• Title/Summary/Keyword: Computational visualization

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Optimization of Flow Uniformity in an Electrostatic Precipitator (ESP) Duct (전기집진기 (ESP) 덕트 내부 유동 균일화를 위한 연구)

  • Junhyung, Hong;Minseung, Hwang;Joungho, Han;Woongchul, Choi;Jeongmo, Seong;Wontae, Hwang
    • Journal of the Korean Society of Visualization
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    • v.20 no.3
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    • pp.86-93
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    • 2022
  • An electrostatic precipitator (ESP) is an industrial post processing facility for high efficiency dust mitigation. Uniformity of the flow passing through the inlet duct leading into the main chamber is important for efficient reduction of dust. To examine flow uniformity, this study conducted a numerical analysis of the flow within a scale-down ESP inlet duct. Magnetic resonance velocimetry (MRV) results from a prior study were utilized to validate the Reynolds-averaged Navier-Stokes (RANS) numerical simulations. Both the experimental and computational results displayed a similar recirculation zone shape and normalized velocity profile near the duct outlet for the baseline geometry. To optimize the uniformity of the flow, the number of guide vanes was modified, and the guide vanes were partially extended straight upward. Design evaluation is done based on the outlet velocity distribution and mass flowrate balance between the two outlets. Simulation results indicate that the vane extension is critical for flow optimization in curved ESP ducts.

Parametric Design of a Car Audio Based on Configuration Design Method (구성설계 방법을 이용한 차량용 오디오의 파라메트릭 설계)

  • 강춘식;한순흥
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.4
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    • pp.276-285
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    • 1997
  • Engineers need to reduce the product design time interval and deal with frequent design changes. For this purpose a design expert system has been developed where a 3D CAD system is used for the visualization of a design layout especially the car audio design. This expert system is based on the configuration design methodology, one of the design methods which emulates the engineering design process, and the parametric design method. The design methods and heuristic knowledge are represented as rules, and design parts are represented as objects with properties. After an inference process, design parameters are extracted and they are used leer the parametric design. This study focused on the shape visualization of product components in the preliminary design phase.

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A Proposal of Scenario Generation Process for Small Scale Engagement (소규모 교전을 위한 시나리오 생성 프로세스 제안)

  • Ahn, Euikoog;Ko, Minsuk;Cheon, Sang Uk;Park, Sang Chul
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.2
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    • pp.104-112
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    • 2013
  • Computer-based modeling and simulation (M&S) techniques have become an essential component in the development of new weapons systems. M&S techniques provide a means to simulate military training, strategies, military doctrines, and weapons acquisition processes. This paper proposes a small scale engagement scenario generation method. This work also includes a process for scenario generation and visualization. The proposed scenario generation methodology employs the Timed-FSA (finite state automata) and DFS (depth first search) algorithms. The proposed scenario generation method is verified using a one-on-one combat engagement scenario between two submarines. In addition, we suggest a scenario generation process including whole scenario generation and scenario visualization.

Study on a post-processing program for flow analysis based on the object-oriented programming concept (객체재향 개념을 반영한 유동해석 후처리 프로그램에 대한 연구)

  • Na J. S.;Kim K. Y.;Kim B. S.
    • Journal of computational fluids engineering
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    • v.9 no.2
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    • pp.1-10
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    • 2004
  • In the present study, a post-processing program is developed for 3D data visualization and analysis. Because the graphical user interface(GUI) of the program is based on Qt-library while all the graphic rendering is performed with OpenGL library, the program runs on not only MS Windows but also UNU and Linux systems without modifying source code. The structure of the program is designed according to the object-oriented programming(OOP) concept so that it has extensibility, reusability, and easiness compared to those by procedural programming. The program is organized as modules by classes, and these classes are made to function through inheritance and cooperation which is an important and valuable concept of object-oriented programming. The major functions realized so far which include mesh plot, contour plot, vector plot, streamline plot, and boundary plot are demonstrated and the relevant algorithms are described.

NUMERICAL VISUALIZATION OF THE MIXING PATTERN IN A LID-DRIVEN-CAVITY FLOW (드리븐 캐버티 내의 혼합현상에 대한 수치적 가시화)

  • Suh Y.K.
    • Journal of computational fluids engineering
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    • v.11 no.3 s.34
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    • pp.37-45
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    • 2006
  • In this study we present the numerical methods that can be used in visualization of the flow and mixing patterns in a cavity driven by a top lid. The basic flow field within the cavity has been obtained by using a simple numerical scheme. The invariant manifold also called unstable manifold was then attained to represent the mixing pattern within the cavity. It was shown that care must be taken in calculating the trajectories of the fluid particles especially near corners of the cavity. The numerical results show excellent agreement with those obtained experimentally by other research group.

Analysis of Flow Distribution for Laser Printer Using PIV Technique (PIV기법을 이용한 레이저프린터의 유동 분포 분석)

  • Kim, Seung-Bae;Lee, Soo-Hong;Kim, Tae-Kyu;Lee, Ho-Ryul;Ko, Han-Seo
    • Journal of the Korean Society of Visualization
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    • v.8 no.3
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    • pp.49-55
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    • 2010
  • Thermal flows inside a laser printer are affected by generated heat from a fuser and boards. Thus, the effect of fans has been investigated to control the thermal flows and behaviors of toners. In order to analyze the phenomena experimentally, a PIV (Particle Image Velocimetry) has been used, and then the flow inside the printer has been predicted by the CFD (Computational Fluid Dynamics) in this study to determine the efficient flow distribution by an optimum design of the printer. The determined optimum design has been confirmed by the developed PIV technique so that the efficiency of the laser printer can be improved by the proposed design.

A novel interface for the visualization of the generator rotor angle data acquired from PSS/E simulation (PSS/E 시뮬레이션에 의한 발전기 위상각 데이터를 시각화하는 새로운 인터페이스 구현)

  • Song, Chong-Suk;Park, Chang-Hyun;Park, Jung-Soo;Jang, Gil-Soo
    • Proceedings of the KIEE Conference
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    • 2008.11a
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    • pp.299-301
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    • 2008
  • For an efficient operation of today's power system, power engineers are required to analyze enormous amount of data. Owing to the development of technology, a variety of power systems computational tools have been developed and commercialized. However, the practical use of computational tools not only requires that people be able to understand the results the tools produce but also extract the required information from the simulation results which generally involves massive amount of information. This paper introduces a novel interface that would complement the drawbacks in the visualization of data of the pre-existing tools and assist the user in readily retrieving the required information, in this case the rotor angle data, of the simulated system thereby making power system analysis more feasible to be effectuated.

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NUMERICAL SIMULATION AND VISUALIZATION OF THE FLOW AROUND THE DARIUS WIND TURBINE

  • Lee Mi Young;Kawamura Tetuya
    • Journal of computational fluids engineering
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    • v.10 no.1
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    • pp.45-50
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    • 2005
  • A fundamental understanding of the flow around the wind turbine is important to investigate the performance of new type of wind turbine. This study presents the simulation of three dimensional flow fields around the Darius wind turbine as an example. Incompressible Navier-Stokes equations are used for this simulation. The rotating coordinate system that rotates in the same speed of the turbine is used in order to simplify the boundary condition on the blades. Additionally, the boundary fitted coordinate system is employed in order to express the shape of the blades precisely. Fractional step method is used to solve the basic equations. Third order upwind scheme is chosen for the approximation of the non-linear terms since it can compute the flow field stably even at high Reynolds number without any turbulence models. The flow fields obtained in this study are highly complex due to the three dimensionality and are visualized effectively by using the technique of the computer graphics.

Networked Visualization for a Virtual Bicycle Simulator (가상현실 자전거 시뮬레이터에서 시각화 네트워크)

  • Lee J.H.;Han S.H.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.3
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    • pp.212-219
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    • 2004
  • This paper presents the visualization method of the KAIST interactive bicycle simulator. The simulator consists of two bicycles of 6 DOF and 4 DOF platforms, force feedback handlebars and pedal resistance systems to generate motion feelings; a real-time visual simulator, a HMD and a beam projection system; and a 3D sound system. The system has an integrating control network with the server-client network structure for multiple simulators. The visual simulator generates dynamic images in real-time while communicating with other modules of the simulator. The operator of the simulator can have realistic visual experience of riding on a velodrome or through the KAIST campus, while being able to watch the other bicycle with an avatar.

Tangible AR interaction based on fingertip touch using small-sized non-square markers

  • Park, Hyungjun;Jung, Ho-Kyun;Park, Sang-Jin
    • Journal of Computational Design and Engineering
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    • v.1 no.4
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    • pp.289-297
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    • 2014
  • Although big-sized markers are good for accurate marker recognition and tracking, they are easily occluded by other objects and deteriorate natural visualization and level of immersion during user interaction in AR environments. In this paper, we propose an approach to exploiting the use of rectangular markers to support tangible AR interaction based on fingertip touch using small-sized markers. It basically adjusts the length, width, and interior area of rectangular markers to make them more suitably fit to longish objects like fingers. It also utilizes convex polygons to resolve the partial occlusion of a marker and properly enlarges the pattern area of a marker while adjusting its size without deteriorating the quality of marker detection. We obtained encouraging results from users that the approach can provide better natural visualization and higher level of immersion, and be accurate and tangible enough to support a pseudo feeling of touching virtual products with human hands or fingertips during design evaluation of digital handheld products.