• Title/Summary/Keyword: Computer Arithmetic

Search Result 251, Processing Time 0.031 seconds

Replacing Fractional Arithmetic by Integer Arithmetic on Rendering Graphics Primitives (정수 연산에 의한 그래픽스 프리미티브 랜더링 방법)

  • Wee, Young-Cheul;Kimn, Ha-Jine
    • Journal of the Korea Computer Graphics Society
    • /
    • v.6 no.3
    • /
    • pp.1-7
    • /
    • 2000
  • The number of pixels being processed in a raster graphics system often exceeds 1 million per frame. Replacing fractional arithmetic by integer arithmetic on rendering graphics primitives will therefore significantly improve the rendering performance. A scaling method that replaces fractional arithmetic by integer arithmetic on rendering graphics primitives is introduced. This method is applied to the filtered edge drawing and Gouraud shading. This method will also be applicable to some of other incremental algorithms for rendering graphics primitives. Because the scaling method requires only simple modifications upon the known algorithms that already have been implemented in ASIC (Application Specific Integrated Circuit), our algorithms can easily be implemented in ASIC. Our method will be useful especially for the low-price systems (e.g., home game machines, personal computers, etc.).

  • PDF

Some Optimal Convex Combination Bounds for Arithmetic Mean

  • Hongya, Gao;Ruihong, Xue
    • Kyungpook Mathematical Journal
    • /
    • v.54 no.4
    • /
    • pp.521-529
    • /
    • 2014
  • In this paper we derive some optimal convex combination bounds related to arithmetic mean. We find the greatest values ${\alpha}_1$ and ${\alpha}_2$ and the least values ${\beta}_1$ and ${\beta}_2$ such that the double inequalities $${\alpha}_1T(a,b)+(1-{\alpha}_1)H(a,b)<A(a,b)<{\beta}_1T(a,b)+(1-{\beta}_1)H(a,b)$$ and $${\alpha}_2T(a,b)+(1-{\alpha}_2)G(a,b)<A(a,b)<{\beta}_2T(a,b)+(1-{\beta}_2)G(a,b)$$ holds for all a,b > 0 with $a{\neq}b$. Here T(a,b), H(a,b), A(a,b) and G(a,b) denote the second Seiffert, harmonic, arithmetic and geometric means of two positive numbers a and b, respectively.

Design of Pipelined Floating-Point Arithmetic Unit for Mobile 3D Graphics Applications

  • Choi, Byeong-Yoon;Ha, Chang-Soo;Lee, Jong-Hyoung;Salclc, Zoran;Lee, Duck-Myung
    • Journal of Korea Multimedia Society
    • /
    • v.11 no.6
    • /
    • pp.816-827
    • /
    • 2008
  • In this paper, two-stage pipelined floating-point arithmetic unit (FP-AU) is designed. The FP-AU processor supports seventeen operations to apply 3D graphics processor and has area-efficient and low-latency architecture that makes use of modified dual-path computation scheme, new normalization circuit, and modified compound adder based on flagged prefix adder. The FP-AU has about 4-ns delay time at logic synthesis condition using $0.18{\mu}m$ CMOS standard cell library and consists of about 5,930 gates. Because it has 250 MFLOPS execution rate and supports saturated arithmetic including a number of graphics-oriented operations, it is applicable to mobile 3D graphics accelerator efficiently.

  • PDF

A design of transcendental function arithmetic unit for lighting operation of mobile 3D graphic processor (모바일 3차원 그래픽 프로세서의 조명처리 연산을 위한 초월함수 연산기 구현)

  • Lee, Sang-Hun;Lee, Chan-Ho
    • Proceedings of the IEEK Conference
    • /
    • 2005.11a
    • /
    • pp.715-718
    • /
    • 2005
  • Mobile devices is getting to include more functions according to the demand of digital convergence. Applications based on 3D graphic calculation such as 3D games and navigation are one of the functions. 3D graphic calculation requires heavy calculation. Therefore, we need dedicated 3D graphic hardware unit with high performance. 3D graphic calculation needs a lot of complicated floating-point arithmetic operation. However, most of current mobile 3D graphics processors do not have efficient architecture for mobile devices because they are based on those for conventional computer systems. In this paper, we propose arithmetic units for special functions of lighting operation of 3D graphics. Transcendental arithmetic units are designed using approximation of logarithm function. Special function units for lighting operation such as reciprocal, square root, reciprocal of square root, and power can be obtained. The proposed arithmetic unit has lower error rate and smaller silicon area than conventional arithmetic architecture.

  • PDF

A Study on Joint Coding System using VF Arithmetic Code and BCH code

  • Sukhee Cho;Park, Jihwan;Ryuji Kohno
    • Proceedings of the Korea Institutes of Information Security and Cryptology Conference
    • /
    • 1998.12a
    • /
    • pp.537-545
    • /
    • 1998
  • This paper is the research about a joint coding system of source and channel coding using VF(Variable-to-fixed length) arithmetic code and BCH code. We propose a VF arithmetic coding method with EDC( Error Detecting Capability) and a joint coding method in that the VF arithmetic coding method with EDC is combined with BCH code. By combining both the VF arithmetic code with EDC and BCH code. the proposed joint coding method corrects a source codeword with t-errors in decoding of BCH code and carries out a improvement of the EDC of a codeword with more than (t+1)-errors in decoding of the VF arithmetic coding with EDC. We examine the performance of the proposed method in terms of compression ratio and EDC.

  • PDF

A Reconfigurable Lighting Engine for Mobile GPU Shaders

  • Ahn, Jonghun;Choi, Seongrim;Nam, Byeong-Gyu
    • JSTS:Journal of Semiconductor Technology and Science
    • /
    • v.15 no.1
    • /
    • pp.145-149
    • /
    • 2015
  • A reconfigurable lighting engine for widely used lighting models is proposed for low-power GPU shaders. Conventionally, lighting operations that involve many complex arithmetic operations were calculated by the shader programs on the GPU, which led to a significant energy overhead. In this letter, we propose a lighting engine to improve the energy-efficiency by supporting the widely used advanced lighting models in hardware. It supports the Blinn-Phong, Oren-Nayar, and Cook-Torrance models, by exploiting the logarithmic arithmetic and optimizing the trigonometric function evaluations for the energy-efficiency. Experimental results demonstrate 12.7%, 42.5%, and 35.5% reductions in terms of power-delay product from the shader program implementations for each lighting model. Moreover, our work shows 10.1% higher energy-efficiency for the Blinn-Phong model compared to the prior art.

Investigating Arithmetic Mean, Harmonic Mean, and Average Speed through Dynamic Visual Representations

  • Vui, Tran
    • Research in Mathematical Education
    • /
    • v.18 no.1
    • /
    • pp.31-40
    • /
    • 2014
  • Working with dynamic visual representations can help students-with-computer discover new mathematical ideas. Students translate among multiple representations as a strategy to investigate non-routine problems to explore possible solutions in mathematics classrooms. In this paper, we use the area models as new representations for our secondary students to investigate three problems related to the average speed of a particle. Students show their ideas in the process of investigating arithmetic mean, harmonic mean, and average speed through their created dynamic figures. These figures really utilize dynamic geometry software.

RADIX-2 BUTTERFLY 연산회로의 설계

  • 최병윤;신경욱;유종근;임충빈;김봉열;이문기
    • Proceedings of the Korean Institute of Communication Sciences Conference
    • /
    • 1986.04a
    • /
    • pp.177-180
    • /
    • 1986
  • A high performance Butterfly Arithmetic Unit for FFT processor using two adders is proposed in this papers, which is Based on the distributed and merged arithmetic. Due to simple and easy architecture to implement, this proposed processor is well suited to systolic FFT processor. Simulation was performance using YSLOG (Yonsei logic simulator) on IBM AT computer, to verify logic. By using 3um double Metal CMOS technology,Butterfly arithmetic have been achieved in 1.2 usec.

  • PDF

An Arithmetic System over Finite Fields

  • Park, Chun-Myoung
    • Journal of information and communication convergence engineering
    • /
    • v.9 no.4
    • /
    • pp.435-440
    • /
    • 2011
  • This paper propose the method of constructing the highly efficiency adder and multiplier systems over finite fields. The addition arithmetic operation over finite field is simple comparatively because that addition arithmetic operation is analyzed by each digit modP summation independently. But in case of multiplication arithmetic operation, we generate maximum k=2m-2 degree of ${\alpha}^k$ terms, therefore we decrease k into m-1 degree using irreducible primitive polynomial. We propose two method of control signal generation for the purpose of performing above decrease process. One method is the combinational logic expression and the other method is universal signal generation. The proposed method of constructing the highly adder/multiplier systems is as following. First of all, we obtain algorithms for addition and multiplication arithmetic operation based on the mathematical properties over finite fields, next we construct basic cell of A-cell and M-cell using T-gate and modP cyclic gate. Finally we construct adder module and multiplier module over finite fields after synthesizing ${\alpha}^k$ generation module and control signal CSt generation module with A-cell and M-cell. Next, we constructing the arithmetic operation unit over finite fields. Then, we propose the future research and prospects.

나머지 수 체계의 부활

  • 예홍진
    • Journal for History of Mathematics
    • /
    • v.12 no.2
    • /
    • pp.47-54
    • /
    • 1999
  • We introduce some historical facts on number theory, especially prime numbers and modular arithmetic. And then, with the viewpoint of computer arithmetic, residue number systems are considered as an alternate to positional number systems so that high performance and high speed computation can be achieved in a specified domain such as cryptography and digital signal processing.

  • PDF