• Title/Summary/Keyword: Computer Programming

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Education Method for Programming through Physical Computing based on Analog Signaling of Arduino (아두이노 아날로그 신호 기반 피지컬 컴퓨팅을 통한 프로그래밍 교육 방법)

  • Hur, Kyeong;Sohn, Won-Sung
    • Journal of Korea Multimedia Society
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    • v.22 no.12
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    • pp.1481-1490
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    • 2019
  • Arduino makes it easy to connect objects and computers. As a result, programming learning using physical computing has been proposed as an effective alternative to SW training for beginners. In this paper, we propose an Arduino-based physical computing education method that can be applied to basic programming subjects. To this end, we propose a basic programming training method based on Arduino analog signals. Currently, physical computing courses focus on digital control when connecting input sensors and output devices in Arduino. However, the contents of programming education using analog signals of Arduino boards are insufficient. In this paper, we proposed and tested the teaching method used for programming education using low-cost materials used for Arduino analog signal-based computing.

Current Status and Improvement Plan of Programming Education for Electronics Engineering

  • LEE, Seung-Woo;LEE, Sangwon
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.112-119
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    • 2021
  • In the Fourth Industrial Revolution and the foundation of software and hardware technologies through ICT, the technology to analyze the principles of information processing activities is the ability to implement programming. In this study, to improve the programming academic performance of electronics majors, firstly, we presented an effective teaching method in order to promote employment in the programming field by improving problem-solving skills and logical thinking skills in the programming field that electronics majors do not prefer. Secondly, we plan to promote intelligence informatization by converging intelligence information technology into the existing electronics industry by developing software utilization skills through programming curriculum that reflects the specificity and reality of electronics. Lastly, as computer programmers, we would like to expand creative talent education by developing learners' capabilities to cultivate smart talents who have both hardware and software capabilities.

Analysis of Programming Questions of the Informatics·Computer Secondary Teacher Recruitment Examination (정보·컴퓨터 중등교사 임용시험의 프로그래밍 문항 분석)

  • Kang Oh Han
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.10
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    • pp.291-298
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    • 2023
  • In this paper, we study whether the programming questions of the Informatics·Computer recruitment tests were suitable for selecting teachers with required programming skills. The average points of the programming questions constituted 38%(20.8 points) of the total scores for the entire curriculum based on the results from analyzing the previous questions in the past 5 years. Moreover, the distribution of points for each evaluation criteria within programming and data structure, two exam subjects which have a high proportion of programming questions, demonstrated a large deviation ranging from 0% to 47% and 0% to 53% respectively. In this study, a questionnaire survey was conducted on 31 teachers to examine if the previous programming questions were suitable for measuring teachers' competency in programming abilities required in the actual teaching experience. Computational thinking ability was ranked the highest at 58% in response to the area that needs to be evaluated in the recruitment test. In response to the relevance of previous questions, problem solving ability was ranked the highest at 2.84 on a 5-point scale, but the overall appropriateness was deemed low. C language and Python were regarded as the computer languages suitable to be tested for programming questions with each ranked 55% and 45%. The finding confirms that teachers preferred Python and the incumbent C language to others. Based on the results of the questionnaire, we recommend changes in the programming questions to improve the selection criteria.

A Nonlinear Programming Approach to Biaffine Matrix Inequality Problems in Multiobjective and Structured Controls

  • Lee, Joon-Hwa;Lee, Kwan-Ho;Kwon, Wook-Hyun
    • International Journal of Control, Automation, and Systems
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    • v.1 no.3
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    • pp.271-281
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    • 2003
  • In this paper, a new nonlinear programming approach is suggested to solve biaffine matrix inequality (BMI) problems in multiobjective and structured controls. It is shown that these BMI problems are reduced to nonlinear minimization problems. An algorithm that is easily implemented with existing convex optimization codes is presented for the nonlinear minimization problem. The efficiency of the proposed algorithm is illustrated by numerical examples.

Programming Education for the Gifted of Elementary School Students in Information Science (Approach Using Visual Basic) (초등정보과학영재용 프로그래밍 교육 (비주얼 베이식을 이용한 접근))

  • Kang, Sung-Won;Lee, Ae-Jung;Lee, Jae-Ho
    • Journal of The Korean Association of Information Education
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    • v.7 no.3
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    • pp.363-371
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    • 2003
  • Computer based industry is activated and IT education for student has developed quickly. Variety of related IT education has performed. Especially interest of Gifted of Information Science is increased, and programming education for Gifted of Information Science is carrying out in Office of Education and college. But most student are tired of learning tedious algorithm, language centered programming, and test focused learning. In this paper we offer opportunity to learn programming for students through implementing programming curriculum using Visual Basic more easily learning than other programming language, actually apply it in their homepage. and prepare ground of programming.

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Development of Scale Tools for Measure Programming Task Value and Learning Persistence at Elementary School Students

  • Kim, Ji-Yun;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.9
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    • pp.187-192
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    • 2017
  • In this paper, we have studied scale tools for measure programming task value and learning persistence at elementary school students. In order to develop complete test tools, we have improved the completeness by revising tests through stepwise verification. The first scales were constructed based on the previous studies. As a result of the content validity test, 5 out of 14 items of the task value test tool and 1 out of 10 items of the learning persistence test were not suitable. The second test tools were constructed by revising and supplementing the first scale, and consisted of 13 items of task value and 8 items of learning persistence. As a result of the contents validity test, all the items included in the test tool proved to be valid. The reliability of the secondary testing tools were also found to be reliable at ${\alpha}=.970$ and ${\alpha}=.975$, respectively.

Development of Science Subject Program based on Programming Learning to Improve Computational Thinking Ability in middle school

  • Lee, Hye-Young;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.12
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    • pp.181-188
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    • 2015
  • In this paper, we propose a Science subject program based on programming learning to improve computational thinking ability in middle school. As the necessity of software education rises recently, the subject of information was designated as the mandatory subject in elementary, middle and high schools. In order to cultivate the ability that enables the leaners to search the knowledge in need by themselves and raise troubleshooting method, not the existing indoctrination, his thesis was willing to improve Computational Thinking ability and improve the ability of considering and thinking the matters by using scratch language. For that, this thesis developed and suggested science subject program that utilizes the programming learning.

Time Service Guranteeing in Real-Time Distributed Simulation Object Oriented Programming

  • Kim, Hee-Chul;Kim, Gwang-Jun;Kim, Moon-Hwan;Ra, Sang-Dong;Bae, Chul-Soo
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1843-1846
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    • 2002
  • The object-oriented(OO) distributed real- time(RT) programming movement started in 1990’s and is growing rapidly at this turn of the century Distributed real-time simulation is a field in its infancy but it is bounded to receive steadily growing recognition for its importance and wide applicability. The scheme is called the distributed time-triggered simulation scheme which is conceptually simple and easy to use but widely applicable. A new generation object oriented(00) RT programming scheme is called the time-triggered message triggered object(TMO) programming scheme and it is used to make specific illustrations of the issues. The TMO structuring scheme is a general-style components structuring scheme and supports design of all types of component including hard real time 1 objects and non real time objects within one general structure.

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Tool Utilization Strategy for Using Block Programming Language as a Preceding Organizer for Text Programming Language Learning (텍스트 프로그래밍 언어 학습을 위한 블록 프로그래밍 언어를 선행조직자로 활용할 수 있는 도구 활용 전략)

  • Go, HakNeung;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.395-396
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    • 2022
  • 본 논문에서는 블록 프로그래밍 언어를 선행조직자로 하여 텍스트 프로그래밍 언어를 학습하는 도구 활용 전략을 연구하였다. 텍스트 프로그래밍 언어는 파이썬이며, 블록 프로그래밍 언어는 엔트리, 활용하는 도구는 주피터 노트북으로 선정하였다. 주피터 노트북을 활용한 블록 프로그래밍 언어 선행조직자 학습 전략은 code cell에 IPython.display.IFrame 클래스를 활용하여 결과 창에 엔트리 작업환경을 불러와 선행조직자로 제시하여 엔트리를 학습 후 code cell에서 파이썬으로 학습한다. 주피터 노트북을 통해 블록 프로그래밍 언어를 선행조직자로 제시 후 텍스트 프로그래밍 언어를 제시함으로써 텍스트 프로그래밍 언어를 학습할 때 인지적 부담을 줄어들고 긍정적 전이가 일어나 효과적인 학습이 될 것으로 기대된다.

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The Application and Analysis of the Embedded Programming Education Based on UML and LabVIEW OOP (UML과 LabVIEW OOP를 기반으로 한 내장형 프로그래밍 교육의 적용 방안 및 분석)

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu;Lho, Young-Uhg
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.708-714
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    • 2015
  • The students who learn the computer languages think it very difficult to program using the text-based programming languages and also to learn the object-oriented programming. Therefore, we introduce the object-oriented visual programming into the programming education. And, to solve the this problem in the programming education, in this paper, we introduce the UML to support the object-oriented modeling and to teach the students using the LabVIEW OOP that supports the object-oriented visual programming. And, we propose to apply it on the embedded programming education. Also, we analyze the educational effect of the proposed education methodology of programming based on the student survey.