• Title/Summary/Keyword: Computer System Education

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ADVANCED MMIS TOWARD SUBSTANTIAL REDUCTION IN HUMAN ERRORS IN NPPS

  • Seong, Poong Hyun;Kang, Hyun Gook;Na, Man Gyun;Kim, Jong Hyun;Heo, Gyunyoung;Jung, Yoensub
    • Nuclear Engineering and Technology
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    • v.45 no.2
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    • pp.125-140
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    • 2013
  • This paper aims to give an overview of the methods to inherently prevent human errors and to effectively mitigate the consequences of such errors by securing defense-in-depth during plant management through the advanced man-machine interface system (MMIS). It is needless to stress the significance of human error reduction during an accident in nuclear power plants (NPPs). Unexpected shutdowns caused by human errors not only threaten nuclear safety but also make public acceptance of nuclear power extremely lower. We have to recognize there must be the possibility of human errors occurring since humans are not essentially perfect particularly under stressful conditions. However, we have the opportunity to improve such a situation through advanced information and communication technologies on the basis of lessons learned from our experiences. As important lessons, authors explained key issues associated with automation, man-machine interface, operator support systems, and procedures. Upon this investigation, we outlined the concept and technical factors to develop advanced automation, operation and maintenance support systems, and computer-based procedures using wired/wireless technology. It should be noted that the ultimate responsibility of nuclear safety obviously belongs to humans not to machines. Therefore, safety culture including education and training, which is a kind of organizational factor, should be emphasized as well. In regard to safety culture for human error reduction, several issues that we are facing these days were described. We expect the ideas of the advanced MMIS proposed in this paper to lead in the future direction of related researches and finally supplement the safety of NPPs.

Design and Implementation of Blockchain for Securing Data of National Education Information System School Life Records (교육행정정보시스템 학교생활기록부 데이터의 안정성 확보를 위한 블록체인 설계 및 구현)

  • Kim, Heekyung;Park, Namje
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.27-35
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    • 2020
  • The purpose of this study is to study the technical implementation methods to prevent problems such as the record of important educational activities of the student life record department or the continuous illegal leakage and manipulation. To this end, in this paper, by applying a private blockchain that can be participated only by a given organization or individual, it prevents outsiders from participating in the block network, and creates legitimate authority by creating two types of block data: student information block and access record block in the life record book. We proposed a block mechanism that can be registered, modified, and accessed only by authorized staff members. As a result, we have prepared an alternative to prevent forgery and alteration of the living records by third parties and to secure the integrity of the living records. If applied to the educational administrative information system, social consensus will be established that the operation and management of the life record book is reliable.

Real Time Hornet Classification System Based on Deep Learning (딥러닝을 이용한 실시간 말벌 분류 시스템)

  • Jeong, Yunju;Lee, Yeung-Hak;Ansari, Israfil;Lee, Cheol-Hee
    • Journal of IKEEE
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    • v.24 no.4
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    • pp.1141-1147
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    • 2020
  • The hornet species are so similar in shape that they are difficult for non-experts to classify, and because the size of the objects is small and move fast, it is more difficult to detect and classify the species in real time. In this paper, we developed a system that classifies hornets species in real time based on a deep learning algorithm using a boundary box. In order to minimize the background area included in the bounding box when labeling the training image, we propose a method of selecting only the head and body of the hornet. It also experimentally compares existing boundary box-based object recognition algorithms to find the best algorithms that can detect wasps in real time and classify their species. As a result of the experiment, when the mish function was applied as the activation function of the convolution layer and the hornet images were tested using the YOLOv4 model with the Spatial Attention Module (SAM) applied before the object detection block, the average precision was 97.89% and the average recall was 98.69%.

A Study on Creative Teaching Methods using Blockchain Media (블록체인 미디어를 활용한 창의적 교수법 연구)

  • Baek, Jinwook
    • Journal of Creative Information Culture
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    • v.5 no.2
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    • pp.173-182
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    • 2019
  • Recently, creative teaching methods have received a lot of attention in the university community. Creative teaching methods can maximize the effectiveness of the creative education through the voluntary participation of students. One of the most important skills in creative teaching methods is communication because many students are passive in their real classes. An economic reward system helps to improve students' communication skills because it motivates students to study harder. Therefore, a blockchain media based on an economic reward system can be useful teaching tools. This paper proposes a creative teaching method using blockchain media to improve communication skills. The proposed method consists of eight steps, and it was applied to classes for the last three years. The results show that the proposed method helps students improve their communication skills.

Comparative Analysis of Information Security Textbooks for Chinese Elementary and Secondary Students (중국의 초·중등학생 대상 정보보호 교재 비교 고찰)

  • Eunsun Choi;Namje Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.183-192
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    • 2023
  • Digital transformation is taking place rapidly around the world. As the development of digital technology becomes very fast, more information is expected to be digitized. Therefore, the possibility of cyber threats is increasing in transmitting and storing sensitive information such as personal and financial information online. In this paper, we compared and analyzed information security textbooks for elementary and secondary school students in China, where the recent development of artificial intelligence and digital transformation are rapidly occurring. After we collected related textbooks, textbooks suitable for analysis were selected. Then, we analyzed the external and internal systems of the textbooks separately. As a result of the external system analysis, all the textbook covers were properly produced, but the quality difference was significant among textbooks. In the case of textbooks for elementary school students, the excellence of layout and content placement was noticed. On the other hand, due to the internal system analysis, various contents were not included evenly when looking at the learning contents based on the "information society responsibility" learning goals presented in China. Through this paper, we hope to provide implications for information security-related education and textbook development research.

Development of Games for the Advance of the Creativity -Based on Algorithm Elements- (창의성 신장을 위한 놀이 개발 -알고리즘 요소를 중심으로-)

  • Kim, Jung-A;Kim, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.390-401
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    • 2009
  • For the reason that computer is the helping-system for complicated processes that we are not simply able to handle, it is needed to be taught and educated in many, and more various, ways. It will be a good way to lead the educatee by explaining basic algorithm and relevant theories in this aspect. And more creative and problem-solving factors have to be studied and applied to the current education system. To arouse interest and attention of the educatee, many efforts to make the concepts and theories that are still difficult to understand to the educatee. I would advise to convert the current algorithm element to interesting game types to get the educatee to be closer in easier and quicker ways. Accordingly, this is to create games reflecting a algorithm element to lead the educatee improve their creativities and problem-solving abilities.

A Propose of Education Program in New 3 Academic Year System Accomplishing the Goal to Cultivate a Useful Technician on IT Industry Field (IT 분야 중견 전문기술인 양성을 위한 3년제 교육과정 개발 - 인터넷정보 전공을 중심으로 -)

  • 김재각;김인범;이용학;이문구
    • Journal of the Korea Computer Industry Society
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    • v.2 no.11
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    • pp.1483-1494
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    • 2001
  • In this rapidly changing information society, the needs for professional technicians in IT-related industrial fields are increasing, but the supplies of such men are not enough. A well-designed educational program is required in order to produce outstanding technicians in this up-to-date information-centered industrial environment. It is widely recognized that the educational program of two-year level college today should be improved because it has been mainly oriented to train or exercise short-term skills with a few basic theory. With this educational program, it is not easy to achieve the original educational goal to cultivate and to produce the specialists to be equipped with both technological and intellectual skills. Therefore, new three-year academic educational program is expected to accomplish that goal. This paper is aimed to offer a model of a new educational program on three-year academic system, which would help to meet IT industry's requirements.

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A Korean CAPTCHA Study: Defeating OCRs In a New CAPTCHA Context By Using Korean Syllables

  • Yang, Tae-Cheon;Ince, Ibrahim Furkan;Salman, Yucel Datu
    • International Journal of Contents
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    • v.5 no.3
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    • pp.50-56
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    • 2009
  • Internet is being used for several activities by a great range of users. These activities include communication, e-commerce, education, and entertainment. Users are required to register regarding website in order to enroll web activities. However, registration can be done by automated hacking software. That software make false enrollments which occupy the resources of the website by reducing the performance and efficiency of servers, even stop the entire web service. It is crucial for the websites to have a system which has the capability of differing human users and computer programs in reading images of text. Completely Automated Public Turing Test to Tell Computers and Human Apart (CAPTCHA) is such a defense system against Optical Character Recognition (OCR) software. OCR can be defined as software which work for defeating CAPTCHA images and make countless number of registrations on the websites. This study proposes a new CAPTCHA context that is Korean CAPTCHA by means of the method which is splitting CAPTCHA images into several parts with random rotation values, and drawing random lines on a grid background by using Korean characters only. Lines are in the same color with the CAPTCHA text and they provide a distortion of image with grid background. Experimental results show that Korean CAPTCHA is a more secure and effective CAPTCHA type for Korean users rather than current CAPTCHA types due to the structure of Korean letters and the algorithm we are using: rotation and splitting. In this paper, the algorithm of our method is introduced in detail.

Consultation Management Model based on Behavior Classification of Special-Needs Students (특수학생들의 행동 분류 기반의 상담관리 모델)

  • Park, Won-Cheol;Park, Koo-Rack
    • Journal of the Korea Convergence Society
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    • v.12 no.9
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    • pp.21-30
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    • 2021
  • Unlike behaviors that are generally known, information regarding unspecific behaviors is insufficient. For an education or guidance regarding the unspecific behaviors, collection and management of data regarding the unspecific behaviors of special-needs students are needed. In this paper, a consultation management model based on behavior classification of special-needs students using machine learning is proposed. It collects data by photographing the behavior of special students in real time, analyzes the behavior pattern, composes a data set, and trains it in the suggestion system. It is possible to improve the accuracy by comparing the behavior of special students photographed later into the suggestion system and analyzing the results by comparing it with the existing data again. The test has been performed by arbitrarily applying unspecific behaviors that are not stored in the database, and the forecast model has accurately classified and grouped the input data. Also, it has been verified that it is possible to accurately distinguish and classify the behaviors through the feature data of the behaviors even if there are some errors in the input process.

Human Capital as a Development Factor for Cultural and Creative Industries

  • Horban, Yurii;Dolbenko, Tetiana;Yaroshenko, Tetiana;Sokol, Oleksandr;Miatenko, Nataliia
    • International Journal of Computer Science & Network Security
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    • v.21 no.12spc
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    • pp.604-610
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    • 2021
  • Human capital is the defining value of the national economy under market conditions. The manifestation of human capital is realized as an intellectual and creative capital, theoretically grounded and proven. The realization of intellectual capital is realized through the research creativity of scientists and researchers, and creative capital is manifested through artists and thinkers. Accordingly, creativity in market conditions forms a separate source of income and is an essential article in the formation of the GDP of the national economy. This research aims to analyze human capital from the perspective of cultural and creative industries. Research methods: systematization; comparative analysis of individual indicators of advanced countries of the world on the training system; statistical, taking into account macroeconomic indicators to assess the level of national creativity potential; system and logical analysis; method of information synthesis. Research results. The structural and quantitative composition of the factors of intellectual and creative capital formation has been systematized. The article proves that the unique properties of human capital, knowledge, creativity, experience and professional skills are the push factors of creativity development of the national economy and provide the priority development of creative and cultural industry that allows generating the added value on the national scale. The functions of creativity in the sphere of cultural industries are highlighted. It is noted that education and creativity of both intellectual and creative capital are the forming basis. The research of the world's advanced countries on the creativity index has pointed out the Netherlands as the leading country in the quantitative measurement of creativity. The economic development factors of the Netherlands were analyzed from the position of economic creativity, which allowed the formation of a two-factor model providing priority development of creativity in the cultural and creative industries.