• Title/Summary/Keyword: Computer mouse

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A Study on Mouth Mouse

  • Han, Chan-Myung;Park, Joon-Ho;Kim, Hwi-Won;Yoon, Young-Woo
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.173-176
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    • 2008
  • Among human body parts, the human face has been studied the most actively for the interlace between humans and computers because face has statistic consistency in color, shape and texture. Those characteristics make computers detect and track human faces in images robustly and accurately. The human face consists of eyes, nose, mouth, eyebrows and other features, Detecting and tracking each feature have been researched. The open mouth is the largest in size and the easiest to detect among them, In this study, we present a system which can move mouse pointer using the position and state of the mouth.

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A Study on Input Unit Design using by Mouse and Digitizer (SBC에서 마우스와 디지털 입력장치를 이용한 입력유니트구현에 대한 연구)

  • Kim, Jea-Jin;Cho, Young-Seok
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.239-240
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    • 2014
  • 본 논문에서는 싱글 보드컴퓨터(SBC)에서 마우스와 디지타이저를 이용한 입력장치설계에 대하여 연구하고자 한다. 산업용 제어현장에서 사용되는 SBC는 아날로그 방식의 입력장치를 주로 사용하지만, 현재의 컴퓨터 주변장치를 직접 사용할 수 없는 경우가 대부분이다. 본 논문에서는 PC에서 사용하는 다양한 주변장치를 SBC에서 사용할 수 있도록 신호를 변환하는 입력장치를 설계 제작하였다. PC 주변장치는 MCU를 이용하여 신호를 해석한 후, SBC 입력장치 신호형식으로 변환하여 제공하였다. 설계 제작된 입력장치는 마우스 디지타이져, 터치스크린 등 다양한 장치들을 SBC에서 사용이 가능함을 보였다.

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The Effects of Short Break Time and Mouse Clicks on the VDT Work by using Subjective Discomfort (VDT 작업시 짧은 휴식시간과 마우스 클릭이 주관적 불편도에 미치는 영향에 관한 연구)

  • Kim, Yu-Chang;Lee, Jun-Pal
    • Journal of the Korean Society of Safety
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    • v.23 no.2
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    • pp.30-36
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    • 2008
  • This paper suggests the best work conditions, including short break time and number of mouse clicks on a computer, to prevent MSDs(Musculoskeletal Disorders) on VDT(Visual Display Terminal) work. Discomfort measures are calculated according to the Borg's CR-10 Scale. The short break time conditions are grouped into 7, 15, and 30 seconds after every 10-minute work period and the number of mouse clicks are divided into 10 clicks/min, 20clicks/min, and 30clicks/min. The result of the ANOVA on the shift value of subjective discomfort shows the following: 1) Regarding the break time and the number of mouse clicks, there are statistical differences between the measured values for the neck and the wrist(p<0.05). 2) Regarding the number of mouse clicks, there are statistical differences between the measured values for the shoulder and the forearm(p<0.1). 3) Regarding the break time and the number of mouse clicks, there are no statistical differences between the measures values for the eyes, upper arms and back(p<0.1).

Interactive laser pointing mouse system (인터랙티브 레이져 포인팅 마우스 시스템)

  • Park, Min-Sun
    • Journal of the Korea Computer Industry Society
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    • v.6 no.5
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    • pp.697-714
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    • 2005
  • In this paper, we made a windows-based interactive presentation system using a laser pointer mouse. The system provides that a speaker controls the presentation interactively by means of a laser pointer. During the presentation, a display PC generates on its local display a bitmap corresponding to the presentation. This bitmap is then transmitted to the projector and the bitmap is then projected onto the screen. The display of the presentation is controlled by the monitoring of the laser spots that are also projected onto the screen. Laser spot control is achieved through a control system. When the processing section matches the successive laser spot positions with a pre-established spatial pattern, the corresponding display command is issued. The display command may be transmitted to the display computer which responds by an action like mouse function.

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The Development of Personal Computer Control System Using Voice Command (음성 명령을 이용한 개인용 컴퓨터 조작 시스템의 구현)

  • Lee, Tae Jun;Kim, Dong Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.101-102
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    • 2018
  • Users who using computer may experience fatigue or sickness on their wrists if they use the keyboard and mouse for a long time. People with physical disabilities will find it difficult to work with the keyboard and mouse. There is a problem in that the substitute product for solving this is limited in function or expensive. In this paper, we development a system for controlling a personal computer with voice commands using the Amazon Echo and Amazon Web Services lambda functions. The implemented system processes the user's voice commands from the Amazon web server and sends them to the personal computer. The personal computer processes the received command and uses it to operate the application program.

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Development and Clinical Evaluation of Wireless Gyro-mouse for the Upper Extremity Disabled to Use Computer (상지장애인의 컴퓨터 사용을 위한 무선 자이로마우스의 개발 및 임상평가)

  • Han Ha-Na;Song Eun-Beom;Kim Chul-Seung;Heo Ji-Un;Eom Gwang-Moon
    • Science of Emotion and Sensibility
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    • v.9 no.2
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    • pp.93-100
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    • 2006
  • This paper aims at the development and clinical evaluation of the wireless gyro-mouse system. The wireless gyro-mouse system is a computer interface with gyro-sensor and wireless communication, for the patients with upper-extremity disabled from the traffic accident or stroke to use the computer software i.e. internet browser. In the development, we focused on, firstly, to make the system wireless for the patients to manipulate the mouse easily even on the bed or wheelchair, secondly, to insert the gyro-sensor into a headband for easy don-and-doff and aesthetic appearance, thirdly, to devise a click switch in case of $C5{\sim}C6$ patients and a head nodding detection in case of C4 patients for sending click message to computer operating system. We performed evaluation experiment for patients with upper-extremities disabled from spinal cord injury. The results show that the displacement error of the cursor position against the target position during linear (vertical/horizontal) movement manipulation decreased with trial number. The click rate per minute also increased with trial number. This indicates the developed wireless gyro-mouse system would be more useful to the patients with repetitive use.

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Laser Pointer Interaction System Based on Image Processing (영상처리 기반의 레이저 포인터 인터랙션 시스템)

  • Kim, Nam-Woo;Lee, Seung-Jae;Lee, Joon-Jae;Lee, Byung-Gook
    • Journal of Korea Multimedia Society
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    • v.11 no.3
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    • pp.373-385
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    • 2008
  • The evolution of input device for computer has pretty much slowed down after the introduction of mouse as feinting input device. Even though stylus and touch screen were invented later on which provide some alternatives, all these methods were designed to have close range interaction with computer. There are not many options available for user to interact with computer from afar, which is especially needed during presentation. Therefore, in this paper, we try to fill the gap by proposing a laser pointer interaction system to allow user to give pointing input command to the computer from some distance away using only laser pointer, which is cheap and readily available. With the combination of image processing based software, we could provide mouse-like pointing interaction with computer. The proposed system works well not only in currently plane screen, but also in flexible screen by incorporating the feature of non-linear coordinate mapping algorithm in our system so that our system can support non-linear environment, such as curved and flexible wall.

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Coordinate Estimation of Mobile Robot Using Optical Mouse Sensors (광 마우스 센서를 이용한 이동로봇 좌표추정)

  • Park, Sang-Hyung;Yi, Soo-Yeong
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.9
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    • pp.716-722
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    • 2016
  • Coordinate estimation is an essential function for autonomous navigation of a mobile robot. The optical mouse sensor is convenient and cost-effective for the coordinate estimation problem. It is possible to overcome the position estimation error caused by the slip and the model mismatch of robot's motion equation using the optical mouse sensor. One of the simple methods for the position estimation using the optical mouse sensor is integration of the velocity data from the sensor with time. However, the unavoidable noise in the sensor data may deteriorate the position estimation in case of the simple integration method. In general, a mobile robot has ready-to-use motion information from the encoder sensors of driving motors. By combining the velocity data from the optical mouse sensor and the motion information of a mobile robot, it is possible to improve the coordinate estimation performance. In this paper, a coordinate estimation algorithm for an autonomous mobile robot is presented based on the well-known Kalman filter that is useful to combine the different types of sensors. Computer simulation results show the performance of the proposed localization algorithm for several types of trajectories in comparison with the simple integration method.

Mouse Somatosensory Cortex Stimulation Using Pulse Modulated Transcranial Magnetic Stimulation (구형파 변조된 경두개 자기자극을 이용한 쥐의 감각피질 자극실험)

  • Sun, Sukkyu;Seo, Taeyoon;Huh, Yeowool;Cho, Jeiwon;Kwon, Youngwoo
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.5
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    • pp.482-485
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    • 2016
  • In this work, a transcranial magnetic stimulation(TMS) experiment on animals is performed to stimulate the brain cortex of the mouse using modulated signals. The proposed TMS system is composed of the inverter, transformer, capacitor, variable inductor, and stimulation coil to generate 1.5 mT magnetic field in the brain cortex of the mouse. The stimulation signal is modulated to square wave where the carrier frequency is swept from 85 to 91 kHz to investigate the stimulation effect. The experimental result shows that when the carrier frequency of the stimulation signal is lower than 89 kHz, the reaction of the mouse does not change while the stimulation signal which has the carrier frequency higher than 89 kHz results in decreasing the threshold of the stimulus for the pressure.

Implementation of Arduino Air Mouse for Sniper Simulator Game (저격 시뮬레이터 게임을 위한 아두이노 에어 마우스 구현)

  • Jang, Myeong-Soo;Sim, Young-Hoon;Lee, Woo-Beom
    • Journal of the Institute of Convergence Signal Processing
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    • v.17 no.2
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    • pp.61-66
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    • 2016
  • With the recent introduction of HMD devices, there is a growing interest in simulator games that are difficult to experience directly like a FPS, racing game. However, because these gaming require a large volume consol and a additive user manipulating devices for the more reality experience, most of these games are very expensive. Therefore, we propose the Arduino Air Mouse for a sniper simulator game, which maximizes realism and can be enjoyed with small volume and low cost devices. The implemented Arduino Air Mouse uses an acceleration sensor and gyro sensor. Specially, after this device was tested in the a sniper simulator game that is applied the ballistics in the Unity3D environment, the implemented game showed more reality.