• Title/Summary/Keyword: Computer Simulation

Search Result 12,207, Processing Time 0.04 seconds

Computer Simulation : Simulation Languages and Application (컴퓨터 시뮬레이션 : 시뮬레이션 언어와 적용)

  • 박양병
    • The Magazine of the IEIE
    • /
    • v.22 no.8
    • /
    • pp.86-97
    • /
    • 1995
  • Computer simulation is a powerful tool for the design and evaluation of manufacturing systems. This paper consists of two major parts. First, it presents a brief survey of simulation languages oriented towards the analysis of manufacturing systems, with their important properties. Second, it introduces a simple case of simulation application to a flexible manufacturing system(FMS).

  • PDF

The Tunnel Lighting Design Using a Computer Simulation Program (Computer Simulation Program을 이용한 터널조명설비의 설계)

  • 박상훈;장우진
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
    • /
    • 1999.11a
    • /
    • pp.234-239
    • /
    • 1999
  • 도로터널 조명설비의 합리적인 설계로 도로터널의 안전한 교통운행 확보와 쾌적한 운전 환경을 위하여 Computer Simulation Program을 이용한 최적의 터널조명환경을 조성하고 그 결과를 분석·검토하여 설계에 적용하고 조명설비 공사에 반영하며, 발생하는 문제점과 그 대책을 제시하고자 한다.

  • PDF

A Study of the Adaptation of 2-Dimensional Hair-Style Computer Simulation and Prospects of the 3D System (2D 헤어스타일 시뮬레이션 현황과 3D 시스템 도입방향에 관한 연구)

  • HwangBo, Yun;Ha, Kyu-Soo
    • Journal of the Korea Society of Computer and Information
    • /
    • v.13 no.7
    • /
    • pp.221-229
    • /
    • 2008
  • The development of computer and multimedia brought out new technology, that is, virtual reality. Computer simulation adaptation among the technologies of the virtual reality is spreaded into air service, motor vehicle, medical science, sports, education, even fashion industry. This study look into 2-dimensional hair-style computer simulation system which is started to common use nowadays and the 3-dimensional system which is under the development. And this study proposed several problems such as heavy 3D system booth and the low price but low qualified camera in order to commercialize the 3D system. This study also suggest several alternative, for instance, the change from object photography method to panoramic photography method, the substitute by middle or high end and high qualified camera.

  • PDF

Progressive Forming Process Design of an Automotive Bracket Part with Computer Simulation (전산해석을 이용한 자동차 브라켓 부품의 프로그래시브 성형 공정 설계)

  • Kim, K.P.;Lee, D.G.;Jang, K.C.;Kim, G.H.
    • Proceedings of the Korean Society for Technology of Plasticity Conference
    • /
    • 2008.10a
    • /
    • pp.126-129
    • /
    • 2008
  • This paper concerns the progressive die design for an automotive bracket part aided by the computer simulation in order to eliminate the inferiority such as the crack. The computer simulation of the progressive forming process is utilized in order to investigate cause of the cracks. This paper proposes a new guideline for the die design which modifies intermediate shapes and adds intermediate forming stages in progressive forming process. The effectiveness of the proposed design is verified by the computer simulation. The simulation result shows that the modified die design for the progressive forming process can eliminate the crack and improve quality of the automotive bracket part.

  • PDF

Development of a Distributed Road Traffic Simulation System

  • Keawmanee, T.;Seubpradit, K.;Tandayya, P.
    • Proceedings of the IEEK Conference
    • /
    • 2002.07b
    • /
    • pp.1324-1326
    • /
    • 2002
  • This paper concerns the development of distributed interactive simulation of a road traffic system. The simulation involved models of multiple and distributed road vehicles running on different locations. The simulation system represented a traffic system as if the distributed simulation models were in the same environment. The development of the distributed road traffic simulation was based on High Level Architecture (HLA), a state-of-the-art IEEE standard for the distributed and real-time simulation. Other work concerned modeling and simulating the road vehicles and building the map database for the virtual distributed shared environment. The information used in the simulation system was only in X-axis and Y-axis as the insignificant data in the Z-axis was omitted to simplify the simulation. However, the traffic system has visualized a 3-D coordinate system. The road vehicle models were able to avoid collision. The next direction of a vehicle can be chosen from the provided choices of further paths.

  • PDF

Computer-Assisted Virtual Simulation and Surgical Treatment for Facial Asymmetry Induced by Fibrous Dysplasia

  • Lee, Jung-woo
    • Journal of International Society for Simulation Surgery
    • /
    • v.3 no.1
    • /
    • pp.33-35
    • /
    • 2016
  • Fibrous dysplasia(FD) is a disorder in which normal bone is replaced with pathologic tissue. When occurring in craniofacial regions, the zygomaticomaxillary complex is most commonly affected and this pathologic lesion results in facial asymmetry. and By using computer-assisted virtual simulation, precise maxillofacial contouring was achieved for harmonious facial morphology and the surgical procedure was simplified and the surgery brought satisfactory results in terms of both esthetics and functionality.

FLUID SIMULATION METHODS FOR COMPUTER GRAPHICS SPECIAL EFFECTS (컴퓨터 그래픽스 특수효과를 위한 유체시뮬레이션 기법들)

  • Jung, Moon-Ryul
    • 한국전산유체공학회:학술대회논문집
    • /
    • 2009.11a
    • /
    • pp.1-1
    • /
    • 2009
  • In this presentation, I talk about various fluid simulation methods that have been developed for computer graphics special effects since 1996. They are all based on CFD but sacrifice physical reality for visual plausability and time. But as the speed of computer increases rapidly and the capability of GPU (graphics processing unit) improves, methods for more physical realism have been tried. In this talk, I will focus on four aspects of fluid simulation methods for computer graphics: (1) particle level-set methods, (2) particle-based simulation, (3) methods for exact satisfaction of incompressibility constraint, and (4) GPU-based simulation. (1) Particle level-set methods evolve the surface of fluid by means of the zero-level set and a band of massless marker particles on both sides of it. The evolution of the zero-level set captures the surface in an approximate manner and the evolution of marker particles captures the fine details of the surface, and the zero-level set is modified based on the particle positions in each step of evolution. (2) Recently the particle-based Lagrangian approach to fluid simulation gains some popularity, because it automatically respects mass conservation and the difficulty of tracking the surface geometry has been somewhat addressed. (3) Until recently fluid simulation algorithm was dominated by approximate fractional step methods. They split the Navier-Stoke equation into two, so that the first one solves the equation without considering the incompressibility constraint and the second finds the pressure which satisfies the constraint. In this approach, the first step introduces error inevitably, producing numerical diffusion in solution. But recently exact fractional step methods without error have been developed by fluid mechanics scholars), and another method was introduced which satisfies the incompressibility constraint by formulating fluid in terms of vorticity field rather than velocity field (by computer graphics scholars). (4) Finally, I want to mention GPU implementation of fluid simulation, which takes advantage of the fact that discrete fluid equations can be solved in parallel.

  • PDF

Interface Scheme for Simulation Software with FMS Design & Operation (FMS 설계/운용을 위한 상용 시뮬레이션 패키지 인터페이스)

  • 이승우
    • Journal of the Korea Society for Simulation
    • /
    • v.3 no.1
    • /
    • pp.55-63
    • /
    • 1994
  • FMS is two or more computer controlled units interconnected with automated workhandling equipment and supervised by an executive computer having random scheduling capabilities. The complex nature of a FMS, coupled with the need to maximize its performance, means that such a system can be effectly designed only by iterative computer simulation methods. At the operational level, simulation had a reduced role to evaluate the performance of planned FMS under a variety of operating strategies. This is probably due to the fact that few simulation models are able to access the current status data of the system. This study reviews the role of simulation for design/operation of FMS and suggests an interface scheme for incorporating a simulation package with a FMS operational database. This scheme can be used for reducing the performance gap between design and real operation of a FMS.

  • PDF

A Symbolic Computation Method for Automatic Generation of a Full Vehicle Model Simulation Code for a Driving Simulator

  • Lee Ji-Young;Lee Woon-Sung
    • Journal of Mechanical Science and Technology
    • /
    • v.19 no.spc1
    • /
    • pp.395-402
    • /
    • 2005
  • This paper deals with modeling and computer simulation of a full multibody vehicle model for a driving simulator. The multibody vehicle model is based on the recursive formulation and a corresponding simulation code is generated automatically from AUTOCODE, which is a symbolic computation package developed by the authors using MAPLE. The paper describes a procedure for automatically generating a highly efficient simulation code for the full vehicle model, while incorporating realistically modeled components. The following issues have been accounted for in the procedure, including software design for representing a mechanical system in symbolic form as a set of computer data objects, a multibody formulation for systems with various types of connections between bodies, automatic manipulation of symbolic expressions in the multibody formulation, interface design for allowing users to describe unconventional force-and torque-producing components, and a method for accommodating external computer subroutines that may have already been developed. The effectiveness and efficiency of the proposed method have been demonstrated by the simulation code developed and implemented for driving simulation.

Analysis of the Productivity of Automobile Painting Process Using Computer Simulation (자동차 도장공정의 생산성 향상을 위한 시뮬레이션 분석)

  • 김원경
    • Journal of the Korea Society for Simulation
    • /
    • v.8 no.2
    • /
    • pp.73-85
    • /
    • 1999
  • In this paper, the productivity estimation of the painting line in an automobile plant is studied. To improve the bottleneck and the weak point of the process, computer simulations are performed. In determining the system specification, the status of the conveyor lines and the other physical facilities are considered in order not to intervene with each other and to satisfy the painting facility restrictions. As simulation parameters, production performance ratio, number of hanger and dolley, down time, speed of conveyor and the pitch of a painting body are chosen on the basis of exhaustive field evaluation to study their effects on the capacity of the process. The results of the simulation show that we can improve the capability of they system without additional investment to the plant facility. The best condition for the maximum capacity of the process is selected by comparing the alternative computer simulation results. As a simulation language, Promodel is used which is very useful and easy to use in manufacturing oriented simulation.

  • PDF