• 제목/요약/키워드: Computer Graphic

검색결과 967건 처리시간 0.031초

소형 휴머노이드 로봇 시스템 개발 (The Development of a Miniature Humanoid Robot System)

  • 성영휘;이수영
    • 제어로봇시스템학회논문지
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    • 제7권5호
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    • pp.420-426
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    • 2001
  • In this paper, we introduce a case study of developing a miniature humanoid robot that has 16 degrees of freedom and is able to perform statically stable walking. The developed humanoid robot is 37cm tall and weighs 1,200g. RC servo motors are used as actuators. The robot can walk forward and turn to any direction on an even surface. It equipped with a small digital camera, so it can transmit vision data to a remote host computer via wireless modem. The robot can be operated in two modes: One is a remote-controlled mode, in which the robot behaves according to the command given by a human operator through the user-interface program running on a remote host computer, the other is a stand-alone mode, in which the robot behaves autonomously according the pre-programmed strategy. The user-interface program also contains a robot graphic simulator that is used to produce and verify the robot\`s gait motion. In our walking algorithm, the ankle joint is mainly used for balancing the robot. The experimental results shows that the developed robot can perform statically stable walking on an even surface.

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컨벤셔널 그라비어의 셀 내부에서 잉크유동 시뮬레이션 (Computer Simulation of Ink Flow in the Conventional Gravure Cell)

  • 임수만;윤종태;김광희
    • 한국인쇄학회지
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    • 제25권1호
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    • pp.109-120
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    • 2007
  • In gravure printing, the amount of ink fill into the cells has a great effect on the qualities of final printed products. And printability of final products is determined by every kinds of variables. Ink transfer process is not verified scientifically because gravure cell is small and printing speed is rapid. In order to understand the ink transfer mechanism of conventional gravure, this study is performed using the Computational Fluid Dynamics Evaluation. Flow-3D simulation software is used for considering of Newtonian flow. Among the various factors, this study have dealt with gravure cell types used computer simulation in order to define distinctive features in ink flow in the cell. The results of simulation, it defined the distribution of pressure, speed, stream function, viscosity, shear rate, surface tension during the gravure printing. It is founded out the difficulties and characteristics according to the printing speed and viscosity of Gravure ink.

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다차원 데이터의 동적 얼굴 이미지그래픽 표현 (Representation of Dynamic Facial ImageGraphic for Multi-Dimensional)

  • 최철재;최진식;조규천;차홍준
    • 한국컴퓨터산업학회논문지
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    • 제2권10호
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    • pp.1291-1300
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    • 2001
  • 이 논문은 실시간 변화가 가능한 동적 그래픽스를 기반하며, 인간의 감성적 인식을 위해서 이미지 영상을 다차원 데이터의 그래픽 요소로 조작하는 시각화 표현 기법으로 연구되었다. 이 구현의 중요한 사상은 사람의 얼굴 특징 점과 기존의 화상 인식 알고리즘을 바탕으로 획득한 모수 제어 값을 다차원 데이터에 대응시켜 그 변화하는 수축 표정에 따라 감성 표현의 가상 이미지를 생성하는 이미지그래픽으로 표현한다. 제안된 DyFIG 시스템은 감성적인 표현을 할 수 있는 얼굴 그래픽의 모듈을 제안하고 구현하며, 조작과 실험을 통해 감성 데이터 표현 기술과 기법이 실현 가능함을 보인다.

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표고 외관 특징점의 자동 추출 및 측정 (Automatic Extraction and Measurement of Visual Features of Mushroom (Lentinus edodes L.))

  • 황헌;이용국
    • 생물환경조절학회지
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    • 제1권1호
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    • pp.37-51
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    • 1992
  • Quantizing and extracting visual features of mushroom(Lentinus edodes L.) are crucial to the sorting and grading automation, the growth state measurement, and the dried performance indexing. A computer image processing system was utilized for the extraction and measurement of visual features of front and back sides of the mushroom. The image processing system is composed of the IBM PC compatible 386DK, ITEX PCVISION Plus frame grabber, B/W CCD camera, VGA color graphic monitor, and image output RGB monitor. In this paper, an automatic thresholding algorithm was developed to yield the segmented binary image representing skin states of the front and back sides. An eight directional Freeman's chain coding was modified to solve the edge disconnectivity by gradually expanding the mask size of 3$\times$3 to 9$\times$9. A real scaled geometric quantity of the object was directly extracted from the 8-directional chain element. The external shape of the mushroom was analyzed and converted to the quantitative feature patterns. Efficient algorithms for the extraction of the selected feature patterns and the recognition of the front and back side were developed. The developed algorithms were coded in a menu driven way using MS_C language Ver.6.0, PC VISION PLUS library fuctions, and VGA graphic functions.

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ACC 차량의 동특성 해석을 위한 VR 시뮬레이션 시스템 개발 (Development of the VR Simulation System for the Dynamic Characteristics of the Adaptive Cruise Controlled Vehicle)

  • 권성진;장석;윤경한;서명원
    • 한국자동차공학회논문집
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    • 제12권4호
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    • pp.163-172
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    • 2004
  • Nowadays, to analyze the dynamic characteristics of the automotive driving system, the computer simulation linked up with VR(Virtual Reality) technology is treated as the useful method with the improvement of computing ability. In this paper, the VR simulation system has been developed to investigate the driving characteristics of the ASV(Advanced Safety Vehicle) equipped with an ACC(Adaptive Cruise Control) system. For the purpose, VR environment which generates 3D graphic and sound information of the vehicle, the road, the facilities, and the terrain has been organized for the driving reality. Mathematical models of vehicle dynamic analysis including the ACC model have been constructed for computer simulation. The ACC modulates the throttle and brake functions to regulate the vehicle speed so that vehicles could keep proper spacing. Also, the real-time simulation algorithm synchronizes vehicle dynamic simulation with the graphic rendering. With the developed VR simulation system, simple scenarios are applied to analyze the dynamic characteristics. It is shown that the VR simulation system could be useful to evaluate the adaptive cruise controlled vehicle on various driving conditions.

재사용 단위 기반 소프트웨어 개발 방법에 의한 설계 자동화 시스템 (An Automatic Graphic Drawing System by Software Development Approach based on Reusable Units)

  • 이미라
    • 한국컴퓨터정보학회논문지
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    • 제11권5호
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    • pp.149-156
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    • 2006
  • 복잡하고 규모가 큰 소프트웨어 개발 요구가 증가하는 것에 비해 상대적으로 느린 소프트웨어 개발 속도의 대안으로 여러 가지 개발 방법론이 소개되어 왔으며, 이들 대부분의 핵심 개념으로 코드의 재사용성이라는 속성을 포함하고 있다. 이러한 코드의 재사용적인 측면에서 소개되는 소프트웨어 개발 방법론들은 시간이 지남에 따라 재사용 될 코드의 단위가 점점 커져 왔다. 한편, 제조 공정 관련한 설계 자동화 시스템은 단순하게 제도판을 대신하는 기능을 넘어 설계 이후 공정에 활용 될 다양한 데이터 생성까지를 목표로 하고 있어 규모가 크고 복잡해지는 소프트웨어의 한 분야이다. 본 논문에서는 코드의 재사용성을 위한 여러 단위-객체, 컴포넌트, 모듈, 상업용 소프트웨어-기반의 소프트웨어 개발 방법이 실제로 어떻게 반영될 수 있는지를 금속제품을 위한 설계 자동화 시스템 개발 사례로 소개하고자 한다.

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GPGPU기반의 디지털 홀로그램 콘텐츠의 고속 생성 기법 (High-Speed Generation Technique of Digital holographic Contents based on GPGPU)

  • 이윤혁;김동욱;서영호
    • 디지털산업정보학회논문지
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    • 제9권1호
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    • pp.151-163
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    • 2013
  • Recently the attention on digital hologram that is regarded as to be the final goal of the 3-dimensional video technology has been increased. Digital hologram is calculated by modeling the interference phenomenon between an object wave and a reference wave. The modeling for digital holograms is called by computer generated hologram (CGH) Generally, CGH requires a very large amount of calculation. So if holograms are generated in real time, high-speed method should be needed. In this paper, we analyzed CGH equation, optimized it for mapping general purpose graphic processing unit (GPGPU), and proposed a optimized CGH calculation technique for GPGPU by resource allocation and various experiments which include block size changing, memory selection, and hologram tiling. The implemented results showed that a digital hologram that has $1,024{\times}1,024$ resolution can be generated during approximately 24ms, using 1K point clouds. In the experiment, we used two GTX 580 GPGPU of nVidia Inc.

PC-CADRA에서 선체 내부재 피스(piece)생성에 관한 연구 (A study on the piece creation of hull-structure with PC-CADRA)

  • 박제웅;이현상
    • 한국해양공학회지
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    • 제11권3호
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    • pp.191-199
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    • 1997
  • This paper develops the piece creation of Hull-structure using PC(Personal Computer) which is from CADRA of graphic program. Large-sized shipbuilding yard was carried out on the development of CNC(Computer Numerical Control) auto cutting system used in super S/W such as AUTODEF, TRIBON. But this system needs lots of expenses and high technician, and only used in large-sized shipbuilding yard, not medium-sized and small-sized shipbuilding yard. To bring up the small and medium-sized ship building yard lacking a little competitive power. Small and medium-sized shipbuilding yard need the piece creation of Hull Structure S/W which is joined with the CADRA. Therefore the piece creation of Hull-Structure S/W is developed to joined with the CADRA of graphic S/W to create the piece to be needed on as auto cutting process using PC.

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Maritime radar display unit based on PC for safe ship navigation

  • Bae, Jin-Ho;Lee, Chong-Hyun;Hwang, Chang-Ku
    • International Journal of Ocean System Engineering
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    • 제1권1호
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    • pp.52-59
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    • 2011
  • A prototype radar display unit was implemented using inexpensive off-the-shelf components, including a nonlinear estimation algorithm for the target tracking in a clutter environment. Two custom designed boards; an analog signal processing board and a DSP board, can be plugged into an expansion slot of a personal computer (PC) to form a maritime radar display unit. Our system provided all the functionality specified in the International Maritime Organization (IMO) resolution A422(XI). The analog signal processing board was used for A/D conversion as well as rain and sea clutter suppression. The main functions of the DSP board were scan conversion and video overlay operations. A host PC was used to run the tracking algorithm of targets in clutter, using the discrete-time Bayes optimal (nonlinear, and non-Gaussian) estimation method, and the graphic user interface (GUI) software for Automatic Radar Plotting Aid (ARPA). The proposed tracking method recursively found the entire probability density function of the target position and velocity by converting into linear convolution operations.

퍼스널 컴퓨터에 의한 디이프드로잉 공정설계의 전산화에 관한 연구 (I) (A Study on the process planning of Deep drawing using personal computer)

  • 최재찬;진인태
    • 한국정밀공학회지
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    • 제5권3호
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    • pp.31-42
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    • 1988
  • This paper describes a computer aided process planning system called "Deep-Drawing", "Deep-Drawing" is designed for the drawing sequence of cylindrical and rectangular cups with or without taper and flange. The computer program has written in BASIC language with personal computer. Design Rules for process planning are formulated from process limitation, plasticity theory and experimental results including the know-how of many manufacturing factories. "Deep-Drawing" Capabilities include the analysis of drawing sequence by the determination of optimal drawing ratio, the determination of intermediate shape, dimensions, punch and die radius etc., the calculation of drawing loads and blank holder force to perform each drawing step, and the graphic outputs for the operation sheet.tputs for the operation sheet.

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