• 제목/요약/키워드: Computer Use

검색결과 10,274건 처리시간 0.039초

The Level of ELMS Success in Satisfying Students at Al-Jouf University During the Corona Crisis

  • Azim, Zeinab M. Abdel;Shahin, Osama R.;Khalaf, Mohamed H. Ragab;Taloba, Ahmed I.
    • International Journal of Computer Science & Network Security
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    • 제22권2호
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    • pp.241-249
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    • 2022
  • The current research attempts to measure the level of the acceptance of the Blackboard System (BBS) during the Corona crisis, and whether this is one of the reasons for the low use of the BBS at Al-Jouf University. To achieve this, the technology accepting model in the time of crisis (TAMTC) has been proposed to measure the degree of acceptance by students, which was then applied to a random sample of 339 of such. The results show a high level of student acceptance, despite their lower use of the system. The research also highlights the importance of upgrading e-courses and that the discontinuation of exam disqualification of students is secondary to their poor course attendance.

A Better Prediction for Higher Education Performance using the Decision Tree

  • Hilal, Anwar;Zamani, Abu Sarwar;Ahmad, Sultan;Rizwanullah, Mohammad
    • International Journal of Computer Science & Network Security
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    • 제21권4호
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    • pp.209-213
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    • 2021
  • Data mining is the application of specific algorithms for extracting patterns from data and KDD is the automated or convenient extraction of patterns representing knowledge implicitly stored or captured in large databases, data warehouses, the Web, other massive information repositories or data streams. Data mining can be used for decision making in educational system. But educational institution does not use any knowledge discovery process approach on these data; this knowledge can be used to increase the quality of education. The problem was happening in the educational management system, but to make education system more flexible and discover knowledge from it huge data, we will use data mining techniques to solve problem.

교육용 소프트웨어 개발을 위한 영유아 컴퓨터 활용 능력에 대한 실태조사 분석 (Survey and Analysis on Computer Using Ability of Early Childhood for Developing Educational Software)

  • 정혜명;송주승
    • 한국컴퓨터정보학회논문지
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    • 제15권10호
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    • pp.209-220
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    • 2010
  • 본 연구는 유아들의 컴퓨터 활용에 대한 실태 및 능력을 알아보기 위하여 성별 및 연령별로 나누어 설문조사를 실시하였다. 연구대상은 김포시에 소재한 K 대학의 유아교육과 학생들이 1개월간 실습한 실습 장소에 다니고 있는 유아들을 대상으로 총 378명의 설문지를 본 연구의 분석에 사용하였다. 본 연구결과 분석에 의하면 여아가 남아보다 한글읽기와 쓰기, 숫자 활동, 외국어 혹은 음악 미술활동 등의 교육적 목적으로 더 많이 사용하고 있었는데 여아들의 경우에 음악이나 미술활동을 위해 컴퓨터 활용을 남아들보다 많이 하고 있는 것으로 나타났다. 반면에 만화영화 나게임, 인터넷 검색 등의 흥미, 오락을 위한 컴퓨터 사용은 남아가 여아보다 높게 나타났다. 컴퓨터의 그림 지시를 이해하고 다룰 수 있는 능력과 친구와 이메일 주고받거나 채팅, 그림을 그릴 수 있는 능력, 인터넷 쇼핑, 홈페이지 제작등의 수준 높은 활용능력은 여아가 남아보다 우월한 것으로 나타났다. 반면 컴퓨터 게임능력은 남아가 여아보다 크게월등한 것으로 나타났다. 설문의 분석결과 유아교육용 응용소프트웨어개발은 남아는 흥미위주 및 게임형식의 응용프로그램을 여아는 음악 및 미술적요소를 활용한 응용프로그램을 활용하는 것이 바람직해 보이고 연령별로는 1-2세에서는 컴퓨터를 같이하는 사람의 적극적인 도움이 필요한 응용프로그램을, 3-4세에서는 일부의 도움을 필요로 하는 응용프로그램을 6-7세에서는 스스로 할 수 있는 응용프로그램으로 성별 및 나이에 적합한 응용프로그램이 필요하다.

요보호아동의 정보화 실태 분석: 부산지역을 중심으로 (Information Analyses of Child Who Needs Protection in Busan)

  • 김옥희
    • 가정과삶의질연구
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    • 제20권5호
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    • pp.149-166
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    • 2002
  • In this study, 1 have analyzed the state of the use of information technology by the at-risk children who are residing in Husan metropolitan area. The ultimate goal of this study is to help ensure the healthy development of the children and improve the quality of their lives in this information-oriented society. For this research, 1 surveyed 183 children living in an institution or a low-income family in Busan metropolitan area. The survey questionnaire was designed to obtain information on the respondents, socio-demographic characteristics, computer-related conditions of the immediate and social environments, patterns of computer and Internet use, their experience and degree of so called, Net-generation syndrome, Internet addiction disorder, changes in social and familial life caused by Internet use, and exposure to pornographic materials. The results show that 95.9 % of at-risk children in Husan own a computer, 60.9 % of those computers being Pentium Ⅲ. A majority of the children (74.9 %) are connected to Internet at a high-speed, using such devices as LAN, ADSL or cables. About seventy-six percent of the children have used a PC and Internet less than two years. In other words, a majority of them have not used those for a long period of time. The main results of the research are summarized in the following: There is a significant difference among at-risk children in terms of experiences in computer and Internet use according to their grade levels. There is a gender difference in the amount of time spent on computer and Internet. Boys spend more time every week on computer and Internet than girls do. There is a significant difference in the pattern of computer and Internet use, according to the type of their risk, and grade level. The so-called 'Net Generation Syndrome' is not serious in this group. A majority of the at-risk children think that Internet is more interesting than TV. They hardly shop on Internet, and they don think the advertisements on Internet are a serious problem. Also, unlike many people assumptions, their desire to communicate through on-line chatting was very low. They do not tend to buy computer game programs, and Internet Addiction Disorder was not pronounced among them. The at-risk children rarely had an exposure to pornographic materials in the cyber space. However, the exposure was more frequent for institutionalized children than children in low-income families. These results point to a need for a policy to improve the welfare of at-risk children and guarantee their right to information.

Data exchange Systems Design between heterogeneous P2P system that use JXTA

  • Jung, Hun;Seo, Yeung-Su;Park, Hae-Woo;Yu, Chun-Gun;Lee, Jun-Hyuk;Kang, Byung-Wook
    • 한국정보컨버전스학회:학술대회논문집
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    • 한국정보컨버전스학회 2008년도 International conference on information convergence
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    • pp.117-120
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    • 2008
  • If the management through the center server is unnecessary and JXTA is connected to a network, a communication with any kind of devices or some device is possible. And features that a communication with heterogeneous P2P systems is possible have. The important module of the designed Data exchange system an interworking between the P2P system which it is made we used API and the each other different protocol the possible data for replacement Data exchange system were designed this kind of a feature was to the utmost utilized may account for the XML Parser Component(XPC) which we use it parses the or about a request and the generated request, and the structure of the XML Making Component(XMC) which we use in generating the inappropriate a request and response.

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Some Uses of Computing in Caving

  • Dibben, N.
    • 동굴
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    • 제8호
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    • pp.65-76
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    • 1998
  • This article is based upon a talk given at the 1983 National Caving Conference explaining the types of personal computers available, their main features and how they could be used in connection with caving. There may be two groups of readers particularly interested in this subject, those covers with use of a computer who want some ideas on using it and others who want to know if getting a computer to use in connection with caving might be worth their while.

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스크린 사용 여부 및 사용 디바이스 감지를 위한 머신러닝 모델 성능 비교 (Performance Comparison of Machine Learning Models to Detect Screen Use and Devices)

  • 황상원;김동우;이주환;강승우
    • 한국정보통신학회논문지
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    • 제24권5호
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    • pp.584-590
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    • 2020
  • 일상생활에서 디지털 스크린을 오랜 시간 사용하면 눈의 피로, 안구 건조, 두통 등 컴퓨터 시각 증후군을 경험하게 된다. 컴퓨터 시각 증후군을 예방하기 위해서는 스크린 사용 시간을 제한하고 수시로 휴식을 취하는 것이 중요하다. 최근 스마트폰에서는 스크린 사용 시간을 알 수 있도록 도와주는 다양한 애플리케이션이 존재한다. 하지만, 사용자는 스마트폰 스크린뿐만 아니라 데스크탑, 노트북, 태블릿 등 다양한 스크린을 보기 때문에 이러한 앱만으로는 한계가 있다. 본 논문에서는 color, IMU, lidar 센서 데이터를 이용하여, 사용 중인 스크린 디바이스를 감지하는 머신 러닝 기반 모델을 제안하고 여러 가지 모델의 성능을 비교한다. 성능 비교 결과 신경망 기반 모델이 전통적인 머신 러닝 모델보다 높은 F1 스코어를 보였다. 신경망 기반 모델에서는 MLP, CNN 기반 모델이 LSTM 기반 모델보다 높은 스코어를 보였으며, 전통적인 머신 러닝 모델에서는 RF 모델이 가장 우수했으며, 다음으로는 SVM 모델이었다.

중국 조선족, 한족, 및 한국 아동과 청소년의 미디어환경, 이용실태 및 영향요인 (A comparative Study on Media Environments and Media use of Korean-Chinese, Chinese, and Korean Adolescents)

  • 구정숙;박혜원;조복희
    • 대한가정학회지
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    • 제43권2호
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    • pp.159-174
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    • 2005
  • A comparison of students' media environments and media use patterns among Korean-Chinese in Yanji and Shenyang, Chinese students in Yanji and Korean students in Ulsan revealed significant differences. The research surveyed 3,241 students between 10-18 years old on their home media environments, media use patterns and social characteristics including achievement motivation and the locus of control. Korean children not only have more media in their homes, but they are also heavier users of computers and other media than the other two groups. Despite the lower rates of access to computers and other media at home, Korean-Chinese in Yanji reported more use of media including TV, VCRs and computers at the computer rooms than Chinese students in Yanji. Additional analyses revealed negative correlations between computer gaming at home and at computer rooms and achievement, internal locus of control and psychological and physical home environments. Impacts of Korea culture and societal changes on the Korean-Chinese use of media, and choice of media language were discussed.

Research on the Influence of the Use of VR Technology in Dance Creation on the Willingness of Dance Directors to Use: Focusing on the Ease of Cognition and the Mediating Effect of Usefulness

  • Wu, Nuowa
    • 한국컴퓨터정보학회논문지
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    • 제24권6호
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    • pp.117-124
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    • 2019
  • In the field of dance creation, the use of film and television skills, cyberspace, action sets, computer graphics and other technology and media technology have made the creative environment for dance art that it rapidly improves and presents a new situation. Especially in the dance creation part, VR technology can show many possibilities and can be used as a tool to fully satisfy the choreographer's intention and imagination. Therefore, this study analyzes the acceptance model of virtual reality technology in dance creative education, and we will examine the effect of social influence, shared trust, innovation, interest, and self-efficacy on perceived usefulness and perceived ease. Second, we will examine the effect of perceived usefulness and perceived ease on intention to use. The study is targeted at ordinary dance creators who currently reside in Hebei Province, China. The survey was conducted for approximately 30 days from March 16th to April 17th. The total number of valid samples collected was 377. The results of the identification of the hypotheses between variables based on the questionnaire data are as follows: Firstly, social influence, shared trust, innovation, interest, and self-efficacy have a positive impact on perceived usefulness, perceived ease. Secondly, perceived usefulness, perceived ease has a positive effect on the intention to use. In view of the above research results, the theoretical significance and limitations of this research and the future research directions are discussed in depth.

병원행정직의 전자메일 사용의 영향요인 및 조직효과성 관계 연구 (The Determinants of E-mail Use and it's Effects on the Organizational Effectiveness of Hospital Administrative Workers)

  • 이영숙;서영준;정애숙
    • 한국병원경영학회지
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    • 제8권1호
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    • pp.24-41
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    • 2003
  • This study was conducted to investigate the determinants of e-mail use and its effects on the organizational effectiveness of hospital administrative workers. Data were collected from 147 administrative workers at 2 university hospitals in Seoul using self-administered questionnaires and analyzed using t-test, ANOVA, and multiple regression analysis. The major findings of the study are as follows: 1. There are significant differences in the use of e-mail for business purpose in terms of the gender, age, status, and education level. Workers who are men, over 30s, high status, and highly educated were more likely to use the e-mail. As for the private use, there are significant differences only in terms of the age level. 2. The more job characteristics need to use e-mail, the more workers have computer skills, and the more favorable the organizational culture is to using the e-mail, the more frequently the workers use the e-mail for both business and private purposes. 3. Job characteristics and personal computer skills have significant positive effects on the use of e-mail for business purpose. However, for the private purpose, only personal computer skills have a significant effect on the use of e-mail. 4. The level of the e-mail use for the business purpose has a significant effect on the work productivity, communication, and job satisfaction, while the level of the e-mail use for the private purpose has a significant effect only on the communication and job satisfaction. The implications for hospital administrators and suggestions for further research are discussed.

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