• 제목/요약/키워드: Computation burden

검색결과 136건 처리시간 0.023초

전력시장 해석을 위한 3연 참여 게임의 해법 연구 (A Solution Method of a Three-Player Game for Application to an Electric Power Market)

  • 이광호
    • 대한전기학회논문지:전력기술부문A
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    • 제52권6호
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    • pp.347-353
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    • 2003
  • In models of imperfect competition of deregulated electricity markets, the key task is to find the Nash equilibrium(NE). The approaches for finding the NE have had two major bottlenecks: computation of mixed strategy equilibrium and treatment of multi-player games. This paper proposes a payoff matrix approach that resolves these bottlenecks. The proposed method can efficiently find a mixed strategy equilibrium in a multi-player game. The formulation of the m condition for a three-player game is introduced and a basic computation scheme of solving nonlinear equalities and checking inequalities is proposed. In order to relieve the inevitable burden of searching the subspace of payoffs, several techniques are adopted in this paper. Two example application problems arising from electricity markets and involving a Cournot and a Bertrand model, respectively, are investigated for verifying the proposed method.

SLAM 기술의 과거와 현재 (Past and State-of-the-Art SLAM Technologies)

  • 송재복;황서연
    • 제어로봇시스템학회논문지
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    • 제20권3호
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    • pp.372-379
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    • 2014
  • This paper surveys past and state-of-the-art SLAM technologies. The standard methods for solving the SLAM problem are the Kalman filter, particle filter, graph, and bundle adjustment-based methods. Kalman filters such as EKF (Extended Kalman Filter) and UKF (Unscented Kalman Filter) have provided successful results for estimating the state of nonlinear systems and integrating various sensor information. However, traditional EKF-based methods suffer from the increase of computation burden as the number of features increases. To cope with this problem, particle filter-based SLAM approaches such as FastSLAM have been widely used. While particle filter-based methods can deal with a large number of features, the computation time still increases as the map grows. Graph-based SLAM methods have recently received considerable attention, and they can provide successful real-time SLAM results in large urban environments.

우선 순위 기반 쌍방향 다개체 동작 계획 방법 (A Priority-based Interactive Approach to Multi-agent Motion Planning)

  • 지상훈;정연수;이범희
    • 로봇학회논문지
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    • 제1권1호
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    • pp.46-57
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    • 2006
  • It is well known that mathematical solutions for multi-agent planning problems are very difficult to obtain due to the complexity of mutual interactions among multi-agent. Most of the past research results thus are based on the probabilistic completeness. However, the practicality and effectiveness of the solution from the probabilistic completeness is significantly reduced by heavy computational burden. In this paper, we propose a practically applicable solution technique for multi-agent planning problems, which assures a reasonable computation time and a real world application for more than 3 multi-agents for the case of general shaped paths in agent movement. First, to reduce the computation time, a collision map is utilized for detecting potential collisions and obtaining collision-free solutions for multi-agents. Second, to minimize the maximum of multi-agent task execution time, a method is developed for selecting an optimal priority order. Simulations are finally provided for more than 20 agents to emphasize the effectiveness of the proposed interactive approach to multi-agent planning problems.

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임베디드 시스템에서의 ECDSA(Elliptic Curve Digital Signature Algorithm) 구현 (A Software Implementation of The Elliptic Curve Digital Signature Algorithm on a Embedded System)

  • 김현익;김용민;정석원;이상진;정창훈
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 학술회의 논문집 정보 및 제어부문 B
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    • pp.1014-1017
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    • 2003
  • In this paper, after the crypto acceleration board of the server-termination type is designed, we implement the Elliptic Curve Digital Signature Algorithm on the board that serves data integrity and user authentication. For implementing ECDSA, we use crypto co-processor, MPC180, to reduce the computation burden of main Processor (MPC860) on the board. By using crypto co-processor, the computation efficiency in case prime field is improved more between 90 and 100 times than the software library and between 20 and 90 times in case binary field. Our result is expect to apply for SSL acceleration board.

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다관절 로봇의 계층적 제어를 위한 HQP의 연산 비용 감소 방법 (Computational Cost Reduction Method for HQP-based Hierarchical Controller for Articulated Robot)

  • 박민규;김동환;오용환;이이수
    • 로봇학회논문지
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    • 제17권1호
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    • pp.16-24
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    • 2022
  • This paper presents a method that can reduce the computational cost of the hierarchical quadratic programming (HQP)-based robot controller. Hierarchical controllers can effectively manage articulated robots with many degrees of freedom (DoFs) to perform multiple tasks. The HQP-based controller is one of the generic hierarchical controllers that can provide a control solution guaranteeing strict task priority while handling numerous equality and inequality constraints. However, according to a large amount of computation, it can be a burden to use it for real-time control. Therefore, for practical use of the HQP, we propose a method to reduce the computational cost by decreasing the size of the decision variable. The computation time and control performance of the proposed method are evaluated by real robot experiments with a 15 DoFs dual-arm manipulator.

Directional Particle Filter Using Online Threshold Adaptation for Vehicle Tracking

  • Yildirim, Mustafa Eren;Salman, Yucel Batu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권2호
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    • pp.710-726
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    • 2018
  • This paper presents an extended particle filter to increase the accuracy and decrease the computation load of vehicle tracking. Particle filter has been the subject of extensive interest in video-based tracking which is capable of solving nonlinear and non-Gaussian problems. However, there still exist problems such as preventing unnecessary particle consumption, reducing the computational burden, and increasing the accuracy. We aim to increase the accuracy without an increase in computation load. In proposed method, we calculate the direction angle of the target vehicle. The angular difference between the direction of the target vehicle and each particle of the particle filter is observed. Particles are filtered and weighted, based on their angular difference. Particles with angular difference greater than a threshold is eliminated and the remaining are stored with greater weights in order to increase their probability for state estimation. Threshold value is very critical for performance. Thus, instead of having a constant threshold value, proposed algorithm updates it online. The first advantage of our algorithm is that it prevents the system from failures caused by insufficient amount of particles. Second advantage is to reduce the risk of using unnecessary number of particles in tracking which causes computation load. Proposed algorithm is compared against camshift, direction-based particle filter and condensation algorithms. Results show that the proposed algorithm outperforms the other methods in terms of accuracy, tracking duration and particle consumption.

A Computational Interactive Approach to Multi-agent Motion Planning

  • Ji, Sang-Hoon;Choi, Jeong-Sik;Lee, Beom-Hee
    • International Journal of Control, Automation, and Systems
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    • 제5권3호
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    • pp.295-306
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    • 2007
  • It is well known that mathematical solutions for multi-agent planning problems are very difficult to obtain due to the complexity of mutual interactions among multi-agents. Most of the past research results are thus based on the probabilistic completeness. However, the practicality and effectiveness of the solution from the probabilistic completeness is significantly reduced by heavy computational burden. In this paper, we propose a practically applicable solution technique for multi-agent planning problems, which assures a reasonable computation time and a real world application for more than 3 multi-agents, for the case of general shaped paths in agent movement. First, to reduce the computation time, an extended collision map is developed and utilized for detecting potential collisions and obtaining collision-free solutions for multi-agents. Second, a priority for multi-agents is considered for successive and interactive modifications of the agent movements with lower priority. Various solutions using speed reduction and time delay of the relevant agents are investigated and compared in terms of the computation time. A practical implementation is finally provided for three different types of agents to emphasize the effectiveness of the proposed interactive approach to multi-agent planning problems.

A Low-Computation Indirect Model Predictive Control for Modular Multilevel Converters

  • Ma, Wenzhong;Sun, Peng;Zhou, Guanyu;Sailijiang, Gulipali;Zhang, Ziang;Liu, Yong
    • Journal of Power Electronics
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    • 제19권2호
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    • pp.529-539
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    • 2019
  • The modular multilevel converter (MMC) has become a promising topology for high-voltage direct current (HVDC) transmission systems. To control a MMC system properly, the ac-side current, circulating current and submodule (SM) capacitor voltage are taken into consideration. This paper proposes a low-computation indirect model predictive control (IMPC) strategy that takes advantages of the conventional MPC and has no weighting factors. The cost function and duty cycle are introduced to minimize the tracking error of the ac-side current and to eliminate the circulating current. An optimized merge sort (OMS) algorithm is applied to keep the SM capacitor voltages balanced. The proposed IMPC strategy effectively reduces the controller complexity and computational burden. In this paper, a discrete-time mathematical model of a MMC system is developed and the duty ratio of switching state is designed. In addition, a simulation of an eleven-level MMC system based on MATLAB/Simulink and a five-level experimental setup are built to evaluate the feasibility and performance of the proposed low-computation IMPC strategy.

환상격자 필터를 이용한 ARMA 스펙트럼 추정에 관한 연구 (Study on ARMA spectrum estimation using circular lattice filter)

  • 장영수;이철희;양흥석
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1987년도 한국자동제어학술회의논문집; 한국과학기술대학, 충남; 16-17 Oct. 1987
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    • pp.442-445
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    • 1987
  • In this paper, a new ARMA spectrum estimation algorithm based on Circular Lattice filter is presented. Since APMA model is used in signal modeling, high-resolution spectrum can be obtained. And the computational burden is reduced by using Circular Lattice filter. By modifying the input estimation part of other proposed methods, we can get high-resolution spectrum with less computation and less memory compared with other Lattice methods. Some computer simulations are performed.

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전자기 과도 현상 해석을 위한 등가 시스템 (Equivalent System for Electromagnetic Transients Study)

  • 박종근;홍준희;박동욱
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1988년도 전기.전자공학 학술대회 논문집
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    • pp.843-847
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    • 1988
  • In electromagnetic transient analysis studies, complex transmission system should be modelled in detail. But in large system, modelling of complete system is a big burden in many sides such as computation time, modelling efforts. It is needed to model only a concerned part of the system in detail. The remaining parts of the system have to be reduced to equivalents. This study suggests a method of generating a simple network equivalents which has equivalent frequency charastics in wide frequency range.

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