• Title/Summary/Keyword: Computer Science Curriculum

Search Result 382, Processing Time 0.03 seconds

Practical Strategies of 5th Grade Subject Class Using Movie Materials in Elementary School (영화자료를 활용한 초등학교 5학년의 실제적인 교과수업 방안)

  • Hong Ki-Cheon;Nam Eun-A
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.8
    • /
    • pp.68-77
    • /
    • 2006
  • The educational effect of movie is very high. This paper suggests a practical scheme applying multimedia materials to some subject classes. At present film education consists of 3 methods, integrated method, regular method, and professional method in the 7th curriculum. The simplest method is integrated method. Most previous researches tried to apply to middle or high schools, or only one subject class. So we apply integrated method into 5th grade elementary students. At first teaching schedule is constructed on Korean, Social, Science, Ethics, and Art classes, and then movie materials are applied. Finally we let students write study book. Study book says that students take great interest and can promote the thought ability.

  • PDF

Management Plan for Intelligence Fusion Cluster of Graduate School (대학원 지능융합 클러스터 운영방안)

  • Kwon, Oh-Young;Kim, Han Jong;Park, Kwang-Bum;Kim, Tae Kyun;Park, Seung Chul;Choi, Kang-Sun
    • Journal of Practical Engineering Education
    • /
    • v.6 no.1
    • /
    • pp.31-36
    • /
    • 2014
  • Intelligence Fusion cluster is a interdisciplinary program which consists of school of electrical, electronics, and communication, school of computer science and engineering, school of architecture and architectural engineering, and department of industrial design engineering. To make an effective management plan for intelligence fusion cluster, we surveyed students and faculty members who belong to the cluster. A management plan was derived based on this survey. The plan was presented in two ways: by curriculum improvement and research vitalization.

Language Education System with Structured Programming (구조적 프로그래밍을 위한 언어 학습 시스템)

  • Park, Kyoung-Wook;Ryu, Nam-Hoon;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.5 no.5
    • /
    • pp.459-464
    • /
    • 2010
  • Computer programs are required from all areas in society including machine, space, aviation, and medicine. However, the programming curriculum is getting hard despite a lot of teaching materials and video lessons. Programming languages are very diverse, but most of them use the same structure, and they only have different expression methods. Therefore, if one learns one programming language, then it doesn't need to spend a lot of time and efforts to learn another programming langue. Most programming languages use the structure of sequence, selection, and repletion in general. The important thing for programming learners is the structure or algorithm of programming not the grammar of program. This study designed and implemented the language learning system to learn structured programming by using a flowchart.

Effects of a Virtual Reality Simulation and a Blended Simulation of Care for Pediatric Patient with Asthma (천식 아동 간호에 대한 가상현실 시뮬레이션과 블렌디드 시뮬레이션 교육 효과)

  • Kim, Mikang;Kim, Sunghee;Lee, Woo Sook
    • Child Health Nursing Research
    • /
    • v.25 no.4
    • /
    • pp.496-506
    • /
    • 2019
  • Purpose: The purpose of this study was to examine the effects of a virtual reality simulation and a blended simulation on nursing care for children with asthma through an evaluation of critical thinking, problem-solving processes, and clinical performance in both education groups before and after the educational intervention. Methods: The participants were 48 nursing students. The experimental group (n=22) received a blended simulation, combining a virtual reality simulation and a high-fidelity simulation, while the control group (n=26) received only a virtual reality simulation. Data were collected from February 25 to 28, 2019 and analyzed using SPSS version 25 for Windows. Results: The pretest and posttest results of each group showed statistically significant improvements in critical thinking, problem-solving processes, and clinical performance. In a comparison of the results of the two education groups, the only statistically significant difference was found for critical thinking. Conclusion: Simulation-based education in child nursing has continued to involve high-fidelity simulations that are currently run in many programs. However, incorporating a new type of blended simulation, combining a virtual reality simulation and a high-fidelity simulation, into the nursing curriculum may contribute to the further development of nursing education.

Development of Instructional Materials for 3D Printing Education Program and Its Application (3D 프린팅 교육 프로그램을 위한 수업자료 개발과 적용)

  • Lee, Younggun;Lee, Sanghyun;Yoo, Seunghoon;Kim, Sitae
    • Journal of Engineering Education Research
    • /
    • v.24 no.3
    • /
    • pp.42-49
    • /
    • 2021
  • This paper deals with the development and application of a 3D printing education program implemented to cultivate creative fusion-type talents required by the 4th Industrial Revolution. Specifically, the entire process developed by applying the ADDIE program development model, from 3D modeling to post-processing of printed materials, was performed individually and for each team for about 200 second-year college students for two weeks. Through this program, students develop the basic ability to apply 3D printing to the learning curriculum, the ability to solve problems through cooperative interactions between team members, and convergence thinking ability by collaborating within the team by students from various major fields. They are proved by analyzing an education satisfaction survey conducted after application of the program. In conclusion, the program of this paper presents a methodology for effective 3D printing education in universities.

A Study on Student Perceptions of Face-to-face and Non-face-to-face Programming Classes (대면 및 비대면 프로그래밍 수업의 학생 인식에 관한 연구)

  • Jeong, Inkee
    • 한국정보교육학회:학술대회논문집
    • /
    • 2021.08a
    • /
    • pp.341-348
    • /
    • 2021
  • With the advent of the pandemic era, non-face-to-face classes are being conducted, and many studies are being conducted on the effects of non-face-to-face classes in many subjects. Since the programming class is a subject that combines knowledge transfer and practice. In the case of non-face-to-face classes, I wanted to know how students perceive them through a survey. The number of students who answered that traditional face-to-face classes were good in terms of ease of question and answer, understanding of class content and immersion in class, and more students answered that non-face-to-face classes were good in terms of securing practice time and class control. It is expected that using the results of this study will help plan effective programming lessons.

  • PDF

A STUDY ON PLANNING AND IMPLEMENTATION OF COMPUTERIZATION OF LIBRARY WORK FOR UNIVERSITY LIBRARIES IN KOREA (우리나라 대학도서관 업무의 전산화 및 그 실현에 관한 연구)

  • Young Hong Soon
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.12
    • /
    • pp.165-200
    • /
    • 1985
  • We have come to the time when we no longer ask why we computerize, but we need to concentrate on how to effectively accomplish the task. Application of computers has been very active in many fields in Korea during the last few years. And yet libraries are rather slow in taking adventage of computers most likely due to the lack of adequate funds and proper understanding of administrators, but also it seems that the majority of librarians are not quite prepared to adopt it. The purpose of this paper is to study the various aspects of computerization of library work, mainly for library administrators and librarians; although they need not understand the electronical and technical aspects of computers, but they should prepare themselves enough at least to be able to make proper requests to computer specialists in relation to what they want to accomplish with computers in order to improve the work of the library. In preparing this paper, not only successful cases of computer application which had been carried out in many libraries of advanced countries have been studied, but also various reasons for failure have been reviewed in order not to make the same mistakes. The paper covers those areas of library work where computers can be applied, such as feasibility, cost effectiveness, planning, implementation and some other aspects of computerization. As a conclusion, two viewpoints need to be discussed. First, each library should work cooperatively with other libraies instead of trying to develop its own computer programs, since we cannot affort to waste financial and technical resources as well as time. Computer applicable library work can be divided and assumed by certain libraries with responsibility to develop turn-key systems applicable to Korean university libraries. In order to carry out this task, there should be complete financial assistance from government, and in turn those libraries shouldf be required to offer assistance to any other interested libaries in Korea. Secondly, library school curriculum should offer such courses where future librarians can learn decision making, business administration and independent thinking in addition to traditional courses. Future librarians as well as those who are already in the profession should prepare themselves to meet the challenge of the professional requirements in order to meet the ever increasing and diverse needs for good quality service generated from the library users.

  • PDF

A Comparative Study on the Improvement of Curriculum in the Junior College for the Industrial Design Major (2년제 대학 산업디자인전공의 교육과정 개선방안에 관한 비교연구)

  • 강사임
    • Archives of design research
    • /
    • v.13 no.1
    • /
    • pp.209-218
    • /
    • 2000
  • The purpose of this study was to improve the curriculum for industrial design department in the junior colleges. In order to achieve the purpose, two methodologies were carried out. First is job analysis of the industrial designers who have worked in the small & medium manufacturing companies, second is survey for the opinions of professors in the junior colleges. Some results were as follows: 1. The period of junior college for industrial designers is 2 years according to present. But selectively 1 year of advanced course can be established. 2. The practice subjects same as computational formative techniques needed to product development have to be increased. In addition kinds of selection subjects same as foreign language, manufacturing process, new product information and consumer behavior investigation have to be extended. 3. The next subjects need to adjust the title, contents and hours. (1) The need of 3.D related subjects same as computer modeling, computer rendering, 3.D modeling was high. The use of computer is required to design presentation subjects. (2)The need of advertising and sale related subjects same as printing, merchandise, package, typography, photography was low, the need of presentation techniques of new product development was high. (3) The need of field practice, special lecture on practice and reading original texts related subjects was same as at present, but these are not attached importance to form. As the designers feel keenly the necessity of using foreign language, the need of language subject was high.

  • PDF

A Study on Improvement Plan for Building Up Smart Literacy Core Competencies of Pre-Service Teachers (예비 교사의 스마트 리터러시 핵심 역량 강화를 위한 개선 방향 연구)

  • Jeon, Mi-Yeon;Kim, Mi-Yeon;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.05a
    • /
    • pp.421-426
    • /
    • 2013
  • Under the education system which is shifting to smart circumstances the level of literacy competencies of pre-service teachers who carry out teaching and learning in the future will be drawn in this study. Because above all the role of inservice teachers is so important that smart education may be smoothly carried out and established, this study has been done for the purpose of establishing the understanding of smart literacy of pre-service teachers who carry out smart education in education field in the future and proposing what competencies be needed. To achieve this goal, first, examined the understanding of smart literacy of pre-service teachers on a basic research. Second, analyzed the competencies level of pre-service teachers on the basis of the index of core competencies for smart education. Third, proposed improvement plan for building up smart literacy core competencies of pre-service teachers. The subjects of this study were surveyed pre-service teachers in a college of education. On the grounds of study it is necessary that define a concept of smart literacy applicable to pre-service teachers and derive standard indexes of core competencies for smart education, also study proposed the requisite curriculum which is capable of fulfilling smart literacy core competencies and improvement plan for building up smart literacy core competencies which is able to reinforce field adaptability as smart education carried out in the high-tech learning circumstances like real education field.

  • PDF

Analysis of Inquisitive Tendencies in the Units 'Information Society and IT' in Middle School Informatics Textbooks (중학교 '정보' 교과 '정보사회와 정보기술' 영역의 탐구적 경향 분석)

  • Kim, Ja-Mee;Jang, Yun-Jae;Lee, Won-Gyu
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.12 no.7
    • /
    • pp.3022-3029
    • /
    • 2011
  • One of the characteristics of the informatics subject implementing the revised national curriculum is to develop the practical attitude of the student as an active member of information society. The purpose of this study is to examine whether the units 'Information Society and IT' in middle school informatics textbooks reflect inquisitive tendencies to student's practice. After four textbooks that were widely selected by schools were selected from among the authorized textbooks, the sentences of the selected textbooks were analyzed by utilizing Romey's analysis method to see whether there was such an inquisitive tendency in them. As a result of analyzing six content elements of the textbooks, one textbook and two textbooks had an inquisitive tendency in three elements or more in terms of texts and activities index respectively. But there was no inquisitive tendency in the textbooks in terms of figure/diagrams, questions at the end of chapters and chapter synthesis. This study is meaningful in that it attempted to make a quantitative analysis of middle school informatics textbooks and to investigate an inquisitive tendency in the textbooks by analyzing every statement and sentence instead of analyzing just some parts of the textbooks.