internet by Married Male and Female (기혼남녀의 인터넷용도 유형과 인터넷활용 가사노동참여 유형)

  • 차성란;문숙재;정영금
    • Journal of Family Resource Management and Policy Review
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    • v.7 no.2
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    • pp.1-23
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    • 2003
  • Entering into the mature stage of internet society, we need to understand people's internet using qualitatively. So, this study purposed to relate the types of internet usage and the types of household work using internet by the family except housewife. Web-based questionnaire were administered to 250 male and female subjects respectively. Results were as follows: First, types of internet usage were‘e-style’,‘self-actualization’, and‘family-oriented’. Second, the characteristics of e-style were white collar, college- graduated, and high income. And this type had positive attitude about internet, longer periods of usage, higher level of computer skill, longer usage time than my other types. Third, types of household work using internet were‘commitment in transaction’and‘strong involvement in family life’. fourth, the e-style and the self-actualization were related with the type of commitment in transaction and the family oriented was related with the type of strong involvement in family life. Finally, if the e-style increase, family members except housewife, there are trend of commitment in the household work.

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An Empirical Study on the Factors Affecting Continuous Usage Intention of Games (게임의 지속적 이용에 영향을 미치는 요인에 대한 실증적 연구)

  • Kim, Han-Min;Kim, Jong Uk;Park, Sang Cheol
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.525-535
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    • 2022
  • The purpose of this study is to identify the factors influencing the user's continuous usage intention of computer games. A research model was developed which shows that the independent variables of value, expectation confirmation, perceived enjoyment affect user satisfaction and continuous usage intention. To test the six hypotheses, survey data were collected from 104 respondents, and hypotheses tests as well as a confirmatory factor analysis were conducted using a partial least square analysis tool. The statistical analysis result showed that expectation confirmation had a significant positive effect on satisfaction, and satisfaction also had a strong positive effect on the game user's continuous usage intention. Perceived enjoyment showed a highly strong positive effect on satisfaction. In addition, satisfaction was found to have full mediation effects in the relationship between expectation confirmation and continuous usage intention, and perceived enjoyment and continuous usage intention respectively. This result provides an important implication that continuous usage intention occurs through user satisfaction, and also indicates the contribution of this study for the game industry. Another contribution of this study is to introduce critical independent variables from the marketing and information technology domains in order to explain continuous usage intention of computer games.

Analysis on the Usage of Internet Games for Children with Decision Tree Rules (의사결정규칙을 이용한 아동의 교육용 인터넷 게임 활용실태 분석)

  • Kim, Yong-Dae;Jung, Hui-Suk;Choi, Eun-Jeong;Park, Byung-Sun;Han, Jeong-Hye
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.389-400
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    • 2001
  • The Internet Game is widespreaded quickly on web, and there are many kinds of funny games for users to use easily, so that can be applied to ICT(Information Communication Technology)education. In this paper, we provide the analysis on the usage of Internet games for children and teachers that is conducted by the decision tree algorithm, which is one of the popular data mining techniques. The results show the pattern of children's and teachers' usages of Internet games.

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Implementation and Experiments of Sparse Matrix Data Structure for Heat Conduction Equations

  • Kim, Jae-Gu;Lee, Ju-Hee;Park, Geun-Duk
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.12
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    • pp.67-74
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    • 2015
  • The heat conduction equation, a type of a Poisson equation which can be applied in various areas of engineering is calculating its value with the iteration method in general. The equation which had difference discretization of the heat conduction equation is the simultaneous equation, and each line has the characteristic of expressing in sparse matrix of the equivalent number of none-zero elements with neighboring grids. In this paper, we propose a data structure for sparse matrix that can calculate the value faster with less memory use calculate the heat conduction equation. To verify whether the proposed data structure efficiently calculates the value compared to the other sparse matrix representations, we apply the representative iteration method, CG (Conjugate Gradient), and presents experiment results of time consumed to get values, calculation time of each step and relevant time consumption ratio, and memory usage amount. The results of this experiment could be used to estimate main elements of calculating the value of the general heat conduction equation, such as time consumed, the memory usage amount.

The analysis and evaluation of a cooperation with computer which affects to the achievement degree for studying (컴퓨터를 이용한 협동학습이 학업성취도에 미치는 영향분석 및 평가)

  • Lee, Yun-Bae;Cho, Youn-Hee
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.10
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    • pp.1903-1908
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    • 2008
  • The present time, their affect on modern teaching-learning methodology, especially that of cooperative learning is most noticeable through E-learning, ICT(Information Communication Technology), application of Computer, and the Internet. This paper evaluate and analyze a cooperation with computer which affects to the achievement degree for studying. Especially, this paper analyzes the degree and duration of computer usage, and then analyzes the ripple effects on the individuals positivity and participation. And, this paper estimate the different of students' scholastics attainment according to sex, environment and computer usage ability.

A COMPARATIVE STUDY ON BLOCKCHAIN DATA MANAGEMENT SYSTEMS: BIGCHAINDB VS FALCONDB

  • Abrar Alotaibi;Sarah Alissa;Salahadin Mohammed
    • International Journal of Computer Science & Network Security
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    • v.23 no.5
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    • pp.128-134
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    • 2023
  • The widespread usage of blockchain technology in cryptocurrencies has led to the adoption of the blockchain concept in data storage management systems for secure and effective data storage and management. Several innovative studies have proposed solutions that integrate blockchain with distributed databases. In this article, we review current blockchain databases, then focus on two well-known blockchain databases-BigchainDB and FalconDB-to illustrate their architecture and design aspects in more detail. BigchainDB is a distributed database that integrates blockchain properties to enhance immutability and decentralization as well as a high transaction rate, low latency, and accurate queries. Its architecture consists of three layers: the transaction layer, consensus layer, and data model layer. FalconDB, on the other hand, is a shared database that allows multiple clients to collaborate on the database securely and efficiently, even if they have limited resources. It has two layers: the authentication layer and the consensus layer, which are used with client requests and results. Finally, a comparison is made between the two blockchain databases, revealing that they share some characteristics such as immutability, low latency, permission, horizontal scalability, decentralization, and the same consensus protocol. However, they vary in terms of database type, concurrency mechanism, replication model, cost, and the usage of smart contracts.