• Title/Summary/Keyword: Computer Model

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The Site Analysis for Land Use Planing using Fuzzy Sets Theory and Analytic Hierarchy Process(AHP) - The Case Study of Technopark Planning in Pohang - (토지이용계획의 용도별 적지분석에 있어서 퍼지이론 및 계층분석과정(AHP)의 활용 - 포항시 첨단연구단지의 사례분석을 중심으로-)

  • Koo, Jahoon;Sung, Keum-Young
    • Journal of the Korean Association of Geographic Information Studies
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    • v.4 no.1
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    • pp.34-46
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    • 2001
  • The Boolean logic analysis method using GIS as a spatial decision support system(SDSS) contains two problems. One is losing a lots of informations in analysis process, the other is unable to reflect of different weights between analysis items. The purpose of this study is to provide a new decision-making model for site analysis, that provides a rational and systemic way using fuzzy sets theory and analytic hierarchy process(AHP) theory. According to this study of technopark in Pohang, Boolean logic method did not reflect the influence of the differently weighted items and selected only 8.0% to 16.1% of the area for suitable sites for residence, commercial/research, park/green uses. The fuzzy sets theory and AHP theory method were able to reflect the influence of differently weighted items and selected 32.9% to 37.4% of the area for the best sites, and also provided more other kinds of informations. The results of this study show that GIS system using fuzzy sets theory and AHP proess method provides a more flexible and objective solutions for site analysis.

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The Effects of Personal, Environmental, SmartPhone Characteristics Factors on the SmartPhone Addiction Degrees and Daily Life of University Students (개인특성, 환경특성, 스마트폰특성이 대학생의 스마트폰 중독정도 및 일상생활의 변화에 미치는 영향력 분석)

  • Ahn, Hyun-Sook
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.39-50
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    • 2017
  • This study examined what leads to smartphone addiction by looking into personal, environmental, and smartphone characteristics, to identify their influences on the degree of addiction and changes in daily life. Therefore, surveys were conducted on college undergraduates, who get easily addicted to smartphones The study hypotheses were evaluated through a structural equation model on a total of 370 collected survey questionnaires Findings revealed: first, with reference to personal characteristics, the more competent and highly related one is, the more negatively influenced one is in getting addicted to smartphones. Second, as for environmental characteristics, the bigger the social impact is, the more positively influenced one is on smartphone addiction. Third, among the characteristics of a smartphone, the ubiquity showed a positive influence on smartphone addiction. Lastly, the degree to which one is addicted to a smartphone has(either positive or negative) on the changes in one's daily life. These results are not intended to blindly inhibit smartphone use by highlighting the negative aspects of smartphones, but are expected to serve as basic data to develop a preventative and remedial program based on the degree of smartphone addiction.

Study of the New Structure of Inter-Poly Dielectric Film of Flash EEPROM (Flash EEPROM의 Inter-Poly Dielectric 막의 새로운 구조에 관한 연구)

  • Shin, Bong-Jo;Park, Keun-Hyung
    • Journal of the Korean Institute of Telematics and Electronics D
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    • v.36D no.10
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    • pp.9-16
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    • 1999
  • When the conventional IPD (inter-poly-dielctrics) layer with ONO(oxide-nitride-oxide) structure was used in the Flash EEPROM cell, its data retention characteristics were significanfly degraded because the top oxide of the ONO layer was etched off due to the cleaning process used in the gate oxidation process for the peripheral MOSFETs. When the IPD layer with the ONON(oxide-nitride-oxide-nitride) was used there, however, its data retention characteristics were much improved because the top nitride of the ONON layer protected the top oxide from being etched in the cleaning process. For the modelling of the data retention characteristics of the Flash EEPROM cell with the ONON IPD layer, the decrease of the threshold voltage cue to the charge loss during the bake was here given by the empirical relation ${\Delta}V_t\; = \;{\beta}t^me^{-ea/kT}$ and the values of the ${\beta}$=184.7, m=0.224, Ea=0.31 eV were obtained with the experimental measurements. The activation energy of 0.31eV implies that the decrease of the threshold voltage by the back was dur to the movement of the trapped electrons inside the inter-oxide nitride layer. On the other hand, the results of the computer simulation using the model were found to be well consistent with the results of the electrical measurements when the thermal budget of the bake was not high. However, the latter was larger then the former in the case of the high thermal budger, This seems to be due to the leakage current generated by the extraction of the electrons with the bake which were injected into the inter-oxide niride later and were trapped there during the programming, and played the role to prevent the leakage current. To prevent the generation of the leakage current, it is required that the inter-oxide nitride layer and the top oxide layer be made as thin and as thick as possible, respectively.

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Robot Knowledge Framework of a Mobile Robot for Object Recognition and Navigation (이동 로봇의 물체 인식과 주행을 위한 로봇 지식 체계)

  • Lim, Gi-Hyun;Suh, Il-Hong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.6
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    • pp.19-29
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    • 2007
  • This paper introduces a robot knowledge framework which is represented with multiple classes, levels and layers to implement robot intelligence at real environment for mobile robot. Our root knowledge framework consists of four classes of knowledge (KClass), axioms, rules, a hierarchy of three knowledge levels (KLevel) and three ontology layers (OLayer). Four KClasses including perception, model, activity and context class. One type of rules are used in a way of unidirectional reasoning. And, the other types of rules are used in a way of bi-directional reasoning. The robot knowledge framework enable a robot to integrate robot knowledge from levels of its own sensor data and primitive behaviors to levels of symbolic data and contextual information regardless of class of knowledge. With the integrated knowledge, a robot can have any queries not only through unidirectional reasoning between two adjacent layers but also through bidirectional reasoning among several layers even with uncertain and partial information. To verify our robot knowledge framework, several experiments are successfully performed for object recognition and navigation.

Efficient Vibration Analysis of Stadium Stands (경기장 관람석의 효율적인 진동해석)

  • 김기철;이동근
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.15 no.2
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    • pp.293-303
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    • 2002
  • Recently, the use of the high strength materials and development of construction techniques have resulted in more flexible and longer spanning in the stadium systems. So the natural frequency of stadium structures are became low. Stadium stand could be led to significant dynamic response as like resonance due to spectator rhythmical activities. The accurate analysis of dynamic behavior of stadium systems and the precise investigation of the dynamic loads on stadium structures are demanded for effective design. It is desirable to apply measured dynamic loads created by spectator activities because these dynamic loads are not easy to express numerical formula. As the floor mesh of stadium stand is refined, the number of divided elements increases in numerical analysis. the rise of the number of elements makes the numbers of nodal points increased and numerous computer memory required. So it is difficult to analysis refine full model of stadium structures by using the commercial programs. In this study, the various dynamic loads induced by spectator movements are measured and analyzed. And a new modeling method that reduce the nodal points are introduced. Vibration analysis of stadium stands is executed to inspect accuracy and efficiency of proposed method in this paper.

Influence of Design Variables on Flow Characteristics of Poppet Valve using Analysis of Means (평균분석을 이용한 설계변수가 포핏 밸브의 유동특성에 미치는 영향)

  • Jeong, Ja-Young;Choi, Eun-Ho;Kang, Young-Jin;Noh, Yoojeong;Lim, O-Kaung
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.30 no.3
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    • pp.239-248
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    • 2017
  • According to the structure, solenoid valve can be categorized as spool valve or poppet valve. While various research on spool valve which has simple structure and fine susceptibility to contamination has been conducted, poppet valve which has less susceptibility to contamination and advantage in a long time operation still need much research because of its complicated structure. In order to design the poppet valve, various parameters such as the diameter of the poppet, the angle of the poppet, the diameter of the disk, the spring stiffness, the spring preload and flow path structure should be considered. Conventional studies on poppet valve usually take only one design parameters and did not much focused on the effect of the parameters on flow characteristics. In this paper, the change of the flow characteristics according to the design parameters of the poppet valve for 3/2Way solenoid valve is analyzed. The previous studies and the results of initial model analysis was referred for the selection of the design parameters. The effects of design parameters on maximum pressure, minimum pressure, and pressure drop was examined using analysis of means(ANOM).

Magnetic Resonant Wireless Power Transfer Using Reconfigurable Slit Ground Resonator for Laptop Computer (재구성 슬릿 그라운드 공진기를 이용한 노트북용 자기공진형 무선전력전송)

  • Kang, Seok Hyon;Jung, Chang Won
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.28 no.1
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    • pp.69-75
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    • 2017
  • In this paper, slit ground resonator with slit and capacitor is proposed for practical use of magnetic resonant wireless power transfer(MR-WPT). And this paper presents the performance comparison of conventional loop resonator as Rx resonator to slit ground resonator. The proposed silt ground resonator with 31 cm width, 20.5 cm length, $35{\mu}m$ thickness is designed the crossing slit 1 cm width with only opened edge. And an external capacitors were connected at the opened edge of slit ground resonator for resonating at 6.78 MHz. The transfer efficiencies of MR-WPT were measured at open and short mode, and then the highest transfer efficiencies of MR-WPT according to the Rx resonators were plotted. In result, the transfer efficiency of MR-WPT with loop resonator was the highest. However, when the ground was inserted in receiver part at the bottom of laptop model, the transfer efficiency was closed 0 %. The transfer efficiency recovered the transfer efficiency of 67 % using slit ground resonator. The magnetic field was penetrated through the slit and proposed slit ground resonator works as resonator in MR-WPT.

Game Theory Based Co-Evolutionary Algorithm (GCEA) (게임 이론에 기반한 공진화 알고리즘)

  • Sim, Kwee-Bo;Kim, Ji-Youn;Lee, Dong-Wook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.3
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    • pp.253-261
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    • 2004
  • Game theory is mathematical analysis developed to study involved in making decisions. In 1928, Von Neumann proved that every two-person, zero-sum game with finitely many pure strategies for each player is deterministic. As well, in the early 50's, Nash presented another concept as the basis for a generalization of Von Neumann's theorem. Another central achievement of game theory is the introduction of evolutionary game theory, by which agents can play optimal strategies in the absence of rationality. Not the rationality but through the process of Darwinian selection, a population of agents can evolve to an Evolutionary Stable Strategy (ESS) introduced by Maynard Smith. Keeping pace with these game theoretical studies, the first computer simulation of co-evolution was tried out by Hillis in 1991. Moreover, Kauffman proposed NK model to analyze co-evolutionary dynamics between different species. He showed how co-evolutionary phenomenon reaches static states and that these states are Nash equilibrium or ESS introduced in game theory. Since the studies about co-evolutionary phenomenon were started, however many other researchers have developed co-evolutionary algorithms, in this paper we propose Game theory based Co-Evolutionary Algorithm (GCEA) and confirm that this algorithm can be a solution of evolutionary problems by searching the ESS.To evaluate newly designed GCEA approach, we solve several test Multi-objective Optimization Problems (MOPs). From the results of these evaluations, we confirm that evolutionary game can be embodied by co-evolutionary algorithm and analyze optimization performance of GCEA by comparing experimental results using GCEA with the results using other evolutionary optimization algorithms.

Position Estimation of Autonomous Mobile Robot Using Geometric Information of a Moving Object (이동물체의 기하학적 위치정보를 이용한 자율이동로봇의 위치추정)

  • Jin, Tae-Seok;Lee, Jang-Myung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.4
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    • pp.438-444
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    • 2004
  • The intelligent robots that will be needed in the near future are human-friendly robots that are able to coexist with humans and support humans effectively. To realize this, robots need to recognize their position and posture in known environment as well as unknown environment. Moreover, it is necessary for their localization to occur naturally. It is desirable for a robot to estimate of his position by solving uncertainty for mobile robot navigation, as one of the best important problems. In this paper, we describe a method for the localization of a mobile robot using image information of a moving object. This method combines the observed position from dead-reckoning sensors and the estimated position from the images captured by a fixed camera to localize a mobile robot. Using the a priori known path of a moving object in the world coordinates and a perspective camera model, we derive the geometric constraint equations which represent the relation between image frame coordinates for a moving object and the estimated robot's position. Since the equations are based or the estimated position, the measurement error may exist all the time. The proposed method utilizes the error between the observed and estimated image coordinates to localize the mobile robot. The Kalman filter scheme is applied for this method. its performance is verified by the computer simulation and the experiment.

The Development and Utilization of I_smart_keeper for the Learner's Smart Phone Control (학습자의 스마트폰 제어를 위한 아이스마트키퍼 개발 및 적용)

  • Han, Kyujung;Heo, Jaeyoung
    • Journal of The Korean Association of Information Education
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    • v.17 no.3
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    • pp.253-264
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    • 2013
  • We development the service that teacher and parent can control the smart phone of student in school and home, the name is I_smart_keeper. The service is composed of server system, teacher's application, parent's application and student's application. The control of student's phone in school is operated by school timetable and GPS(Global Positioning System) in smart phone. The student's phone is operating one of six policy. The six policy is 'emergency call only', 'specific application only', 'call only', 'call and text only', 'all allowed' and 'all lock'. The teacher can change the current policy with his or her phone, That is a the temporary policy can be applied on a day. In school hours, teacher is able to instruct student using application appropriate to the teaching. If student is leaving school early and located outside school, the service do free the student's phone by GPS of her or his phone. We show the Smart Health Indicator (SHI)that analyse the pattern of student's phone habit and SHI will guide a desirable student's phone habit. In home, parent can control child's phone. The service will help the risk reduction of a robbery case due to keeping student's phone by teacher in class. Currently one elementary school's all student use I_smart_keeper and three elementary school is testing to some class. The teacher's impression was very good and they usually use I_smart_keeper for class in positive light. Survey results for students with higher satisfaction.