• Title/Summary/Keyword: Computer Input Device

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Low-loss Electrically Controllable Vertical Directional Couplers

  • Tran, Thang Q.;Kim, Sangin
    • Current Optics and Photonics
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    • v.1 no.1
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    • pp.65-72
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    • 2017
  • We propose a nearly lossless, compact, electrically modulated vertical directional coupler, which is based on the controllable evanescent coupling in a previously proposed graphene-assisted total internal reflection (GA-FTIR) scheme. In the proposed device, two single-mode waveguides are separate by graphene-$SiO_2$-graphene layers. By changing the chemical potential of the graphene layers with a gate voltage, the coupling strength between the waveguides, and hence the coupling length of the directional coupler, is controlled. Therefore, for a properly chosen, fixed device length, when an input wave is launched into one of the waveguides, the ratio of their output powers can be controlled electrically. The operation of the proposed device is analyzed, with the dispersion relations calculated using a model of a one-dimensional slab waveguide. The supermodes in the coupled waveguide are calculated using the finite-element method to estimate the coupling length, realistic devices are designed, and their performance was confirmed using the finite-difference time-domain method. The designed $3{\mu}m$ by $1{\mu}m$ device achieves an insertion loss of less than 0.11 dB, and a 24-dB extinction ratio between bar and cross states. The proposed low-loss device could enable integrated modulation of a strong optical signal, without thermal buildup.

A Case Study of Virtual Reality Contents Development Using Experience Device (가상현실 체험형 디바이스를 활용한 콘텐츠 개발 사례)

  • Yoo, Myoung-Eun;Lee, Seok-Hee;Song, Eun-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.208-210
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    • 2019
  • Creating a virtual reality ecosystem is more important than anything else for virtual reality, which has recently been drawing attention as a sector of the fourth industrial revolution. Virtual reality ecosystem consists of content (C), device (D), platform (P), and network (N). While content is key among these, virtual reality depends on input and output devices, so device utilization is very important. Recently, hands-on devices are being developed for realistic experiences. This study presents examples of contents development using VirZOOM, an experienced device, to reduce immersion and motion sickness of VR contents. We look forward to further promoting the development of virtual reality content in the future through this study.

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Photopolymer-based Surface-normal Input/Output Volume Holographic Grating Coupler for 1550-nm Optical Wavelength

  • Lee, Kwon-Yeon;Jeung, Sang-Huek;Cho, Byung-Mo;Kim, Nam
    • Journal of the Optical Society of Korea
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    • v.16 no.1
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    • pp.17-21
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    • 2012
  • A surface-normal input/output volume holographic grating coupler (VHGC) operating at 1550nm wavelength region by using a $10{\mu}m$-thick DuPont photopolymer film is designed and fabricated. The angular and wavelength responses of the input/output VHGC are investigated in order to validate applicability of this device in integrated optics and optical communications. The effect of incident-beam position on the output reflectance to determine optimum condition for input coupling is also presented. The fabricated input/output VHGC exhibited an angular selectivity of ${\sim}0.027^{\circ}$, a wavelength selectivity of ~0.8 nm, and an output peak reflectance of 34.13%.

Development of the Moisture Protected Computer - Efficiency Test of the MPC - (수분 밀폐형 컴퓨터시스템(MPC) 개발 - MPC의 성능평가 -)

  • Kim, Jin-Hyun;Kim, Tae-Wook;Sung, Kwang-Kee
    • Journal of the Korean Society of Industry Convergence
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    • v.10 no.2
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    • pp.115-122
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    • 2007
  • The MPC(Moisture Protected Computer) system is completely unique. It was recently invented in Korea and it is a technological break-through in the field of computer systems. It will be instrumental in the development of a complete moisture air-tight capability and will work well in field environments. The MPC includes the following: 1) An enclosed design. 2) Moisture proof computer enclosure joints. 3) System dust protection & an impact buffing system. 4) A normal temperature maintenance system when the temperature inside the computer is low. 5) The ability to generate heat and a radiate system inside the computer 6) An automatic power input sensing controller device. 7) A safety device in case of mis-operation. 8) A proper admission procedure for various tests. Because of the above, and as a result of temperature property experiments, there aren't any operational problems. The result of this treatise could provide very important data for verification of cases involving: using strong materials to protect against explosions, searching for ways to make the size and weight small, and for making repairs easier. As a result, it could achieve price and function competitiveness in advanced countries such as the USA and in Europe.

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A Design of AC-DC Converter using Bi-directional Partial Resonant Soft-Switching (양방향 부분공진 소프트 스위칭을 적용한 AC-DC컨버터의 설계)

  • Yun, S.H.;Koh, K.H.;Suh, K.Y.;Kwon, S.K.;Lee, H.W.;Lee, C.W.
    • Proceedings of the KIEE Conference
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    • 2001.07b
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    • pp.1023-1025
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    • 2001
  • This paper proposes a bi-directional current switch with snubber regeneration using Power MOSFETs and this paper proposes to use a loss-less snubber with switching device to perform soft-switching. It results in not only decreasing switching loss in the device drastically, but also improving input ac current waveform distortion. The computer simulation results show that the input current waveform and show the requirements necessary for the elimination of the 3rd harmonic component. We also show the procedure to design the parameters of the converter.

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Accelerometer-based Mobile Game Using the Gestures and Postures (제스처와 자세를 이용한 가속도센서 기반 모바일 게임)

  • Baek, Jong-Hun;Jang, Ik-Jin;Yun, Byoung-Ju
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.379-380
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    • 2006
  • As a result of growth sensor-enabled mobile devices such as PDA, cellular phone and other computing devices, in recent years, users can utilize the diverse digital contents everywhere and anytime. However, the interfaces of mobile applications are often unnatural due to limited resources and miniaturized input/output. Especially, users may feel this problem in some applications such as the mobile game. Therefore, Novel interaction forms have been developed in order to complement the poor user interface of the mobile device and to increase the interest for the mobile game. In this paper, we describe the demonstration of the gesture and posture input supported by an accelerometer. The application example we created are AM-Fishing game on the mobile device that employs the accelerometer as the main interaction modality. The demos show the usability for the gesture and posture interaction.

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A Design of Converter using Bi-directional Partial Resonant Soft-Switching (양방향 부분공진 소프트 스위칭을 적용한 컨버터 회로 설계)

  • Yun, S.H.;Kim, C.S.;Suh, K.Y.;Lee, H.W.;Kim, K.T.
    • Proceedings of the KIEE Conference
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    • 2001.10a
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    • pp.212-214
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    • 2001
  • This paper proposes a hi-directional current switch with snubber regeneration using Power MOSFETs and to use a loss-less snubber with switching device to perform soft-switching. It results in not only decreasing switching loss in the device drastically, but also improving input ac current waveform distortion. The computer simulation results show that the input current waveform and show the requirements necessary for the elimination of the 3rd harmonic component. We also show the Procedure to design the parameters of the converter.

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Arbitrary Sampling Method for Nonlinearity Identification of Frequency Multipliers

  • Park, Young-Cheol;Yoon, Hoi-Jin
    • Journal of electromagnetic engineering and science
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    • v.8 no.1
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    • pp.17-22
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    • 2008
  • It is presented that sampling rates for behavioral modeling of quasi-memory less nonlinear devices can be far less than the Nyquist rate of the input signal. Although it has been believed that the sampling rate of nonlinear device modeling should be at least the Nyquist rate of the output signal, this paper suggests that far less than the Nyquist rate of the input signal can be applied to the modeling of quasi-memoryless nonlinear devices, such as frequency multipliers. To verify, a QPSK signal at 820 MHz were applied to a frequency tripler, whereby the device can be utilized as an up-converting mixer into 2.46 GHz with the aid of digital predistortion. AM-AM, AM-PM and PM-PM can be successfully measured regardless of sampling rates.

A Study on Smart Touch Projector System Technology Using Infrared (IR) Imaging Sensor (적외선 영상센서를 이용한 스마트 터치 프로젝터 시스템 기술 연구)

  • Lee, Kuk-Seon;Oh, Sang-Heon;Jeon, Kuk-Hui;Kang, Seong-Soo;Ryu, Dong-Hee;Kim, Byung-Gyu
    • Journal of Korea Multimedia Society
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    • v.15 no.7
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    • pp.870-878
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    • 2012
  • Recently, very rapid development of computer and sensor technologies induces various kinds of user interface (UI) technologies based on user experience (UX). In this study, we investigate and develop a smart touch projector system technology on the basis of IR sensor and image processing. In the proposed system, a user can control computer by understanding the control events based on gesture of IR pen as an input device. In the IR image, we extract the movement (or gesture) of the devised pen and track it for recognizing gesture pattern. Also, to correct the error between the coordinate of input image sensor and display device (projector), we propose a coordinate correction algorithm to improve the accuracy of operation. Through this system technology as the next generation human-computer interaction, we can control the events of the equipped computer on the projected image screen without manipulating the computer directly.

Pre-processing Method of Raw Data Based on Ontology for Machine Learning (머신러닝을 위한 온톨로지 기반의 Raw Data 전처리 기법)

  • Hwang, Chi-Gon;Yoon, Chang-Pyo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.5
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    • pp.600-608
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    • 2020
  • Machine learning constructs an objective function from learning data, and predicts the result of the data generated by checking the objective function through test data. In machine learning, input data is subjected to a normalisation process through a preprocessing. In the case of numerical data, normalization is standardized by using the average and standard deviation of the input data. In the case of nominal data, which is non-numerical data, it is converted into a one-hot code form. However, this preprocessing alone cannot solve the problem. For this reason, we propose a method that uses ontology to normalize input data in this paper. The test data for this uses the received signal strength indicator (RSSI) value of the Wi-Fi device collected from the mobile device. These data are solved through ontology because they includes noise and heterogeneous problems.