• Title/Summary/Keyword: Computer Programming

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A Study on a Real Time Presentation Method for Playing of a Multimedia mail on Internet (인터넷상의 동영상 메일을 재생하기 위한 실시간 연출 기법 연구)

  • Im, Yeong-Hwan;Lee, Seon-Hye
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.4
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    • pp.877-890
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    • 1999
  • In this paper, a multimedia mail including video, sound, graphic data has been proposed as the next generation mail of the text based mail. In order to develop the multimedia mail, the most outstanding problem is the fact that the multimedia data are too huge to send them to the receiving end directly. The fact of big data may cause many problems in both transferring and storing the data of the multimedia mail. Our main idea is to separate between a control program for the multimedia presentation and multimedia data. Since the size of a control program is as small as a plain text mail, it has no problem to send it attached to the internet mail to the receiver directly. Instead, the big multimedia data themselves may remain on the sender's computer or be sent to a designated server so that the data may be transferred to the receiver only when the receiver activates the play of the multimedia mail. In this scheme, our research focus is paced on the buffer management and the thread scheduling for the real time play of the multimedia mail on internet. Another problem is to provide an easy way of editing a multimedia presentation for an ordinary people having no programming knowledge. For the purposed, VIP(Visual Interface Player) has been used and the results or multimedia mail implemented on LAN has been described.

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Optimal Channel Power Allocation by Exploiting Packet Semantics for Real-time Wireless Multimedia Communication (실시간 멀티미디어 통신을 위한 의미 기반 채널 파워 할당 기법)

  • Hong, Sung-Woo;Won, You-Jip
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.171-184
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    • 2010
  • In this work, we develop a novel channel power allocation method for the real-time multimedia over the wireless network environment. Since each frame has different effect on the user perceivable QoS, improving packet loss does not necessarily coincide with perceivable improvements in QoS. A new channel power control scheme is suggested based on the quantified importance of each frame in terms of user perceivable QoS. Dynamic programming formulation is used to obtain optimal transmit power which minimizes power consumption and maximizes user perceivable QoS simultaneously. The experiment is performed by using publicly available video clips. The performance is evaluated using network simulator version 2 (NS 2) and decoding engine is embedded at the client node, and calculated PSNR over the every frame transmitted. Through the semantics aware power allocation (SAPA) scheme, significant improvement on the QoS has been verified, which is the result of unequal protection to more important packets. SAPA scheme reduced the loss of I frame by upto 27% and reduced power consumption by upto 19% without degradation on the user perceivable QoS.

Operational Definition of Components of Logical Thinking in Problem-solving Process on Informatics Subject (정보 교과의 문제해결과정에서 논리적 사고력 구성요소에 대한 조작적 정의)

  • Yoon, Il-Kyu;Kim, Jong-Hye;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
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    • v.13 no.2
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    • pp.1-14
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    • 2010
  • Previous researches on the improvement of logical thinking in Informatics subject have used general logical thinking test and only limited improvement of logical thinking by programming learning result. In this study, the operational definition of the logical thinking in problem-solving process on Informatics education is different from the general logical thinking and the logical thinking of the other subjects. Firstly, we suggested the operational definition of components of logical thinking using the open questionnaire by expert and research team discussion. Also, we suggested the relationship between the operational definition and contents of the 'problem-solving methods and procedure' section in secondary Informatics subject. Finally, this study developed the evaluation contents based on the operational definition of components of logical thinking. The components of logical thinking which was required in problem-solving process on Informatics subject were ordering reasoning, propositional logic, controlling variables, combinatorial logic, proportional reasoning. We suggested the relationship between operational definition and problem-solving process and assessment of logical thinking in problem-solving process on Informatics subject. This paper will give meaningful insight to supply the guideline of the teaching strategy and evaluation methods for improving the logical thinking in Informatics education.

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Program Translation from Conventional Programming Source to Java Bytecode (기존 프로그래밍 원시코드에서 자바 바이트 코드로의 변환)

  • Jeon-Geun Kang;Haeng-Kon Kim
    • Journal of the Korea Computer Industry Society
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    • v.3 no.8
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    • pp.963-980
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    • 2002
  • Software reengineering is making various research for solutions against problem of maintain existing systems. Reengineering has a meaning of development of software on exizting systems through the reverse engineering auf forward engineering. Most of the important concepts used in reengineering is composition that is restructuring of the existing objects. Is there a compiler that can compile a program written in a traditional procedural language (like C or Pascal) and generate a Java bytecode, rather than an executable code that runs oかy on the machine it was compiled (such as an a.out file on a Unix machine)\ulcorner This type of compiler may be very handy for today's computing environment of heterogeneous networks. In this paper we present a software system that does this job at the binary-to-binary level. It takes the compiled binary code of a procedural language and translates it into Java bytecode. To do this, we first translate into an assembler code called Jasmin [7] that is a human-readable representation of Java bytecode. Then the Jasmin assembler converts it into real Java bytecode. The system is not a compiler because it does not start at the source level. We believe this kind of translator is even more useful than a compiler because most of the executable code that is available for sharing does not come with source programs. Of course, it works only if the format of the executable binary code is known. This translation process consists of three major stages: (1) analysis stage that identifies the language constructs in the given binary code, (2) initialization stage where variables and objects are located, classified, and initialized, and (3) mapping stage that maps the given binary code into a Jasmin assembler code that is then converted to Java bytecode.

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Animation Generation for Chinese Character Learning on Mobile Devices (모바일 한자 학습 애니메이션 생성)

  • Koo, Sang-Ok;Jang, Hyun-Gyu;Jung, Soon-Ki
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.12
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    • pp.894-906
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    • 2006
  • There are many difficulties to develop a mobile contents due to many constraints on mobile environments. It is difficult to make a good mobile contents with only visual reduction of existing contents on wire Internet. Therefore, it is essential to devise the data representation and to develop the authoring tool to meet the needs of the mobile contents market. We suggest the compact mobile contents to learn Chinese characters and developed its authoring tool. The animation which our system produces is realistic as if someone writes letters with pen or brush. Moreover, our authoring tool makes a user generate a Chinese character animation easily and rapidly although she or he has not many knowledge in computer graphics, mobile programming or Chinese characters. The method to generate the stroke animation is following: We take basic character shape information represented with several contours from TTF(TrueType Font) and get the information for the stroke segmentation and stroke ordering from simple user input. And then, we decompose whole character shape into some strokes by using polygonal approximation technique. Next, the stroke animation for each stroke is automatically generated by the scan line algorithm ordered by the stroke direction. Finally, the ordered scan lines are compressed into some integers by reducing coordinate redundancy As a result, the stroke animation of our system is even smaller than GIF animation. Our method can be extended to rendering and animation of Hangul or general 2D shape based on vector graphics. We have the plan to find the method to automate the stroke segmentation and ordering without user input.

Dosimetry and Three Dimensional Planning for Stereotactic Radiosurgery with SIEMENS 6-MV LINAC (6-MV선형가속기를 이용한 입체방사선수술의 선량측정 및 3차원적 치료계획)

  • Choi Dong-Rak;Cho Byong Chul;Suh Tae-Suk;Chung Su Mi;Choi Il Bong;Shinn Kyung Sub
    • Radiation Oncology Journal
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    • v.11 no.1
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    • pp.175-181
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    • 1993
  • Radiosurgery requires integral procedure where special devices and computer systems are needed for localization, dose planning and treatment. The aim of this work is to verify the overall mechanical accuracy of our LINAC and develop dose calculation algorithm for LINAC radiosurgery. The alignment of treatment machine and the performance testing of the entire system were extensively carried out and the basic data such as percent depth dose, off-axis ratio and output factor were measured. A three dimensional treatment planning system for stereotactic radiosurgery has been developed. We used an IBM personal computer with C programming language (IBM personal system/2, Model 80386, IBM Co., USA) for calculating the dose distribution. As a result, deviations at isocenter on gantry and table rotation for our treatment machine were acceptable since they were less than 2 mm. According to the phantom experiments, the focusing isocenter were successful by the error of less than 2 mm. Finally, the mechanical accuracy of our three dimensional planning system was confirmed by film dosimetry in sphere phantom.

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Code Generation for Integrity Constraint Check in Objectivity/C++ (Objectivity/C++에서 무결성 제약조건 확인을 위한 코드 생성)

  • Kim, In-Tae;Kim, Gi-Chang;Yu, Sang-Bong;Cha, Sang-Gyun
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.416-425
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    • 1999
  • 복잡한 무결성 제약 조건을 효율적으로 확인하기 위해 제약 조건들을 룰 베이스(rule base)에 저장하고 별도의 룰 관리 시스템과 제약 조건 관리 시스템을 통해 제약 조건을 확인하는 기법이 많은 연구자들에 의해 연구되고 발표되었다. 그러나 제약 조건 관리 시스템이 실행시간에 응용 프로그램을 항상 모니터링하고 있다가 데이타의 수정이 요청될 때마다 개입하여 프로세스를 중단시키고 관련 제약 조건을 확인하는 기존의 방법들은 처리 시간의 지연을 피할 수 없다. 본 논문은 컴파일 시간에 제약 조건 확인 코드를 응용 프로그램에 미리 삽입할 것을 제안한다. 응용 프로그램 자체 내에 제약 조건 확인 코드가 삽입되기 때문에 실행 시간에 다른 시스템의 제어를 받지 않고 직접 제약 조건의 확인 및 데이타베이스의 접근이 가능해져서 처리 시간의 지연을 피할 수 있을 것이다. 이를 위해 어떤 구문이 제약 조건의 확인을 유발하는 지를 추적하였고, 컴파일러가 그러한 구문을 어떻게 전처리 과정에서 검색하는지 그리고 그러한 구문마다 어떻게 해당 제약 조건 확인 코드를 삽입할 수 있는 지를 객체지향1) 데이타베이스 언어인 Objectivity/C++에 대해 gcc의 YACC 코드를 변경함으로써 보여 주었다.Abstract To cope with the complexity of handling integrity constraints, numerous researchers have suggested to use a rule-based system, where integrity constraints are expressed as rules and stored in a rule base. A rule manager and an integrity constraint manager cooperate to check the integrity constraints efficiently. In this approach, however, the integrity constraint manager has to monitor the activity of an application program constantly to catch any database operation. For each database operation, it has to check relevant rules with the help of the rule manager, resulting in considerable delays in database access. We propose to insert the constraints checking code in the application program directly at compile time. With constraints checking code inserted, the application program can check integrity constraints by itself without the intervention of the integrity constraint manager. We investigate what kind of statements require the checking of constraints, show how the compiler can detect those statements, and show how constraints checking code can be inserted into the program, by modifying the GCC YACC file for Objectivity/C++, an object-oriented database programming language.

A Study on the Preventive Education for Adolescents′s Problems in Home Economic Education (II) - Adolescents′Culture Analyzed with Newspaper Articles Concerning Adolescents - (가정과 교육에서의 청소년문제 예방교육을 위한 기초 연구 (II) -청소년관련 신문기사분석을 통해 본 청소년 문화 -)

  • 배영미
    • Journal of Korean Home Economics Education Association
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    • v.10 no.2
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    • pp.131-144
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    • 1998
  • The lack of characteristical understanding of the Home Economics Education will have difficulty in achieving the goal of the Home Economics Education. To allow the Home Economics Education class in school contribute toward the enhancement of the quality of life, it is inevitable to reinforce the recognition of the importance and necessity of the Home Economics Education and to newly propose a directional guidance forward the coming 21st century. The purpose of this study was to provide basic data for planners of the future Home Economics Education by surveying research administrators in charge of programming the overall school curriculum. This study was conducted under the following procedure to have the outcome as follows ; 1. Answers from respondents of age over 50 or careers over 16 years tended to grasp the goal of Home Economics Education in relation to the enhancement of quality of life rather than to the accumulation of knowledge, skill or capacity. 2. Of all the surveyed, 9.64% regarded Home Economics Education as an essential part of school education and the positive ratio was higher with younger respondents. 3. To the question asking if the high school Home Economics Education could have influence on one's capacity, 97.2% of the answerers said yes. The respondents with career under 15 year showed 100% of positive agreement in this matter and of age under 40 marked much higher ratio of 98.84% than the elders. 4. The overall recognition of the necessity for separate sections in Home Economics Education programmed in accordance with the 6th Revision of High School Curriculum displayed a considerably high ratio, with a little differences among age and job groups. The purpose of this study is to analyze and understand adolescents'culture, thereby to provide fundamental information for Preventive Education for Adolescents'Problems in Home Economic Education. 745 articles collected in computer communication service were used for the analysis. The data were analyzed by frequency and percentage using the SPSS/PC+computer program. The most important results of this study were as follows ; 1) Concerning 'Adolescent's Problems's, problems such as violence, homicide and robbery were treated with the greatest frequency. It was also analyzed that the older generations are highly inclined to understand adolescents'culture as a negative one, for example, 'delinquency'or 'immaturity'. 2) Although the area of 'Adolescents'Education'was treated most frequently reflecting the high educational concern in our society, the significant part of those articles were on wrongful educational administration. As much as 70.6% of the articles analyzed were on 'Education'and 'Problems'. Thereby it may be concluded that the other areas such as health, activities, worries, values and harmful environments ere treated respectively as only a 'subculture'or'fragmentary culture'. The articles containing correlations and interactions among them and certain alternative proposals were very rare. 3) The areas such as 'Worries and Counselling'and 'Health'were occupying only a small portion of the articles. The articles which were treating the practical worries and their resolutions were even rarer. 4) 'Values'of the adolescents tended to be viewed by the older generations very negatively. It was also found that the older generations gave the tendency to see the 'consumption culture'of the adolescents as a kind of 'counter culture'or'subculture'.

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A Study on Application of Resource Types of RDA to KCR4 (RDA 자원유형의 KCR4 적용에 관한 연구)

  • Lee, Mi-Hwa
    • Journal of the Korean Society for information Management
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    • v.28 no.3
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    • pp.103-121
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    • 2011
  • This study is to seek to apply resource types of RDA to KCR4. It is difficult to choose appropriate term and to embody FRBR model because GMD of KCR4 is the mixture of content-based vocabularies and carrier-based vocabularies. SMD is to need to reflect the current technological terms. Resource type of RDA was already developed to overcome limitation of AACR2's GMD, and would affect the world cataloging environment, therefore it is need to apply resource type of RDA to Korean cataloging rule. For this study, case study and survey were used. In case study, it was to scan all GMD term for one university library to build by programming and to grape librarian and users' potential need. In the survey by cataloging librarian, it was to figure out the current description of resource type in university library and to test RDA resource type. As a result, it was needed to revise the vocabulary to the obvious and user-understandable list. Also it was different in correction rate in RDA testing by resource type. Based on the case study and the survey, RDA resource type was applied to KCR4 resource list by adding term such as computer game in content type, and by inserting terms such as DVD, CD-ROM, Blu-Ray, computer file in carrier type. It also applied RDA description method and display means to KCR4. This study would apply RDA resource type to KCR4 and contribute to revise KCR4 resource type.

Handwritten Hangul Word Recognition from Small Vocabulary using Grapheme Combination Type (자모 결합 유형을 이용한 적은 어휘에서의 필기 한글 단어 인식)

  • Jin, Yu-Ho;Kim, Ho-Yeon;Kim, In-Jung;Kim, Jin-Hyeong
    • Journal of KIISE:Software and Applications
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    • v.28 no.1
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    • pp.52-63
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    • 2001
  • 필기 단어 인식 방법에는 낱자별 분할 및 낱자 단위 인식을 통해 인식하는 방법과 단어 사전을 이용하여 단어와 영상을 직접 비교하는 방법이 있다. 이 중 후자는 인식 대상이 되는 단어들이 작은 수의 어휘로 제한되었을 대 매우 효과적이다. 본 논문에서는 입력 영상이 주어졌을 때 자모를 순차적으로 탐색하고 그 결과의 최적 조합을 찾아 인식하는 사전을 이용한 필기 한글 단어 인식 방법을 제안한다. 입력 영상은 사전의 각 단어와의 매칭을 통해 인식된다. 단어는 필기 순서로 정렬된 자모열로 표현하고 입력 영상은 획들의 집합으로 표현한다. 단어의 자모들은 입력 영상으로부터 추출된 획들의 집합으로부터 단계적으로 탐색된다. 각 단계에서는 전 단계까지의 매칭 상태와 탐색하려는 자모의 형태로부터 자모가 존재할 것이라고 기대되는 정합 기대 영역을 설정한 후 그 안에서 자모 탐색기를 이용해 자모를 찾는다. 자모 탐색기는 획들의 집합으로 이루어진 복수의 자모 후보와 그 점수를 출력한다. 각 단계마다 생성된 자모 후보들은 최적의 단어 매칭을 찾기 위한 탐색 공간을 이룬다. 본 연구에서는 단어 사전을 trie로 구성하고, 탐색 과정에서 dynamic programming을 이용하여 효과적으로 탐색을 수행하였다. 또한 인식 속도를 향상시키기 위해 산전 축소, 탐색 공간 축소 등 다양한 지식을 이용하였다. 제안하는 방법은 무제약으로 쓰여진 필기 단어도 인식 할 수 있을 뿐 아니라, 동적 사전을 이용하기 때문에 사전의 내용이 변하는 환경에서도 적용할 수 있다. 인식 실험에서는 39개의 단어로 이루어진 사전에 대하여 613개의 단어 영상에 대해 실험한 결과 98.54%의 높은 인식률을 보임으로써 제안하는 방법이 매우 효과적임을 확인하였다. 아니라 곰팡이 균주도 실제 praxis에 적합하게 개발시킬수 있다. 따라서 앞으로 발효육제품제조에 있어 starter culture가 갖는 의미는 매우 중요하며 특히 짧은 숙성기간을 거치는 발효소시지의 제조에 있어서는 필수불가결한 공정의 한 분야로 자리잡게 될 것이다.큰 차이 없었으나 이중포장과 진공포장은 상당히 효과적임을 알 수 있었다.로는 18%에 비하여 22%가 더 적합한 것으로 생각되었다.$0.15{\sim}0.35%$이었다.irc}C$에서 $13.49{\times}10^{-3}$이었다. 이 값들을 Arrhenius식에 대입하여 구한 활성화 에너지는 24.795 kJ/Kmol이었다. 이 값으로부터 결정한 살균 포장약주 명가의 상용 저장 수명은 $10^{\circ}C$에서 2년, $20^{\circ}C$에서 1년 4개월, $25^{\circ}C$에서 1년 2개월 이었다. 서울의 매월 평균 온도를 기준으로 계산할 때 본제품의 상용저장기간은 1년 8개월이었다.로 반죽이 호화되고 가열시간이 그 이상으로 증가할 때도 반죽의 호화가 약간은 진행되지만 $90^{\circ}C$ 이상의 가열온도에서는 가열시간 0.5분 이내에 반죽의 호화가 급속히 일어나고 가열 시간을 증가시켜도 더이상의 호화는 일어나지 않았다. 같은 조건에서는 waxy corn starch 반죽의 호화 속도가 corn starch보다 더 빠른 것으로 나타났다. 대표적으로 52% 수분함량에서 반응속도상수(k)와 가열온도(T)사이의 관계식은 corn starch의 경우 $logk=11.1140-4.1226{\times}10^3(1/T)

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