• Title/Summary/Keyword: Computer Graphic

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Spectral Reflectance Estimation of RGB Color Signal (RGB 색신호의 분광반사율 추정)

  • Beak, Jin-Wook;Choi, Hwan-Eon;Ahn, Suk-Chul
    • Journal of the Korean Graphic Arts Communication Society
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    • v.22 no.1
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    • pp.9-18
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    • 2004
  • Recently as color image processing to be become independent have been desired at the light source in an image processing and it have been enlarged. An image processing of the light source which is become independent means an image processing which uses a spectral reflectance information. We improved it in the spectral reflectance estimation method which uses existing 3-band image in this research that the improvement of an identity color population generation method which uses the hue angle and the processing speed improvement and introduces a labelling method. The precision of a spectral reflectance estimation appeared to the ${\Delta}E^*_{ab}$ of an average 2.7 comparing with the measurement price. The practical use possibility came to be fast and appeared a processing speed compared with existing method.

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Graphic Simulator of the Mechanical Master-Slave Manipulator (기계식 Master-Slave 조작기의 그래픽 시뮬레이터)

  • 이종열;송태길;김성현;홍동희;정재후;윤지섭
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.743-746
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    • 1997
  • The Master-Slave manipulator is the generally used remote handling equipment in the hot cell, in which the high level radioactive materials such as spent fuels are handled. To analyze the motion and to implement the training system by virtual reality technology, the simulator for M-S manipulator using the computer graphics is developed. The parts are modelled in 3-D graphics, assembled, and kinematics are assigned. The inverse kinematics of the manipulator is defined, and the slave of manipulator is coupled with master by the manipulator's specification. Also, the virtual workcell is implemented in the graphical environment which is the same as the real environment. This graphic simulator of manipulator can be effectively used in designing of the maintenance processes for the hot cell equipment and enhance the reliability of the spent fuel management.

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Cockpit Display using 3D Geographic Information (3차원 지형정보를 활용한 조종석 디스플레이)

  • Kim, In-Joong;Hwang, Ho-Yon;Park, Sung-Su
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.19 no.3
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    • pp.16-24
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    • 2011
  • In this research, a cockpit display system using 3 dimensional geographic information was developed. A coordinate transformation method from WGS84 to TM was first studied. Octree data structure was used for efficient 2D and 3D graphic display. Also, a 3D graphic engine was developed for fast display with large amount of geographic data which can be practically used in aircraft onboard computer having low performance. This 3D engine contains additional function such as geographic and object information loading, many kinds of camera mode, aircraft position and rotation control function, character strip display. In the future research, actual GPS signal should be used and additional information that can help pilot's decision should be display.

A Study on the Construction of a Document Input/Output system (문서 입출력 시스템의 구성에 관한 연구)

  • 함영국;도상윤;정홍규;김우성;박래홍;이창범;김상중
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.29B no.10
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    • pp.100-112
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    • 1992
  • In this paper, an integrated document input/output system is developed which constructs the graphic document from a text file, converts the document into encoded facsimile data, and also recognizes printed/handwritten alphanumerics and Korean characters in a facsimile or graphic document. For an output system, we develop the method which generates bit-map patterns from the document consisting of the KSC5601 and ASCII codes. The binary graphic image, if necessary, is encoded by the G3 coding scheme for facsimile transmission. For a user friendly input system for documents consisting of alphanumerics and Korean characters obtained from a facsimile or scanner, we propose a document recognition algirithm utilizing several special features(partial projection, cross point, and distance features) and the membership function of the fuzzy set theory. In summary, we develop an integrated document input/output system and its performance is demonstrated via computer simulation.

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Maximum Entropy Power Spectral Estimation of Two-Dimensional Signal (2차원 신호의 최대 정보량을 갖는 전력 스펙트럼 추정)

  • Sho, Sang-Ho;Kim, Chong-Kyo;Lee, Moon-Ho
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.34 no.3
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    • pp.107-114
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    • 1985
  • This paper presents the iterative algorithm for obtaining the ME PSE(Maximum Entropy Power Spectral Estimation) of 2-dimensional signals. This problem involves a correction matching power spectral estimate that can be represented as the reciprocal of the spectral of 2-dimensional signals. This requires two matrix inversion every iterations. Thus, we compensate the matrix to be constantly positive definite with relaxational parameters. Using Row/Column decomposition Discrete Fourier Transform, we can decrease a calculation quantity. Using Lincoln data and white noise, this paper examines ME PSE algorithms. Finally, the results output at the graphic display device. The 2-dimensional data have the 3-dimensional axis components, and, this paper develops 3-dimensional graphic output algorithms using 2-dimensional DGL(Device Independent Graphic Library) which is prepared for HP-1000 F-series computer.

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SEAS (Symbolic Editing and Design Aid System) (회로도면과 IC Mask Layout을 위한 2차원 Grphic Editor)

  • Jo, Jae-Joo;Cha, Gun-Up;Kim, Jung-Soon
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.24 no.1
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    • pp.149-158
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    • 1987
  • This paper describes the SEAS which is a 2-dimensional graphic editor for schematic circuit and IC mask layout. This system runs on general purpose computer and Tektronix 4110 series graphic terminal. With this system, user can edit schematic circuits and/or IC mask layout with 2 level hierarchy. This system supports more than 20 kinds of built-in symbol, user definable internal symbols, 60 macros, 16 function keys, 4 level on-screen menu operation and edit-in-place of cell in main drawing. And it provides editing functions such as reflection, rotation, move and copy of one or a group of elements, and modification of polygona geometry etc. To improve the excution speed, we used local memory of graphic terminal. For the portability of the program, the system is written in FORTRAN 77 programming language.

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A Study on the Characteristics of Minimalism on GUI in Game (게임 그래픽 유저 인터페이스(GUI)의 미니멀리즘(Minimalism) 특성에 관한 연구)

  • Kim, Yun-Kyung
    • Cartoon and Animation Studies
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    • s.31
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    • pp.249-266
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    • 2013
  • The purpose of this research is to study a case of the minimalism on Game Graphic User Interface design in Computer game. It is to analyse the minimal tendency on Game Graphic User Interface design in several Computer games such as Prince of Persia, Mirror's Edge, Splinter Cell, Gears of War, Call of Duty4, Metro 2033, Crysis2. These games expanded the field of Game Graphic User Interface design with the unique form of minimalism. Minimalism came from the formative arts in the 1960s and influenced to other fields of art. It seems to be an expression of various styles that promptly meet the needs of the times. Therefore, in this research, I would highlight the phenomenon of minimalisation in Game Graphic User Interface design and research the influence of Minimalism that appears in modern design focused on "simplicity" and "minimum" which are representative trend of Minimalism.

The Architectural Simulation for Kenjeongjun of Kyungbok Palace Using Computer Graphics (컴퓨터 그래픽을 이용한 경복궁 근정전 건축 시뮬레이션)

  • Lee, Kang-Hoon;Lee, Hang-Chan
    • Journal of Digital Contents Society
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    • v.9 no.2
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    • pp.269-276
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    • 2008
  • Recently, the concerning about cultural heritages has been increased. As a result, the protection, repairing and restoration of cultural assets have been actively in progress. The biggest project of cultural asset reconstructions is the restoration of Kyungbok Palace and it has been in proceed step by step since in 1989. The actual sizes of these traditional buildings have been measured and recorded for future maintenance. In this paper, the 3D computer graphic technique is used to help understanding the inner structures of the traditional buildings as well as their construction processes. In other word, the construction simulation of Keunjeongjun which is the center building of Kyungbok Palace have been produced using 3D computer graphic techniques. The purpose of this project is aiding people in understanding the process of traditional palace architecture in Korea.

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Multi-View Video Processing: IVR, Graphics Composition, and Viewer

  • Kwon, Jun-Sup;Hwang, Won-Young;Choi, Chang-Yeol;Chang, Eun-Young;Hur, Nam-Ho;Kim, Jin-Woong;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.12 no.4
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    • pp.333-341
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    • 2007
  • Multi-view video has recently gained much attraction from academic and commercial fields because it can deliver the immersive viewing of natural scenes. This paper presents multi-view video processing being composed of intermediate view reconstruction (IVR), graphics composition, and multi-view video viewer. First we generate virtual views between multi-view cameras using depth and texture images of the input videos. Then we mix graphic objects to the generated view images. The multi-view video viewer is developed to examine the reconstructed images and composite images. As well, it can provide users with some special effects of multi-view video. We present experimental results that validate our proposed method and show that graphic objects could become the inalienable part of the multi-view video.

Preliminary Form Design of Cable Structure using Computer Graphics (컴퓨터 그래픽스를 이용한 케이블 구조의 초기형태 설계)

  • Kim, Nam-Hee;Koh, Hyun-Moo;Hong, Sung-Gul
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.24 no.4
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    • pp.375-382
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    • 2011
  • Nowadays computer graphic softwares have opened a lot of potential by providing parametric modeling and generative algorithms which are useful not only to describe various geometrical shapes but also to implement a designer's intent in terms of modules systematically. This study has proposed a way of developing a module for generating preliminary structural configuration using such potential computer graphics. Especially parametric modeling and generative algorithm are utilized to define various design alternatives, and moreover use of dynamic graphics enables designers to generate a structural form on one side and a force flow diagram correspondingly provided on the other. This ultimately leads to rational preliminary design of a structural form considering its force flow.