• Title/Summary/Keyword: Computer Based Training

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A Motion-driven Rowing Game based on Teamwork of Multiple Players (다중 플레이어들의 팀워크에 기반한 동작-구동 조정 게임)

  • Kim, Hyejin;Shim, JaeHyuk;Lim, Seungchan;Goh, Youngnoh;Han, Daseong
    • Journal of the Korea Computer Graphics Society
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    • v.24 no.3
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    • pp.73-81
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    • 2018
  • In this paper, we present a motion-driven rowing simulation framework that allows multiple players to row a boat together by their harmonized movements. In the actual rowing game, it is crucial for the players to synchronize their rowing with respect to time and pose so as to accelerate the boat. Inspired by this interesting feature, we measure the motion similarity among multiple players in real time while they are doing rowing motions and use it to control the velocity of the boat in a virtual environment. We also employ game components such as catching an item which can accelerate or decelerate the boat depending on its type for a moment once it has been obtained by synchronized catching behaviors of the players. By these components, the players can be encouraged to more actively participate in the training for a good teamwork to produce harmonized rowing movements Our methods for the motion recognition for rowing and item catch require the tracking data only for the head and the both hands and are fast enough to facilitate the real-time performance. In order to enhance immersiveness of the virtual environment, we project the rowing simulation result on a wide curved screen.

Air-conditioning and Heating Time Prediction Based on Artificial Neural Network and Its Application in IoT System (냉난방 시간을 예측하는 인공신경망의 구축 및 IoT 시스템에서의 활용)

  • Kim, Jun-soo;Lee, Ju-ik;Kim, Dongho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.347-350
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    • 2018
  • In order for an IoT system to automatically make the house temperature pleasant for the user, the system needs to predict the optimal start-up time of air-conditioner or heater to get to the temperature that the user has set. Predicting the optimal start-up time is important because it prevents extra fee from the unnecessary operation of the air-conditioner and heater. This paper introduces an ANN(Artificial Neural Network) and an IoT system that predicts the cooling and heating time in households using air-conditioner and heater. Many variables such as house structure, house size, and external weather condition affect the cooling and heating. Out of the many variables, measurable variables such as house temperature, house humidity, outdoor temperature, outdoor humidity, wind speed, wind direction, and wind chill was used to create training data for constructing the model. After constructing the ANN model, an IoT system that uses the model was developed. The IoT system comprises of a main system powered by Raspberry Pi 3 and a mobile application powered by Android. The mobile's GPS sensor and an developed feature used to predict user's return.

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Accuracy of Hybrid Navigation System Combining Dead Reckoning and Loran C (추측항법과 Loran C항법을 결합한 Hybrid 항법의 정도)

  • Lee, Won-Woo;Sin, Hyeong-Il
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.20 no.2
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    • pp.105-111
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    • 1984
  • Recently, Hybrid Navigation Systems combining Omega, NNSS, Loran C and Dead reckoning etc. served to give us highly accurate ship's position, and a number of ships are equipped with these navigation systems. In order to evaluate for the accuracy of this navigation system observations of Loran C, 5970 and 9970 chains and Radar at the same time were made on board m.s Jeonbuk 401 and 403 training ships of Gunsan Fisheries Collage at nine stations in the yellow sea from July, 1982 to June, 1983, and then were done by the Hybrid Navigation System combining Dead reckoning and Loran C at the same areas. The authors investigated the accuracy of the Hybrid Navigation System based on measurements of the relative positional error which is defined as the difference between the position fixed by this system or the Loran C system, and the one by the Radar. The obtained results are as follows; 1. The mean standard deviation of the time difference of Loran C were about 0.21$\mu$s in 9970 chain and about 0.06$\mu$s in 5970 chain, and the fluctuation of the time difference of Loran C in 5970 chain was smaller than that in 9970 chain. 2. The positional error between two positions by Radar and the Hybrid Navigation System in 9970 chain was about 0.4 miles, and between two positions by Radar and Loran C was about 0.51 miles. The Hybrid Navigation System was therefore more accurate than Loran C System. 3. The positional error between two positions by Radar and Hybrid Navigation System in 5970 chain was about 0.4 miles, and between two positions by Radar and computer simulation of Loran C was about 0.98 miles. Consequently, Hybrid Navigation System was more accurate than computer simulation of Loran C system.

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VRIFA: A Prediction and Nonlinear SVM Visualization Tool using LRBF kernel and Nomogram (VRIFA: LRBF 커널과 Nomogram을 이용한 예측 및 비선형 SVM 시각화도구)

  • Kim, Sung-Chul;Yu, Hwan-Jo
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.722-729
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    • 2010
  • Prediction problems are widely used in medical domains. For example, computer aided diagnosis or prognosis is a key component in a CDSS (Clinical Decision Support System). SVMs with nonlinear kernels like RBF kernels, have shown superior accuracy in prediction problems. However, they are not preferred by physicians for medical prediction problems because nonlinear SVMs are difficult to visualize, thus it is hard to provide intuitive interpretation of prediction results to physicians. Nomogram was proposed to visualize SVM classification models. However, it cannot visualize nonlinear SVM models. Localized Radial Basis Function (LRBF) was proposed which shows comparable accuracy as the RBF kernel while the LRBF kernel is easier to interpret since it can be linearly decomposed. This paper presents a new tool named VRIFA, which integrates the nomogram and LRBF kernel to provide users with an interactive visualization of nonlinear SVM models, VRIFA visualizes the internal structure of nonlinear SVM models showing the effect of each feature, the magnitude of the effect, and the change at the prediction output. VRIFA also performs nomogram-based feature selection while training a model in order to remove noise or redundant features and improve the prediction accuracy. The area under the ROC curve (AUC) can be used to evaluate the prediction result when the data set is highly imbalanced. The tool can be used by biomedical researchers for computer-aided diagnosis and risk factor analysis for diseases.

A Mechanical Information Model of Line Heating Process using Artificial Neural Network (인공신경망을 이용한 선상가열 공정의 역학정보모델)

  • Park, Sung-Gun;Kim, Won-Don;Shin, Jong-Gye
    • Journal of the Society of Naval Architects of Korea
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    • v.34 no.1
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    • pp.122-129
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    • 1997
  • Thermo-elastic-plastic analyses used in solving plate forming process are often computationally expensive. To obtain an optimal process of line heating typically requires numerous iterations between the simulation and a finite element analysis. This process often becomes prohibitive due to the amount of computer time required for numerical simulation of line heating process. Therefore, a new techniques that could significantly reduce the computer time required to solve a complex analysis problem would be beneficial. In this paper, we considered factors that influence the bending effect by line heating and developed inference engine by using the concept of artificial neural network. To verify the validity of the neural network, we used results obtained from numerical analysis. We trained the neural network with the data made from numerical analysis and experiments varying the structure of neural network, in other words varying the number of hidden layers and the number of neurons in each hidden layers. From that we concluded that if the number of neurons in each hidden layers is large enough neural network having two hidden layers can be trained easily and errors between exact value and results obtained from trained network are not so large. Consequently, if there are enough number of training pairs, artificial neural network can infer similar results. Based on the numerical results, we applied the artificial neural network technique to deal with mechanical behavior of line heating at simulation stage effectively.

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A Comparative Analysis of Disaster-Related Curriculum between Emergency Department and Nursing Department

  • Jung, Ji-Yeon
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.183-188
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    • 2019
  • This study is a descriptive research to compare and analyze the current status of disaster-related curriculum between emergency department and nursing department Research and analysis targets were 41 universities which include the emergency department in South Korean by using the universities' internet homepage, finally 30 universities were researched by removing the universities which doesn't upload the curriculum on their homepage, have emergency department or have nursing department. The research data were collected and analyzed by using the universities' internet homepage. The Keyword is 'Disaster', 'Catastrophe', and 'Emergency' to search the name of the subjects. The curriculum calculated as a percentage of frequency by using the status of disaster-related subjects opening, classification of major education, grade, credit, number of class, practical hours, and the total number of subjects. According to the study, 29 universities (96.7%) of emergency department and 19 universities (63.3%) of nursing department has the disaster-related subjects in their curriculum. The current status of the class opening is emergency department at second grade and nursing department as fourth grade. As a subject of major, two credits are the common class credits. Based on the results of the study, knowledge and skills and training courses are necessary to develop the ability to cope with disasters in the disaster field. The curriculum that matches the role of health care resources will be required.

A Bio-Edutainment System to Virus-Vaccine Discovery based on Collaborative Molecular in Real-Time with VR

  • Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.6
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    • pp.109-117
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    • 2020
  • An edutainment system aims to help learners to recognize problems effectively, grasp and classify important information needed to solve the problems and convey the contents of what they have learned. Edutainment contents can be usefully applied to education and training in the both scientific and industrial areas. Our present work proposes an edutainment system that can be applied to a drug discovery process including virtual screening by using intuitive multi-modal interfaces. In this system, a stereoscopic monitor is used to make three-dimensional (3D) macro-molecular images, with supporting multi-modal interfaces to manipulate 3D models of molecular structures effectively. In this paper, our system can easily solve a docking simulation function, which is one of important virtual drug screening methods, by applying gaming factors. The level-up concept is implemented to realize a bio-game approach, in which the gaming factor depends on number of objects and users. The quality of the proposed system is evaluated with performance comparison in terms of a finishing time of a drug docking process to screen new inhibitors against target proteins of human immunodeficiency virus (HIV) in an e-drug discovery process.

Character Motion Control by Using Limited Sensors and Animation Data (제한된 모션 센서와 애니메이션 데이터를 이용한 캐릭터 동작 제어)

  • Bae, Tae Sung;Lee, Eun Ji;Kim, Ha Eun;Park, Minji;Choi, Myung Geol
    • Journal of the Korea Computer Graphics Society
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    • v.25 no.3
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    • pp.85-92
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    • 2019
  • A 3D virtual character playing a role in a digital story-telling has a unique style in its appearance and motion. Because the style reflects the unique personality of the character, it is very important to preserve the style and keep its consistency. However, when the character's motion is directly controlled by a user's motion who is wearing motion sensors, the unique style can be discarded. We present a novel character motion control method that uses only a small amount of animation data created only for the character to preserve the style of the character motion. Instead of machine learning approaches requiring a large amount of training data, we suggest a search-based method, which directly searches the most similar character pose from the animation data to the current user's pose. To show the usability of our method, we conducted our experiments with a character model and its animation data created by an expert designer for a virtual reality game. To prove that our method preserves well the original motion style of the character, we compared our result with the result obtained by using general human motion capture data. In addition, to show the scalability of our method, we presented experimental results with different numbers of motion sensors.

Information Technologies as an Incentive to Develop the Creative Potential of the Educational Process

  • Natalia, Vdovychenko;Volodymyr, Kukorenchuk;Alina, Ponomarenko;Mykola, Honcharenko;Eduard, Stranadko
    • International Journal of Computer Science & Network Security
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    • v.22 no.4
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    • pp.408-416
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    • 2022
  • The new millennium is characterized by an unprecedented breakthrough in knowledge and information and communication technologies, and the challenges of the XXI century require modernized paradigms of interaction in all spheres of life. Education continues to play a key role in national and global growth. The key role of education and its leadership in developing creative potential, as the main paradigm of the countries' stability, have significantly influenced educational centers. The developers of educational programs use information technologies as an incentive to develop creative potential of educational process. Professional training of the educational candidate is enhanced by the use of information technologies, so the educational applicants should develop technological skills to be productive members of society. Using the latest achievements in the field of information technologies for the organization of the educational process helps to form the operational style of education applicants' thinking, which provides the ability to acquire skills of processing information, that is presented in the text, graphic, tabular form, and increase the level of general and informational culture necessary for better orientation in the modern information space. The purpose of the research is to determine the effectiveness of information technologies as an incentive to develop creative potential of educational process on the basis of the survey, to establish advantages and ability to provide high-quality education in the context of using information technologies. Methods of research: comparative analysis; systematization; generalization, survey. Results. Based on the survey conducted among students and teachers, it has been found out that the teachers use the following information technologies for the development of creative potential of the educational process: to provide video and audio communication process (100%), Moodle (95,6%), Duolingo (89,7%), LinguaLeo (89%), Google Forms (88%) and Adobe Captivate Prime (80,6%). It is determined that modular digital learning environments (97,9%), interactive exercises tools (96,3%), ICT for video and audio communication (96%) and interactive exercises tools (95,1%) are most conducive to the development of creative potential of the educational process. As a result of the research, it was revealed that implementation of information technologies for the development of creative potential of educational process in educational institutions is a complex process due to a large number of variables, which should be taken into account both on the educational course and on the individual level. It has been determined that the using the model of implementation information technologies for the development of creative potential in educational process, which is stimulated due to this model, benefits both students and teachers by establishing a reliable bilateral connection between teacher and education applicant.

Generative optical flow based abnormal object detection method using a spatio-temporal translation network

  • Lim, Hyunseok;Gwak, Jeonghwan
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.4
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    • pp.11-19
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    • 2021
  • An abnormal object refers to a person, an object, or a mechanical device that performs abnormal and unusual behavior and needs observation or supervision. In order to detect this through artificial intelligence algorithm without continuous human intervention, a method of observing the specificity of temporal features using optical flow technique is widely used. In this study, an abnormal situation is identified by learning an algorithm that translates an input image frame to an optical flow image using a Generative Adversarial Network (GAN). In particular, we propose a technique that improves the pre-processing process to exclude unnecessary outliers and the post-processing process to increase the accuracy of identification in the test dataset after learning to improve the performance of the model's abnormal behavior identification. UCSD Pedestrian and UMN Unusual Crowd Activity were used as training datasets to detect abnormal behavior. For the proposed method, the frame-level AUC 0.9450 and EER 0.1317 were shown in the UCSD Ped2 dataset, which shows performance improvement compared to the models in the previous studies.