• 제목/요약/키워드: Computation Complexity

검색결과 610건 처리시간 0.026초

잉크젯 복합기를 위한 칼라 참조 테이블 설계 (Color Look-Up Table for Multi-Function Printer)

  • 김윤태;조양호;이호근;하영호
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅳ
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    • pp.1759-1762
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    • 2003
  • This paper proposes the method that design CLUT(color look-up table) simultaneously processing gamut mapping and color space conversion using only LUT without complex computation. After we construct LUT composed of scanner gamut and printer gamut, we extend L$\^$*/a$\^$*/b$\^$*/ points based on input L$\^$*/a$\^$*/b$\^$*/ to include input scanner L$\^$*/a$\^$*/b$\^$*/ Input RGB image of scanner is converted into CIEL$\^$*/a$\^$*/b$\^$*/ using regression (unction. CIELAB values of scanner are convened into CMY values including gamut mapping processing without additional gamut mapping using the proposed CLUT. In the experiments, the proposed method resulted in the similar color difference, but reduced the complexity computation compared with processing gamut mapping and color space conversion respectively

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웨이브렛변환 영상 부호화를 위한 다차원 큐빅 격자 구조 벡터 양자화 (Multidimensional uniform cubic lattice vector quantization for wavelet transform coding)

  • 황재식;이용진;박현욱
    • 한국통신학회논문지
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    • 제22권7호
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    • pp.1515-1522
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    • 1997
  • Several image coding algorithms have been developed for the telecommunication and multimedia systems with high image quality and high compression ratio. In order to achieve low entropy and distortion, the system should pay great cost of computation time and memory. In this paper, the uniform cubic lattice is chosen for Lattice Vector Quantization (LVQ) because of its generic simplicity. As a transform coding, the Discrete Wavelet Transform (DWT) is applied to the images because of its multiresolution property. The proposed algorithm is basically composed of the biorthogonal DWT and the uniform cubic LVQ. The multiresolution property of the DWT is actively used to optimize the entropy and the distortion on the basis of the distortion-rate function. The vector codebooks are also designed to be optimal at each subimage which is analyzed by the biorthogonal DWT. For compression efficiency, the vector codebook has different dimension depending on the variance of subimage. The simulation results show that the performance of the proposed coding mdthod is superior to the others in terms of the computation complexity and the PSNR in the range of entropy below 0.25 bpp.

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Mixed-Domain Adaptive Blind Correction of High-Resolution Time-Interleaved ADCs

  • Seo, Munkyo;Nam, Eunsoo;Rodwell, Mark
    • ETRI Journal
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    • 제36권6호
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    • pp.894-904
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    • 2014
  • Blind mismatch correction of time-interleaved analog-to-digital converters (TI-ADC) is a challenging task. We present a practical blind calibration technique for low-computation, low-complexity, and high-resolution applications. Its key features are: dramatically reduced computation; simple hardware; guaranteed parameter convergence with an arbitrary number of TI-ADC channels and most real-life input signals, with no bandwidth limitation; multiple Nyquist zone operation; and mixed-domain error correction. The proposed technique is experimentally verified by an M = 4 400 MSPS TI-ADC system. In a single-tone test, the proposed practical blind calibration technique suppressed mismatch spurs by 70 dB to 90 dB below the signal tone across the first two Nyquist zones (10 MHz to 390 MHz). A wideband signal test also confirms the proposed technique.

템플릿과 타원정보를 이용한 얼굴검출 (Face Detection using Template Matching and Ellipse Fitting)

  • 정태윤;김현술;강우석;박상희
    • 대한전기학회논문지:전력기술부문A
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    • 제48권11호
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    • pp.1472-1475
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    • 1999
  • This paper proposes a new detection method of human faces in grey scale images with cluttered background using a facial template and elliptical structure of the human head. Face detection technique can be applied in many areas of image processing such as face recognition, composition and computer graphics, etc. Until now, many researches about face detection have been done, and applications in more complicated conditions are increasing. The existing technique proposed by Sirohey shows relatively good performance in image with cluttered background, but can apply only to image with one face and needs much computation time. The proposed method is designed to reduce complexity and be applied even in the image with several faces by introducing template matching as preprocess. The results show that the proposed method produces more correct detection rate and needs less computation time than the existing one.

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타원곡선 암호화 시스템을 위한 유한필드 곱셈기의 설계 (Design of Finite Field Multiplier for Elliptic Curve Cryptosystems)

  • 이욱;이상설
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2001년도 하계학술대회 논문집 D
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    • pp.2576-2578
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    • 2001
  • Elliptic curve cryptosystems based on discrete logarithm problem in the group of points of an elliptic curve defined over a finite field. The discrete logarithm in an elliptic curve group appears to be more difficult than discrete logarithm problem in other groups while using the relatively small key size. An implementation of elliptic curve cryptosystems needs finite field arithmetic computation. Hence finite field arithmetic modules must require less hardware resources to archive high performance computation. In this paper, a new architecture of finite field multiplier using conversion scheme of normal basis representation into polynomial basis representation is discussed. Proposed architecture provides less resources and lower complexity than conventional bit serial multiplier using normal basis representation. This architecture has synthesized using synopsys FPGA express successfully.

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영상 복잡도에 따라 선택된 화소들을 이용한 블록 정합 알고리즘 (Block Matching Algorithm Using Pixels Selected by Image Complexity)

  • 김성희;오정수
    • 한국정보통신학회논문지
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    • 제9권8호
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    • pp.1703-1708
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    • 2005
  • 본 논문은 블록 정합에 크게 기여하는 화소들만을 이용함으로 정합 계산량을 줄이는 변형된 블록 정합 알고리즘을 제안한다. 알고리즘 구현과 부가 정보를 고려하여 제안된 알고리즘은 정합 블록을 서브블록들로 나누고, 서브블록의 복잡도를 이용해 일부의 서브블록들만을 선택해 정합을 수행한다. 모의실험 결과는 제안된 알고리즘이 계산량을 줄이면서 유효한 정합을 수행하는 것을 보여준다.

연산공유 승산 알고리즘을 이용한 내적의 최적화 및 이를 이용한 1차원 DCT 프로세서 설계 (Optimization Design Method for Inner Product Using CSHM Algorithm and its Application to 1-D DCT Processor)

  • 이태욱;조상복
    • 대한전기학회논문지:시스템및제어부문D
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    • 제53권2호
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    • pp.86-93
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    • 2004
  • The DCT algorithm needs an efficient hardware architecture to compute inner product. The conventional design method, like ROM-based DA(Distributed Arithmetic), has large hardware complexity. Because of this reason, a CSHM(Computation Sharing Multiplication) was proposed for implementing inner product by Park. However, the Park's CSHM has inefficient hardware architecture in the precomputer and select units. Therefore it degrades the performance of the multiplier. In this paper, we presents the optimization design method for inner product using CSHM algorithm and applied it to implementation of 1-D DCT processor. The experimental results show that the proposed multiplier is more efficient than Park's when hardware architectures and logic synthesis results were compared. The designed 1-D DCT processor by using proposed design method is more high performance than typical methods.

우선 순위 기반 쌍방향 다개체 동작 계획 방법 (A Priority-based Interactive Approach to Multi-agent Motion Planning)

  • 지상훈;정연수;이범희
    • 로봇학회논문지
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    • 제1권1호
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    • pp.46-57
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    • 2006
  • It is well known that mathematical solutions for multi-agent planning problems are very difficult to obtain due to the complexity of mutual interactions among multi-agent. Most of the past research results thus are based on the probabilistic completeness. However, the practicality and effectiveness of the solution from the probabilistic completeness is significantly reduced by heavy computational burden. In this paper, we propose a practically applicable solution technique for multi-agent planning problems, which assures a reasonable computation time and a real world application for more than 3 multi-agents for the case of general shaped paths in agent movement. First, to reduce the computation time, a collision map is utilized for detecting potential collisions and obtaining collision-free solutions for multi-agents. Second, to minimize the maximum of multi-agent task execution time, a method is developed for selecting an optimal priority order. Simulations are finally provided for more than 20 agents to emphasize the effectiveness of the proposed interactive approach to multi-agent planning problems.

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Efficient 3D Model based Face Representation and Recognition Algorithmusing Pixel-to-Vertex Map (PVM)

  • Jeong, Kang-Hun;Moon, Hyeon-Joon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권1호
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    • pp.228-246
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    • 2011
  • A 3D model based approach for a face representation and recognition algorithm has been investigated as a robust solution for pose and illumination variation. Since a generative 3D face model consists of a large number of vertices, a 3D model based face recognition system is generally inefficient in computation time and complexity. In this paper, we propose a novel 3D face representation algorithm based on a pixel to vertex map (PVM) to optimize the number of vertices. We explore shape and texture coefficient vectors of the 3D model by fitting it to an input face using inverse compositional image alignment (ICIA) to evaluate face recognition performance. Experimental results show that the proposed face representation and recognition algorithm is efficient in computation time while maintaining reasonable accuracy.

Unified Process의 분석 클래스에 대한 복잡도 척도 (Complexity Metrics for Analysis Classes in the Unified Software Development Process)

  • 김유경;박재년
    • 정보처리학회논문지D
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    • 제8D권1호
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    • pp.71-80
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    • 2001
  • 구조적 개발 방법론에 적용하도록 만들어진 복잡도 척도들은 클래스, 상속성, 메시지 전달 그리고 캡슐롸와 같은 객체지향의 개념에 직접적으로 적용할 수 없다. 또한, 기존이 객체지향 소프트웨어에 대한 척도의 연구는 프로그램의 복잡도나, 설계 단계의 척도가 대부분이었다. 실제로 분석 단계 클래스의 복잡도를 낮춤으로써, 시스템의 개발 노력이나 비용 및 유지보수 단계에서의 노력이 크게 줄어들게 되므로, 분석 클래스에 대한 복잡도를 측량하기 위한 척도가 필요하다. 본 논문에서는 객체지향 개발방법론인 Unified Process의 분석 단계에서 추출되는 분석 클래스에 대하여 복잡도를 측정할 수 있는 새로운 척도를 제안한다. 협력의 복잡도 CC(Collaboration Complexity)는 가능한 협력의 최대 수로서 클래스가 잠재적으로 얼마나 복잡할 수 있는지를 측정하기 위한 척도이며, 각 협력자들의 인터페이스를 이해하는 것과 관련된 총체적 어려움을 측정하는 인터페이스 복잡도 IC(Interface Complexity)를 정의하였다. 제안된 척도는 클래스의 크기 및 상속성에 대하여 수학적인 증명을 하였으며, Weyuker의 9가지 공리적 성질에 대하여 이론적인 검증을 하였다. 또한, 텍스트 마이닝 기법을 사용하여 사용자의 질문에 자동으로 응답하는 시스템의 분석 클래스에 대하여 제안된 척도를 사용하여 복잡도를 측정하였고 기존의 복잡도 척도인 CBO와 WMC의 값을 계산하여 비교하였다. CC와 CBO, IC와 WMC의 값을 비교해 본 결과 제안된 복잡도 척도의 계산 결과 제안된 복잡도 척도의 계산 결과 값이 그 값들보다 좀 더 복잡도를 잘 표현하고 있었다. 이로써 소프트웨어 개발 주기의 초기에 클래스에 대한 복잡도를 평가해 보고, 나머지 단계에 필요한 시간과 노력을 예측함으로써 보다 비용-효과적인 객체지향 소프트웨어를 개발할 수 있는 가능성이 높아진다.

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