• Title/Summary/Keyword: Computer Training

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Development of a Simple Excel-Based Performance Rating Training Tool for Motion and Time Study (작업관리를 위한 엑셀 기반의 간이 수행도 평가 훈련 툴 개발)

  • Choi, Seong-Hoon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.35 no.2
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    • pp.16-20
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    • 2012
  • The purpose of this thesis is to develop a performance rating training tool for the time and motion study. It is widely recognized that rating training tools based on films were made several decades ago and introduced to Korea. However, to the best of our knowledge, those films are not used for rating training in Korea any more. Furthermore, although rating is still important method for the efficient operational management study, it is briefly mentioned without any training or exercise. In this paper, we propose a simple rating training tool based on Excel with VBA. The mottoes of our development are the ease of acquisition and trainees' motivation. Test results show that trainees can obtain the concept of rating and the ability of accurate and consistent rating as they play a computer game sitting in front of the personal computer.

Technologies Of Educational Activity Development: Theoretical Fundamentals

  • Kravchuk, Nadiia;Kinakh, Nelia;Bortniuk, Tetiana;Fedosenko, Karina;Burlaka, Anna
    • International Journal of Computer Science & Network Security
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    • v.21 no.11
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    • pp.177-180
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    • 2021
  • The theoretical and methodological provisions that allow to systematically and comprehensively study the postgraduate pedagogical education of teachers; the essence and features of postgraduate pedagogical education of teachers of diverse training institutions, providing professional and pedagogical training of this category of pedagogical personnel, have been determined; regularities, principles and conditions for the implementation of promising directions of development of the system of postgraduate pedagogical education for teachers of diverse training have been developed; developed technological support for the development of postgraduate pedagogical education for teachers of multidisciplinary training; identified and substantiated promising directions for the development of postgraduate pedagogical education for teachers of multidisciplinary training in vocational education, due to the modernization.

A Portable Wireless EEG System for Neurofeedback: Design and Implementation

  • Chen, Hai-Feng;Ye, Dong-Hee;Kang, Young-Ho;Lee, Jung-Tae
    • Journal of Biomedical Engineering Research
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    • v.28 no.4
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    • pp.461-470
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    • 2007
  • Human can learn how to shape their brain electrical activity in a desired direction through continuous feedback of the electroencephalogram (EEG), and this technique is known as Neurofeedback (or EEG biofeedback), which has been used since the late 1960s in clinical applications. In this study, a portable wireless EEG (named wEEG) has been designed and implemented, which consists of a mobile station (a wireless two-channel EEG acquisition device) and a base station (a bridge between mobile station and computer). Moreover, a SensoriMotor Rhythm (SMR) training system was also implemented with the wEEG for enhancing attention with virtual environment. Experiment results based on 16 volunteers' (8 females and 8 males, average age is $27{\pm}4$) were reported in this paper. The results show that the SMR ratio of 87.5% subjects increased about 0.7% in training status than that in the stable status. With the proposed system, many training protocol scan be designed easily and can be done at home in our daily life conveniently. Additionally, the proposed system will be useful for disabled and aged people.

A Study on the Standard AI Developer Job Training Track Based on Industry Demand

  • Lee, Won Joo;Kim, Doohyun;Kim, Sang Il;Kim, Han Sung
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.3
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    • pp.251-258
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    • 2022
  • In this paper, we propose a standard AI developer job training track based on industry needs. The characteristic of this curriculum is that it can minimize the mismatch of AI developer job competency between industries and universities. To develop an AI developer job training track, a survey will be conducted for AI developers working in industrial fields. In this survey, among the five NCS-based AI developer jobs, job analysis is conducted by deriving AI developer jobs with high demand for manpower in industrial fields. In job analysis, the core competency unit elements of the job are selected, and knowledge, skills, tools, etc. necessary to perform the core competency unit elements are derived. In addition, a standard AI developer job curriculum is developed by deriving core subjects and road-map that can educate knowledge, skills, tools, etc. In addition, we present an efficient AI developer job training method using the standard AI developer job training course proposed in this paper.

Design and Implementation of Procedural Self-Instructional Contents and Application on Smart Glasses

  • Yoon, Hyoseok;Kim, Seong Beom;Kim, Nahyun
    • Journal of Multimedia Information System
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    • v.8 no.4
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    • pp.243-250
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    • 2021
  • Instructional contents are used to demonstrate a technical process to teach and walkthrough certain procedures to carry out a task. This type of informational content is widely used for teaching and lectures in form of tutorial videos and training videos. Since there are questions and uncertainties for what could be the killer application for the novel wearables, we propose a self-instruction training application on a smart glass to utilize already-available instruction videos as well as public open data in creative ways. We design and implement a prototype application to help users train by wearing smart glasses specifically designed for two concrete and hand-constrained use cases where the user's hands need to be free to operate. To increase the efficiency and feasibility of the self-instruction training, we contribute to the development of a wearable killer application by integrating a voice-based user interface using speech recognizer, public open data APIs, and timestamp-based procedural content navigation structure into our proof-of-concept application.

A Study on Auction-Inspired Multi-GAN Training (경매 메커니즘을 이용한 다중 적대적 생성 신경망 학습에 관한 연구)

  • Joo Yong Shim;Jean Seong Bjorn Choe;Jong-Kook Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.527-529
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    • 2023
  • Generative Adversarial Networks (GANs) models have developed rapidly due to the emergence of various variation models and their wide applications. Despite many recent developments in GANs, mode collapse, and instability are still unresolved issues. To address these problems, we focused on the fact that a single GANs model itself cannot realize local failure during the training phase without external standards. This paper introduces a novel training process involving multiple GANs, inspired by auction mechanisms. During the training, auxiliary performance metrics for each GANs are determined by the others through the process of various auction methods.

Implementation of JDAM virtual training function using machine learning

  • You, Eun-Kyung;Bae, Chan-Gyu;Kim, Hyeock-Jin
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.11
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    • pp.9-16
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    • 2020
  • The TA-50 aircraft is conducting simulated training on various situations, including air-to-air and air-to-ground fire training, in preparation for air warfare. It is also used for pilot training before actual deployment. However, the TA-50 does not have the ability to operate smart weapon forces, limiting training. Therefore, the purpose of this study is to implement the TA-50 aircraft to enable virtual training of one of the smart weapons, the Point Direct Attack Munition (JDAM). First, JDAM functions implemented in FA-50 aircraft, a model similar to TA-50 aircraft, were analyzed. In addition, since functions implemented in FA-50 aircraft cannot be directly utilized by source code, algorithms were extracted using machine learning techniques(TensorFlow). The implementation of this function is expected to enable realistic training without actually having to be armed. Finally, based on the results of this study, we would like to propose ways to supplement the limitations of the research so that it can be implemented in the same way as it is.

User Experience Study on First Aid Training Using Virtual Reality

  • Narmeen Alhyari;Shaidah Jusoh
    • International Journal of Computer Science & Network Security
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    • v.24 no.8
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    • pp.21-31
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    • 2024
  • This study investigates the user experience (UX) of first aid training using virtual reality (VR) technology. As VR continues to be adopted for educational and training purposes, it is important to understand how learners perceive and engage with this medium for developing critical skills, such as first aid. In this study, we developed a VR application called "VR First Aid" that includes training modules on three emergency scenarios: heatstroke, shock, and seizure. The application has both tutorial and hands-on training components. We conducted a UX study by administering a questionnaire to participants. The UX of learning through the VR application was then compared to using a traditional e-book format. Results indicate that participants perceived stronger internal behavior control with the e-book but reported better confirmation, engagement, enjoyment, and intention to use when training with the VR system. Gender differences were also explored, revealing that female participants expressed greater interest in learning through the VR platform compared to male participants. These findings provide insights into the strengths and limitations of VR-based first aid training compared to traditional methods. Implications for the design and deployment of VR training systems are discussed, with a focus on optimizing the learner experience and learning outcomes.

Development of a Computer-based Training System for Finite Element Method (유한요소법의 컴퓨터 기반 교육시스템 개발)

  • 이재영
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.12 no.4
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    • pp.607-618
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    • 1999
  • 유한요소법의 강의와 학습을 지원하는 컴퓨터 기반 교육시스템(computer-based training system)을 개발하였다. 이 시스템은 유한요소해석을 요소 모델링에서부터, 최종결과의 계산에 이르기까지 여러 개념과 과정을 가시화하고, 사용자가 직접 상호작용 적으로 실습하고, 해석과정에 개입하여 모의 조작(simulation)하며, 그 반응을 관찰할 수 있는 여러 기능을 갖추고 있다. 이 시스템을 이용하여 실제적인 유한요소해석을 실행 할 수 있다. 따라서 이 시스템을 유한요소법의 보조 교육 재료로 활용할 뿐만 아니라 실제적인 유한요소해석 소프트웨어로 병용함으로써 유한요소법의 교육과 학습의 효과를 높일 수 있다.

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The Use of Innovative Distance Learning Technologies in the Training of Biology Students

  • Biletska, Halyna;Mironova, Nataliia;Kazanishena, Natalia;Skrypnyk, Serhii;Mashtakova, Nataliia;Mordovtseva, Nataliia
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.115-120
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    • 2022
  • The main purpose of the study is to identify the key aspects of the use of innovative distance learning technologies in the training of biology students. Currently, there is a modernization, the evolution of the education system from a classical university to a virtual one, from lecture material teaching to computer educational programs, from a book library to a computer one, from multi-volume paper encyclopedias to modern search databases. During studies in higher education, distance learning ensures the delivery of information in an interactive mode through the use of information and communication technologies. The main disadvantage of distance learning is the emotional interaction of the teacher with students. It is necessary to increase the level of methodological developments for independent studies of students. The methodology includes a number of theoretical methods. Based on the results of the study, the main elements of the use of innovative distance learning technologies in the training of biology students were identified.