• 제목/요약/키워드: Computer and TV use

검색결과 166건 처리시간 0.025초

Features of the Use of Computer Telecommunications In Education: Development Prospects

  • Honcharuk, Vitalii;Sherman, Mykhailo;Tumasov, Serhii;Shevchuk, Oleksii;Yeremenko, Liliia;Zaporozhchenko, Vitalii
    • International Journal of Computer Science & Network Security
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    • 제22권1호
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    • pp.213-217
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    • 2022
  • In the article, in connection with the goal and the hypothesis put forward, the following tasks were formulated: Based on the analysis of literature and existing pedagogical experience, the possibilities, features and pedagogical conditions for the use of educational telecommunication projects were specified. The selection of topics and content of educational telecommunication projects for use has been carried out. Research methods: theoretical analysis of psychological, pedagogical and methodological literature, projects of educational standards in computer science and information technology, study of the state of the problem in teaching practice, questioning.

영양소 섭취량과 스크린 시간이 학령 전 아동의 비만에 미치는 영향 (The Effects of Nutrient Intake and Screen Time(Television Viewing and Computer and/or Video Games) on Preschool Children Obesity)

  • 반주영;최미자
    • 동아시아식생활학회지
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    • 제21권2호
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    • pp.185-193
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    • 2011
  • The purpose of this study was to determine the effects of nutrient intake, screen time (television viewing and computer and/or video games) and physical activity on obesity in preschool children. Recruitment began in January 2008 by distributing letters to mothers who had children aged 6 years enrolled in daycare. Dietary intakes were obtained from the children's mothers, using the 24-hour recall method. The average height and weight of the children were 114.2 cm and 20.3 kg, respectively. Mean age, body weight, height and Kaup index were not significantly different between groups consisting of boys or girls. Assessment by the Kaup index showed that 14.0% of children were underweight, 69.0% were normal weight, 13.0% were overweight, and 4% were obese. The daily intakes of calcium, potassium, fiber, and folic acid in the group of boys were 77.7%, 58.5%, 80.4% and 88.9% respectively. as compared with the DRIs. The daily intakes of calcium, potassium, fiber, and folic acid in the group of girls were 77.7%, 58.5%, 80.4% and 88.9%, respectively. as compared with the DRIs. Intakes of protein, phosphorus, iron, zinc, vitamin A, thiamin, riboflavin, niacin, vitamin C, and vitamin E were higher than the DRIs. There were no difference among 3 groups (underweight, normal, overweight) in energy or nutrient intake. Preschool children with screen time (TV viewing and computer and/or video games use time) of >2 hours per day had significantly higher Kaup index values, and intakes of energy, carbohydrate, folic acid and zinc. In conclusion, preschool children with reported screen time (TV viewing and computer and/or video games use time) of >2 hours per day were fatter. Therefore, we need further investigate the relation between diet and screen time in preschool children to improve future nutrition education programs. Further studies are required to explore the effects of food intake and screen time (TV viewing and computer and/or video games use time) over a longer period of time.

Use Of Interactive Internet Services In Education

  • Moskalenko-Vysotska, Olena;Melnyk, Emiliia;Tovstenko-Zabelin, Serhii;Lehka, Svitlana;Didenko, Maryna;Hrubych, Kostiantyn
    • International Journal of Computer Science & Network Security
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    • 제22권1호
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    • pp.218-224
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    • 2022
  • The article describes the concept of a Web-portal of an educational institution; the technical conditions for the creation of the Web-portal of the educational institution were determined; the features of the use of the Web-portal in the educational process and its organization are revealed. The scientific and practical value of the article lies in the fact that the use of portals in education will improve the management of an educational institution, activate and bring the educational process to the level of modern technologies at all its stages, as well as enhance the interaction of parents and students with employees of the educational institution.

The Use Of Elements Of Innovative Pedagogical Technologies In Educational Activities

  • Barba, Ihor;Riazantsev, Lev;Koturha, Oleh;Poliakov, Serhii;Bondarets, Nadiia
    • International Journal of Computer Science & Network Security
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    • 제21권12호
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    • pp.117-122
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    • 2021
  • The article considers the position of scientists on the concept of "pedagogical technology", identifies the signs of pedagogical technology and existing classifications, considers non-traditional (innovative) learning technologies, as well as their practical forms of application in the educational process, summarizes the results, makes recommendations for the practical application of the studied material. The article considered the basic concepts of pedagogical technology, as well as some types of non-traditional (innovative) teaching technologies. Also, examples of the use of some elements of innovative technologies in practical educational activities are given. The choice of specific non-traditional pedagogical technologies is determined by the target orientation, content specificity, individualization of training, technical equipment of the educational institution, etc.

초등학생의 스마트폰, 컴퓨터, TV 사용이 학습태도에 미치는 영향 (The Effect of Elementary Students' Usage of Smartphone, Computer and TV on Academic Attitude)

  • 박석규;이은영
    • 수산해양교육연구
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    • 제27권2호
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    • pp.576-588
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    • 2015
  • This study analyzed the influences of elementary students' usage of smartphone, computer and TV on academic attitude. Of the subjects residing in the U city to target of 10 elementary schools from the fourth grade to sixth grade, 865 students were sampled. This research made a frequency analysis and reliability analysis of the obtained date using SPSS 21.0 program were used. Research results are as follows. First, in the smartphone, computer and TV usage status of elementary school, smartphone, computer and TV were used the high frequency with which almost every commonly used, was found to be necessary to take advantage of the time to less than one hour a day, mostly alone, it has been found that a lot of online games, videos and SNS. Second, the use of smartphone, computer and TV were showed a significant effect on all sub-variables of open, self-concept, initiative, responsibility, learning enthusiasm, future orientation, creativity, self-assessment.

스마트 홈에서의 TV 제어 시스템을 위한 손 제스처 인식 방법 (A hand gesture recognition method for an intelligent smart home TV remote control system)

  • 김대환;조상호;천영재;김대진
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2007년도 가을 학술발표논문집 Vol.34 No.2 (C)
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    • pp.516-520
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    • 2007
  • This paper presents a intuitive, simple and easy smart home TV remote control system using the hand gesture recognition. Hand candidate regions are detected by cascading policy of the part of human anatomy on the disparity map image, Exact hand region is extracted by the graph-cuts algorithm using the skin color information. Hand postures are represented by shape features which are extracted by a simple shape extraction method. We use the forward spotting accumulative HMMs for a smart home TV remote control system. Experimental results show that the proposed system has a good recognition rate of 97.33 % for TV remote control in real-time.

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지능형 디지털 TV에서 효율적인 얼굴 인식을 위한 얼굴 추적 시스템 구현 (Face Tracking System for Efficient Face Recognition in Intelligent Digital TV)

  • 권기풍;김승구;김승균;황민철;고성제
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2006년도 하계종합학술대회
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    • pp.267-268
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    • 2006
  • Advanced TV makes the life more convenient for the viewers and it is based on the recognition technology. In this paper, we propose the implementation of face tracking system for efficient face recognition in intelligent digital TV. To recognize the face, face detection should be performed earlier. We use the motion information to track the face. Continuous face tracking is possible by using continuous detected face region and motion information. Thus the computational complexity of the recognition module in the whole system can be reduced.

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무선 USB 기술을 활용한 무선웹캠 구현 및 적용방법 (Wireless Webcam Implementation and Application Utilizing Wireless USB Technology)

  • 채정식;반태학;정회경
    • 한국정보통신학회논문지
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    • 제18권3호
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    • pp.569-575
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    • 2014
  • 최근 들어 스마트 TV나 안드로이드 셋톱박스의 보급이 확대되면서, 기존 컴퓨터에서 구동되던 Skype등 인터넷 전화를 스마트TV나 셋톱박스를 통해 사용할 수 있으며, 이를 활용한 다양한 화상 교육 프로그램이 출시되고 있다. 하지만 기존 웹캠을 활용하게 되면, 사용자는 스마트TV나 셋톱박스 앞으로 이동하여 사용 해야만 한다. 본 논문에서는 사용자의 환경 변화에 따른 기존 웹캠의 문제점을 근본적으로 해결할 수 있는 기술을 제안한다. 제안기술은 기존 컴퓨터 앞이 아닌 거실처럼 사용자와 TV간 거리가 떨어져 있는 경우 사용이 가능한 무선 웹캠 구현에 관한 기술이다. 실험결과 다소 거리의 문제에 대한 단점은 존재하였으나, 거실과 같은 근거리 사용상에서는 높은 신뢰성을 가지는 것을 확인할 수 있었다.

PKI를 통한 방송프로그램 사용자 권한 유통시스템 (PKI-based Distribution System of the User's Permission about Broadcast Program)

  • 임대명;박기철;이주영;남제호;정회경
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2009년도 춘계학술대회
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    • pp.649-652
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    • 2009
  • 지금의 TV방송은 이전의 아날로그 방식의 TV에서 IPTV(Internet Protocol Television)나 DCATV(Digital Cable Television) 등 디지털 방식의 TV로 발전해 나가고 있다. 그렇지만 디지털 방송의 특성상 손쉽고 원본 손상이 거의 없는 높은 품질의 콘텐츠의 불법 복제와 인터넷, P2P(Peer to Peer), 그리고 개인경로 등을 통한 배포 등 저작권 피해가 커지고 있다. 하지만 방송 프로그램의 녹화 및 재이용 등 사용자에게 보장된 권한을 제재할 수 없고, 교육자료 등 공정 프로그램의 이용은 불법과는 다른 구분이 필요하다. 본 논문에서는 디지털 인증서를 이용해 저장된 방송프로그램을 이용이 승인된 사용자 및 공정목적의 사용자에게 허가하고, 불법 배포를 제약하는 유통 시스템을 설계 및 구현하였다.

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HTML5와 헬스자전거를 이용한 사용자 체감형 스마트TV Application 개발 (Implementation of Smart TV Application using HTML5 and Health Bicycle)

  • 박진태;황현서;문일영
    • 한국항행학회논문지
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    • 제18권1호
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    • pp.101-106
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    • 2014
  • 스마트TV는 2000년대 초 등장한 스마트폰과 더불어 새로운 산업시장을 형성하고 있다. 스마트폰의 등장과 IT기술의 발전으로 사용자들은 더욱 만족도가 높은 애플리케이션을 추구한다. 스마트폰은 다양한 애플리케이션으로 사용자들의 요구를 충족하고 있지만 스마트TV는 사용자의 요구를 반영한 애플리케이션의 부재로 발전의 저하를 초래하고 있다. 스마트TV가 대중화 되고, 사용자의 요구를 충족시키기 위해서는 고사양의 애플리케이션이 아닌 스마트TV가 스마트하다고 느낄 수 있는 접근이 필요하다. 그러므로 본 논문에서는 최신 IT기술을 이용하여 스마트TV 애플리케이션을 제안한다. 이는 스마트TV, 스마트폰, 헬스자전거를 하나의 시스템으로 연동하여 사용자에게 실제 거리를 주행하는 것과 같은 느낌을 제공한다. 이를 위하여 Web OS, HTML5 웹 소켓, 안드로이드 기술을 이용한다.