• Title/Summary/Keyword: Communication Training

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The Effect of Task oriented Imagination Training on the Function of Upper limb and Daily Activities of Chronic Stroke Patients (과제 지향적 상상훈련이 만성 뇌졸중 환자의 상지 기능과 일상생활활동에 대한 다중회귀분석)

  • Son, Young-Hyo;Kim, Seung-Il;Jung, Hwa-Shik;Park, Soo-Hee;Chung, Hyun-Ae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.10
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    • pp.1163-1174
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    • 2015
  • This study is aimed at identifying the effect the task-oriented imagination training of chronic stroke patients have on the function of upper limb and their daily activities(: ADL). The research subjects were composed of 30 chronic stroke patients with over three months of ailment history, with each group composed of 15 patients assigned to the experiment group and the control group, respectively. The experiment group was subjected to the task-oriented training and the imagination training at the same time, while the control group was subjected to the task-oriented training only. All Interventions were performed for 5 times per week over the period of 8 weeks and 30 minutes per session. In order to monitor the changes as a result of the Intervention program, the MFT and OPTIMAL were employed for the upper limb function while the MBI was employed for the ADL to measure the values before and after the Intervention, respectively, with the results shown below. As a result, MFT, OPTIMAL and MBI showed significant difference between before and after in group. And Mental practice group showed more improvement.

Development of 119 Integrated Emergency Management System Training Simulator System (119 긴급구조시스템 교육훈련 시뮬레이터 개발)

  • Chung, Byung-Ho;Shin, Jae-Hong;Cho, Ung-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.4
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    • pp.461-467
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    • 2015
  • 119 Integrated Emergency Management System, 119 IEMS hereinafter, is specialized command and control system for fire H.Q., that supports effective response activity at Fire, Rescue, and First Aids; it covers the emergency call taking, dispatch command delivery and situation control after dispatch command. While the efficiency of emergency response activity of call-taker and dispatcher is directly linked to the capability of qualified response in protecting the life and properties at real-time emergency condition, there is not any similar simulator system that can be used for training purposes for newly allocated personnel or beginner of emergency call taking and dispatch activity - 119 IEMS in fire H.Q. is the operation system that cannot be shared with other purposes, and they're highly expensive ICT system and infrastructure to be used as training and education. 119 Integrated Emergency Management Simulator System, 119 IEMS Simulator, was developed to be utilized in low cost for the training of 119 emergency call taker and dispatcher, and it can be used in training of various types of disaster and emergency handling, spans to emergency call taking, dispatch command, and field report and situation control after dispatch command.

Effects of swallowing training of high viscosity bolus on swallow function based on videofluoroscopic swallowing examination in stroke patients with dysphagia (비디오 투시조영 검사를 통한 높은 점도의 음식 삼킴 훈련이 삼킴 장애가 있는 뇌졸중 환자의 삼킴 기능에 미치는 효과)

  • Moon, Jong-Hoon;Kim, Hee-Jin;Seo, Jin-Young;Hong, Deok-Gi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.9
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    • pp.909-916
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    • 2016
  • The purpose of this study is to investigate the effect of swallowing training of high viscosity bolus for swallow function of stroke patients with dysphagia. This study subjects, acute stroke 18 patients, which were recruited to receive treatment in inpatient at general hospital, located in Kyunggido. Subjects were randomly allocated in experimental group and control group. Experimental group performed swallowing training of high viscosity bolus, while control group conducted Traditional dysphagia therapy. Both groups received treatment 30 minutes a day five times a week for four weeks. The assessment was conducted FDS(: Functional Dysphagia Scale), PAS(: Penetration Aspiration Scale), ASHA NOMS(: American Speech-language-hearing Association National Outcomes Measurements System Swallowing Scale) to compare swallow function for both group. Both groups showed significant improvements after intervention in all measures(p<.05). Change score between the two groups showed a significant improvement on experimental group than control group in FDS(p<.05). Swallowing training of high viscosity bolus could have a positive impact on swallow function for acute stroke patients with dysphagia.

Computationally-Efficient Design of Training Symbol for Multi-Band MIMO-OFDM System (다중밴드를 사용하는 MIMO-OFDM에 적합한 연산효율적 훈련심볼의 설계)

  • Kim, Byung-Chan;Jeon, Tae-Hyun;Cheong, Min-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.5A
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    • pp.479-486
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    • 2008
  • In this paper, an efficient training symbol design with m-sequence is proposed for the MIMO-OFDM based next generation wireless transmission system which supports gigabits per second data rate. In the traditional blute force method, the preamble design is based on the case by case comparison with the system requirements. This paper discusses a training symbol design methodology for the MIMO-OFDM system based on the m-sequence which has been widely used in the spread spectrum communication areas due to its good correlation characteristics. Also the step-by-step design and performance verification method within the limited search space is discussed. The proposed method targets the design of the training symbol which satisfies system requirements for the packet based MIMO-OFDM wireless communication system including automatic gain control(AGC), timing synchronization, frequency and sampling offset estimation, and MIMO channel estimation.

Analysis of EEG Signals for Attention Training Game Contents (주의력 훈련 게임 콘텐츠에 대한 EEG 신호 분석)

  • Kang, Sung-Ho;Park, Jung-Hyun;Shin, Sung-Wook;Chung, Sung-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.3
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    • pp.83-90
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    • 2019
  • Recently, the need to prevent or treat cognitive impairment in older adults has been arising. In particular, they tried to diagnose MCI as an early stage of Alzheimer's disease and to delay the progression to dementia through training cognitive function. Most of cognitive function training have been manufactured to game contents which related to several cognitive function, and it needs to be verified quantitatively whether subjects are paying attention to cognitive function training. Thus in this study, we measured and analyzed EEG signals while performing attention training game contents. As an analysis method, we utilized CI, which shows how much they are focusing on, and RI, which shows how stable they are. The result of this study can be seen that all the subjects' CI were increased, which means that the subjects performed game contents with concentration.

Improvement of Cognitive Rehabilitation Method using K-means Algorithm (K-MEANS 알고리즘을 이용한 인지 재활 훈련 방법의 개선)

  • Cho, Ha-Yeon;Lee, Hyeok-Min;Moon, Ho-Sang;Shin, Sung-Wook;Chung, Sung-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.259-268
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    • 2018
  • The purpose of this study is to propose a training method customized to the level of cognitive abilities to increase users' interest and engagement while using cognitive function training contents. The level of cognitive ability of the users was based on the clustering based on the users' information and Mini-Mental Statue Examination-Korea Child test score using the K-means algorithm applied collaborative filtering. The results were applied to the integrated cognitive function training system, and the contents order and difficulty level of the cognitive function training area were recommended to the user's cognitive ability level. Particularly, the contents difficulty control was designed to give a high immersion feeling by applying the 'flow theory' method that users can repeatedly feel tension and comfort. In conclusion, the user-customized cognitive function training method proposed in this paper can be expected to be more effective and rehabilitative results than existing therapists' subjective setting of contents order and difficulty level.

A Study on Virtual Reality Home Training System Development (가상현실 홈 트레이닝 시스템에 관한 연구)

  • Choi, Doo-Rim;Sung, Ju-Hyun;Lee, Jung-sic
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.153-155
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    • 2020
  • 가상환경 홈 트레이닝 시스템은 바이러스, 날씨, 환경 등으로 인해 외부활동이 제한된 경우 실내에서도 실외에서 운동하는 것과 같은 효과를 얻기 위하여 구성하였다. 사용자는 실내에서도 vr 기기를 사용함으로써 가상환경을 통해 보다 실감나는 환경으로 운동을 할 수 있다

A Memory-Efficient Block-wise MAP Decoder Architecture

  • Kim, Sik;Hwang, Sun-Young;Kang, Moon-Jun
    • ETRI Journal
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    • v.26 no.6
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    • pp.615-621
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    • 2004
  • Next generation mobile communication system, such as IMT-2000, adopts Turbo codes due to their powerful error correction capability. This paper presents a block-wise maximum a posteriori (MAP) Turbo decoding structure with a low memory requirement. During this research, it has been observed that the training size and block size determine the amount of required memory and bit-error rate (BER) performance of the block-wise MAP decoder, and that comparable BER performance can be obtained with much shorter blocks when the training size is sufficient. Based on this observation, a new decoding structure is proposed and presented in this paper. The proposed block-wise decoder employs a decoding scheme for reducing the memory requirement by setting the training size to be N times the block size. The memory requirement for storing the branch and state metrics can be reduced 30% to 45%, and synthesis results show that the overall memory area can be reduced by 5.27% to 7.29%, when compared to previous MAP decoders. The decoder throughput can be maintained in the proposed scheme without degrading the BER performance.

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Pharmacist Education and National License Examination System in North Korea (북한의 약사교육 시스템과 시험제도(국가면허) 연구)

  • Lee, Hye Kyoung
    • Korean Journal of Clinical Pharmacy
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    • v.25 no.4
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    • pp.216-222
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    • 2015
  • Unity, understanding our pharmacist pharmacy education and training and their ecosystems rather then overwrite the system will get you ready to integrate and balance searching for contacts. Since 2015 we started the 6-year pharmacy education in the North were already carried out (the current 5.5 years). This chemist (or pharmacist) educate university education and vocational school and health officials made in the training school in jimyeo. Duration of each is to the University of 5.5 years, college three years, health officer training school two years and various types of training methods (weekly, communication, special) is applied is positive. License test system is also in favor of the state graduation test graduation test committee of professors in the university college diploma than the national notification system, and pharmacists 'qualifications' - are licensed is granted. The North Korean education system pharmacists and pharmacist review and analysis test system for the future reunification of Korea oriented education system pharmacists and pharmacists in health care personnel office systems through correct understanding and awareness-will be a useful resource integration plan designed to pharmacists.

Implementation of E-Training Contents Authoring System based on HTML5 (HTML5 기반의 E-Training 콘텐츠 저작 시스템 구현)

  • Kim, Yu-Doo;Moon, Il-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.6
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    • pp.1509-1514
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    • 2013
  • In the distance education system existing, change of content by the content provider has not been performed in real time. But current car model is changed quickly. So it must modifying by contents provider in real-time. In this paper, we implement contents authoring system for modifying E-training contents easily. Especially, it use HTML5 technology. Through it, contents providers can modifying contents in various platforms easily.