• Title/Summary/Keyword: Computer Software

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A study on lighting system for LED color temperature control using wireless communication and smartphone (무선 통신과 스마트폰을 이용한 LED 색온도 제어 조명 시스템에 관한 연구)

  • Hong, Young-Jin;Lim, Soon-Ja;Lee, Wan-Bum
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.11
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    • pp.72-77
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    • 2017
  • Lighting systems in modern society has been developed using a combination of IT technology and LED lighting for the purpose of bringing about changes in human-centered natural lighting and to take advantage of the efficient management and energy saving of LED lighting. In this paper, we propose an LED lighting control system that can control the color temperature and brightness of LED lighting composed of 3000K Warm LEDs and 6000K Cool LEDs by using an Arduino Due and wireless communication technology such as Bluetooth and Zigbee. The Arduino Due allows the color temperature of the lighting to be adjusted in several steps by controlling the duty rate and enables many lights to be controlled using Zigbee communication capable of 1: N multiple communication. By using Bluetooth communication, it is possible to easily control the LED lighting by means of a smartphone application, thereby enhancing the convenience for the user. The wireless communication based LED lighting control system implemented in this study cannot only provide human-centered lighting through its color temperature control from 3067K to 5960K and illumination control, but can also reduce the power consumption and be used as a natural-friendly lighting system.

Rotation Invariant 3D Star Skeleton Feature Extraction (회전무관 3D Star Skeleton 특징 추출)

  • Chun, Sung-Kuk;Hong, Kwang-Jin;Jung, Kee-Chul
    • Journal of KIISE:Software and Applications
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    • v.36 no.10
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    • pp.836-850
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    • 2009
  • Human posture recognition has attracted tremendous attention in ubiquitous environment, performing arts and robot control so that, recently, many researchers in pattern recognition and computer vision are working to make efficient posture recognition system. However the most of existing studies is very sensitive to human variations such as the rotation or the translation of body. This is why the feature, which is extracted from the feature extraction part as the first step of general posture recognition system, is influenced by these variations. To alleviate these human variations and improve the posture recognition result, this paper presents 3D Star Skeleton and Principle Component Analysis (PCA) based feature extraction methods in the multi-view environment. The proposed system use the 8 projection maps, a kind of depth map, as an input data. And the projection maps are extracted from the visual hull generation process. Though these data, the system constructs 3D Star Skeleton and extracts the rotation invariant feature using PCA. In experimental result, we extract the feature from the 3D Star Skeleton and recognize the human posture using the feature. Finally we prove that the proposed method is robust to human variations.

Optimal-synchronous Parallel Simulation for Large-scale Sensor Network (대규모 센서 네트워크를 위한 최적-동기식 병렬 시뮬레이션)

  • Kim, Bang-Hyun;Kim, Jong-Hyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.5
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    • pp.199-212
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    • 2008
  • Software simulation has been widely used for the design and application development of a large-scale wireless sensor network. The degree of details of the simulation must be high to verify the behavior of the network and to estimate its execution time and power consumption of an application program as accurately as possible. But, as the degree of details becomes higher, the simulation time increases. Moreover, as the number of sensor nodes increases, the time tends to be extremely long. We propose an optimal-synchronous parallel discrete-event simulation method to shorten the time in a large-scale sensor network simulation. In this method, sensor nodes are partitioned into subsets, and each PC that is interconnected with others through a network is in charge of simulating one of the subsets. Results of experiments using the parallel simulator developed in this study show that, in the case of the large number of sensor nodes, the speedup tends to approach the square of the number of PCs participating in the simulation. In such a case, the ratio of the overhead due to parallel simulation to the total simulation time is so small that it can be ignored. Therefore, as long as PCs are available, the number of sensor nodes to be simulated is not limited. In addition, our parallel simulation environment can be constructed easily at the low cost because PCs interconnected through LAN are used without change.

Shot Transition Effects for MPEG - 1 Video Stream in Compressed Domain (MPEG-1 비디오 스트림에 대한 압축 영역에서의 장면 전환 효과 처리)

  • Lee, Seung-Cheol;Nang, Jong-Ho
    • Journal of KIISE:Information Networking
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    • v.27 no.2
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    • pp.109-122
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    • 2000
  • As the full-motion videos in MPEG are widely available nowadays, an editor that could easily edit such kind of media data is required to develop various multimedia applications. In order to concatenate and apply a transition effect to two video streams encoded in MPEG, they should be decoded first since there are dependencies in the frames in MPEG-encoded video stream. Since this decode-edit-encode process requires a huge amount of computing/storage resources, a new editing scheme that could apply various transition effects to MPEG video streams directly while keeping the quality of video data is strongly required. This paper proposes a new editing scheme that could apply three transition effects (such as fade-in, fade-out, and dissolve) to MPEG video streams in a compressed domain. In the proposed scheme, an extension of previous method in which the frames are partially decompressed and transition effects are applied is adopted for I- and P-frames. In addition, a new processing scheme for B-frame that could apply the transition effects in DCT domain directly using an approximation of motion compensation based on the motion vector to reference frames. Since this processing scheme could apply the transition effects in a compressed domain directly, the editing process could be speed-up about $3{\sim}4$ times faster than previous decode-edit-encoding method while keeping the quality of video data as good as the source data. The proposed scheme could be used to build a software-only MPEG video editing system that helps to edit MPEG video data even on a low-cost desk-top computer.

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A Comparative Effectiveness and Development Study of Library Automation Systems for the Digital Library Era (디지털도서관 시대에 대비한 도서관자동화시스템의 비교효용성과 개발방향에 대한 연구)

  • 박일종
    • Journal of the Korean Society for information Management
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    • v.17 no.2
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    • pp.207-229
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    • 2000
  • The lack of an understanding of the characteristics of a specific user group in computer-based information systems in libraries hinders library and information science professionals in grasping users' needs and making the best decisions when designing, acquiring, and managing information systems. The objective of this study was to provide information on the characteristics of specific user groups such as male & female student groups. undergraduate & graduate ones, Sciences and Humanities majored ones etc. This study also provides system developers (vendor) and adopters with users' needs and the merits or demerits of a specific system on the basis of students' evaluation. For the purpose, questionnaire was prepared and administered to Korean college students in the city of Taegu, Korea and adjacent area. One hundred and seventeen usable questionnaires were obtained and analyzed. These were analyzed using descriptive, inferential statistics. and SPSS software. The major findings of this study are: (1) Gender of the students affects the preference for the type of OPAC system selected more than that of academic level of study, age, and academic major; (2) The domestic in-house OPAC systems in Korea affect the user preference of system much more than that of foreign package ones; (3) System designers should prepare and use professional terms or abbreviations for system users more carefully, and explain them in detail; (4) Most of users preferred package OPAC systems to in-house ones, and preferred GUI systems to Telnet-based ones. Also, there was a significant difference between them. Conclusions are drawn from the findings in this paper, and recommendations are proposed when designing, adopting, or managing a new system. Topics for future studies on the characteristics of OPAC systems and their user are also suggested.

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Mobile phone payment system using a light signal (휴대폰의 광원을 이용한 디지털 카드 시스템)

  • Hu, Moon-Heang;Shin, Moon-Sun;Ryu, Kuen-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.6
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    • pp.1237-1244
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    • 2009
  • In this paper, we proposed a mobile phone payment system using light signal containing payment related information. The digicard system we proposed creates virtual mobile card such as credit numbers and the created information is loaded in mobile phone. The virtual card information should be changed to pulse signal by light signal devices of mobile phone and the specific digicard system reader is able to read light signal. In recent years, a mobile phone payment system has been developed in order to provide user's convenience. But the mobile phone payment system has problems such as the production costs and complex and large size. In order to solve the aforementioned problems, we proposed mobile phone payment system being implemented by updating software without additional hardware modules. Therefore it is possible to apply the proposed digicard system to all kinds of mobile phone. Also encryption module is implemented to solve the problem of the security and privacy. According to an aspect of the present invention, there is provided a mobile phone payment system using a light signal containing payment-related information, comprising: a mobile phone; a photo receiver: and a control server.

Attacking OpenSSL Shared Library Using Code Injection (코드 주입을 통한 OpenSSL 공유 라이브러리의 보안 취약점 공격)

  • Ahn, Woo-Hyun;Kim, Hyung-Su
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.4
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    • pp.226-238
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    • 2010
  • OpenSSL is an open-source library implementing SSL that is a secure communication protocol. However, the library has a severe vulnerability that its security information can be easily exposed to malicious software when the library is used in a form of shared library on Linux and UNIX operating systems. We propose a scheme to attack the vulnerability of the OpenSSL library. The scheme injects codes into a running client program to execute the following attacks on the vulnerability in a SSL handshake. First, when a client sends a server a list of cryptographic algorithms that the client is willing to support, our scheme replaces all algorithms in the list with a specific algorithm. Such a replacement causes the server to select the specific algorithm. Second, the scheme steals a key for data encryption and decryption when the key is generated. Then the key is sent to an outside attacker. After that, the outside attacker decrypts encrypted data that has been transmitted between the client and the server, using the specified algorithm and the key. To show that our scheme is realizable, we perform an experiment of collecting encrypted login data that an ftp client using the OpenSSL shared library sends its server and then decrypting the login data.

Interactive Projection by Closed-loop based Position Tracking of Projected Area for Portable Projector (이동 프로젝터 투사영역의 폐회로 기반 위치추적에 의한 인터랙티브 투사)

  • Park, Ji-Young;Rhee, Seon-Min;Kim, Myoung-Hee
    • Journal of KIISE:Software and Applications
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    • v.37 no.1
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    • pp.29-38
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    • 2010
  • We propose an interactive projection technique to display details of a large image in a high resolution and brightness by tracking a portable projector. A closed-loop based tracking method is presented to update the projected image while a user changes the position of the detail area by moving the portable projector. A marker is embedded in the large image to indicate the position to be occupied by the detail image projected by the portable projector. The marker is extracted in sequential images acquired by a camera attached to the portable projector. The marker position in the large display image is updated under a constraint that the center positions of marker and camera frame coincide in every camera frame. The image and projective transformation for warping are calculated using the marker position and shape in the camera frame. The marker's four corner points are determined by a four-step segmentation process which consists of camera image preprocessing based on HSI, edge extraction by Hough transformation, quadrangle test, and cross-ratio test. The interactive projection system implemented by the proposed method performs at about 24fps. In the user study, the overall feedback about the system usability was very high.

An Ontology-based Data Variability Processing Method (온톨로지 기반 데이터 가변성 처리 기법)

  • Lim, Yoon-Sun;Kim, Myung
    • Journal of KIISE:Software and Applications
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    • v.37 no.4
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    • pp.239-251
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    • 2010
  • In modern distributed enterprise applications that have multilayered architecture, business entities are a kind of crosscutting concerns running through service components that implements business logic in each layer. When business entities are modified, service components related to them should also be modified so that they can deal with those business entities with new types, even though their functionality remains the same. Our previous paper proposed what we call the DTT (Data Type-Tolerant) component model to efficiently process the variability of business entities, which are data externalized from service components. While the DTT component model, by removing direct coupling between service components and business entities, exempts the need to rewrite service components when business entities are modified, it incurs the burden of implementing data type converters that mediate between them. To solve this problem, this paper proposes a method to use ontology as the metadata of both SCDTs (Self-Contained Data Types) in service components and business entities, and a method to generate data type converter code using the ontology. This ontology-based DTT component model greatly enhances the reusability of service components and the efficiency in processing data variability by allowing the computer to automatically generate data type converters without error.

Improving Generalization Performance of Neural Networks using Natural Pruning and Bayesian Selection (자연 프루닝과 베이시안 선택에 의한 신경회로망 일반화 성능 향상)

  • 이현진;박혜영;이일병
    • Journal of KIISE:Software and Applications
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    • v.30 no.3_4
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    • pp.326-338
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    • 2003
  • The objective of a neural network design and model selection is to construct an optimal network with a good generalization performance. However, training data include noises, and the number of training data is not sufficient, which results in the difference between the true probability distribution and the empirical one. The difference makes the teaming parameters to over-fit only to training data and to deviate from the true distribution of data, which is called the overfitting phenomenon. The overfilled neural network shows good approximations for the training data, but gives bad predictions to untrained new data. As the complexity of the neural network increases, this overfitting phenomenon also becomes more severe. In this paper, by taking statistical viewpoint, we proposed an integrative process for neural network design and model selection method in order to improve generalization performance. At first, by using the natural gradient learning with adaptive regularization, we try to obtain optimal parameters that are not overfilled to training data with fast convergence. By adopting the natural pruning to the obtained optimal parameters, we generate several candidates of network model with different sizes. Finally, we select an optimal model among candidate models based on the Bayesian Information Criteria. Through the computer simulation on benchmark problems, we confirm the generalization and structure optimization performance of the proposed integrative process of teaming and model selection.